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	<updated>2026-10-29T04:59:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Weapons&amp;diff=6811</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Weapons&amp;diff=6811"/>
		<updated>2020-11-27T19:47:11Z</updated>

		<summary type="html">&lt;p&gt;Skyaliciouss: /* Unique Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.3.3}}&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a type of [[equipment]] that can be obtained by killing [[monster]]s. Weapons can be [[augmentation|augmented]] with and salvaged to produce [[Iron Bar|iron bars]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Weapons can have prefixes of &amp;lt;code&amp;gt;Biting&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Booming&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Carve&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Cleave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Devouring&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Forge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Piercing&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reaper&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Steady&amp;lt;/code&amp;gt; and suffixes of &amp;lt;code&amp;gt;Bite&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Crusher&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Executor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Implement&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reaper&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Render&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Siphon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Slasher&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Smite&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Splitter&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Talon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Union&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Weapon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wrecker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Decimator&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reach&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Bane&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Obliterator&amp;lt;/code&amp;gt; in addition to the generic list of prefixes and suffixes for rare or higher [[quality]] [[item]]s.&lt;br /&gt;
&lt;br /&gt;
== List of Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 0 auto;&amp;quot;&lt;br /&gt;
! Name !! Image !! Handedness || Damage scale&amp;lt;br&amp;gt;[[Stat]] || Damage range&amp;lt;br&amp;gt;(Max range can only be hit&amp;lt;br&amp;gt;when the weapon is lvl 20)|| Implicit stat / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sword || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Sword.png]] || 1H || [[Strength]] || 1.47 - 9.65 || [[stat|Attack Speed]] [1 - 5]&lt;br /&gt;
|-&lt;br /&gt;
| Axe || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Axe.png]] || 2H || [[Strength]] || 2.64 - 17.37 || [[stat|Attack Crit Multiplier]] [10 - 30]&lt;br /&gt;
|- &lt;br /&gt;
| Wand || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Wand.png]] || 1H || [[Intellect]] || 1.17 - 7.72 || [[stat|Cast Speed]] [1 - 5]&amp;lt;br&amp;gt;Deal holy damage&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Gnarled_Staff.png]] || 2H || [[Intellect]] || 1.65 - 10.81 || [[stat|Mana Regeneration]] [3 - 9]&amp;lt;br&amp;gt;Deal arcane damage&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Dagger.png]] || 1H || [[Dexterity]] || 0.88 - 5.79 || [[stat|Attack Crit Chance]] [10 - 50]&lt;br /&gt;
|-&lt;br /&gt;
| Spear || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Spear.png]] || 2H || [[Dexterity]] || 1.76 - 11.58 || [[stat|Dodge Attack Chance]] [1 - 7]&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Scythe.png]] || 1H || [[Strength]] + [[Intellect]] || 1 - 7 || [[stat|Life on Hit]] [1 - 30]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Weapons ==&lt;br /&gt;
Some unique weapons can only be obtained by trading in the associated [[card]] set to the [[Shady Dealer]] in [[Sewers|Fjolgard Sewers]]. Others can drop from certain [[Monster|monsters]]. And some must be traded to [[Non-Player Characters|NPCs]] Most unique weapons have a Special Stat that cannot be changed when using an [[Idol|Unstable Idol]]. Unique weapons have a special appearance compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 0 auto;&amp;quot;&lt;br /&gt;
!Name !!Image !!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess Morgawsa&#039;s Trident]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Trident.png|50px]] || Trading 12x Benthic Incantation to Shady Dealer&lt;br /&gt;
|-&lt;br /&gt;
