Difference between revisions of "Passive tree"

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= Passive Skill Tree =
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= Passive tree =
{{Version020}}
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{| class="wikitable" style="float:right; margin-left: 10px;"
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| [[File:PassiveTree.png|500px]]
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|-
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| Bear starting node: <span style="color:#ff0000">Red</span>
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|-
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| Owl starting node: <span style="color:#0000ff">Blue</span>
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|-
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| Lynx starting node: <span style="color:#00ff00">Green</span>
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|}
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{{Version 0.11.0}}
  
The '''Passive Skill Tree''' adds various [[stat]]s to your [[character]] as you level up. You can access the skill tree by pressing <code>p</code>.
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The '''passive tree''' provides stats to characters as they level up.
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Players can select different nodes and paths through the tree to refine their build and playstyle.
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The passive tree can be accessed by pressing <code>P</code>.
  
Each [[spirit]] starts at a different node in the tree, and you gain one point upon level up which can be used to expand to one of the connected node.  
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Each [[spirit]] starts at a different node in the tree.
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The nodes nearest to a character's starting node tend to synergize the most with its spirit's builds.
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Level 1 characters start with 0 points and gain 1 point upon level up.
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Points can be spent to unlock adjacent nodes.
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Players can reset their passive tree freely at any time.
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Upon reaching level 20, characters receive 2 points instead of 1, allowing them to select a total of 20 nodes.
  
For those with owl spirits it will start with Cast speed or damage. They then go to further upgrading the skill you chose. You can choose speed and attack but only once you have points.
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Although there is no best tree for each spirit, the [[Advanced Guide]] shows some common builds and passive tree setups.
 
 
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Latest revision as of 00:59, 11 April 2023

Passive tree[edit]

PassiveTree.png
Bear starting node: Red
Owl starting node: Blue
Lynx starting node: Green

Version 0.11.0: This article may not be up to date for the latest version of Isleward.


The passive tree provides stats to characters as they level up. Players can select different nodes and paths through the tree to refine their build and playstyle. The passive tree can be accessed by pressing P.

Each spirit starts at a different node in the tree. The nodes nearest to a character's starting node tend to synergize the most with its spirit's builds. Level 1 characters start with 0 points and gain 1 point upon level up. Points can be spent to unlock adjacent nodes. Players can reset their passive tree freely at any time. Upon reaching level 20, characters receive 2 points instead of 1, allowing them to select a total of 20 nodes.

Although there is no best tree for each spirit, the Advanced Guide shows some common builds and passive tree setups.