Difference between revisions of "Experience Point"
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= Experience Point = | = Experience Point = | ||
Revision as of 20:57, 6 June 2019
Version 0.3.1: This article may not be up to date for the latest version of Isleward.
WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.
Note: Xp req is wrong for now. I working to edit it correctly
-Polfy
Experience Point
Level | XP requirement | Cumulative |
---|---|---|
2 | 15 | 15 |
3 | 101 | 116 |
4 | 351 | 467 |
5 | 864 | 1331 |
6 | 1749 | 3080 |
7 | 3120 | 6200 |
8 | 5096 | 11296 |
9 | 7800 | 19096 |
10 | 11357 | 30453 |
11 | 15898 | 46351 |
12 | 21555 | 67906 |
13 | 28464 | 96370 |
14 | 36761 | 133131 |
15 | 46586 | 179717 |
16 | 58083 | 237800 |
17 | 71395 | 309195 |
18 | 86668 | 395863 |
19 | 104051 | 499914 |
20 | 123693 | 623607 |
Experience points (XP) are used to level up your character. You may gain experience by killing monsters, completing quests and by gathering.
Gaining Experience
The experience required to level up is: XL * 5 + XL * 10 * (XL^2.2)
where XL
is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: (1-D/10)^2
where D
is the difference of levels, and you gain no experience if the difference is 10 or higher.
The XP received is further modified by the XP increase stat found on equipments.
Death Penalty
You lose 10% of your XP toward the next level when your character dies. If you have less than 10% XP remaining, it is simply reset to 0. You will never lose levels of your character.
History
- Death penalty was introduced in v0.1.11.