| [[Steelclaw&#039;s Bite]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Steelclaws_Bite.png|50px]] || Trading 20x Fangs of Fury to Shady Dealer&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Blossom]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:CorruptedBlossom.png|50px]] || Small chance to drop from an [[Albino Serpent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Putrid Shank]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:PutridShank.png|50px]] || Small chance to drop from [[Stinktooth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Festive Spear]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:FestiveSpear.png|50px]] || Trading Cheer and Spear to Shady Dealer&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant Sword]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SummerFestivalRadiantSword.png|50px]] || Trading 10x [[Solar Tear]] to [[The Sceibians|Lara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunsickle]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SummerFestivalTheSunsickle.png|50px]] || Trading 10x [[Solar Tear]] to [[The Sceibians|Lara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Dagger]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SummerFestivalCrescentDagger.png|50px]] || Small chance to drop from [[Pyramid of the Sun|Zunni and Sahira]]&#039;s chest reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight Sword]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SummerFestivalTwilightSword.png|50px]] || Small chance to drop from [[Pyramid of the Sun|Zunni and Sahira]]&#039;s chest reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compendium]]&lt;/div&gt;</summary>
		<author><name>Skyaliciouss</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Crafting&amp;diff=6817</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Crafting&amp;diff=6817"/>
		<updated>2020-11-27T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;Skyaliciouss: /* Augmentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.3.3}}&lt;br /&gt;
= Crafting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; alters the properties of [[Equipment]]s by using [[Crafting Material]]s. To access the crafting window, press the &amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; key when available.&lt;br /&gt;
&lt;br /&gt;
[[File:CraftMenu.PNG|center|frame|&#039;&#039;&#039;The Crafting UI&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
To craft, you must select the item you want to craft in the &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; slot and the action you want to take on the left, as well as having the required materials in the inventory. The UI shows the number of materials required as well. Press the hammer button to start crafting.&lt;br /&gt;
&lt;br /&gt;
== Crafting Mechanisms ==&lt;br /&gt;
&lt;br /&gt;
There are 6 crafting mechanisms available in [[Isleward]].&lt;br /&gt;
&lt;br /&gt;
{{Note|[[Rune]]s and some special equipment cannot be crafted.}}&lt;br /&gt;
&lt;br /&gt;
=== Augmentation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; uses [[Crafting Material]]s gathered from [[salvaging]] to add random [[stat]]s to items. The type of material needed depends on the type and of the equipment, and higher [[quality]] items requires more materials to augment. An equipment may be augmented for up to 3 times (indicated by the number of green &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; signs under the item&#039;s name), and the material cost increases after each augment.&lt;br /&gt;
&lt;br /&gt;
*The materials required for gear augmentation is &amp;lt;code&amp;gt;Q * 15 * 2 ^ N&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; is the quality (1 for Common, 2 for Magic, ..., 5 for Legendary), and &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is the number of augmentations on the item. &lt;br /&gt;
*For [[trinket]]s, they require [[Essence]]s of the same quality to augmentation. The first augmentation requires 5 essences and the cost doubles after each one.&lt;br /&gt;
*For [[Fishing|Fishing rods]], they require [[Cerulean Pearl]]s to augmentation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Augmentation Material Cost&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Gear !!!! colspan=&amp;quot;5&amp;quot;|[[Trinket]] !!!! colspan=&amp;quot;5&amp;quot;|[[Fishing|Fishing rod]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Quality]] !! 1st !! 2nd !! 3rd !! Total !! !! [[Quality]] !! 1st !! 2nd !! 3rd !! Total !! !! [[Quality]] !! 1st !! 2nd !! 3rd !! Total&lt;br /&gt;
|-&lt;br /&gt;
