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	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=6208</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=6208"/>
		<updated>2020-09-18T06:24:46Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /*Stats &amp;amp; Attributes*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.4.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes, such as damage, health, and mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirits]] and the amount of int,str or dex that you have depending on that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can find in-depth info [https://docs.google.com/spreadsheets/d/19QyBzRNMCFd3l8GwQPfDfPvwvXO_vnDtY3IHFa6kQeU/edit?usp=sharing here(v0.3.3)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot&lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.2)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits.&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by 1% per point.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The chance of attacking or casting spells without cooling down in succession. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;, so 110% implies that there is a 10% chance of performing the attack without cooling down.&lt;br /&gt;
* Only on [[Finger]], [[Neck]] and [[Trinket]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to completely negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to completely negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation.&lt;br /&gt;
* Only on level 15+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.&lt;br /&gt;
&lt;br /&gt;
; Life on hit&lt;br /&gt;
: Usually on sickles your auto attack gives you a certain amount of hp per hit.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality).&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%).&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. Only [[Feet|boots]] may generate with this stat, and you also gain this stat by using a [[rune of Swiftness]].&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s.&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fjolgard_Sewers&amp;diff=6156</id>
		<title>Fjolgard Sewers</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fjolgard_Sewers&amp;diff=6156"/>
		<updated>2020-09-18T04:59:10Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* List of Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Fjolgard Sewers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Fjolgard Sewers Banner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sewer.png|150px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! New Fjolgard Sewers Banner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:new_sewers.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: 30px;&amp;quot;&lt;br /&gt;
! [https://polfy.github.io/isleward_map/#Sewer Sewer Map]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fjolgard Sewers&#039;&#039;&#039; is a static [[dungeon]] located within the city of [[Fjolgard]]. The entrance to the dungeon can be found in the south-western portion of the city, next to the [[Mud Crab]]s, there you will find a pipe that leads to the sewers.&lt;br /&gt;
&lt;br /&gt;
The sewer is inhabited by [[Rat|rats]], along with the boss [[Stinktooth]] in the circular area and a good source of [[Cards|Godly Promise]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to level up at level 10-16, because of the quests there give you large amounts of XP at a time, and the mobs are about the same level as the player(s). [[Sewers]] is also a great place to stay if you are ill-prepared for the [[Crystal Caves|caves]].&lt;br /&gt;
&lt;br /&gt;
== Secret Room (Bandit Hideout)==&lt;br /&gt;
The [[Bandit Hideout]] has a hidden entrance near the middle of the sewers. To enter, first, go to the intersection, and then go right. There is a set of stairs that you go down. Next, you go left to enter the secret room. [[bandit|Bandits]] will attack you on sit, and there is a elite bandit that might spawn called [[bandit|Cutthroat]]. At the bottom, you will see a house that when you enter, [[Bera the Blade]] and 2 [[Dire Rat|Dire Rats]] will attack you. They are very dangerous enemies, so do not attempt to kill them if you are below level 11, or if you don&#039;t have good gear. There is a locked door in which you must obtain a [[Rusted Key]] which is sometimes dropped by monsters in the sewer. The key disintegrates when used to unlock the door. Inside the room, you will find stairs that will bring you back up to the overworld. &lt;br /&gt;
&lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Stinktooth]]&lt;br /&gt;
*[[Bandit]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Bandit|Cutthroat]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Bera the Blade]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Giant rat]] and occasionally [[Rat|Bloodthirsty Rat]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* The sewer used to be level capped at level 13.&lt;br /&gt;
* Had various redesigns up until this current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=File:Sewer.png&amp;diff=6147</id>
		<title>File:Sewer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=File:Sewer.png&amp;diff=6147"/>
		<updated>2020-09-18T04:13:31Z</updated>

		<summary type="html">&lt;p&gt;Linyx: Linyx uploaded a new version of File:Sewer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fjolgard_Sewers&amp;diff=6150</id>
		<title>Fjolgard Sewers</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fjolgard_Sewers&amp;diff=6150"/>
		<updated>2020-09-18T03:58:08Z</updated>

		<summary type="html">&lt;p&gt;Linyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Fjolgard Sewers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Fjolgard Sewers Banner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sewer.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: 30px;&amp;quot;&lt;br /&gt;
