Difference between revisions of "Smite"
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== Value Ranges and Scaling == | == Value Ranges and Scaling == | ||
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+ | The Healing Circle ability uses [[Intellect]] with a multiplier of <code>0.454</code>, and its element is <code>Holy</code>. Each <code>Rune of Healing Circle</code> has two stats: a healing multiplier that ranges from 0.7 to 1.3 and a healing duration that ranges from 7 to 13. | ||
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== Notes == | == Notes == | ||
'''Healing Circle''' is the starter ability ([[rune]]) of the [[Cleric]]. | '''Healing Circle''' is the starter ability ([[rune]]) of the [[Cleric]]. |
Revision as of 00:16, 16 April 2018
WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.
Version 0.1.9: This article may not be up to date for the latest version of Isleward.
Smite |
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Mana Cost: 0 |
Cooldown: 2 ticks |
Stats: Intellect |
Element: Holy
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Smite
Description: Creates a circle of pure holy energy that heals allies for a brief period.
Value Ranges and Scaling
The Healing Circle ability uses Intellect with a multiplier of 0.454
, and its element is Holy
. Each Rune of Healing Circle
has two stats: a healing multiplier that ranges from 0.7 to 1.3 and a healing duration that ranges from 7 to 13.