Difference between revisions of "Aura"

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'''Aura''' are party buff [[runes]] to give advantage to every party member near you
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= Aura =
  
== List of aura buff ==
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{{Version 0.15.0}}
* [[Rune of Tranquility]]
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* [[Rune of Swiftness]]
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An '''aura''' is a [[rune]] that gives a stat bonus to all party members within 9 tiles while active.
* [[Rune of Innervation]]
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An active aura reserves a percentage of the caster's max mana and can be toggled when the cooldown is ready.
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Auras are disabled when dying, rezoning, switching characters, or logging in/out.
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Teleporters within the same zone usually don't remove auras.
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Characters can have multiple auras of any or the same type equipped and active.
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Copies of auras in parties stack additively an unlimited number of times.
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The [[Sash of Souls]] can reduce the amount of mana reserved by [[Rune of Tranquility]].
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== List ==
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* [[Rune of Tranquility]] (mana regeneration)
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* [[Rune of Swiftness]] (sprint chance)
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* [[Rune of Innervation]] (health regeneration)
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{{Stub}}

Latest revision as of 19:42, 1 October 2024

Aura[edit]

Version 0.15.0: This article is up to date for the latest version of Isleward.

An aura is a rune that gives a stat bonus to all party members within 9 tiles while active. An active aura reserves a percentage of the caster's max mana and can be toggled when the cooldown is ready.

Auras are disabled when dying, rezoning, switching characters, or logging in/out. Teleporters within the same zone usually don't remove auras.

Characters can have multiple auras of any or the same type equipped and active. Copies of auras in parties stack additively an unlimited number of times.

The Sash of Souls can reduce the amount of mana reserved by Rune of Tranquility.

List[edit]

Stub: This article is a stub. You may complete the article by expanding it.