! [https://polfy.github.io/isleward_map/#Sewer Sewer Map]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fjolgard Sewers&#039;&#039;&#039; is a static [[dungeon]] located within the city of [[Fjolgard]]. The entrance to the dungeon can be found in the south-western portion of the city, next to the [[Mud Crab]]s, there you will find a pipe that leads to the sewers.&lt;br /&gt;
&lt;br /&gt;
The sewer is inhabited by [[Rat|rats]], along with the boss [[Stinktooth]] in the circular area and a good source of [[Cards|Godly Promise]].&lt;br /&gt;
&lt;br /&gt;
It is recommended to level up at level 10-16, because of the quests there give you large amounts of XP at a time, and the mobs are about the same level as the player(s). [[Sewers]] is also a great place to stay if you are ill-prepared for the [[Crystal Caves|caves]].&lt;br /&gt;
&lt;br /&gt;
== Secret Room (Bandit Hideout)==&lt;br /&gt;
The [[Bandit Hideout]] has a hidden entrance near the middle of the sewers. To enter, first, go to the intersection, and then go right. There is a set of stairs that you go down. Next, you go left to enter the secret room. [[bandit|Bandits]] will attack you on sit, and there is a elite bandit that might spawn called [[bandit|Cutthroat]]. At the bottom, you will see a house that when you enter, [[Bera the Blade]] and 2 [[Dire Rat|Dire Rats]] will attack you. They are very dangerous enemies, so do not attempt to kill them if you are below level 11, or if you don&#039;t have good gear. There is a locked door in which you must obtain a [[Rusted Key]] which is sometimes dropped by monsters in the sewer. The key disintegrates when used to unlock the door. Inside the room, you will find stairs that will bring you back up to the overworld. &lt;br /&gt;
&lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Stinktooth]]&lt;br /&gt;
*[[Bandit]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Bandit|Cutthroat]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Bera the Blade]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Large rat]] and occasionally [[Rat|Bloodthirsty Rat]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* The sewer used to be level capped at level 13.&lt;br /&gt;
* Had various redesigns up until this current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Idol&amp;diff=6145</id>
		<title>Idol</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Idol&amp;diff=6145"/>
		<updated>2020-09-18T03:52:40Z</updated>

		<summary type="html">&lt;p&gt;Linyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Idols =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idols&#039;&#039;&#039; are used in [[Crafting]] to alter item&#039;s stats, level, ability and slot. You can obtain idols by killing and looting [[monster|Monsters]], or receive 5 random idols by exchanging a set of [[Cards|Tradesman&#039;s Pride]] with the [[Shady Dealer]].&lt;br /&gt;
&lt;br /&gt;
One way of efficiently getting lots of idols is the [[Narkle Method]] (click for more info on the method)&lt;br /&gt;
&lt;br /&gt;
There are currently 5 kinds of idols in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;List of Idol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Description / Effect &lt;br /&gt;
! [[Quality|Rarity]]&lt;br /&gt;
|-&lt;br /&gt;
| Unstable Idol&lt;br /&gt;
| style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Unstable Totem.png|100px]]&lt;br /&gt;
| Rerolls the item&#039;s stats.&amp;lt;br&amp;gt;Randomize all stats on an item excluding those gained from [[augmentation|augment]] and [[:Category:Special stat item|Special stat item]]&lt;br /&gt;
| Magic&lt;br /&gt;
|-&lt;br /&gt;
| Ascendant Idol&lt;br /&gt;
| style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Ascendant Totem.png|100px]]&lt;br /&gt;
| Increase the item&#039;s level&amp;lt;br&amp;gt;Increases the level requirement of an item by 1 to 3.&lt;br /&gt;
| Rare&lt;br /&gt;
|-&lt;br /&gt;
| Bone Idol&lt;br /&gt;
| style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Brawler&#039;s Totem.png|100px]]&lt;br /&gt;
| Rerolls the item&#039;s ability&amp;lt;br&amp;gt;Randomize the damage of a [[Weapon]]&lt;br /&gt;
| Epic&lt;br /&gt;
|-&lt;br /&gt;
| Dragon-Glass Idol&lt;br /&gt;
| style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Gambler&#039;s Totem.png|100px]]&lt;br /&gt;
| Rerollls the item&#039;s slot&amp;lt;br&amp;gt;Changes the slot ([[weapon]], [[belt]], [[boots]], ...) of an equipment, removes all augmented stats &amp;lt;br&amp;gt;And rerolls stats that &#039;&#039;&#039;can&#039;t be preserved&#039;&#039;&#039; in the new slot&lt;br /&gt;
| Epic&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering Idol&lt;br /&gt;
| style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:SmolderingIdol.png|100px]]&lt;br /&gt;
| Remove augmented stats from an item&amp;lt;br&amp;gt;Removes all augmented stats from the equipment&lt;br /&gt;
| Legendary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Idol Notes =&lt;br /&gt;
*Idols are also commonly used for trading. Depending on the idol you could trade with other players for different items.&lt;br /&gt;
*For example you could trade 2 unstable idols for a staff with 5 intellect. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* The Smoldering Idol was added in v0.1.10.&lt;br /&gt;
* Before v0.1.10, idols were called totems.&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Passive_tree&amp;diff=6144</id>
		<title>Passive tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Passive_tree&amp;diff=6144"/>
