Difference between revisions of "Crafting"

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__NOTOC__
 
__NOTOC__
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= Crafting =
 
= Crafting =
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{{Version 0.10.5}}
  
{{Version031}}
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'''Crafting''' modifies [[equipment]] using [[crafting material]]s.
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To craft, players need to interact with an Enchanting Shrine by pressing U while next to the shrine.
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An Enchanting Shrine can be found in Birgir's Enchanting Shop in [[Fjolgard]].
  
'''Crafting''' alters the properties of [[Equipment]]s by using [[Crafting Material]]s. To access the crafting window, press the <code>M</code> key or right-click on the item you want to craft and select <code>craft</code>.
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6 crafting mechanisms are available in the Enchanting Shrine.
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To craft, select an action, select an item, and have the required materials in your inventory, then press Craft.
  
[[File:CraftMenu.PNG|center|frame|'''The Crafting UI''']]
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Runes can be crafted through [[runecrafting]].
  
To craft, you must select the item you want to craft in the <code>item</code> slot and the action you want to take on the left, as well as having the required materials in the inventory. The UI shows the number of materials required as well. Press the hammer button to start crafting.
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== Crafting Mechanisms ==
  
== Crafting Mechanisms ==
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There are 6 crafting mechanisms available.
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{{Note|Some special items cannot be crafted in certain ways.}}
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=== Augment ===
  
There are 6 crafting mechanisms available in [[Isleward]].
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{{blockquote|Adds a random stat to an item. Items can hold a maximum of three augments.}}
  
{{Note|[[Rune]]s and some special equipment cannot be craft.}}
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'''Augmentation''' uses [[Crafting Material]]s gathered from [[salvaging]] to add random [[stat]]s to equipment.
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The type of material required depends on the type of the equipment, and higher [[quality]] items require more materials to augment.
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Armor and weapons typically use [[Iron Bar]]s, [[Cloth Scrap]]s, and [[Leather Scrap]]s.
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Trinkets use [[Essence]]s of the same quality as the item.
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Fishing rods use [[Cerulean Pearl]]s.
  
=== Augmentation ===
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An item can be augmented up to 3 times.
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The current number of augments is shown with green <code>+</code> signs in the item's tooltip.
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The material cost increases after each augment.
  
'''Augmentation''' uses [[Crafting Material]]s gathered from [[salvaging]] to add random [[stat]]s to items. The type of material needed depends on the type and of the equipment, and higher [[quality]] items requires more materials to augment. An equipment may be augmented for up to 3 times (indicated by the number of green <code>+</code> signs under the item's name), and the material cost increases after each augment.
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Level also matters while augmenting, as the maximum values for stats are higher at higher levels.
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For this reason, it's recommended to save materials and idols until max level to craft.
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Also, it's recommended to use [[Ascendant Idol]]s to increase the level of items that you plan to augment.
  
*The materials required for gear augmentation is <code>Q * 15 * 2 ^ N</code>, where <code>Q</code> is the quality (1 for Common, 2 for Magic, ..., 5 for Legendary), and <code>N</code> is the number of augmentations on the item.
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The materials required for gear augmentation is <code>Q * 15 * 2 ^ N</code>, where <code>Q</code> is the quality (1 for Common, 2 for Magic, ..., 5 for Legendary), and <code>N</code> is the number of augmentations on the item.  
*For [[trinket]]s, they require [[Essence]]s of the same quality to augmentation. The first augmentation requires 5 essences and the cost doubles after each one.
 
*For [[Fishing|Fishing rods]], they require [[Cerulean Pearl]]s to augmentation.
 
