Difference between revisions of "Passive tree"

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m (Kckckc moved page Passive Skill Tree to Passive tree: Remove "skill" from title and update capitalization)
 
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{{Version 0.8.3}}
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= Passive tree =
 
 
= Passive Skill Tree =
 
 
 
 
{| class="wikitable" style="float:right; margin-left: 10px;"
 
{| class="wikitable" style="float:right; margin-left: 10px;"
! Passive skill tree
 
|-
 
 
| [[File:PassiveTree.png|500px]]
 
| [[File:PassiveTree.png|500px]]
 
|-
 
|-
| Bear starting node : <span style="color:#ff0000">Red <code>O</code></span>
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| Bear starting node: <span style="color:#ff0000">Red</span>
 
|-
 
|-
| Owl starting node : <span style="color:#0000ff">Blue <code>O</code></span>
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| Owl starting node: <span style="color:#0000ff">Blue</span>
 
|-
 
|-
| Lynx starting node : <span style="color:#00ff00">Green <code>O</code></span>
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| Lynx starting node: <span style="color:#00ff00">Green</span>
 
|}
 
|}
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{{Version 0.11.0}}
  
The '''Passive Skill Tree''' adds various [[stat]]s to your character as you level up. You can access the skill tree by pressing <code>p</code>.
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The '''passive tree''' provides stats to characters as they level up.
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Players can select different nodes and paths through the tree to refine their build and playstyle.
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The passive tree can be accessed by pressing <code>P</code>.
  
Each [[spirit]] starts at 0 point at a different '''node''' in the tree, and you gain 1 point upon level up which can be used to expand to one of the connected node. It is recommended to expand your skills within the [[spirit]] colors, because of the synergy with your spirit.
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Each [[spirit]] starts at a different node in the tree.
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The nodes nearest to a character's starting node tend to synergize the most with its spirit's builds.
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Level 1 characters start with 0 points and gain 1 point upon level up.
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Points can be spent to unlock adjacent nodes.
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Players can reset their passive tree freely at any time.
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Upon reaching level 20, characters receive 2 points instead of 1, allowing them to select a total of 20 nodes.
  
* Passive trees also greatly influence and shape your play style.
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Although there is no best tree for each spirit, the [[Advanced Guide]] shows some common builds and passive tree setups.
* Each node or block has its own stat that you can obtain by clicking on it. (you will have multiple options.)
 
* You have a limited amount of nodes you can choose (20 in total) and by level 20 you will be able to select the last 2 nodes.
 
* Depending on how you set your passive tree you could do various things for example: selecting str over vit as a bear would allow you to deal more damage but at the cost of health.
 
* There is no specific "best" final tree. Many players have varying play styles.
 
* If you want to get an idea on what your skill tree should look like, visit the [[Advanced Guide]].
 

Latest revision as of 00:59, 11 April 2023

Passive tree[edit]

PassiveTree.png
Bear starting node: Red
Owl starting node: Blue
Lynx starting node: Green

Version 0.11.0: This article may not be up to date for the latest version of Isleward.


The passive tree provides stats to characters as they level up. Players can select different nodes and paths through the tree to refine their build and playstyle. The passive tree can be accessed by pressing P.

Each spirit starts at a different node in the tree. The nodes nearest to a character's starting node tend to synergize the most with its spirit's builds. Level 1 characters start with 0 points and gain 1 point upon level up. Points can be spent to unlock adjacent nodes. Players can reset their passive tree freely at any time. Upon reaching level 20, characters receive 2 points instead of 1, allowing them to select a total of 20 nodes.

Although there is no best tree for each spirit, the Advanced Guide shows some common builds and passive tree setups.