Difference between revisions of "Version 0.10.6"
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* The rezone code has been rewritten completely. Now, a handshake is in place to ensure that things happen in the right order. This should mitigate most instances of players being stuck in the void | * The rezone code has been rewritten completely. Now, a handshake is in place to ensure that things happen in the right order. This should mitigate most instances of players being stuck in the void | ||
* Rewrote much of the player stash code. Increased stash space MTXs should now apply properly | * Rewrote much of the player stash code. Increased stash space MTXs should now apply properly | ||
+ | [[Category:Game Updates]] |
Latest revision as of 01:42, 20 April 2022
Version 0.10.6[edit]
Released on February 14th, 2022. The original release notes are accessible on GitLab.
Content[edit]
- The Sjofni's Embrace event is live!
Features[edit]
- Added a message of the day feature. This also supports zone messages and timed messages
- New command added to the housing district: /exitHousing
- New rune: Rune of Roll
- New rune: Rune of Healing Touch
Balance[edit]
- Rune of Whirlwind can now drop from mobs at any level
- Rune of Ambush can now drop from mobs at any level
- Newly crafted Sturdy Bows are now always level 20
- Bows now have implicit sprint chance
- Life on hit now only applies to physical damage
- Rune of Harvest Life healing percent is now [2, 15], down from [10, 30]
- Rune of Consecrate cooldown is now 15, up from 5
- Rune of Consecrate mana cost is n ow 12, up from 8
- Rune of Crystal Spikes cooldown is now 15, down from 20
- Rune of Crystal Spikes damage is now [3, 18], up from [3, 16]
- Rune of Crystal Spikes is now an attack, not a spell
- Rune of Swiftness now has an amount of [8, 20], up from [5, 10]
Polish[edit]
- Healing text is now colored according to the healing element
Code[edit]
- The internal buffs and auras system has been rewritten. This means that we can start implementing better visuals, a wider variety of effects and stacking buffs. Thanks to notme for his work on this
- The rezone code has been rewritten completely. Now, a handshake is in place to ensure that things happen in the right order. This should mitigate most instances of players being stuck in the void
- Rewrote much of the player stash code. Increased stash space MTXs should now apply properly