Category:Runes

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Runes

Version 0.11.0: This article may not be up to date for the latest version of Isleward.


Runes are equippable items that grant abilities usable by players and some monsters.

Runes can be "learned" (equipped) by right clicking a rune in the inventory and pressing learn, or by pressing J and clicking on a rune slots at the bottom and selecting a rune. Up to four runes can be learned at a time, not including the space ability that main hand weapons provide.

When runes are learned they appear in the spellbook in top right corner. Hovering over their icons shows more details about the abilities.

Runes usually use mana points when cast by players, and some runes also require a target to cast. Runes also have different qualities and level requirements.

Unlike other equipment, runes cannot be augmented, although they can still be salvaged for essences.

Note: Most rune information can be found in this config file on GitLab. Not all runes are available there though.

Obtaining Runes

Characters start with a few runes learned depending on their chosen spirit. Runes can also be dropped by monsters when killed.

Players can trade a set of Runecrafter's Toil cards with the Shady Dealer for a random level 10, 15, or 20 rune. Asvald also sells some level 1 runes for 30 gold.

Some runes can be crafted at the Etching Station using Muddy Runestones and other materials.

List of Runes

Name Benefits from Stats Damage type Mana cost Range Cast time
(Ticks)
Cooldown
(Ticks)
RuneDex.png
Rune of Ambush
Dexterity Damage [8 - 35]
StunDuration [4 - 7]
Physical Attack 7 10 3 15
RuneStr.png
Rune of Barbed Chain
Strength Damage [? - ?]
StunDuration [? - ?]
Physical Attack 4 9 2 9
RuneIntStr.png
Rune of Blood Barrier
Strength / Intellect DrainPercentage [10 - 50]
ShieldMultiplier [2 - 5]
FrenzyDuration [5 - 15]
Boost 5 9 3 13
RuneStr.png
Rune of Charge
Strength Damage [2 - 11]
StunDuration [6 - 10]
Physical Attack 3 10 1 14
RuneInt.png
Rune of Consecrate
Intellect Healing [0.3 - 0.5]
Duration [7 - 13]
Holy Spell 12 9 4 15
RuneDexInt.png
Rune of Crystal Spikes
Intellect / Dexterity Damage [3 - 18]
Delay [1 - 4]
Physical Attack 14 9 Delay 15
RuneInt.png
Rune of Fireblast
Intellect Damage [2 - 10]
Radius [1 - 2]
PushBack [2 - 5]
Fire Spell 5 On self 2 4
RuneDex.png
Rune of Flurry
Dexterity Duration [10 - 20]
Chance [30 - 60]
Basic attack 10 Basic attack range 0 20
RuneIntStr.png
Rune of Harvest Life
Strength / Intellect Damage [4 - 14]
HealPercent [2 - 15]
Physical Attack 5 Melee 3 10
RuneInt.png
Rune of Healing Touch
Intellect Healing [1 - 3] Holy Spell 8 9 3 5
RuneInt.png
Rune of Ice Spear
Intellect Damage [2 - 15]
FreezeDuration [6 - 10]
Frost Spell 4 9 2 10
RuneInt.png
Rune of Innervation
- RegenPercentage [0.3 - 1.5] Aura Boost 25% mana
reserved
9 0 10
RuneInt.png
Rune of Magic Missile
Intellect Damage [4 - 32] Arcane Spell 5 9 6 7
RuneInt.png
Rune of Roll
- maxDistance [5 - 8] Transport Rune 6 20 0 10
RuneStr.png
Rune of Slash
Strength Damage [6 - 23] Physical Attack 4 Melee 1 9
RuneInt.png
Rune of Smite
Intellect Damage [4 - 14]
StunDuration [6 - 10]
Holy Spell 7 9 3 6
RuneDex.png
Rune of Smokebomb
Dexterity Damage [0.25 - 1.2]
Radius [1 - 3]
Duration [7 - 13]
Poison Attack 6 On self 0 7
RuneIntStr.png
Rune of Summon Skeleton
Strength / Intellect DamagePercent [20 - 76]
HpPercent [40 - 60]
Summon 5 9 6 6
RuneInt.png
Rune of Swiftness
- Chance [8 - 20] Aura Boost 40% mana
reserved
9 0 10
RuneStr.png
Rune of Taunt
Strength tauntDuration [? - ?] Aggro 3 9 1 12
RuneInt.png
Rune of Tranquility
- RegenPercentage [4 - 10] Aura Boost 25% mana
reserved
9 0 10
RuneStr.png
Rune of Whirlwind
Strength Damage [4 - 18]
Radius [1 - 2]
Physical Attack 7 On self 2 12