<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.isleward.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saari</id>
	<title>Isleward Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.isleward.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saari"/>
	<link rel="alternate" type="text/html" href="https://wiki.isleward.com/Special:Contributions/Saari"/>
	<updated>2026-10-29T02:48:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Template:Version_0.16.0&amp;diff=10824</id>
		<title>Template:Version 0.16.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Template:Version_0.16.0&amp;diff=10824"/>
		<updated>2025-01-25T16:14:35Z</updated>

		<summary type="html">&lt;p&gt;Saari: Initial template creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Latest version banner|0.16.0}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Template:Version_0.15.0&amp;diff=10823</id>
		<title>Template:Version 0.15.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Template:Version_0.15.0&amp;diff=10823"/>
		<updated>2025-01-25T16:14:19Z</updated>

		<summary type="html">&lt;p&gt;Saari: Changed to outdated due to release of 0.16.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{Outdated version banner|0.15.0}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Lara&amp;diff=10822</id>
		<title>Lara</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Lara&amp;diff=10822"/>
		<updated>2025-01-25T16:12:44Z</updated>

		<summary type="html">&lt;p&gt;Saari: Fixed version template placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.14.0}}&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Lara&lt;br /&gt;
| image = Moonbound Cultist.png&lt;br /&gt;
| faction = The Sceibians&lt;br /&gt;
| rank = normal&lt;br /&gt;
| aggro = friendly&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lara&#039;&#039;&#039; is a faction vendor for [[the Sceibians]] during the [[Festival of the Sun]] event.&lt;br /&gt;
&lt;br /&gt;
== Items offered ==&lt;br /&gt;
{{:Lara/Vendor inventory}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10821</id>
		<title>Version 0.16.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10821"/>
		<updated>2025-01-25T16:10:41Z</updated>

		<summary type="html">&lt;p&gt;Saari: /* Stat Rolls */ Minor spacing change for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Version 0.16.0 =&lt;br /&gt;
&lt;br /&gt;
Released on January 25th, 2025. The original [https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.16.0-Release-Notes release notes] are accessible on GitLab.&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
* This will not be the final balance. Many things will still be tweaked based on feedback and more tests done by Waf.&lt;br /&gt;
* Many zones have also been re-balanced and tweaked. Again, this is not final.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
* The Physics Engine and Pathfinder have been replaced by modules built in Rust (better performance)&lt;br /&gt;
* The Static File Server has been replaced by a Rust server (better performance)&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* New item stats: &amp;lt;code&amp;gt;Added Attack Damage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Added Spell Damage&amp;lt;/code&amp;gt; that adds flat (un-scaled) damage to all attacks and spells&lt;br /&gt;
* Upon logging in, all your items will receive new internal stats that record how perfectly its stats are rolled. These stats are versioned and will be used in the future to perform auto-rebalance when IWD balance changes again&lt;br /&gt;
* Two new item name prefixes have been added: &amp;lt;code&amp;gt;Mystic&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Riven&amp;lt;/code&amp;gt;&lt;br /&gt;
* Two new item name suffixes have been added: &amp;lt;code&amp;gt;Purge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Cleaver&amp;lt;/code&amp;gt;. The latter being for weapons only&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* Passive health regeneration now gets a &amp;lt;code&amp;gt;5%&amp;lt;/code&amp;gt; increase from the &amp;lt;code&amp;gt;Health Regeneration&amp;lt;/code&amp;gt; item stat. Down from &amp;lt;code&amp;gt;20%&amp;lt;/code&amp;gt;&lt;br /&gt;
* When gaining health from the &amp;lt;code&amp;gt;Life on Hit&amp;lt;/code&amp;gt; item stat, the life gained is now divided by &amp;lt;code&amp;gt;20 / Rune Cooldown&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Innervate&amp;lt;/code&amp;gt; now grants the user &amp;lt;code&amp;gt;ceil((playerHealth / 100) * runeRegenPercentage) * 20)&amp;lt;/code&amp;gt;, up from &amp;lt;code&amp;gt;floor((playerHealth / 100) * runeRegenPercentage)&amp;lt;/code&amp;gt;&lt;br /&gt;
* When a rune has no cast time, attack/cast speed will reduce its cooldown by &amp;lt;code&amp;gt;ceil(runeCooldown * (1 - (attackOrCastSpeed / 100)))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! New Range for Level 1-23 !! Old Range for Level 1-20&lt;br /&gt;
|-&lt;br /&gt;
| Sword || [2.31, 15] || [1.47, 9.65]&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || [1.38, 9]  || [0.88, 5.79]&lt;br /&gt;
|-&lt;br /&gt;
| Wand || [1.85, 12] || [1.17, 7.72]&lt;br /&gt;
|-&lt;br /&gt;
| Staff || [2.58, 16.8] || [1.65, 10.81]&lt;br /&gt;
|-&lt;br /&gt;
| Spear || [2.49, 16.2] || [1.76, 11.58]&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || [1.6, 10.4] || [1, 7]&lt;br /&gt;
|-&lt;br /&gt;
| Bow || [1.55, 12] || [1.18, 7.72]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sickle Implicit ==&lt;br /&gt;
&lt;br /&gt;
* Life on hit &amp;lt;code&amp;gt;[min, max]&amp;lt;/code&amp;gt; for level 1 - 20 before: &amp;lt;code&amp;gt;[1, 30] - [1, 30]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Life on hit &amp;lt;code&amp;gt;[min, max]&amp;lt;/code&amp;gt; for level 1 - 20 now: &amp;lt;code&amp;gt;[1, 5] - [80, 400]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stat Rolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Max at 20 !! New Max at 20 !! New Max at 23&lt;br /&gt;
|-&lt;br /&gt;
| elementDmgPercent || 2.99 || 5.00 || 5.75&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 27.27 || 15.64 || 17.98&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 77.27 || 50.00 || 57.50&lt;br /&gt;
|-&lt;br /&gt;
| vit || 6.62 || 10.00 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 9.09 || 10.91 || 12.55&lt;br /&gt;
|-&lt;br /&gt;
| armor || 1000 || 1000 || 1150&lt;br /&gt;
|-&lt;br /&gt;
| elementResist || 9.09 || 9.09 || 9.09&lt;br /&gt;
|-&lt;br /&gt;
| regenHp || 13.70 || 14.00 || 17.00&lt;br /&gt;
|-&lt;br /&gt;
| lvlRequire || 10 || 10 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| lifeOnHit || 2.8 || 22 || 25&lt;br /&gt;
|-&lt;br /&gt;
| attack/castSpeed || 8.75 || 4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Min at 20 !! New Min at 20 !! New Min at 23&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 1 || 7.82 || 8.99&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 1 || 25.00 || 28.75&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 0.12 || 0.61 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| armor || 400 || 400 || 460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More Stat Changes ==&lt;br /&gt;
&lt;br /&gt;
* Resistances can now start appearing on gear starting at level &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now start appearing on gear from level &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now appear on any items (only necklaces and rings before)&lt;br /&gt;
&lt;br /&gt;
== Rune Balance ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the middle number is new max at 23 and the last number is old max at 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune !! New Max at 23 || Old Max at 20&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 74 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Ice Spear || 47 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Fireblast || 35 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Smite || 35 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Slash || 57 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 30 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind || 59 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Smokebomb || 4.4 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Ambush || 79 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Spikes || 66 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Harvest Life, Blood Barrier and Summon Skeleton will be rebalanced soon&lt;br /&gt;
&lt;br /&gt;
=== Heals ===&lt;br /&gt;
&lt;br /&gt;
* Healing Touch cooldown is now &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;, up from &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;. Cast time is now &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;, up from &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;. Max healing at 23 is &amp;lt;code&amp;gt;3.5&amp;lt;/code&amp;gt;, old max for 20 was &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
* Consecrate max roll at 23 is &amp;lt;code&amp;gt;0.53&amp;lt;/code&amp;gt;, old max at 20 was &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;. Max duration is now &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt;&lt;br /&gt;
* Innervate roll ranges are now &amp;lt;code&amp;gt;[0.2, 0.8]&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;[0.3, 1.5]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Before, mobs received random items and had their health multiplied by &amp;lt;code&amp;gt;MobHealthMultiplier&amp;lt;/code&amp;gt; (See next section) and their damage multiplied by &amp;lt;code&amp;gt;MobDamageMultiplier&amp;lt;/code&amp;gt; (See section after next). Now, mobs receive a full set of legendary items with only main stat rolled on them with a perfection of 2% per roll for regular mobs, 4% for rare mobs, 4% for dungeon mobs, 5.5% for dungeon rares and 7.5% for bosses.&lt;br /&gt;
&lt;br /&gt;
Mob health is now also multiplied by 2 for regular mobs (up from 1), 5 for rare mobs (up from 3), and bosses have received custom scaling.&lt;br /&gt;
&lt;br /&gt;
Mob damage is now multiplied by 1 for rare mobs (down from 1.5)&lt;br /&gt;
&lt;br /&gt;
== Mob Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Health Multipliers by Level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| +0% || +39% || +26% || +10% || +37% || +53% || +51% || +79% || +53% || +25% || +11% || +9% || +6% || +0% || -4% || +0% || -1% || -1% || -4% || -32%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Damage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Damage Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| -8% || -16% || -17% || -44% || -56% || -52% || -48% || -60% || -56% || -54% || -50% || -59% || -55% || -53% || -49% || -55% || -50% || -47% || -42% || -44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Auto Attack ===&lt;br /&gt;
Cooldown is now &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;. Was &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; before for &amp;lt;code&amp;gt;melee&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;projectile&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&lt;br /&gt;
=== Steelclaw&#039;s Bite ===&lt;br /&gt;
&lt;br /&gt;
* Removed Effect: &amp;lt;code&amp;gt;Damage Self&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added Effect: &amp;lt;code&amp;gt;Scale Damage (20% - 40%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cowl of Obscurity ===&lt;br /&gt;
&lt;br /&gt;
* Chance to heal on crit: Range is now &amp;lt;code&amp;gt;[8% - 16%]&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;[20% - 60%]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percentage of damage healed on crit: Range is now &amp;lt;code&amp;gt;[1% - 3%]&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;[3% - 7%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10820</id>
		<title>Version 0.16.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10820"/>
		<updated>2025-01-25T16:08:11Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added code blocks to relevant areas, fixed minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Version 0.16.0 =&lt;br /&gt;
