Difference between revisions of "Necromancer"
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− | The '''Necromancer''' is an [[intellect]] and [[strength]] based [[class]] in [[Isleward]]. Necromancers start with a [[Scythe]] and two runes: [[Rune of Blood Barrier]] and [[Rune of Summon Skeleton]]. Necromancers fight by attacking [[monster]]s along with their summoned | + | The '''Necromancer''' is an [[intellect]] and [[strength]] based [[class]] in [[Isleward]]. Necromancers start with a [[Scythe]] and two runes: [[Rune of Blood Barrier]] and [[Rune of Summon Skeleton]]. Necromancers fight by attacking [[monster]]s along with their summoned Skeletal Minions. The scythe also has a harvest life ability which heals the user for a small portion of the damage dealt. The Blood Barrier causes summoned skeleton to go on a frenzy and deal extra damage while damaging the caster himself. |
== Guide == | == Guide == | ||
Because skeletal minions have a health proportional to the summoner's health, having a large amount of [[Vitality]] can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the [[Circle of Healing]] skill. | Because skeletal minions have a health proportional to the summoner's health, having a large amount of [[Vitality]] can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the [[Circle of Healing]] skill. |
Latest revision as of 01:28, 6 May 2022
Removed: The subject of this article has been removed from Isleward.
Necromancer |
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Necromancer[edit]
The Necromancer is an intellect and strength based class in Isleward. Necromancers start with a Scythe and two runes: Rune of Blood Barrier and Rune of Summon Skeleton. Necromancers fight by attacking monsters along with their summoned Skeletal Minions. The scythe also has a harvest life ability which heals the user for a small portion of the damage dealt. The Blood Barrier causes summoned skeleton to go on a frenzy and deal extra damage while damaging the caster himself.
Guide[edit]
Because skeletal minions have a health proportional to the summoner's health, having a large amount of Vitality can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the Circle of Healing skill.