Difference between revisions of "Category:Runes"

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* You can trade a set of [[Card|Runecrafter's Toil]] with [[Vikar]] for a random lvl 10 rune.
 
* You can trade a set of [[Card|Runecrafter's Toil]] with [[Vikar]] for a random lvl 10 rune.
 
* [[Vikar]] also sells some level 1 runes for 30 gold.
 
* [[Vikar]] also sells some level 1 runes for 30 gold.
 +
 +
== List of Runes ==
 +
 +
{| class="wikitable sortable" style="text-align:center"
 +
! Name !! Benefits from !! Stats !! Damage type !! Mana cost !! Range !! Cast time<br>(Ticks) !! Cooldown<br>(Ticks)
 +
|-
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| [[Rune of Blood Barrier]] || [[Strength]] / [[Intellect]] || DrainPercentage [10 - 50]<br>ShieldMultiplier [2 - 5]<br>FrenzyDuration [5 - 10] || Boost || 5 || 9 || 3 || 13
 +
|-
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| [[Rune of Charge]] || [[Strength]] || Damage [2 - 8]<br>StunDuration [6 - 10] || Physical Attack || 3 || 10 || 0 || 14
 +
|-
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| [[Rune of Consecrate]] || [[Intellect]] || Healing [0.3 - 0.5]<br>Duration [7 - 13] || Holy Spell || 8 || 9 || 5 || 5
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|-
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| [[Rune of Crystal Spikes]] || [[Intellect]] / [[Dexterity]] || Damage [3 - 14]<br>Delay [1 - 4] || Physical Attack || 22 || 9 || Delay || 20
 +
|-
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| [[Rune of Fireblast]] || [[Intellect]] || Damage [2 - 5]<br>Radius [1 - 2]<br>PushBack [2 - 5] || Fire Spell || 5 || On self || 2 || 4
 +
|-
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| [[Rune of Flurry]] || / || Duration [4 - 9] || Your basic attack || 12 || Your basic<br>attack range || 0 || 20
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|-
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| [[Rune of Harvest Life]] || [[Strength]] / [[Intellect]] || Damage [4 - 14]<br>HealPercent [10 - 30] || Physical Attack || 5 || Melee || 3 || 10
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|-
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| [[Rune of Ice Spear]] || [[Intellect]] || Damage [2 - 8]<br>FreezeDuration [6 - 10] || Frost Spell || 4 || 9 || 2 || 10
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|-
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| [[Rune of Innervation]] || / || RegenPercentage [0.3 - 1.5] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
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|-
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| [[Rune of Magic Missile]] || [[Intellect]] || Damage [4 - 15] || Arcane Spell || 4 || 9 || 8 || 6
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|-
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| [[Rune of Slash]] || [[Strength]] || Damage [6 - 23] || Physical Attack || 4 || Melee || 0 || 9
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|-
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| [[Rune of Smite]] || [[Intellect]] || Damage [4 - 14]<br>StunDuration [6 - 10] || Holy Spell || 7 || 9 || 6 || 4
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|-
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| [[Rune of Smokebomb]] || [[Dexterity]] || Damage [0.25 - 1.45]<br>Radius [1 - 3]<br>Duration [7 - 13] || Poison Attack || 6 || On self || 0 || 5
 +
|-
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| [[Rune of Summon Skeleton]] || [[Strength]] / [[Intellect]] || DamagePercent [20-76]<br>HpPercent [40-60] || Summon || 5 || 9 || 6 || 6
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|-
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| [[Rune of Swiftness]] || / || Chance [5 - 10] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
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|-
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| [[Rune of Tranquility]] || / || RegenPercentage [4 - 10]|| [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
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|}
  
 
== Outdated and Unimplemented Runes ==
 
== Outdated and Unimplemented Runes ==

Revision as of 13:01, 21 September 2019


Version 0.3.2: This article may not be up to date for the latest version of Isleward.

Runes

Runes are a type of item that grants abilities usable by players and some monsters.

Runes can be "learned" by right clicking and pressing learn in the inventory, or by pressing J and equipping the runes on the rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to four runes can be learned at any given time.

Runes use mana points when cast by players, and some runes also require a target to cast. Runes also have different qualities and level requirements.

Unlike other items, runes cannot be augmented, although they can still be salvaged for essences.

Note: All rune information come from this Gitlab file

Obtaining Runes

  • Players start with a few runes learned depending on their chosen spirits.
  • Runes may also be dropped by monsters when killed.
  • You can trade a set of Runecrafter's Toil with Vikar for a random lvl 10 rune.
  • Vikar also sells some level 1 runes for 30 gold.

List of Runes

Name Benefits from Stats Damage type Mana cost Range Cast time
(Ticks)
Cooldown
(Ticks)
Rune of Blood Barrier Strength / Intellect DrainPercentage [10 - 50]
ShieldMultiplier [2 - 5]
FrenzyDuration [5 - 10]
Boost 5 9 3 13
Rune of Charge Strength Damage [2 - 8]
StunDuration [6 - 10]
Physical Attack 3 10 0 14
Rune of Consecrate Intellect Healing [0.3 - 0.5]
Duration [7 - 13]
Holy Spell 8 9 5 5
Rune of Crystal Spikes Intellect / Dexterity Damage [3 - 14]
Delay [1 - 4]
Physical Attack 22 9 Delay 20
Rune of Fireblast Intellect Damage [2 - 5]
Radius [1 - 2]
PushBack [2 - 5]
Fire Spell 5 On self 2 4
Rune of Flurry / Duration [4 - 9] Your basic attack 12 Your basic
attack range
0 20
Rune of Harvest Life Strength / Intellect Damage [4 - 14]
HealPercent [10 - 30]
Physical Attack 5 Melee 3 10
Rune of Ice Spear Intellect Damage [2 - 8]
FreezeDuration [6 - 10]
Frost Spell 4 9 2 10
Rune of Innervation / RegenPercentage [0.3 - 1.5] Aura Boost 25% mana
reserved
9 0 10
Rune of Magic Missile Intellect Damage [4 - 15] Arcane Spell 4 9 8 6
Rune of Slash Strength Damage [6 - 23] Physical Attack 4 Melee 0 9
Rune of Smite Intellect Damage [4 - 14]
StunDuration [6 - 10]
Holy Spell 7 9 6 4
Rune of Smokebomb Dexterity Damage [0.25 - 1.45]
Radius [1 - 3]
Duration [7 - 13]
Poison Attack 6 On self 0 5
Rune of Summon Skeleton Strength / Intellect DamagePercent [20-76]
HpPercent [40-60]
Summon 5 9 6 6
Rune of Swiftness / Chance [5 - 10] Aura Boost 25% mana
reserved
9 0 10
Rune of Tranquility / RegenPercentage [4 - 10] Aura Boost 25% mana
reserved
9 0 10

Outdated and Unimplemented Runes

The following runes below have all been removed

As of Version 0.1.10 no one has any of the runes above any more.