&lt;br /&gt;
Released on January 25th, 2025. The original [https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.16.0-Release-Notes release notes] are accessible on GitLab.&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
* This will not be the final balance. Many things will still be tweaked based on feedback and more tests done by Waf.&lt;br /&gt;
* Many zones have also been re-balanced and tweaked. Again, this is not final.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
* The Physics Engine and Pathfinder have been replaced by modules built in Rust (better performance)&lt;br /&gt;
* The Static File Server has been replaced by a Rust server (better performance)&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* New item stats: &amp;lt;code&amp;gt;Added Attack Damage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Added Spell Damage&amp;lt;/code&amp;gt; that adds flat (un-scaled) damage to all attacks and spells&lt;br /&gt;
* Upon logging in, all your items will receive new internal stats that record how perfectly its stats are rolled. These stats are versioned and will be used in the future to perform auto-rebalance when IWD balance changes again&lt;br /&gt;
* Two new item name prefixes have been added: &amp;lt;code&amp;gt;Mystic&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Riven&amp;lt;/code&amp;gt;&lt;br /&gt;
* Two new item name suffixes have been added: &amp;lt;code&amp;gt;Purge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Cleaver&amp;lt;/code&amp;gt;. The latter being for weapons only&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* Passive health regeneration now gets a &amp;lt;code&amp;gt;5%&amp;lt;/code&amp;gt; increase from the &amp;lt;code&amp;gt;Health Regeneration&amp;lt;/code&amp;gt; item stat. Down from &amp;lt;code&amp;gt;20%&amp;lt;/code&amp;gt;&lt;br /&gt;
* When gaining health from the &amp;lt;code&amp;gt;Life on Hit&amp;lt;/code&amp;gt; item stat, the life gained is now divided by &amp;lt;code&amp;gt;20 / Rune Cooldown&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Innervate&amp;lt;/code&amp;gt; now grants the user &amp;lt;code&amp;gt;ceil((playerHealth / 100) * runeRegenPercentage) * 20)&amp;lt;/code&amp;gt;, up from &amp;lt;code&amp;gt;floor((playerHealth / 100) * runeRegenPercentage)&amp;lt;/code&amp;gt;&lt;br /&gt;
* When a rune has no cast time, attack/cast speed will reduce its cooldown by &amp;lt;code&amp;gt;ceil(runeCooldown * (1 - (attackOrCastSpeed / 100)))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! New Range for Level 1-23 !! Old Range for Level 1-20&lt;br /&gt;
|-&lt;br /&gt;
| Sword || [2.31, 15] || [1.47, 9.65]&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || [1.38, 9]  || [0.88, 5.79]&lt;br /&gt;
|-&lt;br /&gt;
| Wand || [1.85, 12] || [1.17, 7.72]&lt;br /&gt;
|-&lt;br /&gt;
| Staff || [2.58, 16.8] || [1.65, 10.81]&lt;br /&gt;
|-&lt;br /&gt;
| Spear || [2.49, 16.2] || [1.76, 11.58]&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || [1.6, 10.4] || [1, 7]&lt;br /&gt;
|-&lt;br /&gt;
| Bow || [1.55, 12] || [1.18, 7.72]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sickle Implicit ==&lt;br /&gt;
&lt;br /&gt;
* Life on hit &amp;lt;code&amp;gt;[min, max]&amp;lt;/code&amp;gt; for level 1 - 20 before: &amp;lt;code&amp;gt;[1, 30] - [1, 30]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Life on hit &amp;lt;code&amp;gt;[min, max]&amp;lt;/code&amp;gt; for level 1 - 20 now: &amp;lt;code&amp;gt;[1, 5] - [80, 400]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stat Rolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Max at 20 !! New Max at 20 !! New Max at 23&lt;br /&gt;
|-&lt;br /&gt;
| elementDmgPercent || 2.99 || 5.00 || 5.75&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 27.27 || 15.64 || 17.98&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 77.27 || 50.00 || 57.50&lt;br /&gt;
|-&lt;br /&gt;
| vit || 6.62 || 10.00 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 9.09 || 10.91 || 12.55&lt;br /&gt;
|-&lt;br /&gt;
| armor || 1000 || 1000 || 1150&lt;br /&gt;
|-&lt;br /&gt;
| elementResist || 9.09 || 9.09 || 9.09&lt;br /&gt;
|-&lt;br /&gt;
| regenHp || 13.70 || 14.00 || 17.00&lt;br /&gt;
|-&lt;br /&gt;
| lvlRequire || 10 || 10 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| lifeOnHit || 2.8 || 22 || 25&lt;br /&gt;
|-&lt;br /&gt;
| attack/castSpeed || 8.75 || 4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Min at 20 !! New Min at 20 !! New Min at 23&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 1 || 7.82 || 8.99&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 1 || 25.00 || 28.75&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 0.12 || 0.61 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| armor || 400 || 400 || 460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== More Stat Changes ==&lt;br /&gt;
&lt;br /&gt;
* Resistances can now start appearing on gear starting at level &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now start appearing on gear from level &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now appear on any items (only necklaces and rings before)&lt;br /&gt;
&lt;br /&gt;
== Rune Balance ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the middle number is new max at 23 and the last number is old max at 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune !! New Max at 23 || Old Max at 20&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 74 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Ice Spear || 47 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Fireblast || 35 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Smite || 35 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Slash || 57 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 30 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind || 59 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Smokebomb || 4.4 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Ambush || 79 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Spikes || 66 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Harvest Life, Blood Barrier and Summon Skeleton will be rebalanced soon&lt;br /&gt;
&lt;br /&gt;
=== Heals ===&lt;br /&gt;
&lt;br /&gt;
* Healing Touch cooldown is now &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;, up from &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;. Cast time is now &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;, up from &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;. Max healing at 23 is &amp;lt;code&amp;gt;3.5&amp;lt;/code&amp;gt;, old max for 20 was &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
* Consecrate max roll at 23 is &amp;lt;code&amp;gt;0.53&amp;lt;/code&amp;gt;, old max at 20 was &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt;. Max duration is now &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt;&lt;br /&gt;
* Innervate roll ranges are now &amp;lt;code&amp;gt;[0.2, 0.8]&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;[0.3, 1.5]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Before, mobs received random items and had their health multiplied by &amp;lt;code&amp;gt;MobHealthMultiplier&amp;lt;/code&amp;gt; (See next section) and their damage multiplied by &amp;lt;code&amp;gt;MobDamageMultiplier&amp;lt;/code&amp;gt; (See section after next). Now, mobs receive a full set of legendary items with only main stat rolled on them with a perfection of 2% per roll for regular mobs, 4% for rare mobs, 4% for dungeon mobs, 5.5% for dungeon rares and 7.5% for bosses.&lt;br /&gt;
&lt;br /&gt;
Mob health is now also multiplied by 2 for regular mobs (up from 1), 5 for rare mobs (up from 3), and bosses have received custom scaling.&lt;br /&gt;
&lt;br /&gt;
Mob damage is now multiplied by 1 for rare mobs (down from 1.5)&lt;br /&gt;
&lt;br /&gt;
== Mob Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Health Multipliers by Level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| +0% || +39% || +26% || +10% || +37% || +53% || +51% || +79% || +53% || +25% || +11% || +9% || +6% || +0% || -4% || +0% || -1% || -1% || -4% || -32%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Damage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Damage Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| -8% || -16% || -17% || -44% || -56% || -52% || -48% || -60% || -56% || -54% || -50% || -59% || -55% || -53% || -49% || -55% || -50% || -47% || -42% || -44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Auto Attack ===&lt;br /&gt;
Cooldown is now &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;. Was &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; before for &amp;lt;code&amp;gt;melee&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;projectile&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&lt;br /&gt;
=== Steelclaw&#039;s Bite ===&lt;br /&gt;
&lt;br /&gt;
* Removed Effect: &amp;lt;code&amp;gt;Damage Self&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added Effect: &amp;lt;code&amp;gt;Scale Damage (20% - 40%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cowl of Obscurity ===&lt;br /&gt;
&lt;br /&gt;
* Chance to heal on crit: Range is now &amp;lt;code&amp;gt;[8% - 16%]&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;[20% - 60%]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Percentage of damage healed on crit: Range is now &amp;lt;code&amp;gt;[1% - 3%]&amp;lt;/code&amp;gt;, down from &amp;lt;code&amp;gt;[3% - 7%]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10819</id>
		<title>Version 0.16.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10819"/>
		<updated>2025-01-25T15:55:40Z</updated>

		<summary type="html">&lt;p&gt;Saari: /* Version 0.16.0 */ fixed formatting error with release notes link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Version 0.16.0 =&lt;br /&gt;
&lt;br /&gt;
Released on January 25th, 2025. The original [https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.16.0-Release-Notes release notes] are accessible on GitLab.&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
* This will not be the final balance. Many things will still be tweaked based on feedback and more tests done by Waf.&lt;br /&gt;
* Many zones have also been re-balanced and tweaked. Again, this is not final.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
* The Physics Engine and Pathfinder have been replaced by modules built in Rust (better performance)&lt;br /&gt;
* The Static File Server has been replaced by a Rust server (better performance)&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* New item stats: Added Attack Damage and Added Spell Damage that adds flat (un-scaled) damage to all attacks and spells&lt;br /&gt;
* Upon logging in, all your items will receive new internal stats that record how perfectly its stats are rolled. These stats are versioned and will be used in the future to perform auto-rebalance when IWD balance changes again&lt;br /&gt;
* Two new item name prefixes have been added: Mystic and Riven&lt;br /&gt;
* Two new item name suffixes have been added: Purge and Cleaver. The latter being for weapons only&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* Passive health regeneration now gets a 5% increase from the Health Regeneration item stat. Down from 20%&lt;br /&gt;
* When gaining health from the Life on Hit item stat, the life gained is now divided by 20 / Rune Cooldown&lt;br /&gt;
* Innervate now grants the user ceil((playerHealth / 100) * runeRegenPercentage) * 20), up from floor((playerHealth / 100) * runeRegenPercentage)&lt;br /&gt;
* When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100)))&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! New Range for Level 1-23 !! Old Range for Level 1-20&lt;br /&gt;
|-&lt;br /&gt;
| Sword || [2.31, 15] || [1.47, 9.65]&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || [1.38, 9]  || [0.88, 5.79]&lt;br /&gt;
|-&lt;br /&gt;
| Wand || [1.85, 12] || [1.17, 7.72]&lt;br /&gt;
|-&lt;br /&gt;
| Staff || [2.58, 16.8] || [1.65, 10.81]&lt;br /&gt;
|-&lt;br /&gt;
