Modding: Difference between revisions

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= Modding =
= Modding =
''Modding may refer to multiple things in [[Isleward]]. See [[Modding (disambiguation)]] for more information.''
''Modding may refer to multiple things in [[Isleward]]. See [[Modding (disambiguation)]] for more information.''
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Isleward allows for server-side mods by dropping a "modpack" into the server source.
Isleward allows for server-side mods by dropping a "modpack" into the server source.
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* onBeforeGetZone
* onBeforeGetZone


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== Code Samples ==
Below are some code samples for common things to do in mods.
 
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Revision as of 15:20, 13 December 2017

Modding

Modding may refer to multiple things in Isleward. See Modding (disambiguation) for more information.

WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.

Isleward allows for server-side mods by dropping a "modpack" into the server source.

Using Mods

You can use a modpack by dropping it into the "mods" folder of the server source code.

Events

A list of events available:

  • onAfterGetLayerObjects
  • onBeforeBuildLayerTile
  • onBeforeGetAnimations
  • onBeforeGetClasses
  • onBeforeGetDialogue
  • onBeforeGetEventList
  • onBeforeGetFactions
  • onBeforeGetHerbConfig
  • onBeforeGetItemTypes
  • onBeforeGetMtxList
  • onBeforeGetQuests
  • onBeforeGetResourceList
  • onBeforeGetSkins
  • onBeforeGetSpellsConfig
  • onBeforeGetSpellsInfo
  • onBeforeGetSpellTemplate
  • onBeforeGetZone

Code Samples

Below are some code samples for common things to do in mods.