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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! [[Quality]] !! 1st !! 2nd !! 3rd !! Total !! !! [[Quality]] !! 1st !! 2nd !! 3rd !! Total !! !! [[Quality]] !! 1st !! 2nd !! 3rd !! Total
 
! [[Quality]] !! 1st !! 2nd !! 3rd !! Total !! !! [[Quality]] !! 1st !! 2nd !! 3rd !! Total !! !! [[Quality]] !! 1st !! 2nd !! 3rd !! Total
 
|-
 
|-
| Common || 15 || 30 || 60 || 75 || || Common || 5 || 10 || 20 || 35 || || Common || 5 || 10 || 20 || 35
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| Common || 15 || 30 || 60 || 105 || || Common || 5 || 10 || 20 || 35 || || Common || 5 || 10 || 20 || 35
 
|-
 
|-
| Magic || 30 || 60 || 120 || 210 || || Magic || 5 || 10 || 20 || 35 || || Magic || 10 || 20 || 40 || 70
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| <span style="color:#4AC441">Magic</span> || 30 || 60 || 120 || 210 || || <span style="color:#4AC441">Magic</span> || 5 || 10 || 20 || 35 || || <span style="color:#4AC441">Magic</span> || 10 || 20 || 40 || 70
 
|-
 
|-
| Rare || 45 || 90 || 180 || 315 || || Rare || 5 || 10 || 20 || 35 || || Rare || 15 || 30 || 60 || 105
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| <span style="color:#3FA7DD">Rare</span> || 45 || 90 || 180 || 315 || || <span style="color:#3FA7DD">Rare</span> || 5 || 10 || 20 || 35 || || <span style="color:#3FA7DD">Rare</span> || 15 || 30 || 60 || 105
 
|-
 
|-
| Epic || 60 || 120 || 240 || 420 || || Epic || 5 || 10 || 20 || 35 || || Epic || / || / || / || /
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| <span style="color:#A24EFF">Epic</span> || 60 || 120 || 240 || 420 || || <span style="color:#A24EFF">Epic</span> || 5 || 10 || 20 || 35 || || <span style="color:#A24EFF">Epic</span> || 20 || 40 || 60 || 140
 
|-
 
|-
| Legendary || 75 || 150 || 300 || 525 || || Legendary || 5 || 10 || 20 || 35 || || Legendary || / || / || / || /
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| <span style="color:#ED6443">Legendary</span> || 75 || 150 || 300 || 525 || || <span style="color:#ED6443">Legendary</span> || 5 || 10 || 20 || 35 || || <span style="color:#ED6443">Legendary</span> || / || / || / || /
 
|}
 
|}
  
 
=== Reroll ===
 
=== Reroll ===
  
: Requires 1 [[Unstable Idol]].
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{{blockquote|Rerolls an item's implicit and explicit stats. Augmentations are not affected.}}
: Randomize all stats on an item excluding those gained from augment and [[Special Effects]] stats.
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: Requires 1 [[Idol|Unstable Idol]].
 +
: Randomize all stats on an item excluding those gained from augment and [[:Category:Special stat item|item effect]] stats.
  
=== Relevel ===
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=== Increase Level ===
  
: Requires 1 [[Ascendant Idol]].
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{{blockquote|Adds [1 - 3] to an item's required level. Items with higher levels yield better stats when rerolled.}}
: Increases the level requirement of an item by 1 or 2.
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 +
: Requires 1 [[Idol|Ascendant Idol]].
 +
: Increases the level requirement of an item by 1, 2, or 3.
  
 
=== Reslot ===
 
=== Reslot ===
  
: Requires 1 [[Dragon-Glass Idol]].
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{{blockquote|Reforms the item into a random new item that retains the source item's quality and stat types.}}
: Changes the slot ([[weapon]], [[belt]], [[boots]], ...) of an equipment, removes all augmented stats, and rerolls stats that can't be preserved in the new slot.
 
  
=== Reforge ===
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: Requires 1 [[Idol|Dragon-Glass Idol]].
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: Changes the slot ([[weapon]], [[waist|belt]], [[feet|boots]], ...) of an equipment, removes all augmented stats and rerolls stats that can't be preserved in the new slot.
  
