Difference between revisions of "Combat"

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'''Combat''' is relatively simple in [[Isleward]].
 
'''Combat''' is relatively simple in [[Isleward]].
  
You can target a [[monster]] by left-clicking on it. Walk toward the monster to get within range of your [[weapon]] and press <code>space</code> to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Eagles, Bandits hideout mobs, Estuary mobs and Temple mobs).
+
You can target a [[monster]] by left-clicking on it. Walk toward the monster to get within range of your [[Weapon]] and press <code>space</code> to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close(Eagles, Bandits hideout mobs, Estuary mobs and Temple mobs).
  
The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you are [[Prophecy|Hardcore]], in which case your death is permanent), and the monster's HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.
+
The monster or you dies when its HP is depleted to zero. You can view your current HP at the top left corner. If you are killed in combat, you will respawn (unless you are [[Prophecy|Hardcore]], in which case your death is permanent), and the monster's HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.
  
 
== Weapons ==
 
== Weapons ==
Different [[weapon]]s have different fighting styles. You can increase your damage by improving your [[stat|attributes]] or by using a weapon with higher base damage.
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Different [[Weapon]]s have different fighting styles. You can increase your damage by improving your [[stat|attribute]]s or by using a weapon with higher base damage.
  
 
== Runes ==
 
== Runes ==
[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself. You can learn up to four runes at a time, and activate their abilities by pressing <code>1</code>, <code>2</code>, <code>3</code> or <code>4</code>. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have cooldown before the same rune can be used again.
+
[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself. You can learn up to four runes at a time, and activate their abilities by pressing <code>1</code>, <code>2</code>, <code>3</code> or <code>4</code>. Runes requires mana to use, which can also be seen at the top left corner. Some runes also require time to cast and have cooldown before the same rune can be used again.
  
 
== Defense ==
 
== Defense ==
You can decrease the damage taken by improving [[Stat|Armor or Resistances]] stats. You can also heal yourself with [[Minor Healing Potion]]s or [[Carp on a Stick|Carps on sticks]].
+
You can decrease the damage taken by improving [[Stat|Armor]] or [[Stat|Resistance]]s stats. You can also heal yourself with [[Minor Healing Potion]]s or [[Carp on a Stick|Carps on sticks]].
  
 
== Others ==
 
== Others ==
You can also form a [[party]] with other players to defeat more difficult monsters, and obtain shared loot and [[Experience Point|experience]].
+
You can also form a [[party]] with other players to defeat more difficult monsters, and to shared loot and [[Experience Point|experience]].
  
 
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Revision as of 16:02, 14 May 2019


Version 0.3.2: This article may not be up to date for the latest version of Isleward.

Combat

Combat is relatively simple in Isleward.

You can target a monster by left-clicking on it. Walk toward the monster to get within range of your Weapon and press space to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close(Eagles, Bandits hideout mobs, Estuary mobs and Temple mobs).

The monster or you dies when its HP is depleted to zero. You can view your current HP at the top left corner. If you are killed in combat, you will respawn (unless you are Hardcore, in which case your death is permanent), and the monster's HP will be healed to full. Once a monster is killed, you will gain experience and it may drop loot for you to pick up by walking over it.

Weapons

Different Weapons have different fighting styles. You can increase your damage by improving your attributes or by using a weapon with higher base damage.

Runes

Runes also provide additional abilities to assist you in combat, such as dealing damage or healing yourself. You can learn up to four runes at a time, and activate their abilities by pressing 1, 2, 3 or 4. Runes requires mana to use, which can also be seen at the top left corner. Some runes also require time to cast and have cooldown before the same rune can be used again.

Defense

You can decrease the damage taken by improving Armor or Resistances stats. You can also heal yourself with Minor Healing Potions or Carps on sticks.

Others

You can also form a party with other players to defeat more difficult monsters, and to shared loot and experience.

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