Difference between revisions of "Party"

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(Party)
 
m (It said "a random player becomes the party owner" but I changed to "the first player who was invited to the party becomes the new party owner")
 
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=Party=
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= Party =
  
To start a party, open player window with "'''O'''" and then right click on a player and click "'''Party'''".
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{{Version 0.10.5}}
  
Party shares loot between players and shows your party members health under your health (in the top left corner).
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A '''party''' is a temporary group of characters.
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Any player can create a party and invite any other online character.
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Each party has a private [[chat]] channel.
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Party members also share the benefits of [[aura]]s.
  
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There is no limit to the number of characters who can be in a party.
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Characters can only be in one party at a time and will be removed from the party if they change characters or log out.
  
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__TOC__
  
{{wip}}
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== Inviting Characters ==
{{stub}}
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A party can be created by opening the online player list with <code>O</code>, then right-clicking on a player and selecting <code>invite to party</code>.
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The other player will receive a popup showing them who invited them to the party and allowing them accept or decline the invite.
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Any player in the party can invite other characters to join the party.
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Players who are already in a party cannot be be invited to join a different party.
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=== Leaving ===
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A player can leave the party by right-clicking any character in the party list and selecting <code>leave party</code>.
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== Party Owner ==
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The character that creates the party by sending the first invite is the party owner.
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If the party owner leaves, the first player who was invited to the party becomes the new party owner.
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The party owner can remove players from the party by right-clicking them in the party list and <code>remove from party</code>.
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== Benefits ==
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[[Experience Point|XP]] and loot are shared for all enemy kills, regardless of the party membership of the player and the character who deals the killing damage to the enemy.
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Party members still need to enter combat with an enemy in order to get rewards, by dealing damage to the enemy or healing another character that is in combat with the enemy.
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Just being in the party with the killing player isn't enough.
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Dying during combat removes a character's reward participation until they enter combat again.
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XP for each party member is calculated as if they had killed the monster individually (level differences are calculated separately for rewarding XP).
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Item drops are also rolled individually for each character, but are based on the [[item quality]] and [[item quantity]] of the character who deals the killing damage to the enemy.
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== Party Members List ==
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If a player is in a party, a list of other members of the party will be displayed under their HUD in the top left of the screen.
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The party member list displays each other player's name, level, health, and mana.
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The box of each party member will be highlighted differently if they are in a different zone, in the same zone, or nearby (visible) to the player.
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The style of the party members list can be changed in the options menu.
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The available styles are Full, Compact (smaller), and Minimal (hides mana).
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[[Category:Gameplay]]

Latest revision as of 17:59, 21 March 2022

Party[edit]

Version 0.10.5: This article may not be up to date for the latest version of Isleward.


A party is a temporary group of characters. Any player can create a party and invite any other online character. Each party has a private chat channel. Party members also share the benefits of auras.

There is no limit to the number of characters who can be in a party. Characters can only be in one party at a time and will be removed from the party if they change characters or log out.

Inviting Characters[edit]

A party can be created by opening the online player list with O, then right-clicking on a player and selecting invite to party. The other player will receive a popup showing them who invited them to the party and allowing them accept or decline the invite.

Any player in the party can invite other characters to join the party.

Players who are already in a party cannot be be invited to join a different party.

Leaving[edit]

A player can leave the party by right-clicking any character in the party list and selecting leave party.

Party Owner[edit]

The character that creates the party by sending the first invite is the party owner. If the party owner leaves, the first player who was invited to the party becomes the new party owner.

The party owner can remove players from the party by right-clicking them in the party list and remove from party.

Benefits[edit]

XP and loot are shared for all enemy kills, regardless of the party membership of the player and the character who deals the killing damage to the enemy. Party members still need to enter combat with an enemy in order to get rewards, by dealing damage to the enemy or healing another character that is in combat with the enemy. Just being in the party with the killing player isn't enough. Dying during combat removes a character's reward participation until they enter combat again.

XP for each party member is calculated as if they had killed the monster individually (level differences are calculated separately for rewarding XP).

Item drops are also rolled individually for each character, but are based on the item quality and item quantity of the character who deals the killing damage to the enemy.

Party Members List[edit]

If a player is in a party, a list of other members of the party will be displayed under their HUD in the top left of the screen. The party member list displays each other player's name, level, health, and mana. The box of each party member will be highlighted differently if they are in a different zone, in the same zone, or nearby (visible) to the player.

The style of the party members list can be changed in the options menu. The available styles are Full, Compact (smaller), and Minimal (hides mana).