Difference between revisions of "Charge"
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− | {{ | + | {{Rune infobox |
− | + | | name = Charge | |
+ | | rune icon = RuneStr.png | ||
+ | | description = Charges at a foe, dealing damage and stunning them for a short period. | ||
− | + | | mana cost = 3 mana | |
+ | | cooldown = 14 ticks | ||
+ | | cast time = 1 tick | ||
+ | | range = 10 | ||
+ | | element = Physical | ||
+ | | stat type = Strength | ||
− | + | | stat1 = Damage | |
+ | | stat1 min = 2 | ||
+ | | stat1 max = 11 | ||
+ | | stat2 = Stun duration | ||
+ | | stat2 min = 6 | ||
+ | | stat2 max = 10 | ||
+ | }} | ||
− | + | [[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]] | |
− | + | __TOC__ | |
+ | {{Rune stats}} | ||
== Notes == | == Notes == | ||
− | You can | + | * You can speed up movement by charging at weaker monsters on the path. |
+ | * Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage. | ||
+ | * Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles. | ||
+ | {{Version 0.11.0}} |
Latest revision as of 23:46, 12 March 2023
Charge
Charge
- Stat type
- Strength
- Mana cost
- 3 mana
- Cooldown
- 14 ticks4.9 seconds <br />0.0817 minutes <br />
- Cast time
- 1 tick0.35 seconds <br />0.00583 minutes <br />
- Range
- 10
- Element
- Physical
- Damage
- 2–11
- Stun duration
- 6–10
Charges at a foe, dealing damage and stunning them for a short period.
— In-game description
Stats
Damage
Minimum | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 2.45 | 2.90 | 3.35 | 3.80 | 4.25 | 4.70 | 5.15 | 5.60 | 6.05 | 6.50 | 6.95 | 7.40 | 7.85 | 8.30 | 8.75 | 9.20 | 9.65 | 10.10 | 10.55 | 11.00 |
Stun duration
Minimum | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 6.20 | 6.40 | 6.60 | 6.80 | 7.00 | 7.20 | 7.40 | 7.60 | 7.80 | 8.00 | 8.20 | 8.40 | 8.60 | 8.80 | 9.00 | 9.20 | 9.40 | 9.60 | 9.80 | 10.00 |
Notes[edit]
- You can speed up movement by charging at weaker monsters on the path.
- Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
- Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.
Version 0.11.0: This article may not be up to date for the latest version of Isleward.