Difference between revisions of "Stat"
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+ | '''Stats''' determine character's damage and health. Each [[class]] has 1 main stat (except the [[Necromancer]], which has 2), but all classes also benefit from vitality. | ||
+ | Each point of vitality increases player health by 10. | ||
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*[[Strength]] | *[[Strength]] | ||
*[[Dexterity]] | *[[Dexterity]] | ||
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*[[Vitality]] | *[[Vitality]] | ||
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Revision as of 05:10, 4 January 2018
Stats
Version 0.1.9: This article may not be up to date for the latest version of Isleward.
Stats determine character's damage and health. Each class has 1 main stat (except the Necromancer, which has 2), but all classes also benefit from vitality.
Each point of vitality increases player health by 10.
Stub: This article is a stub. You may complete the article by expanding it.