Difference between revisions of "Charge"

From Isleward Wiki
Jump to navigation Jump to search
(Just some simple stuff so ppl know what it does)
 
m (changing capitalizaion (oopsie))
 
(29 intermediate revisions by 9 users not shown)
Line 1: Line 1:
=Charge=
+
{{Rune infobox
 +
| name = Charge
 +
| rune icon = RuneStr.png
 +
| description = Charges at a foe, dealing damage and stunning them for a short period.
  
'''Charge''' is a ability ([[rune]]) that the [[Warrior]] starts off with.
+
| mana cost = 3 mana
 +
| cooldown = 14 ticks
 +
| cast time = 1 tick
 +
| range = 10
 +
| element = Physical
 +
| stat type = Strength
  
This ability lets you quickly move (''charge'') towards a enemy that is in range and in line of sight.
+
| stat1 = Damage
 +
| stat1 min = 2
 +
| stat1 max = 11
 +
| stat2 = Stun duration
 +
| stat2 min = 6
 +
| stat2 max = 10
 +
}}
  
It stuns the target for the runes "stunDuration" and it also damages the enemy.
+
[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]
  
The damage of '''Charge''' can be improved by having more [[strength]].
+
__TOC__
  
 +
{{Rune stats}}
  
 
+
== Notes ==
''If anybody has a Image of '''Charge''' please post it here, thanks. -TheClone''
+
* You can speed up movement by charging at weaker monsters on the path.
 
+
* Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
<br>{{stub}}
+
* Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.
 +
{{Version 0.11.0}}

Latest revision as of 23:46, 12 March 2023

Charge

Charge
RuneStr.pngCharge.png
Stat type
Strength
Mana cost
3 mana
Cooldown
14 ticks4.9 seconds <br />0.0817 minutes <br />
Cast time
1 tick0.35 seconds <br />0.00583 minutes <br />
Range
10
Element
Physical

Damage
2–11
Stun duration
6–10
Wiki Logo.png

Charges at a foe, dealing damage and stunning them for a short period.

— In-game description

A player charging toward a Frog

Stats

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
2 2.45 2.90 3.35 3.80 4.25 4.70 5.15 5.60 6.05 6.50 6.95 7.40 7.85 8.30 8.75 9.20 9.65 10.10 10.55 11.00

Stun duration

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
6 6.20 6.40 6.60 6.80 7.00 7.20 7.40 7.60 7.80 8.00 8.20 8.40 8.60 8.80 9.00 9.20 9.40 9.60 9.80 10.00

Notes[edit]

  • You can speed up movement by charging at weaker monsters on the path.
  • Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
  • Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.

Version 0.11.0: This article may not be up to date for the latest version of Isleward.