Difference between revisions of "Category:Runes"

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{| class="wikitable" style="float:right;margin-left:10px;text-align:center"
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= Runes =
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__NOTOC__
|[[File:Rune.png|100px]]
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|-
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{{Version 0.11.0}}
| A Rune
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|}
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'''Runes''' are equippable [[item]]s that grant abilities usable by players and some [[monster]]s.
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Runes can be "learned" (equipped) by right clicking a rune in the inventory and pressing <code>learn</code>,
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or by pressing <code>J</code> and clicking on a rune slots at the bottom and selecting a rune.
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Up to four runes can be learned at a time, not including the <code>space</code> ability that main hand weapons provide.
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When runes are learned they appear in the spellbook in top right corner.
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Hovering over their icons shows more details about the abilities.
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Runes usually use [[stat|mana]] points when cast by players, and some runes also require a target to cast.
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Runes also have different [[Quality|qualities]] and level requirements.
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Unlike other equipment, runes cannot be [[Crafting|augmented]], although they can still be [[Salvaging|salvaged]] for [[essence]]s.
  
= Runes =
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{{Note|
'''Runes''' are a type of [[Item|item]] that grants abilities usable by players and some [[Monster|monsters]]. Some runes are also "embedded" within [[Weapon|weapons]] as the weapon's primary attack. Currently, there are 11 runes that grant [[skills]] and 5 runes that are embedded within weapons.
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Most rune information can be found in this [https://gitlab.com/Isleward/isleward/blob/master/src/server/config/spellsConfig.js config file on GitLab].
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Not all runes are available there though.
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}}
  
Runes can be "learned" by right clicking and pressing learn in the inventory. Runes can also be "learned" by pressing <code>J</code> and equipping the runes on the three rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to three runes can be learned at any given time.
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== Obtaining Runes ==
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Characters start with a few runes learned depending on their chosen [[spirit]].
 +
Runes can also be dropped by monsters when killed.
  
Runes use mana points when cast by players, and some runes also require a target to cast.
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Players can trade a set of [[Card|Runecrafter's Toil]] cards with the [[Shady Dealer]] for a random level 10, 15, or 20 rune.
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[[Asvald]] also sells some level 1 runes for 30 gold.
  
Unlike other items, runes cannot be [[Augmentation|augmented]], although they can still be [[Salvaging|salvaged]] for [[Essence|essences]].
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Some runes can be crafted at the [[Etching Station]] using [[Muddy Runestone]]s and other materials.
  
 
== List of Runes ==
 
== List of Runes ==
{| class="wikitable" style="text-align: center"
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! Skill Icon !! Name !! Attribute !! Class !! Mana !! Element !! Description
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{| class="wikitable sortable" style="text-align:center"
|-
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! Name !! Benefits from !! Stats !! Damage type !! Mana cost !! Range !! Cast time<br>(Ticks) !! Cooldown<br>(Ticks)
! colspan = "6" |Skill Runes
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|-  
|-
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| [[File:RuneDex.png|link=Rune of Ambush]]<br>[[Rune of Ambush]] || [[Dexterity]] || Damage [8 - 35]<br> StunDuration [4 - 7]|| Physical Attack || 7 || 10 || 3 || 15
|[[File:FireBlastIcon.png|80px]] ||[[Rune of Fireblast]] ||[[Intellect]] ||[[Wizard]] || 7 || <code>Fire</code> ||<code>Unleashes a blast of fire that damages and pushed back nearby foes.</code>
 
|-
 
|[[File:IceSpearIcon.png|80px]] ||[[Rune of Ice Spear]] ||[[Intellect]] ||[[Wizard]] || 5 || <code>Frost</code> ||<code>A jagged projectile of pure ice pierces your target and slows his movement.</code>
 
|-
 
|[[File:CrystalSpikesIcon.png|80px]] ||[[Rune of Crystal Spikes]] ||[[Dexterity]] [[Intellect]] || None || 6 || <code>Physical</code> ||<code>Jagged crystals break ground at your target destination.</code>
 
