Difference between revisions of "Charge"

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{{Version031}}
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{{Rune infobox
{{Rune|runename=Charge|filename=Charge.png|mana=3|cooldown=14|stats=[[Strength]]|element=<code>Physical</code>|class=All}}
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| name = Charge
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| rune icon = RuneStr.png
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| description = Charges at a foe, dealing damage and stunning them for a short period.
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| mana cost = 3 mana
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| cooldown = 14 ticks
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| cast time = 1 tick
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| range = 10
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| element = Physical
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| stat type = Strength
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| stat1 = Damage
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| stat1 min = 2
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| stat1 max = 22
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| stat2 = Stun duration
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| stat2 min = 6
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| stat2 max = 10
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}}
  
 
[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]
 
[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]
  
The '''Rune of Charge''' grants the player character the ability to charge at an enemy.
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__TOC__
 
 
'''Description:''' Charges at a foe, dealing damage and stunning them for a short period.
 
  
* Charge has 10 '''range''', damage stat of 2 to 8 and stun duration stat of 6 to 10.
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{{Rune stats}}
  
;Tips
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== Notes ==
:You can also speed up movement by charging at weaker monsters on the path.
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* You can speed up movement by charging at weaker monsters on the path.
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* Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
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* Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.
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{{Version 0.11.0}}

Latest revision as of 20:48, 3 February 2025

Charge

Charge
RuneStr.pngCharge.png
Stat type
Strength
Mana cost
3 mana
Cooldown
14 ticks4.9 seconds <br />0.0817 minutes <br />
Cast time
1 tick0.35 seconds <br />0.00583 minutes <br />
Range
10
Element
Physical

Damage
2–22
Stun duration
6–10
Wiki Logo.png

Charges at a foe, dealing damage and stunning them for a short period.

— In-game description

A player charging toward a Frog

Stats

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
2 2.87 3.74 4.61 5.48 6.35 7.22 8.09 8.96 9.83 10.7 11.57 12.43 13.3 14.17 15.04 15.91 16.78 17.65 18.52 19.39 20.26 21.13 22.00

Stun duration

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
6 6.17 6.35 6.52 6.7 6.87 7.04 7.22 7.39 7.57 7.74 7.91 8.09 8.26 8.43 8.61 8.78 8.96 9.13 9.3 9.48 9.65 9.83 10.00

Notes[edit]

  • You can speed up movement by charging at weaker monsters on the path.
  • Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
  • Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.

Version 0.11.0: This article may not be up to date for the latest version of Isleward.