Charge: Difference between revisions

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== Notes ==
== Notes ==
You can also speed up movement by charging at weaker monsters on the path.
You can also speed up movement by charging at weaker monsters on the path.
== Player Opinion on Rune ==
'''Pros:'''
-Stuns enemies, which makes them unable to attack
-Has a longer range than most other ranged attacks or Runes
-You do not take any damage when you charge towards the target
-Low mana cost
'''Cons:'''
-Takes you directly to your target, which can sometimes be undesirable
-A not-so-impressive damage per tick (DPT)
-High cooldown time

Revision as of 23:36, 24 February 2022

Version Unknown: This article may not be up to date for the latest version of Isleward.

Charge
Mana Cost: 3
Cooldown: 14 ticks
Stats: Strength
Element: Physical

Charge

A player charging toward a Frog

Description: Charges at a foe, dealing damage and stunning them for a short period.

The damage of the rune of Charge scale with user's Strength and have a range of 10.

Charge has 2 stats:

  • Damage [2 - 11]
  • StunDuration [6 - 10]

Notes

You can also speed up movement by charging at weaker monsters on the path.

Player Opinion on Rune

Pros:

-Stuns enemies, which makes them unable to attack

-Has a longer range than most other ranged attacks or Runes

-You do not take any damage when you charge towards the target

-Low mana cost

Cons:

-Takes you directly to your target, which can sometimes be undesirable

-A not-so-impressive damage per tick (DPT)

-High cooldown time