 
|-
 
|-
|[[File:SummonSkeletonIcon.png|80px]] ||[[Rune of Summon Skeleton]] ||[[Strength]] [[Intellect]] || [[Necromancer]] || 5 || <code>Physical</code> ||<code>Summons a skeletal warrior to assist you in combat.</code>
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| [[File:RunePhysical.png|link=Rune of Blood Barrier]]<br>[[Rune of Blood Barrier]] || [[Strength]] / [[Intellect]] || DrainPercentage [10 - 50]<br>ShieldMultiplier [2 - 5]<br>FrenzyDuration [5 - 15] || Boost || 5 || 9 || 3 || 13
|-
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|-
|[[File:BloodBarrier.png|80px]] ||[[Rune of Blood Barrier]] ||[[Strength]] [[Intellect]] || [[Necromancer]] || 5 || <code>Physical</code> ||<code>Sacrifice some life force to grant an ally a protective barrier and increased attack speed.</code>
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| [[File:RuneStr.png|link=Rune of Charge]]<br>[[Rune of Charge]] || [[Strength]] || Damage [2 - 11]<br>StunDuration [6 - 10] || Physical Attack || 3 || 10 || 1 || 14
|-
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|-
|[[File:HealingCircleIcon.png|80px]] ||[[Rune of Healing Circle]] ||[[Intellect]] ||[[Cleric]] || 10 || <code>Holy</code> ||<code>Creates a circle of pure holy energy that heals allies for a brief period.</code>
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| [[File:RuneInt.png|link=Rune of Consecrate]]<br>[[Rune of Consecrate]] || [[Intellect]] || Healing [0.3 - 0.5]<br>Duration [7 - 13] || Holy Spell || 12 || 9 || 5 || 15
|-
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|-  
|[[File:ChargeIcon.png|80px]] ||[[Rune of Charge]] ||[[Strength]] ||[[Warrior]] || 5 || <code>Physical</code> ||<code>Charges at a foe, dealing damage and stunning them for a short period.</code>
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| [[File:RuneDexInt.png|link=Rune of Crystal Spikes]]<br>[[Rune of Crystal Spikes]] || [[Intellect]] / [[Dexterity]] || Damage [3 - 18]<br>Delay [1 - 4] || Physical Attack || 14 || 9 || Delay || 15
|-
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|-
|[[File:SmokeBombIcon.png|80px]] ||[[Rune of Smokebomb]] ||[[Dexterity]] ||[[Thief]] || 6 || <code>Poison</code> ||<code>Envelops the caster in a cloud of poisonous smoke, dealing damage to enemies every tick until it dissipates.</code>
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| [[File:RuneInt.png|link=Rune of Fireblast]]<br>[[Rune of Fireblast]] || [[Intellect]] || Damage [2 - 10]<br>Radius [1 - 2]<br>PushBack [2 - 5] || Fire Spell || 5 || On self || 2 || 4
|-
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|-  
! colspan = "6" |Weapon Runes
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| [[File:RuneDex.png|link=Rune of Flurry]]<br>[[Rune of Flurry]] || [[Dexterity]] || Duration [10 - 20]<br>Chance [30 - 60] || Basic attack || 10 || Basic attack range || 0 || 20
|-
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|-  
|[[Rune of Magic Missile]] ||[[Intellect]] ||[[Wizard]] || 0 || <code>Arcane</code> ||<code>Launches an orb of unfocussed energy at your target.</code>
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| [[File:RunePhysical.png|link=Rune of Harvest Life]]<br>[[Rune of Harvest Life]] || [[Strength]] / [[Intellect]] || Damage [4 - 14]<br>HealPercent [2 - 15] || Physical Attack || 5 || Melee || 3 || 10
|-
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|-  
|[[Rune of Smite]] ||[[Intellect]] ||[[Cleric]] || 0 || <code>Holy</code> ||<code>Calls down holy energy from the heavens upon your foe.</code>
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| [[File:RuneInt.png|link=Rune of Healing Touch]]<br>[[Rune of Healing Touch]] || [[Intellect]] || Healing [1 - 3]|| Holy Spell || 8 || 9 || 3 || 5
|-
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|-  
|[[Rune of Slash]] ||[[Strength]] ||[[Warrior]] || 0 || <code>Physical</code> ||<code>Performs a melee attack with your equipped weapon.</code>
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| [[File:RuneInt.png|link=Rune of Ice Spear]]<br>[[Rune of Ice Spear]] || [[Intellect]] || Damage [2 - 15]<br>FreezeDuration [6 - 10] || Frost Spell || 4 || 9 || 2 || 10
|-
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|-
|[[Rune of Double Slash]] ||[[Dexterity]] ||[[Thief]] || 0 ||<code>Physical</code> ||<code>Perform two quick melee attacks in quick succession.</code>
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| [[File:RuneInt.png|link=Rune of Innervation]]<br>[[Rune of Innervation]] || - || RegenPercentage [0.3 - 1.5] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
|-
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|-  
|[[Rune of Harvest Life]] ||[[Strength]] [[Intellect]]||[[Necromancer]] || 0 || <code>Physical</code> ||<code>Absorbs the life-force of your enemies.</code>
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| [[File:RuneInt.png|link=Rune of Magic Missile]]<br>[[Rune of Magic Missile]] || [[Intellect]] || Damage [4 - 32] || Arcane Spell || 5 || 9 || 6 || 7
|-
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|-
! colspan = "6" |Aura Runes
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| [[File:RuneInt.png|link=Rune of Roll]]<br>[[Rune of Roll]] || - || maxDistance [5 - 8]|| Transport Rune || 6 || 20 || 0 || 10
|-
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|-  
|[[Rune of Innervation]] ||? ||Any Class || 25% || ? || <code>Grants an aura that regenerates hp for you and your allies.</code>
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| [[File:RuneStr.png|link=Rune of Slash]]<br>[[Rune of Slash]] || [[Strength]] || Damage [6 - 23] || Physical Attack || 4 || Melee || 1 || 9
|-
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|-
|[[Rune of Tranquility]] ||? ||Any Class || 25% || ? || <code>Grants an aura that regenerates mana for you and your allies.</code>
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| [[File:RuneInt.png|link=Rune of Smite]]<br>[[Rune of Smite]] || [[Intellect]] || Damage [4 - 14]<br>StunDuration [6 - 10] || Holy Spell || 7 || 9 || 3 || 6
|-
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|-  
|[[Rune of Swiftness]] ||? ||Any Class || 40% || ? || <code>Grants an aura that grants increased movement speed to you and your allies.</code>
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| [[File:RuneDex.png|link=Rune of Smokebomb]]<br>[[Rune of Smokebomb]] || [[Dexterity]] || Damage [0.25 - 1.2]<br>Radius [1 - 3]<br>Duration [7 - 13] || Poison Attack || 6 || On self || 0 || 7
 
