Difference between revisions of "Experience Point"
m (Updated version template to reflect page's status.) |
EpicDragon (talk | contribs) (added total experience gaining formula. src/server/components/stats.js L 271 (https://gitlab.com/Isleward/isleward/-/blob/master/src/server/components/stats.js#L271)) |
||
Line 51: | Line 51: | ||
The XP received is further modified by the XP increase stat found on [[equipment]]. | The XP received is further modified by the XP increase stat found on [[equipment]]. | ||
− | + | The total amount of experience you<br> gain is: <code>(RXP * (1 + (Inc / 100)) * M)</code> where <code>Inc</code> is your XP increase stat, <code>M</code> is the level multiplier, and <code>RXP</code> is the<br> amount of xp that the monster itself gives. | |
== Death Penalty == | == Death Penalty == | ||
You lose 5% of your XP toward the next level when your character dies. If you have less than 5% XP remaining, it is simply reset to 0. You will never lose levels of your character. | You lose 5% of your XP toward the next level when your character dies. If you have less than 5% XP remaining, it is simply reset to 0. You will never lose levels of your character. |
Revision as of 02:30, 29 November 2020
Version 0.8.3: This article may not be up to date for the latest version of Isleward.
Experience Point
Level | XP requirement | Cumulative |
---|---|---|
2 | 10 | 10 |
3 | 96 | 106 |
4 | 346 | 452 |
5 | 859 | 1311 |
6 | 1744 | 3055 |
7 | 3115 | 6170 |
8 | 5091 | 11261 |
9 | 7795 | 19056 |
10 | 11352 | 30408 |
11 | 15893 | 46301 |
12 | 21550 | 67851 |
13 | 28459 | 96310 |
14 | 36756 | 133066 |
15 | 46581 | 179647 |
16 | 58078 | 237725 |
17 | 71390 | 309115 |
18 | 86663 | 395778 |
19 | 104046 | 499824 |
20 | 123688 | 623512 |
Experience points (XP) are used to level up your character. You may gain experience by killing monsters, completing quests and by gathering.
Gaining Experience
The experience required to level up is: (XL * 5) + (XL * 10 * (XL^2.2)) - 5
where XL
is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: (1-D/10)^2
where D
is the difference of levels, and you gain no experience if the difference is 10 or higher.
The XP received is further modified by the XP increase stat found on equipment.
The total amount of experience you
gain is: (RXP * (1 + (Inc / 100)) * M)
where Inc
is your XP increase stat, M
is the level multiplier, and RXP
is the
amount of xp that the monster itself gives.
Death Penalty
You lose 5% of your XP toward the next level when your character dies. If you have less than 5% XP remaining, it is simply reset to 0. You will never lose levels of your character.
History
- Death penalty was introduced in v0.1.11.