Difference between revisions of "Prophecy"
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== List == | == List == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Name !! Effect | + | ! Name !! Effect |
|- | |- | ||
− | | Austere || You live a simple life and will only use [[Quality|common]] and [[Quality|magic]] [[item]]s | + | | Austere || You live a simple life and will only use [[Quality|common]] and [[Quality|magic]] [[item]]s |
|- | |- | ||
− | | Butcher || You will engage other butchers in combat | + | | Butcher || You will engage other butchers in combat |
|- | |- | ||
− | | Crushable || You will take quadruple damage from all sources | + | | Crushable || You will take quadruple damage from all sources |
|- | |- | ||
− | | Hardcore || Your death will be permanent | + | | Hardcore || Your death will be permanent |
|} | |} | ||
Latest revision as of 23:48, 23 February 2022
Prophecy Selection |
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Prophecy[edit]
Version 0.10.5: This article may not be up to date for the latest version of Isleward.
A prophecy is a special and permanent modification to a character enabled during character creation.
Characters can select any number or no prophecies.
All available prophecies add additional optional challenges to characters.
List[edit]
Name | Effect |
---|---|
Austere | You live a simple life and will only use common and magic items |
Butcher | You will engage other butchers in combat |
Crushable | You will take quadruple damage from all sources |
Hardcore | Your death will be permanent |
History[edit]
- "Titangrip" (gain double stats from weapons) prophecy was removed in Version 0.4.2