| Spear || [2.49, 16.2] || [1.76, 11.58]&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || [1.6, 10.4] || [1, 7]&lt;br /&gt;
|-&lt;br /&gt;
| Bow || [1.55, 12] || [1.18, 7.72]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sickle Implicit ==&lt;br /&gt;
&lt;br /&gt;
* Life on hit [min, max] for level 1 - 20 before: [1, 30] - [1, 30]&lt;br /&gt;
* Life on hit [min, max] for level 1 - 20 now: [1, 5] = [80, 400]&lt;br /&gt;
&lt;br /&gt;
== Stat Rolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Max at 20 !! New Max at 20 !! New Max at 23&lt;br /&gt;
|-&lt;br /&gt;
| elementDmgPercent || 2.99 || 5.00 || 5.75&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 27.27 || 15.64 || 17.98&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 77.27 || 50.00 || 57.50&lt;br /&gt;
|-&lt;br /&gt;
| vit || 6.62 || 10.00 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 9.09 || 10.91 || 12.55&lt;br /&gt;
|-&lt;br /&gt;
| armor || 1000 || 1000 || 1150&lt;br /&gt;
|-&lt;br /&gt;
| elementResist || 9.09 || 9.09 || 9.09&lt;br /&gt;
|-&lt;br /&gt;
| regenHp || 13.70 || 14.00 || 17.00&lt;br /&gt;
|-&lt;br /&gt;
| lvlRequire || 10 || 10 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| lifeOnHit || 2.8 || 22 || 25&lt;br /&gt;
|-&lt;br /&gt;
| attack/castSpeed || 8.75 || 4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Min at 20 !! New Min at 20 !! New Min at 23&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 1 || 7.82 || 8.99&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 1 || 25.00 || 28.75&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 0.12 || 0.61 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| armor || 400 || 400 || 460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== More Stat Changes ==&lt;br /&gt;
&lt;br /&gt;
* Resistances can now start appearing on gear starting at level 7, down from 15&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now start appearing on gear from level 1, down from 10&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now appear on any items (only necklaces and rings before)&lt;br /&gt;
&lt;br /&gt;
== Rune Balance ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the middle number is new max at 23 and the last number is old max at 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune !! New Max at 23 || Old Max at 20&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 74 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Ice Spear || 47 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Fireblast || 35 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Smite || 35 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Slash || 57 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 30 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind || 59 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Smokebomb || 4.4 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Ambush || 79 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Spikes || 66 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Harvest Life, Blood Barrier and Summon Skeleton will be rebalanced soon&lt;br /&gt;
&lt;br /&gt;
=== Heals ===&lt;br /&gt;
&lt;br /&gt;
* Healing Touch cooldown is now 6, up from 5. Cast time is now 4, up from 3. Max healing at 23 is 3.5, old max for 20 was 3&lt;br /&gt;
* Consecrate max roll at 23 is 0.53, old max at 20 was 0.5. Max duration is now 12, down from 13&lt;br /&gt;
* Innervate roll ranges are now [0.2, 0.8], down from [0.3, 1.5]&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Before, mobs received random items and had their health multiplied by MobHealthMultiplier (See next section) and their damage multiplied by MobDamageMultiplier (See session after next). Now, mobs receive a full set of legendary items with only main stat rolled on them with a perfection of 2% per roll for regular mobs, 4% for rare mobs, 4% for dungeon mobs, 5.5% for dungeon rares and 7.5% for bosses.&lt;br /&gt;
&lt;br /&gt;
Mob health is now also multiplied by 2 for regular mobs (up from 1), 5 for rare mobs (up from 3), and bosses have received custom scaling.&lt;br /&gt;
&lt;br /&gt;
Mob damage is now multiplied by 1 for rare mobs (down from 1.5)&lt;br /&gt;
&lt;br /&gt;
== Mob Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Health Multipliers by Level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| +0% || +39% || +26% || +10% || +37% || +53% || +51% || +79% || +53% || +25% || +11% || +9% || +6% || +0% || -4% || +0% || -1% || -1% || -4% || -32%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Damage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Damage Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| -8% || -16% || -17% || -44% || -56% || -52% || -48% || -60% || -56% || -54% || -50% || -59% || -55% || -53% || -49% || -55% || -50% || -47% || -42% || -44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Auto Attack ===&lt;br /&gt;
Cooldown is now 2. Was 5 and 7 before for melee and projectile&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&lt;br /&gt;
=== Steelclaw&#039;s Bite ===&lt;br /&gt;
&lt;br /&gt;
* Removed Effect: Damage Self&lt;br /&gt;
* Added Effect: Scale Damage (20% - 40%)&lt;br /&gt;
&lt;br /&gt;
=== Cowl of Obscurity ===&lt;br /&gt;
&lt;br /&gt;
* Chance to heal on crit: Range is now [8% - 16%], down from [20% - 60%]&lt;br /&gt;
* Percentage of damage healed on crit: Range is now [1% - 3%], down from [3% - 7%]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10818</id>
		<title>Version 0.16.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Version_0.16.0&amp;diff=10818"/>
		<updated>2025-01-25T15:54:03Z</updated>

		<summary type="html">&lt;p&gt;Saari: Initial creation of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Version 0.16.0 =&lt;br /&gt;
&lt;br /&gt;
Released on January 25th, 2025. The original [https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.16.0-Release-Notes] are accessible on GitLab.&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
* This will not be the final balance. Many things will still be tweaked based on feedback and more tests done by Waf.&lt;br /&gt;
* Many zones have also been re-balanced and tweaked. Again, this is not final.&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
* The Physics Engine and Pathfinder have been replaced by modules built in Rust (better performance)&lt;br /&gt;
* The Static File Server has been replaced by a Rust server (better performance)&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* New item stats: Added Attack Damage and Added Spell Damage that adds flat (un-scaled) damage to all attacks and spells&lt;br /&gt;
* Upon logging in, all your items will receive new internal stats that record how perfectly its stats are rolled. These stats are versioned and will be used in the future to perform auto-rebalance when IWD balance changes again&lt;br /&gt;
* Two new item name prefixes have been added: Mystic and Riven&lt;br /&gt;
* Two new item name suffixes have been added: Purge and Cleaver. The latter being for weapons only&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* Passive health regeneration now gets a 5% increase from the Health Regeneration item stat. Down from 20%&lt;br /&gt;
* When gaining health from the Life on Hit item stat, the life gained is now divided by 20 / Rune Cooldown&lt;br /&gt;
* Innervate now grants the user ceil((playerHealth / 100) * runeRegenPercentage) * 20), up from floor((playerHealth / 100) * runeRegenPercentage)&lt;br /&gt;
* When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100)))&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! New Range for Level 1-23 !! Old Range for Level 1-20&lt;br /&gt;
|-&lt;br /&gt;
| Sword || [2.31, 15] || [1.47, 9.65]&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || [1.38, 9]  || [0.88, 5.79]&lt;br /&gt;
|-&lt;br /&gt;
| Wand || [1.85, 12] || [1.17, 7.72]&lt;br /&gt;
|-&lt;br /&gt;
| Staff || [2.58, 16.8] || [1.65, 10.81]&lt;br /&gt;
|-&lt;br /&gt;
| Spear || [2.49, 16.2] || [1.76, 11.58]&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || [1.6, 10.4] || [1, 7]&lt;br /&gt;
|-&lt;br /&gt;
| Bow || [1.55, 12] || [1.18, 7.72]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sickle Implicit ==&lt;br /&gt;
&lt;br /&gt;
* Life on hit [min, max] for level 1 - 20 before: [1, 30] - [1, 30]&lt;br /&gt;
* Life on hit [min, max] for level 1 - 20 now: [1, 5] = [80, 400]&lt;br /&gt;
&lt;br /&gt;
== Stat Rolls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Max at 20 !! New Max at 20 !! New Max at 23&lt;br /&gt;
|-&lt;br /&gt;
| elementDmgPercent || 2.99 || 5.00 || 5.75&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 27.27 || 15.64 || 17.98&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 77.27 || 50.00 || 57.50&lt;br /&gt;
|-&lt;br /&gt;
| vit || 6.62 || 10.00 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 9.09 || 10.91 || 12.55&lt;br /&gt;
|-&lt;br /&gt;
| armor || 1000 || 1000 || 1150&lt;br /&gt;
|-&lt;br /&gt;
| elementResist || 9.09 || 9.09 || 9.09&lt;br /&gt;
|-&lt;br /&gt;
| regenHp || 13.70 || 14.00 || 17.00&lt;br /&gt;
|-&lt;br /&gt;
| lvlRequire || 10 || 10 || 11.50&lt;br /&gt;
|-&lt;br /&gt;
| lifeOnHit || 2.8 || 22 || 25&lt;br /&gt;
|-&lt;br /&gt;
| attack/castSpeed || 8.75 || 4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Old Min at 20 !! New Min at 20 !! New Min at 23&lt;br /&gt;
|-&lt;br /&gt;
| addCritMultiplier || 1 || 7.82 || 8.99&lt;br /&gt;
|-&lt;br /&gt;
| addCritChance || 1 || 25.00 || 28.75&lt;br /&gt;
|-&lt;br /&gt;
| mainStat || 0.12 || 0.61 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| armor || 400 || 400 || 460&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== More Stat Changes ==&lt;br /&gt;
&lt;br /&gt;
* Resistances can now start appearing on gear starting at level 7, down from 15&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now start appearing on gear from level 1, down from 10&lt;br /&gt;
* Increased Element / Spell / Physical percent increase can now appear on any items (only necklaces and rings before)&lt;br /&gt;
&lt;br /&gt;
== Rune Balance ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the middle number is new max at 23 and the last number is old max at 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune !! New Max at 23 || Old Max at 20&lt;br /&gt;
|-&lt;br /&gt;
| Magic Missile || 74 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Ice Spear || 47 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Fireblast || 35 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Smite || 35 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Slash || 57 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 30 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind || 59 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Smokebomb || 4.4 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Ambush || 79 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Spikes || 66 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Harvest Life, Blood Barrier and Summon Skeleton will be rebalanced soon&lt;br /&gt;
&lt;br /&gt;
=== Heals ===&lt;br /&gt;
&lt;br /&gt;
* Healing Touch cooldown is now 6, up from 5. Cast time is now 4, up from 3. Max healing at 23 is 3.5, old max for 20 was 3&lt;br /&gt;
* Consecrate max roll at 23 is 0.53, old max at 20 was 0.5. Max duration is now 12, down from 13&lt;br /&gt;
* Innervate roll ranges are now [0.2, 0.8], down from [0.3, 1.5]&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
&lt;br /&gt;
Before, mobs received random items and had their health multiplied by MobHealthMultiplier (See next section) and their damage multiplied by MobDamageMultiplier (See session after next). Now, mobs receive a full set of legendary items with only main stat rolled on them with a perfection of 2% per roll for regular mobs, 4% for rare mobs, 4% for dungeon mobs, 5.5% for dungeon rares and 7.5% for bosses.&lt;br /&gt;
&lt;br /&gt;
Mob health is now also multiplied by 2 for regular mobs (up from 1), 5 for rare mobs (up from 3), and bosses have received custom scaling.&lt;br /&gt;
&lt;br /&gt;
Mob damage is now multiplied by 1 for rare mobs (down from 1.5)&lt;br /&gt;
&lt;br /&gt;
