Difference between revisions of "Harvest Life"
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Lelojello173 (talk | contribs) (dissolving the Rune Choice page into the respective rune pages) |
Lelojello173 (talk | contribs) (fixed the double stat error thingy) |
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== Notes == | == Notes == | ||
− | '''Harvest Life''' is a very strong rune for | + | '''Harvest Life''' is a very strong rune for bears to regen some HP |
− | Combine this rune with a [[Steelclaw's Bite]] and good piece of gear and you have a nice HP regeneration build. | + | Combine this rune with a [[Steelclaw's Bite]] and a good piece of gear and you have a nice HP regeneration build. |
== Player Opinion on Rune == | == Player Opinion on Rune == | ||
'''Pros:''' | '''Pros:''' | ||
− | + | *Relatively high damage per tick (DPT) | |
− | + | *Moderate mana cost | |
− | + | *Heals you for a percentage of the damage you deal (and so very useful for tank builds, or for healing yourself) | |
+ | |||
+ | *Takes full benefit from both stats it scales from | ||
'''Cons:''' | '''Cons:''' | ||
− | + | *Relatively high cooldown time | |
− | |||
− | |||
− | + | *Only damages a single target | |
− | + | *It's a melee attack, so you need to be close to your target |
Revision as of 01:53, 28 April 2022
Version Unknown: This article may not be up to date for the latest version of Isleward.
Harvest Life |
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Mana Cost: 5 |
Cooldown: 10 ticks Cast time: 3 ticks |
Stats: Strength Intellect |
Element: Physical
|
Harvest Life
Description: Absorbs the life-force of your enemies.
The damage of Harvest Life scale with the user's strength and intellect.
Harvest Life has 2 stats:
- Damage [4 - 14]
- HealPercent [2 - 15] : % of the damage you deal convert into hp for the user
Notes
Harvest Life is a very strong rune for bears to regen some HP
Combine this rune with a Steelclaw's Bite and a good piece of gear and you have a nice HP regeneration build.
Player Opinion on Rune
Pros:
- Relatively high damage per tick (DPT)
- Moderate mana cost
- Heals you for a percentage of the damage you deal (and so very useful for tank builds, or for healing yourself)
- Takes full benefit from both stats it scales from
Cons:
- Relatively high cooldown time
- Only damages a single target
- It's a melee attack, so you need to be close to your target