Difference between revisions of "Version 0.3.1"
		
		
		
		
		
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Revision as of 22:21, 14 January 2019
Version 0.3.1
Released on December 12th, 2018.
Features
- Isleward is now playable on mobile devices. Only Chrome on Android is supported fully at the moment. For info on how to enable this, please check this wiki entry (#871)
 - It's now possible to block players in chat by typing /block playerName. Use /unblock playerName to unblock them again (#899)
 - Added a button to auto-sort your inventory (#966)
 
Balance
- Attacking and taking damage will now cause gathering and fishing to be canceled (#210)
 - Threat now cascades. When you attack an aggressive mob, all other aggressive mobs within 5 tiles of that mob will also engage you (#954)
 
Polish
- Added an indicator to the ability bar that indicates whether auto attack is active (#55)
 - Crit Chance and Crit Multiplier is now much easier to understand in tooltips (#845)
 
Bugs
- Newly created characters will no longer spawn in the location you logged out in with another character (#164)
 - Runes incorrectly listed their cooldowns in seconds instead of ticks (#745)
 - When reslotting an item, the UI will now properly maintain focus on reslot if the item has been augmented (#846)
 - Leveling up when you have passive nodes that grant vitality will no longer cause your max HP to drop (#849)
 - Clicking another player's item while inspecting shows an option to pick another item to equip (#878)
 - Runes now display properly when inspecting another player (#908)
 - Bags that contain crafting materials sometimes incorrectly seem to contain legendary items (#923)
 - You can now change tabs when inspecting another player (#933)
 - Passive tree tooltips no longer remain on screen after closing (#934)
 - Increased Physical Damage bonuses from the passive tree is now included in rune tooltip DPT (#946)
 - Players on Windows XP and Vista can now play Isleward again (#1021)
 - Faction vendors no longer display their wares' implicit stats in tooltips (#1058)
 - Fixed an issue where skins sold by faction vendors didn't indicate if they needed a specific faction reputation to buy (#1059)