Difference between revisions of "Crystal Spikes"
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Lelojello173 (talk | contribs) (dissolving the Rune Choice page into the respective rune pages) |
Lelojello173 (talk | contribs) (fixed the double stat error thingy) |
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* Physical damage, which works with the increased physical damage nodes in the [[Passive Tree]], and works with the Life on Hit stat. | * Physical damage, which works with the increased physical damage nodes in the [[Passive Tree]], and works with the Life on Hit stat. | ||
+ | |||
+ | * Takes full benefit from both stats it scales from | ||
'''Cons''': | '''Cons''': | ||
* Has a small delay | * Has a small delay | ||
− | |||
− | |||
* High mana cost | * High mana cost |
Revision as of 01:49, 28 April 2022
Version Unknown: This article may not be up to date for the latest version of Isleward.
Crystal Spikes |
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Mana Cost: 14 |
Cooldown: 15 ticks |
Stats: Dexterity, Intellect |
Element: Physical
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Crystal Spikes
Description: Jagged crystals break through the ground at your target destination.
The Crystal Spikes have a range of 9 and damage scales with user's Dexterity and Intellect.
Crystal Spikes has 2 stats:
- Damage [3 - 18]
- Delay [1 - 4] : Time before the spikes appears
Notes
Crystal Spikes is a ranged attack belonging to the Physical element. Crystal Spikes causes damage in a 3 by 3 area from the target destination.
The target destination is the current position of your cursor on screen.
Your cursor must be in your line of sight to use Crystal Spikes.
Player Opinion on Rune
Pros:
- High damage per tick (DPT)
- AoE(3 by 3 square)
- Physical damage, which works with the increased physical damage nodes in the Passive Tree, and works with the Life on Hit stat.
- Takes full benefit from both stats it scales from
Cons:
- Has a small delay
- High mana cost
- High cooldown time
- Only damages the enemy, and has no other effect