Difference between revisions of "Smite"

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== Value Ranges and Scaling ==
 
== Value Ranges and Scaling ==
  
<p>The Healing Circle ability uses [[Intellect]] with a multiplier of <code>0.454</code>, and its element is <code>Holy</code>. Each <code>Rune of Healing Circle</code> has two stats: a healing multiplier that ranges from 0.7 to 1.3 and a healing duration that ranges from 7 to 13.</p>
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The Healing Circle ability uses [[Intellect]] with a multiplier of <code>0.454</code>, and its element is <code>Holy</code>. Each <code>Rune of Healing Circle</code> has two stats: a healing multiplier that ranges from 0.7 to 1.3 and a healing duration that ranges from 7 to 13.
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== Notes ==
 
== Notes ==
  
 
'''Healing Circle''' is the starter ability ([[rune]]) of the [[Cleric]].
 
'''Healing Circle''' is the starter ability ([[rune]]) of the [[Cleric]].

Revision as of 00:16, 16 April 2018

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Version 0.1.9: This article may not be up to date for the latest version of Isleward.

Smite
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Mana Cost: 0
Cooldown: 2 ticks
Stats: Intellect
Element: Holy

Smite

Healing Circle being cast on an ally by a Cleric

Description: Creates a circle of pure holy energy that heals allies for a brief period.

Value Ranges and Scaling

The Healing Circle ability uses Intellect with a multiplier of 0.454, and its element is Holy. Each Rune of Healing Circle has two stats: a healing multiplier that ranges from 0.7 to 1.3 and a healing duration that ranges from 7 to 13.


Notes

Healing Circle is the starter ability (rune) of the Cleric.