Difference between revisions of "Charge"

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= Rune of Charge =
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{{Rune infobox
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| name = Charge
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| rune icon = RuneStr.png
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| description = Charges at a foe, dealing damage and stunning them for a short period.
  
{{Version019}}
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| mana cost = 3 mana
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| cooldown = 14 ticks
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| cast time = 1 tick
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| range = 10
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| element = Physical
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| stat type = Strength
  
[[File:Charge.png|200px|thumb|right|Rune]]
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| stat1 = Damage
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| stat1 min = 2
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| stat1 max = 11
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| stat2 = Stun duration
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| stat2 min = 6
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| stat2 max = 10
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}}
  
The '''Rune of Charge''' is a [[rune]] that the [[Warrior]] starts off with. This ability lets you quickly move (''charge'') towards an enemy that is in range and in the line of sight. It deals damage to the enemy and stuns the target for <code>stunDuration</code>. The damage of '''Charge''' can be improved by having more [[strength]].
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[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]
  
{{wip}}
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__TOC__
  
[[Category:Rune]]
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{{Rune stats}}
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== Notes ==
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* You can speed up movement by charging at weaker monsters on the path.
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* Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
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* Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.
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{{Version 0.11.0}}

Latest revision as of 23:46, 12 March 2023

Charge

Charge
RuneStr.pngCharge.png
Stat type
Strength
Mana cost
3 mana
Cooldown
14 ticks4.9 seconds <br />0.0817 minutes <br />
Cast time
1 tick0.35 seconds <br />0.00583 minutes <br />
Range
10
Element
Physical

Damage
2–11
Stun duration
6–10
Wiki Logo.png

Charges at a foe, dealing damage and stunning them for a short period.

— In-game description

A player charging toward a Frog

Stats

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
2 2.45 2.90 3.35 3.80 4.25 4.70 5.15 5.60 6.05 6.50 6.95 7.40 7.85 8.30 8.75 9.20 9.65 10.10 10.55 11.00

Stun duration

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
6 6.20 6.40 6.60 6.80 7.00 7.20 7.40 7.60 7.80 8.00 8.20 8.40 8.60 8.80 9.00 9.20 9.40 9.60 9.80 10.00

Notes[edit]

  • You can speed up movement by charging at weaker monsters on the path.
  • Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
  • Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.

Version 0.11.0: This article may not be up to date for the latest version of Isleward.