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	<id>https://wiki.isleward.com/index.php?action=history&amp;feed=atom&amp;title=Version_0.10.6</id>
	<title>Version 0.10.6 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.isleward.com/index.php?action=history&amp;feed=atom&amp;title=Version_0.10.6"/>
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	<updated>2026-05-03T09:19:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Version_0.10.6&amp;diff=8419&amp;oldid=prev</id>
		<title>Lelojello173: adding 10.6 to the game updates category</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Version_0.10.6&amp;diff=8419&amp;oldid=prev"/>
		<updated>2022-04-20T01:42:04Z</updated>

		<summary type="html">&lt;p&gt;adding 10.6 to the game updates category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:42, 20 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The rezone code has been rewritten completely. Now, a handshake is in place to ensure that things happen in the right order. This should mitigate most instances of players being stuck in the void&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The rezone code has been rewritten completely. Now, a handshake is in place to ensure that things happen in the right order. This should mitigate most instances of players being stuck in the void&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rewrote much of the player stash code. Increased stash space MTXs should now apply properly&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rewrote much of the player stash code. Increased stash space MTXs should now apply properly&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Updates]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lelojello173</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Version_0.10.6&amp;diff=8232&amp;oldid=prev</id>
		<title>Kckckc: add release notes from gitlab</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Version_0.10.6&amp;diff=8232&amp;oldid=prev"/>
		<updated>2022-02-14T19:00:19Z</updated>

		<summary type="html">&lt;p&gt;add release notes from gitlab&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
= Version 0.10.6 =&lt;br /&gt;
&lt;br /&gt;
Released on February 14th, 2022. The original [https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.10.6-Release-Notes release notes] are accessible on GitLab.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
* The Sjofni's Embrace event is live!&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Added a message of the day feature. This also supports zone messages and timed messages&lt;br /&gt;
* New command added to the housing district: /exitHousing&lt;br /&gt;
* New rune: Rune of Roll&lt;br /&gt;
* New rune: Rune of Healing Touch&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* Rune of Whirlwind can now drop from mobs at any level&lt;br /&gt;
* Rune of Ambush can now drop from mobs at any level&lt;br /&gt;
* Newly crafted Sturdy Bows are now always level 20&lt;br /&gt;
* Bows now have implicit sprint chance&lt;br /&gt;
* Life on hit now only applies to physical damage&lt;br /&gt;
* Rune of Harvest Life healing percent is now [2, 15], down from [10, 30]&lt;br /&gt;
* Rune of Consecrate cooldown is now 15, up from 5&lt;br /&gt;
* Rune of Consecrate mana cost is n ow 12, up from 8&lt;br /&gt;
* Rune of Crystal Spikes cooldown is now 15, down from 20&lt;br /&gt;
* Rune of Crystal Spikes damage is now [3, 18], up from [3, 16]&lt;br /&gt;
* Rune of Crystal Spikes is now an attack, not a spell&lt;br /&gt;
* Rune of Swiftness now has an amount of [8, 20], up from [5, 10]&lt;br /&gt;
&lt;br /&gt;
== Polish ==&lt;br /&gt;
&lt;br /&gt;
* Healing text is now colored according to the healing element&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
* The internal buffs and auras system has been rewritten. This means that we can start implementing better visuals, a wider variety of effects and stacking buffs. Thanks to notme for his work on this&lt;br /&gt;
* The rezone code has been rewritten completely. Now, a handshake is in place to ensure that things happen in the right order. This should mitigate most instances of players being stuck in the void&lt;br /&gt;
* Rewrote much of the player stash code. Increased stash space MTXs should now apply properly&lt;/div&gt;</summary>
		<author><name>Kckckc</name></author>
	</entry>
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