Axe: Difference between revisions

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#REDIRECT [[Weapon]]
{{Version 0.8.3}}
 
{| class="wikitable" style="float:right; margin-left: 10px; text-align:center"
! Axe
|-
| style="background-color:#2D2136" | [[File:Axe.png|100px|link=]]
|-
| TwoHanded Slot
|-
| Requires [[Strength]]
|-
| 10 - 30 Implicit [[Stats|Attack Crit Multiplier]]
|-
| '''Ability: Melee'''
|-
| style="background-color:#2D2136" | [[File:melee.png|100px|link=]]
|-
| Scales 1x with [[Strength]]
|-
| Physical Damage
|-
| 4x Threat Multiplier
|-
| 9 Ticks Cooldown
|-
| 2.64 - 17.37 Damage
|}
 
= Axe =
 
'''Axe''' is a type of [[equipment]] that drops randomly.
 
== Damage ==
This table shows the overall minimum damage and the maximum damage per level of this weapon.
{| class="wikitable" style="margin-left: 10px; text-align:center"
! Minimum
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| 2.64
| 3.38
| 4.11
| 4.85
| 5.59
| 6.32
| 7.06
| 7.80
| 8.53
| 9.27
| 10.01
| 10.74
| 11.48
| 12.21
| 12.95
| 13.69
| 14.42
| 15.16
| 15.90
| 16.63
| 17.37
|}
 
[[Category:Item]]
[[Category:Weapon]]

Revision as of 18:24, 1 December 2020

Version 0.8.3: This article may not be up to date for the latest version of Isleward.


Axe
TwoHanded Slot
Requires Strength
10 - 30 Implicit Attack Crit Multiplier
Ability: Melee
Scales 1x with Strength
Physical Damage
4x Threat Multiplier
9 Ticks Cooldown
2.64 - 17.37 Damage

Axe

Axe is a type of equipment that drops randomly.

Damage

This table shows the overall minimum damage and the maximum damage per level of this weapon.

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
2.64 3.38 4.11 4.85 5.59 6.32 7.06 7.80 8.53 9.27 10.01 10.74 11.48 12.21 12.95 13.69 14.42 15.16 15.90 16.63 17.37