Difference between revisions of "Crystal Spikes"

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(dissolving the Rune Choice page into the respective rune pages)
 
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{{Version Unknown}}
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{{Rune infobox
{{Rune|runename=Crystal Spikes|filename=CrystalSpikes.png|mana=14|stats=[[Dexterity]], [[Intellect]]|cooldown=15|element=<code>Physical</code>}}
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| name = Crystal Spikes
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| rune icon = RuneDexInt.png
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| description = Jagged crystals break through the ground at your target destination
  
[[File:CrystalSpikesUse.PNG|thumb|upright=0.7|Crystal Spikes used by a [[warrior]]]]
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| mana cost = 14 mana
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| cooldown = 15 ticks
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| cast time = 0 ticks
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| range = 9
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| element = Physical
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| stat type = Dexterity, Intellect
  
'''Description:''' Jagged crystals break through the ground at your target destination.
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| stat1 = Damage
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| stat1 min = 3
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| stat1 max = 18
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| stat2 = Delay
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| stat2 min = 1
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| stat2 max = 4
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}}
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'''Crystal Spikes''' causes damage in a 3 by 3 area at the target location after a delay.
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The target must be in line of sight from the player.
  
The '''Crystal Spikes''' have a range of 9 and damage scales with user's [[Dexterity]] and [[Intellect]].
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The damage is lower than some other runes but benefits fully from both stats.
  
'''Crystal Spikes''' has 2 stats:
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[[File:CrystalSpikesUse.PNG|thumb|upright=0.7|Crystal Spikes used by a [[warrior]]]]
*Damage [3 - 18]
 
*Delay [1 - 4] : Time before the spikes appears
 
 
 
== Notes ==
 
 
 
'''Crystal Spikes''' is a ranged attack belonging to the Physical element. Crystal Spikes causes damage in a 3 by 3 area from the target destination. 
 
 
 
The target destination is the current position of your cursor on screen.
 
 
 
Your cursor must be in your line of sight to use Crystal Spikes.
 
 
 
== Player Opinion on Rune ==
 
 
 
'''Pros''':
 
 
 
* High damage per tick ([[DPT]])
 
 
 
* AoE(3 by 3 square)
 
 
 
* Physical damage, which works with the increased physical damage nodes in the [[Passive Tree]], and works with the Life on Hit stat.
 
 
 
'''Cons''':
 
 
 
* Has a small delay
 
 
 
* Uses two main stats (Dexterity and Intellect) to calculate damage, technically making it half as useful for each spirit
 
  
* High mana cost
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__TOC__
  
* High cooldown time
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{{Rune stats}}
  
* Only damages the enemy, and has no other effect
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{{Version 0.11.0}}

Latest revision as of 02:27, 31 May 2022

Crystal Spikes

Crystal Spikes
RuneDexInt.pngCrystal Spikes.png
Stat type
Dexterity, Intellect
Mana cost
14 mana
Cooldown
15 ticks5.25 seconds <br />0.0875 minutes <br />
Cast time
0 ticks0 seconds <br />0 minutes <br />
Range
9
Element
Physical

Damage
3–18
Delay
1–4
Wiki Logo.png

Jagged crystals break through the ground at your target destination

— In-game description

Crystal Spikes causes damage in a 3 by 3 area at the target location after a delay. The target must be in line of sight from the player.

The damage is lower than some other runes but benefits fully from both stats.

Crystal Spikes used by a warrior

Stats

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
3 3.65 4.3 4.96 5.61 6.26 6.91 7.57 8.22 8.87 9.52 10.17 10.83 11.48 12.13 12.78 13.43 14.09 14.74 15.39 16.04 16.7 17.35 18.00

Delay

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
1 1.13 1.26 1.39 1.52 1.65 1.78 1.91 2.04 2.17 2.3 2.43 2.57 2.7 2.83 2.96 3.09 3.22 3.35 3.48 3.61 3.74 3.87 4.00


Version 0.11.0: This article may not be up to date for the latest version of Isleward.