Difference between revisions of "Version 0.4.0"

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(Created page with "__NOTOC__ = Version 0.4.0 = Released on December 8th, 2019. == Content == * Completely redesigned the sewer ({{issue|1208}}) * Redesigned the Stinktooth encounter ({{issue|1...")
 
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* Buffed idol drop rate from 2.5% to 3.5% ({{issue|1250}})
 
* Buffed idol drop rate from 2.5% to 3.5% ({{issue|1250}})
 
* Item material is now picked before item type, meaning that all material types (cloth, leather and iron}}) all have an equal chance to drop ({{issue|1252}})
 
* Item material is now picked before item type, meaning that all material types (cloth, leather and iron}}) all have an equal chance to drop ({{issue|1252}})
* Nerfed serpent damage (especially scarlet}}) considerably ({{issue|1281}})
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* Nerfed serpent damage (especially scarlet) considerably ({{issue|1281}})
 
* Changed the xp lost on death from 10% to 5% ({{issue|1296}})
 
* Changed the xp lost on death from 10% to 5% ({{issue|1296}})
  
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* SQLite is now a dev only dependency ({{issue|1266}})
 
* SQLite is now a dev only dependency ({{issue|1266}})
  
{{Category: Game Updates]]
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[[Category:Game Updates]]

Latest revision as of 03:41, 1 June 2022

Version 0.4.0[edit]

Released on December 8th, 2019.

Content[edit]

  • Completely redesigned the sewer (#1208)
  • Redesigned the Stinktooth encounter (#1277)

Features[edit]

  • New item stat: Life on Hit (#487)
  • Runecrafting (#1241)
  • Obtainable crafting recipes (#1242)
  • New Rune: Whirlwind (#1264)
  • New Rune: Ambush (#1269)
  • New antispam mechanic for newly created characters (#1295)

Balance[edit]

  • Buffed the damage on sickles considerable (#487)
  • Flurry no longer causes spells to incur no cooldown. Instead it gives physical, auto attacks to sometimes incur no cooldown (#925)
  • Capped item quantity at 200% (#1250)
  • Buffed rune drop rate from 2% to 3.5% (#1250)
  • Buffed idol drop rate from 2.5% to 3.5% (#1250)
  • Item material is now picked before item type, meaning that all material types (cloth, leather and iron}}) all have an equal chance to drop (#1252)
  • Nerfed serpent damage (especially scarlet) considerably (#1281)
  • Changed the xp lost on death from 10% to 5% (#1296)

Bugs[edit]

  • Fishing up Cerulean Peals causes 'catch a higher rarity fish' to be completed (#1045)
  • The scheduler doesn't cater for years (#1251)
  • The faction panel resets when you gain reputation with a faction (#1254)
  • There's an incorrect 'rubble blocks your path' message east of the Estuary entrance (#1261)
  • The item tooltip can go below the constraints of the height of the screen (#1273)
  • Implicit stats aren't correctly compared when holding down shift (#1279)
  • When you have just enough gold for an item, you can't buy it from a vendor (#1280)
  • Hidden areas can no longer have fake contents (#1281)
  • If the stash is full, stackable items can't be deposited any more (#1287)

Other[edit]

  • SQLite is now a dev only dependency (#1266)