== Mob Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Health Multipliers by Level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| +0% || +39% || +26% || +10% || +37% || +53% || +51% || +79% || +53% || +25% || +11% || +9% || +6% || +0% || -4% || +0% || -1% || -1% || -4% || -32%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Damage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; | Base Mob Damage Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Level&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Multiplier&lt;br /&gt;
| -8% || -16% || -17% || -44% || -56% || -52% || -48% || -60% || -56% || -54% || -50% || -59% || -55% || -53% || -49% || -55% || -50% || -47% || -42% || -44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob Auto Attack ===&lt;br /&gt;
Cooldown is now 2. Was 5 and 7 before for melee and projectile&lt;br /&gt;
&lt;br /&gt;
== Unique Items ==&lt;br /&gt;
&lt;br /&gt;
=== Steelclaw&#039;s Bite ===&lt;br /&gt;
&lt;br /&gt;
* Removed Effect: Damage Self&lt;br /&gt;
* Added Effect: Scale Damage (20% - 40%)&lt;br /&gt;
&lt;br /&gt;
=== Cowl of Obscurity ===&lt;br /&gt;
&lt;br /&gt;
* Chance to heal on crit: Range is now [8% - 16%], down from [20% - 60%]&lt;br /&gt;
* Percentage of damage healed on crit: Range is now [1% - 3%], down from [3% - 7%]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=News_%26_Events&amp;diff=10817</id>
		<title>News &amp; Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=News_%26_Events&amp;diff=10817"/>
		<updated>2025-01-25T14:56:16Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added version 0.16.0 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= News &amp;amp; Events =&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
When adding more news, make sure there are only 5 entries in the *onlyinclude* section&lt;br /&gt;
Those five are the news that will show up on the index page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;2025-01-25&#039;&#039;&#039; [[Version 0.16.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2025-01-10&#039;&#039;&#039; [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2024-12-14&#039;&#039;&#039; [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2024-11-27&#039;&#039;&#039; Double Idols, Runes, and XP has ended!&lt;br /&gt;
* &#039;&#039;&#039;2024-11-26&#039;&#039;&#039; Double Idols, Runes, and XP has started!&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;2024-11-16&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2024-10-24&#039;&#039;&#039; Double Idols has ended!&lt;br /&gt;
* &#039;&#039;&#039;2024-10-15&#039;&#039;&#039; Double Idols has started!&lt;br /&gt;
* &#039;&#039;&#039;2024-10-05&#039;&#039;&#039; [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2024-09-08&#039;&#039;&#039; [[Festival of the Sun]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2024-08-10&#039;&#039;&#039; [[Version 0.15.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2024-07-27&#039;&#039;&#039; [[Festival of the Sun]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2024-04-03&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2024-02-10&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2024-02-10&#039;&#039;&#039; [[Version 0.14.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2024-01-28&#039;&#039;&#039; [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2023-12-09&#039;&#039;&#039; [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2023-12-02&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2023-10-21&#039;&#039;&#039; [[Version 0.13.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2023-10-16&#039;&#039;&#039; [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2023-08-22&#039;&#039;&#039; [[Festival of the Sun]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2023-07-15&#039;&#039;&#039; [[Festival of the Sun]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2023-05-06&#039;&#039;&#039; [[Version 0.12.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2023-05-05&#039;&#039;&#039; [[Idolic Blessing]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2023-05-02&#039;&#039;&#039; [[Idolic Blessing]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2023-03-21&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2023-02-14&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2023-02-13&#039;&#039;&#039; Double Idols, Runes, and XP has ended!&lt;br /&gt;
* &#039;&#039;&#039;2023-02-10&#039;&#039;&#039; Double Idols, Runes, and XP has started!&lt;br /&gt;
* &#039;&#039;&#039;2023-01-21&#039;&#039;&#039; [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2022-12-04&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended and [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2022-10-27&#039;&#039;&#039; [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2022-09-16&#039;&#039;&#039; [[Festival of the Sun]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2022-07-20&#039;&#039;&#039; [[Festival of the Sun]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2022-05-01&#039;&#039;&#039; [[Version 0.11.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2022-03-05&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2022-02-14&#039;&#039;&#039; [[Version 0.10.6]] released and [[Sjofni&#039;s Embrace]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2022-01-09&#039;&#039;&#039; [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2021-12-12&#039;&#039;&#039; [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2021-11-13&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2021-10-17&#039;&#039;&#039; [[Version 0.10.5]] released!&lt;br /&gt;
* &#039;&#039;&#039;2021-10-16&#039;&#039;&#039; [[Version 0.10.4]] released and [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2021-10-07&#039;&#039;&#039; [[Version 0.10.3]] released!&lt;br /&gt;
* &#039;&#039;&#039;2021-09-21&#039;&#039;&#039; [[Housing Competition]] ended!&lt;br /&gt;
* &#039;&#039;&#039;2021-09-15&#039;&#039;&#039; [[Version 0.10.2]] released!&lt;br /&gt;
* &#039;&#039;&#039;2021-09-14&#039;&#039;&#039; [[Version 0.10.1]] released!&lt;br /&gt;
* &#039;&#039;&#039;2021-09-14&#039;&#039;&#039; [[Housing Competition]] started!&lt;br /&gt;
* &#039;&#039;&#039;2021-09-05&#039;&#039;&#039; [[Version 0.10.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2021-07-12&#039;&#039;&#039; [[Festival of the Sun]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2021-06-11&#039;&#039;&#039; [[Version 0.9.1]] released and [[Festival of the Sun]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2021-05-15&#039;&#039;&#039; [[Version 0.9.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2021-03-14&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2021-02-16&#039;&#039;&#039; [[Version 0.8.6]] released and [[Sjofni&#039;s Embrace]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2021-01-17&#039;&#039;&#039; [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2021-01-02&#039;&#039;&#039; [[Version 0.8.5]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-12-16&#039;&#039;&#039; [[Version 0.8.4]] released and [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2020-11-21&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2020-11-17&#039;&#039;&#039; [[Version 0.8.3]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-10-24&#039;&#039;&#039; [[Version 0.8.2]] released and [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2020-10-20&#039;&#039;&#039; [[Version 0.8.1]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-10-10&#039;&#039;&#039; [[Festival of the Sun]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2020-09-12&#039;&#039;&#039; [[Version 0.8.0]] released and [[Festival of the Sun]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2020-05-26&#039;&#039;&#039; [[Version 0.7.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-04-25&#039;&#039;&#039; [[Version 0.6.1]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-04-11&#039;&#039;&#039; [[Version 0.6.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-04-03&#039;&#039;&#039; [[Version 0.5.1]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-03-15&#039;&#039;&#039; [[Version 0.5.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-02-29&#039;&#039;&#039; [[Sjofni&#039;s Embrace]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2020-02-14&#039;&#039;&#039; [[Version 0.4.4]] released and [[Sjofni&#039;s Embrace]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2020-02-01&#039;&#039;&#039; [[Version 0.4.3]] released!&lt;br /&gt;
* &#039;&#039;&#039;2020-01-02&#039;&#039;&#039; [[Version 0.4.2]] released and [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2019-12-12&#039;&#039;&#039; [[Version 0.4.1]] released and [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2019-12-08&#039;&#039;&#039; [[Version 0.4.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2019-11-08&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2019-10-12&#039;&#039;&#039; [[Version 0.3.3]] released!&lt;br /&gt;
* &#039;&#039;&#039;2019-10-04&#039;&#039;&#039; [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2019-05-14&#039;&#039;&#039; [[Version 0.3.2]] released and [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2018-12-13&#039;&#039;&#039; [[Version 0.3.1]] released and [[Merrywinter]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2018-11-12&#039;&#039;&#039; [[Soul&#039;s Moor]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2018-10-06&#039;&#039;&#039; [[Version 0.3.0]] released and [[Soul&#039;s Moor]] has started!&lt;br /&gt;
* &#039;&#039;&#039;2018-09-05&#039;&#039;&#039; [[Version 0.2.1]] released!&lt;br /&gt;
* &#039;&#039;&#039;2018-05-13&#039;&#039;&#039; [[Version 0.2.0]] released!&lt;br /&gt;
* &#039;&#039;&#039;2018-04-19&#039;&#039;&#039; [[Version 0.1.11]] released!&lt;br /&gt;
* &#039;&#039;&#039;2018-03-24&#039;&#039;&#039; [[Version 0.1.10]] released!&lt;br /&gt;
* &#039;&#039;&#039;2018-03-18&#039;&#039;&#039; [[Public Test Realm|PTR]] Stress Test&lt;br /&gt;
* &#039;&#039;&#039;2018-01-01&#039;&#039;&#039; [[Merrywinter]] has ended!&lt;br /&gt;
* &#039;&#039;&#039;2017-12-29&#039;&#039;&#039; [[Version 0.1.9]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-12-09&#039;&#039;&#039; [[Version 0.1.8]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-10-22&#039;&#039;&#039; [[Version 0.1.7]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-08-30&#039;&#039;&#039; [[Version 0.1.6]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-08-22&#039;&#039;&#039; [[Version 0.1.5]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-07-02&#039;&#039;&#039; [[Version 0.1.4]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-05-24&#039;&#039;&#039; [[Version 0.1.3]] released!&lt;br /&gt;
* &#039;&#039;&#039;2017-03-11&#039;&#039;&#039; [[Version 0.1.2]] released!&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Loot&amp;diff=10816</id>
		<title>Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Loot&amp;diff=10816"/>
		<updated>2025-01-23T07:13:04Z</updated>

		<summary type="html">&lt;p&gt;Saari: /* Loot */ Changed the note on what drops are based on -- Thanks Swabbly!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
= Loot =&lt;br /&gt;
&lt;br /&gt;
Items can come in 5 rarities which indicate how rare and strong each item is.&lt;br /&gt;
Items with higher rarities/qualities are usually harder to get and more powerful.&lt;br /&gt;
&lt;br /&gt;
[[Equipment]] with rare or higher qualities have special names generated from a list of prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
Equipment has one implicit stat and one non-augmented roll per item equality (so commons have 1 roll, magic items have 2 rolls, rares have 3 rolls, epics have 4, and legendaries have 5) and every item can have 3 additional augmented rolls.&lt;br /&gt;
&lt;br /&gt;
== Drop Rates==&lt;br /&gt;
&lt;br /&gt;
When a mob is killed, each player that assisted with the kill (by dealing damage or healing someone who dealt damage) is given drops.&lt;br /&gt;
Players can find equipment with [[Stat|Item Quality]] and [[Stat|Item Quantity]] stats which increase the chance of getting loot and the quality of the loot.&lt;br /&gt;
