Difference between revisions of "Charge"

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(dissolving the Rune Choice page into the respective rune pages)
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{{Version Unknown}}
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{{Rune infobox
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| name = Charge
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| rune icon = RuneStr.png
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| description = Charges at a foe, dealing damage and stunning them for a short period.
  
{{Rune|runename=Charge|filename=Charge.png|mana=3|cooldown=14|stats=[[Strength]]|element=<code>Physical</code>|class=All}}
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| mana cost = 3 mana
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| cooldown = 14 ticks
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| cast time = 1 tick
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| range = 10
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| element = Physical
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| stat type = Strength
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| stat1 = Damage
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| stat1 min = 2
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| stat1 max = 11
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| stat2 = Stun duration
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| stat2 min = 6
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| stat2 max = 10
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}}
  
 
[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]
 
[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]
  
'''Description:''' Charges at a foe, dealing damage and stunning them for a short period.
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__TOC__
  
The damage of the [[rune]] of '''Charge''' scale with user's [[Strength]] and have a range of 10.
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{{Rune stats}}
 
 
'''Charge''' has 2 stats:
 
*Damage [2 - 11]
 
*StunDuration [6 - 10]
 
  
 
== Notes ==
 
== Notes ==
You can also speed up movement by charging at weaker monsters on the path.
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* You can speed up movement by charging at weaker monsters on the path.
 
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* Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
== Player Opinion on Rune ==
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* Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.
'''Pros:'''
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{{Version 0.11.0}}
 
 
-Stuns enemies, which makes them unable to attack
 
 
 
-Has a longer range than most other ranged attacks or Runes
 
 
 
-You do not take any damage when you charge towards the target
 
 
 
-Low mana cost
 
 
 
'''Cons:'''
 
 
 
-Takes you directly to your target, which can sometimes be undesirable
 
 
 
-A not-so-impressive damage per tick (DPT)
 
 
 
-High cooldown time
 

Latest revision as of 23:46, 12 March 2023

Charge

Charge
RuneStr.pngCharge.png
Stat type
Strength
Mana cost
3 mana
Cooldown
14 ticks4.9 seconds <br />0.0817 minutes <br />
Cast time
1 tick0.35 seconds <br />0.00583 minutes <br />
Range
10
Element
Physical

Damage
2–11
Stun duration
6–10
Wiki Logo.png

Charges at a foe, dealing damage and stunning them for a short period.

— In-game description

A player charging toward a Frog

Stats

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
2 2.45 2.90 3.35 3.80 4.25 4.70 5.15 5.60 6.05 6.50 6.95 7.40 7.85 8.30 8.75 9.20 9.65 10.10 10.55 11.00

Stun duration

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
6 6.20 6.40 6.60 6.80 7.00 7.20 7.40 7.60 7.80 8.00 8.20 8.40 8.60 8.80 9.00 9.20 9.40 9.60 9.80 10.00

Notes[edit]

  • You can speed up movement by charging at weaker monsters on the path.
  • Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
  • Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.

Version 0.11.0: This article may not be up to date for the latest version of Isleward.