Blood Barrier: Difference between revisions

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== Value Ranges and Scaling ==
== Value Ranges and Scaling ==


<p>Blood barrier has three effects: <code>drainPercentage</code>, <code>shieldMultiplier</code>, and <code>frenzyDuration</code>. These effects do not scale, and change with the rarity of the rune itself.
 
 
Blood barrier has three effects: <code>drainPercentage</code>, <code>shieldMultiplier</code>, and <code>frenzyDuration</code>. These effects do not scale, and change with the rarity of the rune itself.


== Notes ==
== Notes ==


'''Blood Barrier''' can be used on both players, and allied skeletons; but not on the caster themselves.
'''Blood Barrier''' can be used on both players, and allied skeletons; but not on the caster themselves.

Revision as of 00:15, 16 April 2018

WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.

Blood Barrier
File:BloodBarrier.png
Mana Cost: 5
Cooldown: 2 ticks
Stats: Strength Intellect
Element: Physical

Blood Barrier

A necromancer casting Blood Barrier on a friendly skeleton

Description: Sacrifice some life force to grant an ally a protective barrier and increased attack speed.

Value Ranges and Scaling

Blood barrier has three effects: drainPercentage, shieldMultiplier, and frenzyDuration. These effects do not scale, and change with the rarity of the rune itself.

Notes

Blood Barrier can be used on both players, and allied skeletons; but not on the caster themselves.