Drops are based on the quality/quantity of the player who dealt the last hit.&lt;br /&gt;
&lt;br /&gt;
Each mob has a predefined number of rolls and chances.&lt;br /&gt;
For normal mobs, the number of rolls is usually 1, but harder enemies usually have more rolls (2 to 5).&lt;br /&gt;
Each roll can become one item drop, but each mob also has a set chance for a roll to become a drop.&lt;br /&gt;
For normal monsters, this is around 35-40% for an item from a roll, but bosses usually have a 100% chance for a roll to become a drop, guaranteeing more loot.&lt;br /&gt;
&lt;br /&gt;
Item Quantity is a percent chance to add an additional roll.&lt;br /&gt;
Every 100 quantity adds another roll to the loot, and every point of quantity after that becomes a percent chance for another roll.&lt;br /&gt;
For example, 134 quantity guarantees one extra item roll on every kill and a 34% chance for another additional roll.&lt;br /&gt;
Item Quantity has a hard cap at 200% where no extra rolls can be granted.&lt;br /&gt;
&lt;br /&gt;
For every roll that becomes an actual dropped item, there is more math to determine the rarity of the item.&lt;br /&gt;
The drop can also become a card or idol, but only the first drop from an enemy can become a &amp;quot;currency&amp;quot; item.&lt;br /&gt;
The quality of the drop is picked from a pool of rarities.&lt;br /&gt;
In this pool there are 2000 common drops, 350 magic drops, 80 rare drops, 17 epic drops, and 1 legendary drop.&lt;br /&gt;
A random drop is picked from the pool after player and enemy modifiers are applied.&lt;br /&gt;
&lt;br /&gt;
Each point of Item Quality reduces the number of commons in the pool by 7.&lt;br /&gt;
This means that anything after 286 quality is useless, because 286 quality removes 286 x 7 = 2002 common drops from the pool and only 2000 common drops start out in the pool.&lt;br /&gt;
With 286 quality you will never find commons.&lt;br /&gt;
By removing commons, there&#039;s a higher chance to get magics, rares, epics, and legendaries, but Item Quality doesn&#039;t directly increase the chances of dropping these items.&lt;br /&gt;
&lt;br /&gt;
Some monsters like the ones in the [[Estuary]] and the [[Temple]] as well as bosses such as [[Radulos]] and [[M&#039;ogresh]] also have their own magic find stats.&lt;br /&gt;
Enemy magic find is defined as how many of each type of item is removed from the pool.&lt;br /&gt;
M&#039;ogresh is set at having 2000 less commons in the pool and 125 less magic items, which increases the chances of getting rares, epics, and legendaries while also making it impossible to get commons and less likely to get magics.&lt;br /&gt;
Since M&#039;ogresh already cannot drop commons due to his -2000 common item magic find, Item Quality isn&#039;t needed when killing him for loot since Item Quality only reduces commons and M&#039;ogresh already cannot drop commons.&lt;br /&gt;
&lt;br /&gt;
The chances to drop [[Quest|quest items]], [[idol]]s and [[card]] are calculated differently.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Quality !! Color !! Drop Rate !! Drop Image&lt;br /&gt;
|-&lt;br /&gt;
| Common || White || 2000/2448&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot;| [[File:Common_Drop.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#4AC441&amp;quot;&amp;gt;Magic&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#4AC441&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; || 350/2448&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot;| [[File:Magic_Drop.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#3FA7DD&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#3FA7DD&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; || 80/2448&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot;| [[File:Rare_Drop.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#A24EFF&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;|| &amp;lt;span style=&amp;quot;color:#A24EFF&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;|| 17/2448&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot;| [[File:Epic_Drop.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ED6443&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#ED6443&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; || 1/2448&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot;| [[File:Legendary_Drop.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
|[[Image:Rarity.gif|thumb|upright|border|Gif showing items with various quality on the ground (old color scheme).]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Prior to v0.1.11, magic items were blue and known as uncommons and rare items were yellow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Combat&amp;diff=9570</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Combat&amp;diff=9570"/>
		<updated>2022-06-19T13:06:58Z</updated>

		<summary type="html">&lt;p&gt;Saari: Removed redundant same-sentence linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.8.3}}&lt;br /&gt;
{{Needs work}}&lt;br /&gt;
= Combat =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039; is relatively simple in [[Isleward]].&lt;br /&gt;
&lt;br /&gt;
You can target a [[monster]] by left-clicking on it. You can also target or cycle through the nearest monsters using the &amp;lt;code&amp;gt;tab&amp;lt;/code&amp;gt; key. Walk toward the monster to get within range of your [[weapon]] and press &amp;lt;code&amp;gt;space&amp;lt;/code&amp;gt; to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Bandits hideout mobs, [[Stinktooth]], [[Estuary]] mobs, [[Temple]] mobs, etc.). Aggressive mobs will have a tag: &amp;lt;code&amp;gt;Aggressive&amp;lt;/code&amp;gt; shown in the info panel when you hove your mouse over them.&lt;br /&gt;
&lt;br /&gt;
The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you have the [[Prophecy|hardcore]] prophecy, in which case your death is permanent), and the monster&#039;s HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Different [[weapon]]s have different stats, attributes and ways of dealing damage (Ranged weapons, melee weapons, weapons with life on hit, etc.). You can increase your damage by improving your own stats and attributes or improving the [[stat|attributes]] of your weapon by [[crafting|augmenting]], or by using a weapon with higher base damage. Note that critical hits also play a role in your damage.&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself and others. You can learn up to four runes at a time, and activate their abilities by pressing &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have a cooldown before the same rune can be used again.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
You can decrease the damage taken by improving [[Stat|Armor]] or [[Stat|Resistances]] stats. You can also heal yourself with [[Minor Healing Potion]]s, [[Carp on a Stick|Carps on sticks]], [[stat|Life on Hit]], [[Rune of Consecrate]], [[Rune of Healing Touch]], [[Rune of Innervation]], [[Rune of Harvest Life]], and [[Cowl of Obscurity]]. Note that health and mana also recharge over time and depending on your stats, they may recharge at different speeds. You can also dodge or block spells and attack. Spell and Attack dodge can be found on boots, the implicit on [[Spear|Spears]] and [[Smokey Orb|Smokey Orbs]], and the [[Passive Skill Tree]]. Attack block can be found on [[Gilded Shield|Gilded Shields]] and [[Wooden Shield|Wooden Shields]], with the Wooden Shields having higher chance but less [[Stat|Armor]] than Gilded Shields. Shields cannot have spell block, but both attack and spell block can be found in the [[Passive Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
You can also form a [[party]] with other players to defeat more difficult monsters, and obtain shared loot and [[Experience Point|experience]].&lt;br /&gt;
Forming a [[party]] also allows you to see all the party member&#039;s health, mana, and names (located on the left side of the screen). Party members also share any activated [[Aura]]s when within range of each other.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Combat&amp;diff=9569</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Combat&amp;diff=9569"/>
		<updated>2022-06-19T13:06:07Z</updated>

		<summary type="html">&lt;p&gt;Saari: spelling and linking fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.8.3}}&lt;br /&gt;
{{Needs work}}&lt;br /&gt;
= Combat =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039; is relatively simple in [[Isleward]].&lt;br /&gt;
&lt;br /&gt;
You can target a [[monster]] by left-clicking on it. You can also target or cycle through the nearest monsters using the &amp;lt;code&amp;gt;tab&amp;lt;/code&amp;gt; key. Walk toward the monster to get within range of your [[weapon]] and press &amp;lt;code&amp;gt;space&amp;lt;/code&amp;gt; to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Bandits hideout mobs, [[Stinktooth]], [[Estuary]] mobs, [[Temple]] mobs, etc.). Aggressive mobs will have a tag: &amp;lt;code&amp;gt;Aggressive&amp;lt;/code&amp;gt; shown in the info panel when you hove your mouse over them.&lt;br /&gt;
&lt;br /&gt;
The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you have the [[Prophecy|hardcore]] prophecy, in which case your death is permanent), and the monster&#039;s HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Different [[weapon]]s have different stats, attributes and ways of dealing damage (Ranged weapons, melee weapons, weapons with life on hit, etc.). You can increase your damage by improving your own stats and attributes or improving the [[stat|attributes]] of your weapon by [[crafting|augmenting]], or by using a weapon with higher base damage. Note that critical hits also play a role in your damage.&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself and others. You can learn up to four runes at a time, and activate their abilities by pressing &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have a cooldown before the same rune can be used again.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
You can decrease the damage taken by improving [[Stat|Armor]] or [[Stat|Resistances]] stats. You can also heal yourself with [[Minor Healing Potion]]s, [[Carp on a Stick|Carps on sticks]], [[stat|Life on Hit]], [[Rune of Consecrate]], [[Rune of Healing Touch]], [[Rune of Innervation]], [[Rune of Harvest Life]], and [[Cowl of Obscurity]]. Note that health and mana also recharge over time and depending on your stats, they may recharge at different speeds. You can also dodge or block spells and attack. Spell and Attack dodge can be found on boots, the implicit on [[Spear|Spears]] and [[Smokey Orb|Smokey Orbs]], and the [[Passive Skill Tree]]. Attack block can be found on [[Gilded Shield|Gilded Shields]] and [[Wooden Shield|Wooden Shields]], with the  [[Wooden Shield|Wooden Shields]] having higher chance but less [[Stat|Armor]] than [[Gilded Shield|Gilded Shields]]. Shields cannot have spell block, but both attack and spell block can be found in the [[Passive Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
You can also form a [[party]] with other players to defeat more difficult monsters, and obtain shared loot and [[Experience Point|experience]].&lt;br /&gt;
Forming a [[party]] also allows you to see all the party member&#039;s health, mana, and names (located on the left side of the screen). Party members also share any activated [[Aura]]s when within range of each other.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=File:Wiki_Logo.png&amp;diff=8847</id>
		<title>File:Wiki Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=File:Wiki_Logo.png&amp;diff=8847"/>
		<updated>2022-05-30T03:58:58Z</updated>

		<summary type="html">&lt;p&gt;Saari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Template:Monster&amp;diff=8717</id>
		<title>Template:Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Template:Monster&amp;diff=8717"/>
		<updated>2022-05-26T03:07:58Z</updated>

		<summary type="html">&lt;p&gt;Saari: Removed header from monster template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
