Sickle: Difference between revisions

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#REDIRECT [[Weapon]]
{{Version 0.8.3}}
 
{| class="wikitable" style="float:right; margin-left: 10px; text-align:center"
! Sickle
|-
| style="background-color:#2D2136" | [[File:Sickle.png|100px|link=]]
|-
| OneHanded Slot
|-
| Requires [[Intellect]]
|-
| 1 - 30 Implicit [[Stats|Life Gained On Hit]]
|-
| '''Ability: Melee'''
|-
| style="background-color:#2D2136" | [[File:melee.png|100px|link=]]
|-
| Scales 1x with [[Strength]] and [[Intellect]]
|-
| Physical Damage
|-
| 4 Ticks Cooldown
|-
| 1 - 7 Damage
|}
 
= Sickle =
 
'''Sickle''' is a type of [[equipment]] that drops randomly.
 
== Damage ==
This table shows the overall minimum damage and the maximum damage per level of this weapon.
{| class="wikitable" style="margin-left: 10px; text-align:center"
! Minimum
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| 1
| 1.30
| 1.60
| 1.90
| 2.20
| 2.50
| 2.80
| 3.10
| 3.40
| 3.70
| 4.00
| 4.30
| 4.60
| 4.90
| 5.20
| 5.50
| 5.80
| 6.10
| 6.40
| 6.70
| 7.00
|}
 
[[Category:Item]]
[[Category:Weapon]]

Revision as of 18:23, 1 December 2020

Version 0.8.3: This article may not be up to date for the latest version of Isleward.


Sickle
OneHanded Slot
Requires Intellect
1 - 30 Implicit Life Gained On Hit
Ability: Melee
Scales 1x with Strength and Intellect
Physical Damage
4 Ticks Cooldown
1 - 7 Damage

Sickle

Sickle is a type of equipment that drops randomly.

Damage

This table shows the overall minimum damage and the maximum damage per level of this weapon.

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 1.30 1.60 1.90 2.20 2.50 2.80 3.10 3.40 3.70 4.00 4.30 4.60 4.90 5.20 5.50 5.80 6.10 6.40 6.70 7.00