Blood Barrier: Difference between revisions

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{{Rune|runename=Blood Barrier|filename=BloodBarrier.png|mana=5|stats=[[Strength]] [[Intellect]]|cooldown=2|element=<code>Physical</code>|class=[[Necromancer]]}}
{{Rune|runename=Blood Barrier|filename=BloodBarrier.png|mana=5|stats=/|cooldown=13 ticks|element=<code>Boost</code>|class=All}}
 
[[File:BloodBarrierUse.PNG|thumb|upright=0.7|A [[necromancer]] casting Blood Barrier on a friendly skeleton]]


'''Description:''' Sacrifice some life force to grant an ally a protective barrier and increased attack speed.
'''Description:''' Sacrifice some life force to grant an ally a protective barrier and increased attack speed.


== Value Ranges and Scaling ==
Blood barrier has three effects:
 
 


Blood barrier has three effects: <code>drainPercentage</code>, <code>shieldMultiplier</code>, and <code>frenzyDuration</code>. These effects do not scale, and change with the rarity of the rune itself.
*drainPercentage [10 - 50] : % of hp drain to you to cast the [[rune]]
*shieldMultiplier [2 - 5] : power of the shield you give to the player/skeleton
*frenzyDuration [5 - 10] : duration of frenzy you give to the player/skeleton


== Notes ==
== Notes ==


'''Blood Barrier''' can be used on both players, and allied skeletons; but not on the caster themselves.
'''Blood Barrier''' can be used on both players, and allied skeletons; but not on the caster themselves.

Revision as of 22:12, 16 January 2019

Version 0.3.1: This article may not be up to date for the latest version of Isleward.


Blood Barrier
File:BloodBarrier.png
Mana Cost: 5
Cooldown: 13 ticks ticks
Stats: /
Element: Boost

Blood Barrier

Description: Sacrifice some life force to grant an ally a protective barrier and increased attack speed.

Blood barrier has three effects:

  • drainPercentage [10 - 50] : % of hp drain to you to cast the rune
  • shieldMultiplier [2 - 5] : power of the shield you give to the player/skeleton
  • frenzyDuration [5 - 10] : duration of frenzy you give to the player/skeleton

Notes

Blood Barrier can be used on both players, and allied skeletons; but not on the caster themselves.