Difference between revisions of "Experience Point"

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== History ==
 
== History ==
 
* Death penalty was introduced in v0.1.11.
 
* Death penalty was introduced in v0.1.11.
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[[Category:Stats]]

Revision as of 08:44, 20 April 2018

Experience Point

Version 0.1.11: This article may not be up to date for the latest version of Isleward.


Experience points (XP) are used to level up your character. You may gain experience by killing monsters, completing quests and by gathering.

Gaining Experience

The experience required to level up is: XL * 5 + XL * 10 * (XL^2.2) where XL is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: (1-D/10)^2 where D is the difference of levels, and you gain no experience if the difference is 10 or higher.

The XP received is further modified by the XP increase stat found on equipments.

Death Penalty

You lose 10% of your XP toward the next level when your character dies. If you have less than 10% XP remaining, it is simply reset to 0. You will never lose levels of your character.

History

  • Death penalty was introduced in v0.1.11.