! {{{monstername|Monster Name}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:{{{filename|Missing.png}}}|64px|link=|{{{monstername|Monster Name}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| Level: &amp;lt;code&amp;gt;{{{level|?}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Health: &amp;lt;code&amp;gt;{{{health|?}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Attack: &amp;lt;code&amp;gt;{{{attack|?}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mana: &amp;lt;code&amp;gt;{{{mana|?}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor: &amp;lt;code&amp;gt;{{{armor|?}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drops: {{{drops|?}}}&lt;br /&gt;
|-&lt;br /&gt;
| Location: {{{location|?}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Monster]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Cutthroat&amp;diff=8716</id>
		<title>Cutthroat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Cutthroat&amp;diff=8716"/>
		<updated>2022-05-26T03:07:33Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Cutthroat =&lt;br /&gt;
{{Monster|monstername=Cutthroat|filename=bandit.png|level=11|attack=Melee/Rune|health=??|mana=/|armor=/|drops=Magic+ Equipment|location=[[Fjolgard Sewers]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cutthroat&#039;&#039;&#039; is a level 11 [[Monster#Rare Monsters|rare monster]] that can be found in the [[Fjolgard Sewers]]. It is a stronger version of a [[bandit]], and occasionally spawns in place of one. The Cutthroat can be identified from a regular bandit by the square marking around it. The Cutthroat is able to use [[rune]] normally used by players, thus rendering some Cutthroats more dangerous than others.&lt;br /&gt;
&lt;br /&gt;
Like other rare monsters, the Cutthroat always drops magic items or better, and this it is recommended to fight the Cutthroat in a group, decreasing the difficulty of the battle and enabling multiple players to obtain loot. Unlike other rare monsters the Cutthroat is more likely to use the rune ambush than any other rune.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Bloodthirsty_Rat&amp;diff=8715</id>
		<title>Bloodthirsty Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Bloodthirsty_Rat&amp;diff=8715"/>
		<updated>2022-05-26T03:07:23Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Bloodthirsty Rat =&lt;br /&gt;
{{Monster|monstername=Bloodthirsty Rat|filename=Giant Rat.png|level=11|attack=Melee|health=4050|mana=/|armor=/|drops=/|location=[[Sewer|Sewer]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodthirsty Rats&#039;&#039;&#039; are rats which spawn during the [[Plague of Rats]] event in the [[Sewer|Sewers]]. They will gradually make their way toward the sewers entrance, where they will despawn if not killed on time as part of the event.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Wreckapod&amp;diff=8714</id>
		<title>Wreckapod</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Wreckapod&amp;diff=8714"/>
		<updated>2022-05-26T03:07:13Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Wreckapod =&lt;br /&gt;
{{Monster|monstername=Wreckapod|filename=Mud Crab.png|level=9|attack=Melee/Rune|health=1782|mana=/|armor=/|drops=Magic+ Equipment|location=[[Fjolgard]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wreckapod&#039;&#039;&#039; is a level 9 [[Monster#Rare Monsters|rare monster]] that can be found on [[Fjolgard]]. It is a stronger version of a [[Mud Crab]], and occasionally spawns in place of one. Wreckapod can be identified from a regular Mud Crab by the square marking around it. Wreckapod is able to use [[runes]] normally used by players, thus rendering some Wreckapods more dangerous than others.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Enraged_Rat&amp;diff=8713</id>
		<title>Enraged Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Enraged_Rat&amp;diff=8713"/>
		<updated>2022-05-26T03:07:03Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Enraged Rat =&lt;br /&gt;
{{Monster|monstername=Enraged Rat|filename=Giant Rat.png|level=11|attack=Melee/Rune|health=4050|mana=/|armor=/|drops=Magic+ Equipment|location=[[Fjolgard Sewers]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Enraged Rat&#039;&#039;&#039; is a level 11 [[Monster#Rare Monsters|rare monster]] that can be found in the [[Fjolgard Sewers]]. The Enraged Rat is a stronger version of the [[Rat]], and has a chance to replace one. The Enraged Rat can be identified from a regular Rat by the square marking around it. An Enraged Rat is able to use a [[rune]] normally used by players, thus rendering some Enraged Rats more dangerous than others depending on the rune it is using.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Snakelet&amp;diff=8712</id>
		<title>Snakelet</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Snakelet&amp;diff=8712"/>
		<updated>2022-05-26T03:06:54Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Snakelet =&lt;br /&gt;
{{Monster|monstername=Snakelet|filename=Snakelet.png|level=15|health=3360|attack=Melee|mana=/|armor=/|drops=Small chance of &amp;lt;br&amp;gt; dropping [[Serpentine Sinnew]] or &amp;lt;br&amp;gt;[[Broken Elderbow]] when killed.|location=[[Fjolarok]] (Outer Temple)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snakelets&#039;&#039;&#039; are [[monster|monsters]] that are found near the [[Temple]] entrance, on the north eastern part of [[Fjolarok]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Restless_Mummy&amp;diff=8711</id>
		<title>Restless Mummy</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Restless_Mummy&amp;diff=8711"/>
		<updated>2022-05-26T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.10.5}}&lt;br /&gt;
&lt;br /&gt;
= Restless Mummy =&lt;br /&gt;
{{Monster|monstername=Restless Mummy|filename=Mummy.png|location=[[Pyramid of the Sun]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Restless Mummy&#039;&#039;&#039; is an enemy that can be found in the [[Pyramid of the Sun]] during the [[Festival of the Sun]] event.&lt;br /&gt;
&lt;br /&gt;
Rarely, a [[Djinn]] can spawn in its place.&lt;br /&gt;
&lt;br /&gt;
[[Moonbound Cultist]]s can also spawn weaker versions of the Restless Mummy.&lt;br /&gt;
These spawns can&#039;t spawn as Djinn.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fleshripper&amp;diff=8710</id>
		<title>Fleshripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fleshripper&amp;diff=8710"/>
		<updated>2022-05-26T03:06:22Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Fleshripper =&lt;br /&gt;
{{Monster|monstername=Fleshripper|filename=Eagle.png|level=10|attack=Melee/Rune|health=2832|mana=/|armor=/|drops=Magic+ Equipment|location=[[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fleshripper&#039;&#039;&#039; is a level 10 [[rare monster]] that can be found on [[Fjolarok]]. It is a stronger version of an [[Eagle]], and occasionally spawns in place of one. Fleshripper can be identified from a regular Eagle by the square marking around it. Fleshripper is able to use runes normally used by players, thus rendering some Fleshrippers more dangerous than others.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Sundfehr&amp;diff=8709</id>
		<title>Sundfehr</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Sundfehr&amp;diff=8709"/>
		<updated>2022-05-26T03:06:12Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Sundfehr =&lt;br /&gt;
{{Monster|monstername=Sundfehr|filename=Sundfehr.png|level=9|attack=melee|health=5940|mana=/|armor=/|drops=/|location=[[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundfehr&#039;&#039;&#039; is a level 9 rare [[monster]] that spawns every 2 hours at xx:00 server time. It spawns in [[Fjolarok]], to the right of the [[crab]]s. It has an abundant amount of health for its level, and for that it&#039;s considered a mini-boss by lower-level players.&lt;br /&gt;
&lt;br /&gt;
Like every rare monster, Sundfehr drops magic or higher rarity items, and it is advisable for low level players to kill it in groups, to prevent deaths and to allow more players to get the high rarity gear.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
Sundfehr has two [[runes]] it can use - a [[Rune of Magic Missile]], and a [[Rune of Crystal Spikes]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Sundfehr is speculated to be associated with the [[Festival of the Sun]] for several reasons:&lt;br /&gt;
* Sundfehr&#039;s [[Magic Missile]] has the Solar Blast Magic Missile MTX applied (found in the [[Festival of the Sun Supporter Pack]])&lt;br /&gt;
* The rocks around the area Sundfehr spawns in is shaped to look like a sun&lt;br /&gt;
* Sun-dfehr.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Viridian_Serpent&amp;diff=8708</id>
		<title>Viridian Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Viridian_Serpent&amp;diff=8708"/>
		<updated>2022-05-26T03:06:01Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Viridian Serpent =&lt;br /&gt;
{{Monster|monstername=Viridian Serpent|filename=Hatchling.png|level=20|attack=&#039;&#039;&#039;poison&#039;&#039;&#039; ranged|health=96000|mana=/|armor=/|drops=/|location=[[Temple]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viridian Serpents&#039;&#039;&#039; are a mob in the [[Temple]] dungeon. They have a ranged attack, similar to [[M&#039;ogresh]]&#039;s attack, which deals poison damage and gives the player a [[Life Drain]] debuff. When killed, there is a 3x3 area of a deadly [[Rune of Smokebomb]], and it is advisable to not be in that range when the serpent is killed.&lt;br /&gt;
&lt;br /&gt;
The Viridian Serpent has a 4% chance to spawn as an [[Albino Serpent]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Giant_Rat&amp;diff=8707</id>
		<title>Giant Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Giant_Rat&amp;diff=8707"/>
		<updated>2022-05-26T03:05:21Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Giant Rat =&lt;br /&gt;
{{Monster|monstername=Giant Rat|filename=Giant Rat.png|level=12|attack=Melee|health=3408|mana=/|armor=/|drops=/|location=[[Sewer]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Rats&#039;&#039;&#039; are a stronger version of [[Rat|Rats]], having slightly more than twice their health.&lt;br /&gt;
The Giant Rat has the same appearance as the [[Enraged Rat]] and [[Bloodthirsty Rat]]. There are 4 giant rats west of the sewers, and 2 giant rats &amp;quot;guarding&amp;quot; the steps to the [[Stinktooth]] arena.&lt;br /&gt;
&lt;br /&gt;
You can use the 2 giant rats that are &amp;quot;guarding&amp;quot; the steps to the Stinktooth arena to your advantage when you are fighting Stinktooth. If Stinktooth&#039;s [[Whirlwind]] attack hit&#039;s any of the giant rats, it will cause the Giant Rat to become aggressive towards Stinktooth and attack Stinktooth.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Dire_Rat&amp;diff=8706</id>
		<title>Dire Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Dire_Rat&amp;diff=8706"/>
		<updated>2022-05-26T03:05:11Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Dire Rat =&lt;br /&gt;
{{Monster|monstername=Dire Rat|filename=Giant Rat.png|level=13|health=10660|attack=Melee|mana=?|armor=?|drops=/|location=[[Fjolgard Sewers]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dire Rats&#039;&#039;&#039; are the minions of the miniboss [[Bera the Blade]]. They spawn in Bera&#039;s room along with her, and are aggressive toward the player.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Ringo&amp;diff=8705</id>
		<title>Ringo</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Ringo&amp;diff=8705"/>
		<updated>2022-05-26T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Ringo =&lt;br /&gt;
{{Monster|monstername=Ringo|filename=Flamingo.png|level=1|attack=melee|health=16|mana=/|armor=/|drops=[[card|Benthic Incantation]]|location=[[Estuary]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ringo&#039;&#039;&#039; is a level 1 monster that is found in the [[Estuary]]. He is aggressive toward the player. Killing Ringo give you 15 reputation with [[Gaekatla]]. Not much is known about Ringo. He is very different from the other [[monster]]s in estuary, being level 1 (when all other monsters are level 15-20), and his name not being an adjective+name of animal (like [[Huge Flamingo]], [[Overgrown Beaver]], etc...)&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Hatchling&amp;diff=8704</id>
