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Stats determine character's damage and health. Each [[class]] has 1 main stat (except the [[Necromancer]], which has 2), but all classes also benefit from vitality. | Stats determine character's damage and health. Each [[class]] has 1 main stat (except the [[Necromancer]], which has 2), but all classes also benefit from vitality. | ||
Each point of vitality increases player health by 10. | Each point of vitality increases player health by 10. | ||
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Revision as of 01:03, 4 January 2018
Stats
Function
Stats determine character's damage and health. Each class has 1 main stat (except the Necromancer, which has 2), but all classes also benefit from vitality. Each point of vitality increases player health by 10.
Version 0.1.9: This article may not be up to date for the latest version of Isleward.