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|-  
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| [[File:RunePhysical.png|link=Rune of Summon Skeleton]]<br>[[Rune of Summon Skeleton]] || [[Strength]] / [[Intellect]] || DamagePercent [20 - 76]<br>HpPercent [40 - 60] || Summon || 5 || 9 || 6 || 6
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|-  
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| [[File:RuneInt.png|link=Rune of Swiftness]]<br>[[Rune of Swiftness]] || - || Chance [8 - 20] || [[Aura|Aura Boost]] || 40% mana<br>reserved || 9 || 0 || 10
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|-  
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| [[File:RuneInt.png|link=Rune of Tranquility]]<br>[[Rune of Tranquility]] || - || RegenPercentage [4 - 10]|| [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
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|-  
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| [[File:RuneStr.png|link=Rune of Whirlwind]]<br>[[Rune of Whirlwind]] || [[Strength]] || Damage [4 - 18]<br> Radius [1 - 2]|| Physical Attack || 7 || On self || 2 || 12
 
|}
 
|}
 
== Outdated and Unimplemented Runes ==
 
The following runes are not currently part of the game:
 
* [[Rune of Arcane Barrier]]
 
* [[Rune of Holy Vengeance]]
 
* [[Rune of Reflect Damage]]
 
* [[Rune of Stealth]]
 
* [[Rune of Chain Lightning]]
 
 
Some players may have runes that were removed from the game, although equipping any of these runes will not do anything.
 
  
 
[[Category:Compendium]][[Category:Item Slot]]
 
[[Category:Compendium]][[Category:Item Slot]]

Revision as of 05:14, 30 May 2022

Runes

Version 0.11.0: This article may not be up to date for the latest version of Isleward.


Runes are equippable items that grant abilities usable by players and some monsters.

