Difference between revisions of "Sickle"
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− | # | + | {{Version 0.8.3}} |
+ | |||
+ | {| class="wikitable" style="float:right; margin-left: 10px; text-align:center" | ||
+ | ! Sickle | ||
+ | |- | ||
+ | | style="background-color:#2D2136" | [[File:Sickle.png|100px|link=]] | ||
+ | |- | ||
+ | | OneHanded Slot | ||
+ | |- | ||
+ | | Requires [[Intellect]] | ||
+ | |- | ||
+ | | 1 - 30 Implicit [[Stats|Life Gained On Hit]] | ||
+ | |- | ||
+ | | '''Ability: Melee''' | ||
+ | |- | ||
+ | | style="background-color:#2D2136" | [[File:melee.png|100px|link=]] | ||
+ | |- | ||
+ | | Scales 1x with [[Strength]] and [[Intellect]] | ||
+ | |- | ||
+ | | Physical Damage | ||
+ | |- | ||
+ | | 4 Ticks Cooldown | ||
+ | |- | ||
+ | | 1 - 7 Damage | ||
+ | |} | ||
+ | |||
+ | = Sickle = | ||
+ | |||
+ | '''Sickle''' is a type of [[equipment]] that drops randomly. | ||
+ | |||
+ | == Damage == | ||
+ | This table shows the overall minimum damage and the maximum damage per level of this weapon. | ||
+ | {| class="wikitable" style="margin-left: 10px; text-align:center" | ||
+ | ! Minimum | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | ! 5 | ||
+ | ! 6 | ||
+ | ! 7 | ||
+ | ! 8 | ||
+ | ! 9 | ||
+ | ! 10 | ||
+ | ! 11 | ||
+ | ! 12 | ||
+ | ! 13 | ||
+ | ! 14 | ||
+ | ! 15 | ||
+ | ! 16 | ||
+ | ! 17 | ||
+ | ! 18 | ||
+ | ! 19 | ||
+ | ! 20 | ||
+ | |- | ||
+ | | 1 | ||
+ | | 1.30 | ||
+ | | 1.60 | ||
+ | | 1.90 | ||
+ | | 2.20 | ||
+ | | 2.50 | ||
+ | | 2.80 | ||
+ | | 3.10 | ||
+ | | 3.40 | ||
+ | | 3.70 | ||
+ | | 4.00 | ||
+ | | 4.30 | ||
+ | | 4.60 | ||
+ | | 4.90 | ||
+ | | 5.20 | ||
+ | | 5.50 | ||
+ | | 5.80 | ||
+ | | 6.10 | ||
+ | | 6.40 | ||
+ | | 6.70 | ||
+ | | 7.00 | ||
+ | |} | ||
+ | |||
+ | [[Category:Item]] | ||
+ | [[Category:Weapon]] |
Revision as of 18:23, 1 December 2020
Version 0.8.3: This article may not be up to date for the latest version of Isleward.
Sickle |
---|
OneHanded Slot |
Requires Intellect |
1 - 30 Implicit Life Gained On Hit |
Ability: Melee |
Scales 1x with Strength and Intellect |
Physical Damage |
4 Ticks Cooldown |
1 - 7 Damage |
Sickle
Sickle is a type of equipment that drops randomly.
Damage
This table shows the overall minimum damage and the maximum damage per level of this weapon.
Minimum | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1.30 | 1.60 | 1.90 | 2.20 | 2.50 | 2.80 | 3.10 | 3.40 | 3.70 | 4.00 | 4.30 | 4.60 | 4.90 | 5.20 | 5.50 | 5.80 | 6.10 | 6.40 | 6.70 | 7.00 |