Difference between revisions of "Combat"

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{{Version 0.8.3}}
 
= Combat =
 
= Combat =
  
 
'''Combat''' is relatively simple in [[Isleward]].
 
'''Combat''' is relatively simple in [[Isleward]].
  
You can target a [[monster]] by left-clicking on it. You can also target the nearest monster using the <code>tab</code> key. Walk toward the monster to get within range of your [[weapon]] and press <code>space</code> to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Eagles, Bandits hideout mobs, Estuary mobs and Temple mobs).
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You can target a [[monster]] by left-clicking on it. You can also target or cycle through the nearest monsters using the <code>tab</code> key. Walk toward the monster to get within range of your [[weapon]] and press <code>space</code> to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Bandits hideout mobs, Estuary mobs and Temple mobs). Aggressive mobs will have a tag: <code>Aggressive</code> shown in the info panel when you hove your mouse over them.
  
The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you have the [[Prophecy|hardcore]] prophecies, in which case your death is permanent), and the monster's HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.
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The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you have the [[Prophecy|hardcore]] prophecy, in which case your death is permanent), and the monster's HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.
  
 
== Weapons ==
 
== Weapons ==
Different [[weapon]]s have different fighting styles. You can increase your damage by improving your [[stat|attributes]] or by using a weapon with higher base damage.
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Different [[weapon]]s have different stats, attributes and ways of dealing damage (Ranged weapons, melee weapons, weapons with life steal etc...). You can increase your damage by improving your own stats and attributes or improving the [[stat|attributes]] of your weapon by [[crafting|augmenting]], or by using a weapon with higher base damage. Note that critical hits also play a role in your damage.
  
 
== Runes ==
 
== Runes ==
[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself. You can learn up to four runes at a time, and activate their abilities by pressing <code>1</code>, <code>2</code>, <code>3</code> or <code>4</code>. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have cooldown before the same rune can be used again.
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[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself and others. You can learn up to four runes at a time, and activate their abilities by pressing <code>1</code>, <code>2</code>, <code>3</code> or <code>4</code>. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have a cooldown before the same rune can be used again.
  
 
== Defense ==
 
== Defense ==
You can decrease the damage taken by improving [[Stat|Armor]] or [[Stat|Resistances]] stats. You can also heal yourself with [[Minor Healing Potion]]s or [[Carp on a Stick|Carps on sticks]].
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You can decrease the damage taken by improving [[Stat|Armor]] or [[Stat|Resistances]] stats. You can also heal yourself with [[Minor Healing Potion]]s, [[Carp on a Stick|Carps on sticks]], [[Rune of Consecrate]], and [[Rune of Innervation]]. Note that health and mana also recharge over time and depending on your stats, they may recharge at different speeds.
  
 
== Others ==
 
== Others ==
 
You can also form a [[party]] with other players to defeat more difficult monsters, and obtain shared loot and [[Experience Point|experience]].
 
You can also form a [[party]] with other players to defeat more difficult monsters, and obtain shared loot and [[Experience Point|experience]].
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Forming a [[party]] also allows you to see all the party member's health, mana, and names (located on the left side of the screen). Party members also share any activated [[Aura]]s when within range of eachother.

Revision as of 01:14, 25 November 2020


Version 0.8.3: This article may not be up to date for the latest version of Isleward.

Combat

Combat is relatively simple in Isleward.

You can target a monster by left-clicking on it. You can also target or cycle through the nearest monsters using the tab key. Walk toward the monster to get within range of your weapon and press space to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Bandits hideout mobs, Estuary mobs and Temple mobs). Aggressive mobs will have a tag: Aggressive shown in the info panel when you hove your mouse over them.

The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you have the hardcore prophecy, in which case your death is permanent), and the monster's HP will be healed to full. Once a monster is killed, you will gain experience and it may drop loot for you to pick up by walking over it.

Weapons

Different weapons have different stats, attributes and ways of dealing damage (Ranged weapons, melee weapons, weapons with life steal etc...). You can increase your damage by improving your own stats and attributes or improving the attributes of your weapon by augmenting, or by using a weapon with higher base damage. Note that critical hits also play a role in your damage.

Runes

Runes also provide additional abilities to assist you in combat, such as dealing damage or healing yourself and others. You can learn up to four runes at a time, and activate their abilities by pressing 1, 2, 3 or 4. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have a cooldown before the same rune can be used again.

Defense

You can decrease the damage taken by improving Armor or Resistances stats. You can also heal yourself with Minor Healing Potions, Carps on sticks, Rune of Consecrate, and Rune of Innervation. Note that health and mana also recharge over time and depending on your stats, they may recharge at different speeds.

Others

You can also form a party with other players to defeat more difficult monsters, and obtain shared loot and experience. Forming a party also allows you to see all the party member's health, mana, and names (located on the left side of the screen). Party members also share any activated Auras when within range of eachother.