Template:Weapon damage table: Difference between revisions

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<includeonly>{{#ifeq: {{lc|{{{title|y}}}}} | y |== Damage ==
<includeonly>{{#ifeq: {{lc|{{{title|y}}}}} | y |== Damage ==
This table shows the overall minimum damage and the maximum damage per level of this weapon.}}
This table shows the overall minimum damage and the maximum damage per level of this weapon.}}<!--
{| class="wikitable" style="margin-left: 10px; text-align:center"
-->{{Ability stat table|{{{1}}}|{{{2}}}|title=n|stat=Damage}}</includeonly><noinclude>
! Minimum
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| {{{1}}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (1 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (2 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (3 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (4 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (5 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (6 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (7 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (8 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (9 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (10 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (11 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (12 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (13 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (14 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (15 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (16 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (17 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (18 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (19 / 20))|2}}
| {{roundcalc|{{{1}}} + (({{{2}}} - {{{1}}}) * (20 / 20))|2}}
|}</includeonly><noinclude>
== Description ==
== Description ==
Generates a weapon damage table from the min and max values.
Generates a weapon damage table from the min and max values.

Latest revision as of 01:17, 31 May 2022

Description

Generates a weapon damage table from the min and max values.

Usage

{{Weapon damage table|min value|max value}}

Example

{{Weapon damage table|1.76|11.58|title=n}}

Produces:

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
1.76 2.19 2.61 3.04 3.47 3.89 4.32 4.75 5.18 5.6 6.03 6.46 6.88 7.31 7.74 8.16 8.59 9.02 9.45 9.87 10.3 10.73 11.15 11.58