Difference between revisions of "Version 0.1.10"
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Released on March 24th, 2018. | Released on March 24th, 2018. | ||
− | + | == Content == | |
− | * Extended the | + | * Extended the Sewers slightly ({{issue|421}}) |
− | * | + | * Vikar now sells basic versions of most runes ({{issue|526}}) |
− | + | == Features == | |
− | * Players are now | + | * Players are now Level Downscaling|down-scaled if their level is too high for a zone ({{issue|380}}) |
* The client now remembers your showNameplates preference ({{issue|450}}) | * The client now remembers your showNameplates preference ({{issue|450}}) | ||
− | + | == Balance == | |
− | * | + | * Experience and Equipment|loot now diminish if you farm the same area for too long ({{issue|97}}) |
* The set of possible stats per item should be influenced by the item's level ({{issue|107}}) | * The set of possible stats per item should be influenced by the item's level ({{issue|107}}) | ||
− | * | + | * Party members no longer get drops from kills they didn't participate in ({{issue|496}}) |
* Physical resistance is no longer a stat that can show up on gear ({{issue|497}}) | * Physical resistance is no longer a stat that can show up on gear ({{issue|497}}) | ||
− | * | + | * Armor no longer mitigates elemental damage ({{issue|498}}) |
* Rebalanced everything ({{issue|499}}) | * Rebalanced everything ({{issue|499}}) | ||
− | * | + | * Characters now gain main stat upon level up ({{issue|500}}) |
* Kiting a mob too far away now causes it to run back ({{issue|501}}) | * Kiting a mob too far away now causes it to run back ({{issue|501}}) | ||
* Changed all weapon abilities into rune abilities and added generic abilities to weapons ({{issue|505}}) | * Changed all weapon abilities into rune abilities and added generic abilities to weapons ({{issue|505}}) | ||
− | * Changed | + | * Changed augment costs, removed the ability to scour from the augmenting UI and added a scour idol ({{issue|523}}) |
− | * Mobs that are closer to your level now have a higher chance to drop | + | * Mobs that are closer to your level now have a higher chance to drop idols ({{issue|524}}) |
− | * | + | * Runes awarded by Runecrafter's Toil cards can now be higher level ({{issue|530}}) |
* It's no longer possible to attack the Akarei as they have enough problems of their own | * It's no longer possible to attack the Akarei as they have enough problems of their own | ||
− | + | == Polish == | |
* Disabled friendly tab targeting ({{issue|197}}) | * Disabled friendly tab targeting ({{issue|197}}) | ||
− | * | + | * Idol|Totems are now called idols ({{issue|503}}) |
− | * | + | * Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. ({{issue|532}}) |
− | * Players no longer have different | + | * Players no longer have different chat message colors based on their level ({{issue|534}}) |
− | + | == Bugs == | |
− | * Sometimes, login/ | + | * Sometimes, login/fishing rewards are received more than once ({{issue|243}}) |
* Summoned skeletons now deal the correct amount of damage as implied by the rune ({{issue|263}}) | * Summoned skeletons now deal the correct amount of damage as implied by the rune ({{issue|263}}) | ||
* Sometimes, the events module causes a stack overflow ({{issue|507}}) | * Sometimes, the events module causes a stack overflow ({{issue|507}}) | ||
− | * | + | * The Other Heirloom item always has 500 armor on it ({{issue|517}}) |
* Other players aren't aware that your maxHp changes upon level up ({{issue|519}}) | * Other players aren't aware that your maxHp changes upon level up ({{issue|519}}) | ||
* Certain idols cause the stash to not save when deposited ({{issue|528}}) | * Certain idols cause the stash to not save when deposited ({{issue|528}}) | ||
Line 44: | Line 44: | ||
* The server's CPU usage spikes when multiple people are in the sewer ({{issue|563}}) | * The server's CPU usage spikes when multiple people are in the sewer ({{issue|563}}) | ||
</onlyinclude> | </onlyinclude> | ||
+ | |||
[[Category:Game Updates]] | [[Category:Game Updates]] |
Latest revision as of 03:36, 1 June 2022
Version 0.1.10[edit]
Released on March 24th, 2018.
Content[edit]
Features[edit]
- Players are now Level Downscaling|down-scaled if their level is too high for a zone (#380)
- The client now remembers your showNameplates preference (#450)
Balance[edit]
- Experience and Equipment|loot now diminish if you farm the same area for too long (#97)
- The set of possible stats per item should be influenced by the item's level (#107)
- Party members no longer get drops from kills they didn't participate in (#496)
- Physical resistance is no longer a stat that can show up on gear (#497)
- Armor no longer mitigates elemental damage (#498)
- Rebalanced everything (#499)
- Characters now gain main stat upon level up (#500)
- Kiting a mob too far away now causes it to run back (#501)
- Changed all weapon abilities into rune abilities and added generic abilities to weapons (#505)
- Changed augment costs, removed the ability to scour from the augmenting UI and added a scour idol (#523)
- Mobs that are closer to your level now have a higher chance to drop idols (#524)
- Runes awarded by Runecrafter's Toil cards can now be higher level (#530)
- It's no longer possible to attack the Akarei as they have enough problems of their own
Polish[edit]
- Disabled friendly tab targeting (#197)
- Idol|Totems are now called idols (#503)
- Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. (#532)
- Players no longer have different chat message colors based on their level (#534)
Bugs[edit]
- Sometimes, login/fishing rewards are received more than once (#243)
- Summoned skeletons now deal the correct amount of damage as implied by the rune (#263)
- Sometimes, the events module causes a stack overflow (#507)
- The Other Heirloom item always has 500 armor on it (#517)
- Other players aren't aware that your maxHp changes upon level up (#519)
- Certain idols cause the stash to not save when deposited (#528)
- There's a typo in the Smoldering Idol's description (#550)
- When changing to/from fullscreen, there's a slight delay (#560)
- The server's CPU usage spikes when multiple people are in the sewer (#563)