Runes can be "learned" (equipped) by right clicking a rune in the inventory and pressing learn, or by pressing J and clicking on a rune slots at the bottom and selecting a rune. Up to four runes can be learned at a time, not including the space ability that main hand weapons provide.

When runes are learned they appear in the spellbook in top right corner. Hovering over their icons shows more details about the abilities.

Runes usually use mana points when cast by players, and some runes also require a target to cast. Runes also have different qualities and level requirements.

Unlike other equipment, runes cannot be augmented, although they can still be salvaged for essences.

Note: Most rune information can be found in this config file on GitLab. Not all runes are available there though.

Obtaining Runes

Characters start with a few runes learned depending on their chosen spirit. Runes can also be dropped by monsters when killed.

Players can trade a set of Runecrafter's Toil cards with the Shady Dealer for a random level 10, 15, or 20 rune. Asvald also sells some level 1 runes for 30 gold.

Some runes can be crafted at the Etching Station using Muddy Runestones and other materials.

List of Runes

Name Benefits from Stats Damage type Mana cost Range Cast time
(Ticks)
Cooldown
(Ticks)
RuneDex.png
Rune of Ambush
Dexterity Damage [8 - 35]
StunDuration [4 - 7]
Physical Attack 7 10 3 15
RuneIntStr.png
Rune of Blood Barrier
Strength / Intellect DrainPercentage [10 - 50]
ShieldMultiplier [2 - 5]
FrenzyDuration [5 - 15]
Boost 5 9 3 13
RuneStr.png
Rune of Charge
Strength Damage [2 - 11]
StunDuration [6 - 10]
Physical Attack 3 10 1 14
RuneInt.png
Rune of Consecrate
Intellect Healing [0.3 - 0.5]
Duration [7 - 13]
Holy Spell 12 9 5 15
RuneDexInt.png
Rune of Crystal Spikes
Intellect / Dexterity Damage [3 - 18]
Delay [1 - 4]
Physical Attack 14 9 Delay 15
RuneInt.png
Rune of Fireblast
Intellect Damage [2 - 10]
Radius [1 - 2]
PushBack [2 - 5]
Fire Spell 5 On self 2 4
RuneDex.png
Rune of Flurry
Dexterity Duration [10 - 20]
Chance [30 - 60]
Basic attack 10 Basic attack range 0 20
RuneIntStr.png
Rune of Harvest Life
Strength / Intellect Damage [4 - 14]
HealPercent [2 - 15]
Physical Attack 5 Melee 3 10
RuneInt.png
Rune of Healing Touch
Intellect Healing [1 - 3] Holy Spell 8 9 3 5
RuneInt.png
Rune of Ice Spear
Intellect Damage [2 - 15]
FreezeDuration [6 - 10]
Frost Spell 4 9 2 10
RuneInt.png
Rune of Innervation
- RegenPercentage [0.3 - 1.5] Aura Boost 25% mana
reserved
9 0 10
RuneInt.png
Rune of Magic Missile
Intellect Damage [4 - 32] Arcane Spell 5 9 6 7
RuneInt.png
Rune of Roll
- maxDistance [5 - 8] Transport Rune 6 20 0 10
RuneStr.png
Rune of Slash
Strength Damage [6 - 23] Physical Attack 4 Melee 1 9
RuneInt.png
Rune of Smite
Intellect Damage [4 - 14]
StunDuration [6 - 10]
Holy Spell 7 9 3 6
RuneDex.png
Rune of Smokebomb
Dexterity Damage [0.25 - 1.2]
Radius [1 - 3]
Duration [7 - 13]
Poison Attack 6 On self 0 7
RuneIntStr.png
Rune of Summon Skeleton
Strength / Intellect DamagePercent [20 - 76]
HpPercent [40 - 60]
Summon 5 9 6 6
RuneInt.png
Rune of Swiftness
- Chance [8 - 20] Aura Boost 40% mana
reserved
9 0 10
RuneInt.png
Rune of Tranquility
- RegenPercentage [4 - 10] Aura Boost 25% mana
reserved
9 0 10
RuneStr.png
Rune of Whirlwind
Strength Damage [4 - 18]
Radius [1 - 2]
Physical Attack 7 On self 2 12