: Requires 1 [[Bone Idol]].
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=== Reforge Weapon ===
: Randomize the damage of a [[Weapon]].
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 +
{{blockquote|Rerolls a weapon's damage range.}}
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: Requires 1 [[Idol|Bone Idol]].
 +
: Randomize the damage of a [[weapon]].
  
 
=== Scour ===
 
=== Scour ===
  
: Requires 1 [[Smoldering Idol]].
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{{blockquote|Wipe all augments from an item.}}
 +
 
 +
: Requires 1 [[Idol|Smoldering Idol]].
 
: Removes all augmented stats from the equipment.
 
: Removes all augmented stats from the equipment.
  

Revision as of 01:11, 17 February 2022


Crafting

Version 0.10.5: This article may not be up to date for the latest version of Isleward.


Crafting modifies equipment using crafting materials. To craft, players need to interact with an Enchanting Shrine by pressing U while next to the shrine. An Enchanting Shrine can be found in Birgir's Enchanting Shop in Fjolgard.

6 crafting mechanisms are available in the Enchanting Shrine. To craft, select an action, select an item, and have the required materials in your inventory, then press Craft.

Runes can be crafted through runecrafting.

Crafting Mechanisms

There are 6 crafting mechanisms available.

Note: Some special items cannot be crafted in certain ways.

Augment

Adds a random stat to an item. Items can hold a maximum of three augments.

Augmentation uses Crafting Materials gathered from salvaging to add random stats to equipment. The type of material required depends on the type of the equipment, and higher quality items require more materials to augment. Armor and weapons typically use Iron Bars, Cloth Scraps, and Leather Scraps. Trinkets use Essences of the same quality as the item. Fishing rods use Cerulean Pearls.

An item can be augmented up to 3 times. The current number of augments is shown with green + signs in the item's tooltip. The material cost increases after each augment.

Level also matters while augmenting, as the maximum values for stats are higher at higher levels. For this reason, it's recommended to save materials and idols until max level to craft. Also, it's recommended to use Ascendant Idols to increase the level of items that you plan to augment.

The materials required for gear augmentation is Q * 15 * 2 ^ N, where Q is the quality (1 for Common, 2 for Magic, ..., 5 for Legendary), and N is the number of augmentations on the item.

Augmentation Material Cost
Gear Trinket Fishing rod
Quality 1st 2nd 3rd Total Quality 1st 2nd 3rd Total Quality 1st 2nd 3rd Total
Common 15 30 60 105 Common 5 10 20 35 Common 5 10 20 35
Magic 30 60 120 210 Magic 5 10 20 35 Magic 10 20 40 70
Rare 45 90 180 315 Rare 5 10 20 35 Rare 15 30 60 105
Epic 60 120 240 420 Epic 5 10 20 35 Epic 20 40 60 140
Legendary 75 150 300 525 Legendary 5 10 20 35 Legendary / / / /

Reroll

Rerolls an item's implicit and explicit stats. Augmentations are not affected.

Requires 1 Unstable Idol.
Randomize all stats on an item excluding those gained from augment and item effect stats.

Increase Level

Adds [1 - 3] to an item's required level. Items with higher levels yield better stats when rerolled.

Requires 1 Ascendant Idol.
Increases the level requirement of an item by 1, 2, or 3.

Reslot

Reforms the item into a random new item that retains the source item's quality and stat types.

Requires 1 Dragon-Glass Idol.
Changes the slot (weapon, belt, boots, ...) of an equipment, removes all augmented stats and rerolls stats that can't be preserved in the new slot.

Reforge Weapon

Rerolls a weapon's damage range.

Requires 1 Bone Idol.
Randomize the damage of a weapon.

Scour

Wipe all augments from an item.

Requires 1 Smoldering Idol.
Removes all augmented stats from the equipment.

History

  • Prior to v0.1.10, augmentation could fail and a failure removes all augmented stats from the item. Scouring was available with a low material cost.
  • Prior to v0.3.0, reslot did not remove any augmented stats.