Difference between revisions of "Aura"
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= Aura = | = Aura = | ||
− | {{Version 0. | + | {{Version 0.15.0}} |
− | An '''aura''' is a [[rune]] that gives a stat bonus to all | + | An '''aura''' is a [[rune]] that gives a stat bonus to all party members within 9 tiles while active. |
− | An active aura reserves a percentage of the caster's max mana | + | An active aura reserves a percentage of the caster's max mana and can be toggled when the cooldown is ready. |
Auras are disabled when dying, rezoning, switching characters, or logging in/out. | Auras are disabled when dying, rezoning, switching characters, or logging in/out. |
Latest revision as of 19:42, 1 October 2024
Aura[edit]
Version 0.15.0: This article is up to date for the latest version of Isleward.
An aura is a rune that gives a stat bonus to all party members within 9 tiles while active. An active aura reserves a percentage of the caster's max mana and can be toggled when the cooldown is ready.
Auras are disabled when dying, rezoning, switching characters, or logging in/out. Teleporters within the same zone usually don't remove auras.
Characters can have multiple auras of any or the same type equipped and active. Copies of auras in parties stack additively an unlimited number of times.
The Sash of Souls can reduce the amount of mana reserved by Rune of Tranquility.
List[edit]
- Rune of Tranquility (mana regeneration)
- Rune of Swiftness (sprint chance)
- Rune of Innervation (health regeneration)
Stub: This article is a stub. You may complete the article by expanding it.