| Common || 15 || 30 || 60 || 105 || || Common || 5 || 10 || 20 || 35 || || Common || 5 || 10 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#4AC441&amp;quot;&amp;gt;Magic&amp;lt;/span&amp;gt; || 30 || 60 || 120 || 210 || || &amp;lt;span style=&amp;quot;color:#4AC441&amp;quot;&amp;gt;Magic&amp;lt;/span&amp;gt; || 5 || 10 || 20 || 35 || || &amp;lt;span style=&amp;quot;color:#4AC441&amp;quot;&amp;gt;Magic&amp;lt;/span&amp;gt; || 10 || 20 || 40 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#3FA7DD&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; || 45 || 90 || 180 || 315 || || &amp;lt;span style=&amp;quot;color:#3FA7DD&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; || 5 || 10 || 20 || 35 || || &amp;lt;span style=&amp;quot;color:#3FA7DD&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; || 15 || 30 || 60 || 105&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#A24EFF&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; || 60 || 120 || 240 || 420 || || &amp;lt;span style=&amp;quot;color:#A24EFF&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; || 5 || 10 || 20 || 35 || || &amp;lt;span style=&amp;quot;color:#A24EFF&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; || 20 || 40 || 60 || 140&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ED6443&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; || 75 || 150 || 300 || 525 || || &amp;lt;span style=&amp;quot;color:#ED6443&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; || 5 || 10 || 20 || 35 || || &amp;lt;span style=&amp;quot;color:#ED6443&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; || / || / || / || /&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reroll ===&lt;br /&gt;
&lt;br /&gt;
: Requires 1 [[Idol|Unstable Idol]].&lt;br /&gt;
: Randomize all stats on an item excluding those gained from augment and [[Special Effects]] stats.&lt;br /&gt;
&lt;br /&gt;
=== Increase Level ===&lt;br /&gt;
&lt;br /&gt;
: Requires 1 [[Idol|Ascendant Idol]].&lt;br /&gt;
: Increases the level requirement of an item by 1, 2, or 3.&lt;br /&gt;
&lt;br /&gt;
=== Reslot ===&lt;br /&gt;
&lt;br /&gt;
: Requires 1 [[Idol|Dragon-Glass Idol]].&lt;br /&gt;
: Changes the slot ([[weapon]], [[waist|belt]], [[feet|boots]], ...) of an equipment, removes all augmented stats and rerolls stats that can&#039;t be preserved in the new slot.&lt;br /&gt;
&lt;br /&gt;
=== Reforge ===&lt;br /&gt;
&lt;br /&gt;
: Requires 1 [[Idol|Bone Idol]].&lt;br /&gt;
: Randomize the damage of a [[weapon]].&lt;br /&gt;
&lt;br /&gt;
=== Scour ===&lt;br /&gt;
&lt;br /&gt;
: Requires 1 [[Idol|Smoldering Idol]].&lt;br /&gt;
: Removes all augmented stats from the equipment.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* Prior to v0.1.10, augmentation could fail and a failure removes all augmented stats from the item. Scouring was available with a low material cost.&lt;br /&gt;
* Prior to v0.3.0, reslot did not remove any augmented stats.&lt;/div&gt;</summary>
		<author><name>Skyaliciouss</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=6819</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=6819"/>
		<updated>2020-11-27T16:42:41Z</updated>

		<summary type="html">&lt;p&gt;Skyaliciouss: /* Offense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.4.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes, such as damage, health, and mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit|spirits]] and the amount of int,str or dex that you have depending on that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can find in-depth info [https://docs.google.com/spreadsheets/d/19QyBzRNMCFd3l8GwQPfDfPvwvXO_vnDtY3IHFa6kQeU/edit?usp=sharing here(v0.3.3)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot&lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.2)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits.&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by 1% per point.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The chance of attacking or casting spells without cooling down in succession. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;, so 110% implies that there is a 10% chance of performing the attack without cooling down whereas cast speed allows you to cast abilities faster.&lt;br /&gt;
* Only on [[Finger]], [[Neck]] and [[Trinket]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to completely negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to completely negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation.&lt;br /&gt;
* Only on level 15+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.&lt;br /&gt;
&lt;br /&gt;
; Life on hit&lt;br /&gt;
: Usually on sickles your auto attack gives you a certain amount of hp per hit.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality).&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%).&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. Only [[Feet|boots]] may generate with this stat, and you also gain this stat by using a [[rune of Swiftness]].&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests.&lt;/div&gt;</summary>
		<author><name>Skyaliciouss</name></author>
	</entry>
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