		<title>Hatchling</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Hatchling&amp;diff=8704"/>
		<updated>2022-05-26T03:04:54Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Hatchling =&lt;br /&gt;
{{Monster|monstername=Hatchling|filename=Hatchling.png|level=17|attack=&#039;&#039;&#039;Poison&#039;&#039;&#039;|health=4420|mana=/|armor=/|drops=[[Serpentine Sinnew]], &amp;lt;br&amp;gt;[[Broken Elderbow]]|location=[[Fjolgard]] (Outer Temple)}}&lt;br /&gt;
&#039;&#039;&#039;Hatchlings&#039;&#039;&#039; are a [[Monster]] that is found near the [[Temple]] entrance, on the north eastern part of [[Fjolarok]]. Hatchlings are aggressive towards the player and will shoot poison projectiles which deal damage to the player over a short period of time. When killed, they will release a [[smokebomb]] that deals damage to players who step in it.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Haunted_Eggplant&amp;diff=8703</id>
		<title>Haunted Eggplant</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Haunted_Eggplant&amp;diff=8703"/>
		<updated>2022-05-26T03:04:44Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
= Haunted Eggplant =&lt;br /&gt;
{{Monster|monstername=Haunted Eggplant|filename=HauntedEggplant.png|level=20|attack=&#039;&#039;&#039;?&#039;&#039;&#039;&amp;lt;br&amp;gt;Ranged/AOE|health=1200000|mana=40|armor=?|drops=[[Candy Corn]]|location=[[Squash Patch]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haunted Eggplant&#039;&#039;&#039; is a seasonal monster present in [[Squash Patch|The Squash Patch]].&lt;br /&gt;
It is the weaker version of [[Risen Eggplant]].&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
Alongside standard [[Loot|loot drops]], both Haunted and Risen Eggplants drop [[Candy Corn]] when killed, allowing them to be farmed for the trades available from the [[Pumpkin Sailor]]&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Haunted Eggplants use ranged attacks, but will also summon a long delayed [[Rune of Crystal Spikes|Crystal Spikes]] attack, which can be easily dodged by watching out for the purple haze that appears before the attack comes through.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Risen_Eggplant&amp;diff=8702</id>
		<title>Risen Eggplant</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Risen_Eggplant&amp;diff=8702"/>
		<updated>2022-05-26T03:04:23Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Risen Eggplant =&lt;br /&gt;
{{Monster|monstername=Risen Eggplant|filename=RisenEggplant.png|level=20|attack=&#039;&#039;&#039;?&#039;&#039;&#039;&amp;lt;br&amp;gt;Ranged/AOE|health=425000|mana=40|armor=?|drops=[[Candy Corn]]|location=[[Squash Patch]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risen Eggplant&#039;&#039;&#039; is a seasonal monster present in [[Squash Patch|The Squash Patch]].&lt;br /&gt;
It is the weaker version of [[Haunted Eggplant]].&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
Alongside standard [[Loot|loot drops]], both Haunted and Risen Eggplants drop [[Candy Corn]] when killed, allowing them to be farmed for the trades available from the [[Pumpkin Sailor]]&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Risen Eggplants use ranged attacks, but will also summon a long delayed [[Rune of Crystal Spikes|Crystal Spikes]] attack, which can be easily dodged by watching out for the purple haze that appears before the attack comes through.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Haunted_Pumpkin&amp;diff=8701</id>
		<title>Haunted Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Haunted_Pumpkin&amp;diff=8701"/>
		<updated>2022-05-26T03:04:10Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
= Haunted Pumpkin =&lt;br /&gt;
{{Monster|monstername=Haunted Pumpkin|filename=HauntedPumpkin.png|level=10|attack=&#039;&#039;&#039;?&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee/AOE|health=8000|mana=25|armor=?|drops=/|location=[[Squash Patch]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haunted Pumpkin&#039;&#039;&#039; is a seasonal monster, and is present in [[Squash Patch|The Squash Patch]].&lt;br /&gt;
It is the stronger version of [[Risen Pumpkin]].&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
Along with the normal loot table, the Haunted Pumpkin can drop [[Candy Corn]], but they have a considerably lower chance of doing so than the [[Risen Eggplant]] and the [[Haunted Eggplant]].&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Haunted Pumpkins use melee attacks, as well as a similar purple version of the [[Rune of Whirlwind|Whirlwind Rune]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Risen_Pumpkin&amp;diff=8700</id>
		<title>Risen Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Risen_Pumpkin&amp;diff=8700"/>
		<updated>2022-05-26T03:03:57Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Risen Pumpkin =&lt;br /&gt;
{{Monster|monstername=Risen Pumpkin|filename=RisenPumpkin.png|level=10|attack=&#039;&#039;&#039;?&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee/AOE|health=4000|mana=40|armor=?|drops=/|location=[[Squash Patch]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Risen Pumpkin&#039;&#039;&#039; is a seasonal [[:Category:Monster|monster]], and is the weakest monster present in [[Squash Patch|The Squash Patch]].&lt;br /&gt;
It is the weaker version of the [[Haunted Pumpkin]].&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&#039;&#039;&#039;Risen Pumpkins&#039;&#039;&#039; and [[Haunted Pumpkin|Haunted Pumpkins]] have a much lower chance than [[Risen Eggplant|Risen Eggplants]] and [[Haunted Eggplant|Haunted Eggplants]] to drop [[Candy Corn]].&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
Risen Pumpkins use melee attacks, as well as a similar purple version of the [[Rune of Whirlwind|Whirlwind Rune]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Djinn&amp;diff=8699</id>
		<title>Djinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Djinn&amp;diff=8699"/>
		<updated>2022-05-26T03:03:45Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
= Djinn =&lt;br /&gt;
{{Monster|monstername=Djinn|filename=SummerFestivalDjinn.png|level=/|attack=/|health=/|mana=/|armor=/|drops=[[Djinn&#039;s Tonic]]|location=[[Pyramid of the Sun]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Djinn&#039;&#039;&#039; is a rare variant of the [[Restless Mummy]] which always drops [[Djinn&#039;s Tonic]].&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Firestriker_Scorpion&amp;diff=8698</id>
		<title>Firestriker Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Firestriker_Scorpion&amp;diff=8698"/>
		<updated>2022-05-26T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.10.5}}&lt;br /&gt;
&lt;br /&gt;
= Firestriker Scorpion =&lt;br /&gt;
{{Monster|monstername=Firestriker Scorpion|filename=Firestriker Scorpion.png|location=[[Pyramid of the Sun]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Firestriker Scorpion&#039;&#039;&#039; is an enemy that can be found in the [[Pyramid of the Sun]] during the [[Festival of the Sun]] event.&lt;br /&gt;
&lt;br /&gt;
Firestriker Scorpions have a melee attack.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Sandspitter_Scorpion&amp;diff=8697</id>
		<title>Sandspitter Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Sandspitter_Scorpion&amp;diff=8697"/>
		<updated>2022-05-26T03:02:58Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.10.5}}&lt;br /&gt;
&lt;br /&gt;
= Sandspitter Scorpion =&lt;br /&gt;
{{Monster|monstername=Sandspitter Scorpion|filename=Sandspitter Scorpion.png|location=[[Pyramid of the Sun]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sandspitter Scorpion&#039;&#039;&#039; is an enemy that can be found in the [[Pyramid of the Sun]] during the [[Festival of the Sun]] event.&lt;br /&gt;
&lt;br /&gt;
Sandspitter Scorpions often shoot quick, low-damage projectiles.&lt;br /&gt;
They also have a teleport ability where they become invisible and untargetable and teleport to a nearby tile.&lt;br /&gt;
The end of the teleport is telegraphed by sand particles forming at the exit location.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Moonbound_Cultist&amp;diff=8696</id>
		<title>Moonbound Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Moonbound_Cultist&amp;diff=8696"/>
		<updated>2022-05-26T03:02:14Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.10.5}}&lt;br /&gt;
&lt;br /&gt;
= Moonbound Cultist =&lt;br /&gt;
{{Monster|monstername=Moonbound Cultist|filename=Moonbound Cultist.png|location=[[Pyramid of the Sun]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Moonbound Cultist&#039;&#039;&#039; is an enemy that can be found in the [[Pyramid of the Sun]] during the [[Festival of the Sun]] event.&lt;br /&gt;
&lt;br /&gt;
Moonbound Cultists have a ranged attack and can summon [[Restless Mummy|Restless Mummies]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Albino_Serpent&amp;diff=8695</id>
		<title>Albino Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Albino_Serpent&amp;diff=8695"/>
		<updated>2022-05-26T03:01:46Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Albino Serpent =&lt;br /&gt;
{{Monster|monstername=Albino Serpent|filename=Albino Serpent.png|level=20|attack=?|health=144000|mana=/|armor=/|drops=[[Corrupted Blossom]]|location=[[Temple]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Albino Serpent&#039;&#039;&#039; is an elite [[monster]] found in the [[Temple]]. They are hostile to all players.&lt;br /&gt;
Albino Serpents can be an elite version of [[Viridian Serpent]]s, [[Violet Serpent]]s, and [[Scarlet Serpent]]s. The Albino Serpent has the runes of the mob that it replaced.&lt;br /&gt;
&lt;br /&gt;
Players may be found farming Albino Serpents for a chance at getting a [[Corrupted Blossom]], a [[Weapon|Wand]] which is only dropped by the albino serpent.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Spitter_Rat&amp;diff=8694</id>
		<title>Spitter Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Spitter_Rat&amp;diff=8694"/>
		<updated>2022-05-26T03:01:30Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
= Spitter Rat =&lt;br /&gt;
{{Monster|monstername=Spitter Rat|filename=Spitter_Rat.png|level=13|attack=Ranged|health=9840|mana=/|armor=/|drops=[[Cards|Godly Promise]]|location=[[Fjolgard Sewers]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spitter Rats&#039;&#039;&#039; are one of the two types of minions that Stinktooth can summon. They can be found in the [[Fjolgard Sewers|Fjolgard Sewers]]. More specifically, they may spawn in any of the four corners of [[Stinktooth|Stinktooth&#039;s]] area. Although they can be defeated, they do not give [[reputation|reputation]] with [[Fjolgard|Fjolgard]]. Once the target dies, the spitter rats will despawn.&lt;br /&gt;
&lt;br /&gt;
== Attack Patterns ==&lt;br /&gt;
Spitter Rats will shoot [[Rune of Magic Missile|Magic Missiles]] at the target while staying in one spot. They automatically attack any 1 player or minion, unless attacked by another or are killed.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Biter_Rat&amp;diff=8693</id>
		<title>Biter Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Biter_Rat&amp;diff=8693"/>
		<updated>2022-05-26T03:01:19Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
= Biter Rat =&lt;br /&gt;
{{Monster|monstername=Biter Rat|filename=Biter_Rat.png|level=13|attack=Melee|health=9840|mana=/|armor=/|drops=[[Cards|Godly Promise]]|location=[[Fjolgard Sewers]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biter Rats&#039;&#039;&#039; are one of the two types of minions that Stinktooth can summon. They can be found in the [[Fjolgard Sewers|Fjolgard Sewers]]. More specifically, they may spawn in any of the four corners of [[Stinktooth|Stinktooth&#039;s]] area. Although they can be defeated, they do not give [[reputation|reputation]] with [[Fjolgard|Fjolgard]]. Once the target dies, the biter rats will despawn.&lt;br /&gt;
&lt;br /&gt;
== Attack Patterns ==&lt;br /&gt;
Like any common [[Rat|Rat]], biter rats will chase the target and use melee attacks. They automatically attack any 1 player or minion, unless attacked by another or are killed.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Soul_Nibbler&amp;diff=8692</id>
		<title>Soul Nibbler</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Soul_Nibbler&amp;diff=8692"/>
		<updated>2022-05-26T03:01:03Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Soul Nibbler =&lt;br /&gt;
{{Monster|monstername=Soul Nibbler|filename=SoulNibbler.png|level=Player&#039;s level|attack=Melee|health=Player Level Dependent|mana=/|armor=/|drops=[[Candy Corn]]&amp;lt;br&amp;gt;[[Summon Pumpkin Skeleton]]|location=[[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Soul Nibbler&#039;&#039;&#039; is an aggressive monster that has a small chance to spawn when you gather a [[pumpkin]] during the [[Soul&#039;s Moor]] event. The gathered pumpkin must be in the main world, and not from the [[Squash Patch]] for a Soul Nibbler to spawn.&lt;br /&gt;
&lt;br /&gt;
Its level, hp and attack power depend on the level of the player that gathered the [[pumpkin]].&lt;br /&gt;
&lt;br /&gt;
It grants 100 [[faction|reputation]] points to [[The Pumpkin Sailor]] when killed, and drops [[Candy Corn]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Penguin&amp;diff=8691</id>
		<title>Penguin</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Penguin&amp;diff=8691"/>
		<updated>2022-05-26T03:00:48Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
= Penguin =&lt;br /&gt;
{{Monster|monstername=Penguin|filename=Penguin.png|level=8|attack=Melee|health=380|mana=/|armor=/|drops=/|location=[[Fjolgard]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penguins&#039;&#039;&#039; are level 8 [[monster]]s that can be found on [[Fjolgard]] during [[Merrywinter]], northeast of the city, in front of the [[Fjolgard Sewers|Sewer Entrance]]. These replace the normal spawning of [[Frog|Frogs]] for the duration of the event.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Muck_Prince&amp;diff=8690</id>
		<title>The Muck Prince</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Muck_Prince&amp;diff=8690"/>
		<updated>2022-05-26T03:00:21Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= The Muck Prince =&lt;br /&gt;
{{Monster|monstername=The Muck Prince|filename=frog.png|level=8|attack=Melee/Rune|health=1140|mana=/|armor=/|drops=Magic+ Equipment|location=[[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Muck Prince&#039;&#039;&#039; is a level 8 [[Monster#Rare Monsters|rare monster]] that can be found on [[Fjolarok]]. It is a stronger version of a [[frog]], and occasionally spawns in place of one. The Muck Prince can be identified from a regular frog by the square marking around it. The Muck Prince is able to use [[rune]] normally used by players, thus rendering some The Muck Prince more dangerous than others.&lt;br /&gt;
&lt;br /&gt;
Like other rare monsters, The Muck Prince always drops magic items or better, and this it is recommended to fight The Muck Prince in a group, decreasing the difficulty of the battle and enabling multiple players to obtain loot.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Squiggles&amp;diff=8689</id>
		<title>Squiggles</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Squiggles&amp;diff=8689"/>
		<updated>2022-05-26T03:00:10Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Squiggles =&lt;br /&gt;
{{Monster|monstername=Squiggles|filename=crab.png|level=6|attack=Melee/Rune|health=654|mana=/|armor=/|drops=Magic+ Equipment|location=[[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squiggles&#039;&#039;&#039; is a level 6 [[Monster#Rare Monsters|rare monster]] that can be found on [[Fjolarok]]. It is a stronger version of a [[crab]], and occasionally spawns in place of one. Squiggles can be identified from a regular crab by the square marking around it. Squiggles is able to use [[rune]] normally used by players, thus rendering some Squiggles more dangerous than others.&lt;br /&gt;
&lt;br /&gt;
Like other rare monsters, Squiggles always drops magic items or better, and this it is recommended to fight Squiggles in a group, decreasing the difficulty of the battle and enabling multiple players to obtain loot.&lt;br /&gt;
&lt;br /&gt;
== Summoned Version ==&lt;br /&gt;
&lt;br /&gt;
A bunny named Squiggle is also summoned by the [[Gaekatla#Items|Gaekatla faction item effect]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Bera_the_Blade&amp;diff=8688</id>
		<title>Bera the Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Bera_the_Blade&amp;diff=8688"/>
		<updated>2022-05-26T02:59:52Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Bera the Blade =&lt;br /&gt;
{{Monster|monstername=Bera the Blade|filename=Bera_the_Blade.png|level=14|attack=Melee|health=8148|mana=/|armor=/|drops=[[Rusted Key]]&amp;lt;br&amp;gt;[[Recipes|Recipe: Rune of Ambush]]|location=[[Bandit Hideout]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bera the Blade&#039;&#039;&#039; is a level 14 [[monster]] found in the [[Bandit Hideout]]. She is aggressive towards all players, and has two aggressive [[Dire Rat]]s that assist her in combat.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Whiskers&amp;diff=8687</id>
		<title>Whiskers</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Whiskers&amp;diff=8687"/>
		<updated>2022-05-26T02:59:38Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed}}&lt;br /&gt;
&lt;br /&gt;
= Whiskers =&lt;br /&gt;
{{Monster|monstername=Whiskers|filename=Whiskers.png|level=13|attack=Melee|health=1800|mana=/|armor=/|drops=[[Rusted Key]]&amp;lt;br&amp;gt;[[card|Godly Promise]]|location=[[Bandit Hideout]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiskers&#039;&#039;&#039; is a level 13 [[monster]]s found in the [[Bandit Hideout]], the secret room of the [[Fjolgard Sewers]] where you can enter with a [[Rusted Key]]. Killing a Whiskers grants 22 [[reputation]] with [[Fjolgard]].&lt;br /&gt;
&lt;br /&gt;
He is aggressive towards the player.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
The Whiskers can drop a set card known as the [[card|Godly Promises]] which can be traded for a level 15 [[Quality|legendary]] [[weapon]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Bandit&amp;diff=8686</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Bandit&amp;diff=8686"/>
		<updated>2022-05-26T02:59:24Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Bandit =&lt;br /&gt;
{{Monster|monstername=Bandit|filename=Bandit.png|level=11|attack=Melee|health=1350|mana=/|armor=/|drops=[[Rusted Key]]&amp;lt;br&amp;gt;[[card|Godly Promise]]|location=[[Bandit Hideout]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bandits&#039;&#039;&#039; are level 11 [[monster]]s found in the [[Bandit Hideout]], the secret room of the [[Fjolgard Sewers]]. Killing a bandit grants 18 [[reputation]] with [[Fjolgard]].&lt;br /&gt;
&lt;br /&gt;
They are aggressive towards the player.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Eagle&amp;diff=8685</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Eagle&amp;diff=8685"/>
		<updated>2022-05-26T02:59:14Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Eagle =&lt;br /&gt;
{{Monster|monstername=Eagle|filename=Eagle.png|level=10|attack=Melee|health=944|mana=/|armor=/|drops=[[Runecrafter&#039;s Toil]],&amp;lt;br&amp;gt;[[Eagle Feather]]|location=east [[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagles&#039;&#039;&#039; are level 10 [[monster]]s that can be found in the east portion of [[Fjolarok]]. They are not aggressive towards the player.&lt;br /&gt;
&lt;br /&gt;
Occasionally, [[Fleshripper]] spawns in place as the rare variant of Eagles.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Violet_Serpent&amp;diff=8684</id>
		<title>Violet Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Violet_Serpent&amp;diff=8684"/>
		<updated>2022-05-26T02:59:03Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Violet Serpent =&lt;br /&gt;
{{Monster|monstername=Violet Serpent|filename=Violet Serpent.png|level=20|attack=&#039;&#039;&#039;poison&#039;&#039;&#039; ranged, melee, rune|health=38400|mana=?|armor=?|drops=/|location=[[Temple]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Violet Serpents&#039;&#039;&#039; are a mob in the [[Temple]] dungeon. They have a ranged attack similar to the [[Viridian Serpent]]&#039;s, as well as a close ranged attack and a [[Rune of Flurry]]-like ability.&lt;br /&gt;
&lt;br /&gt;
The Violet Serpent has a 4% chance to spawn as an [[Albino Serpent]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Scarlet_Serpent&amp;diff=8683</id>
		<title>Scarlet Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Scarlet_Serpent&amp;diff=8683"/>
		<updated>2022-05-26T02:58:46Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Scarlet Serpent =&lt;br /&gt;
{{Monster|monstername=Scarlet Serpent|filename=Scarlet Serpent.png|level=20|attack=Melee/Rune|health=72000|mana=?|armor=?|drops=/|location=[[Temple]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scarlet Serpents&#039;&#039;&#039; are a mob in the [[Temple]] dungeon. They can use a type of [[Rune of Charge]], stunning the player and dealing damage, and they have close range attacks similar to the [[Rune of Slash]].&lt;br /&gt;
&lt;br /&gt;
The Scarlet Serpent has a 4% chance of spawning as an [[Albino Serpent]].&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Frog&amp;diff=8682</id>
		<title>Frog</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Frog&amp;diff=8682"/>
		<updated>2022-05-26T02:58:21Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Frog =&lt;br /&gt;
{{Monster|monstername=Frog|filename=Frog.png|level=8|attack=Melee|health=380|mana=/|armor=/|drops=/|location=[[Fjolgard]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frogs&#039;&#039;&#039; are level 8 [[monster]]s that can be found on [[Fjolgard]], northeast of the city, in front of the [[Fjolgard Sewers|Sewer Entrance]]. Occasionally a rare variant of the frog [[The Muck Prince]] spawns in place of a frog.&lt;br /&gt;
&lt;br /&gt;
{{Note|The Frog skin changes to [[Penguin]], and their rare variant [[The Muck Prince]] occasionally spawns in place of a penguin during [[Merrywinter]]}}&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Slimy_Offspring&amp;diff=8681</id>
		<title>Slimy Offspring</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Slimy_Offspring&amp;diff=8681"/>
		<updated>2022-05-26T02:58:14Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Slimy Offspring =&lt;br /&gt;
{{Monster|monstername=Slimy Offspring|filename=Crystal_Whelk.png|level=18|attack=None|health=3776|mana=/|armor=/|drops=None|location=[[Crystal Caves]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slimy Offspring&#039;&#039;&#039; are [[monster]]s spawned by [[Radulos]], and thus can only be found in the [[Crystal Caves]].&lt;br /&gt;
Unlike the other snails in the caves, slimy offspring don&#039;t attack the player.&lt;br /&gt;
When fighting Radulos, it is crucial to kill the slimy offspring, as they are consumed by Radulos for healing upon contact.&lt;br /&gt;
&lt;br /&gt;
Slimy Offspring never drop any gear, but can drop [[Tradesman&#039;s Pride]] cards&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Flamingo&amp;diff=8680</id>
		<title>Flamingo</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Flamingo&amp;diff=8680"/>
		<updated>2022-05-26T02:58:02Z</updated>

		<summary type="html">&lt;p&gt;Saari: Added banner in preparation for Monster template fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Flamingo =&lt;br /&gt;
{{Monster|monstername=Flamingo|filename=Flamingo.png|level=5|attack=Melee|health=156|mana=/|armor=/|drops=[[Card|The Other Heirloom]]|location=north west [[Fjolarok]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flamingos&#039;&#039;&#039; are level 5 [[monster]]s that can be found at northwest [[Fjolarok]] after reaching the Hermit&#039;s Shack.&lt;br /&gt;
&lt;br /&gt;
Flamingos also have a 2% chance to drop [[Card|The Other Heirloom]] set card.&lt;/div&gt;</summary>
		<author><name>Saari</name></author>
	</entry>
</feed>