		<updated>2020-09-18T03:45:15Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* Passive Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Passive Skill Tree =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Passive skill tree&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PassiveTree.png|500px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bear starting node : &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Owl starting node : &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Blue &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lynx starting node : &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Green &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Passive Skill Tree&#039;&#039;&#039; adds various [[stat]]s to your character as you level up. You can access the skill tree by pressing &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Each [[spirit]] starts at 0 point at a different &#039;&#039;&#039;node&#039;&#039;&#039; in the tree, and you gain 1 point upon level up which can be used to expand to one of the connected node. It is recommended to expand your skills within the [[spirit]] colors, because of the synergy with your spirit.&lt;br /&gt;
&lt;br /&gt;
* You gain 2 points instead of 1 when leveling 19 -&amp;gt; 20.&lt;br /&gt;
* Passive trees also greatly influence and shape your play style. &lt;br /&gt;
* Each node or block has it&#039;s own stat that you can obtain by clicking on it. (you will have multiple options.)&lt;br /&gt;
* You have a limited amount of nodes you can choose and by level 20 you will be able to select 21.&lt;br /&gt;
* Depending on how you set your passive tree you could do various things for example: selecting str over vit as a bear would allow you to deal more damage but at the cost of health. &lt;br /&gt;
* There is no specific &amp;quot;best&amp;quot; final tree. Many players have varying play styles.&lt;br /&gt;
* If you want to get an idea on what your skill tree should look like, visit the [[Advanced Guide]].&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fjolgard_Sewers&amp;diff=6139</id>
		<title>Fjolgard Sewers</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fjolgard_Sewers&amp;diff=6139"/>
		<updated>2020-09-18T03:24:39Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* Fjolgard Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.3.3}}&lt;br /&gt;
= Fjolgard Sewers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Fjolgard Sewers Banner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sewer.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:center; margin-left: 30px;&amp;quot;&lt;br /&gt;
! [https://polfy.github.io/isleward_map/#Sewer Sewer Map]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fjolgard Sewers&#039;&#039;&#039; is a static [[dungeon]] located within the city of [[Fjolgard]]. The entrance to the dungeon can be found in the south-western portion of the city, next to the [[Mud Crab]]s, there you will find a pipe that leads to the sewers.&lt;br /&gt;
&lt;br /&gt;
The sewer is inhabited by [[rat]]s, along with the boss [[Stinktooth]] in the circular area and a good source of [[Cards|Godly Promise]].&lt;br /&gt;
&lt;br /&gt;
This is the best place to level up at level 10-16 because of the quests that give you large amounts of xp at a time.&lt;br /&gt;
&lt;br /&gt;
The sewers is also where most players start to do quests and grind for xp.&lt;br /&gt;
&lt;br /&gt;
== Secret Room (Bandit Hideout)==&lt;br /&gt;
The [[Bandit Hideout]] has a hidden entrance near the middle of the sewers. To enter, first, go to the intersection, and then go right. There is a set of stairs that you go down. Next, you go left to enter the secret room. [[bandit|Bandits]] will attack you on sit, and there is a elite bandit that might spawn called [[Cutthroat]]. At the bottom, you will see a house that when you enter, [[Bera the Blade]] and 2 [[Dire Rat]] will attack you. They are very dangerous enemies, so do not attempt to kill them if you are below level 11, or if you don&#039;t have good gear. There is a locked door in which you must obtain a [[Rusted Key]] which is sometimes dropped by monsters in the sewer. The key disintegrates when used to unlock the door. Inside the room, you will find stairs that will bring you back up to the overworld. &lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Stinktooth]]&lt;br /&gt;
*[[Bandit]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Cutthroat]] in [[Bandit Hideout]]&lt;br /&gt;
*[[Bera the Blade]] in [[Bandit Hideout]]&lt;br /&gt;
*[[large rat]] and occasionally [[Bloodthirsty rat]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* The sewer used to be level capped at level 13.&lt;br /&gt;
* Had various re designs up until this current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Salvaging&amp;diff=6125</id>
		<title>Salvaging</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Salvaging&amp;diff=6125"/>
		<updated>2020-09-18T02:54:47Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* Salvaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.3.3}}&lt;br /&gt;
= Salvaging =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvaging&#039;&#039;&#039; turns [[Equipment]]s into [[Crafting Material]]s which may be used for [[Augmentation]]. &lt;br /&gt;
&lt;br /&gt;
To salvage, right click on an item in the inventory and click &amp;lt;code&amp;gt;Salvage&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The higher the [[quality]] of the [[item]], the more [[Crafting Material]]s you can get.&lt;br /&gt;
&lt;br /&gt;
The resulting material is determined by the slot and type of the item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Slot&lt;br /&gt;
| [[Iron Bar]]&lt;br /&gt;
|-&lt;br /&gt;
| Neck Slot&lt;br /&gt;
| [[Iron Bar]]&lt;br /&gt;
|-&lt;br /&gt;
| Trinket Slot&lt;br /&gt;
| [[Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| Finger Slot&lt;br /&gt;
| [[Iron Bar]]&lt;br /&gt;
|-&lt;br /&gt;
| Tools([[fishing|fishing rod]] Slot&lt;br /&gt;
| [[Cerulean Pearl]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For other items, the material of the armor determines the result of salvaging:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Subgroup&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
| Plate&lt;br /&gt;
| [[Iron Bar]]&lt;br /&gt;
|-&lt;br /&gt;
| Cloth&lt;br /&gt;
| [[Cloth Scraps]]&lt;br /&gt;
|-&lt;br /&gt;
| Leather&lt;br /&gt;
| [[Leather Scraps]]&lt;br /&gt;
|-&lt;br /&gt;
| Scale&lt;br /&gt;
| [[Leather Scraps]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Combat&amp;diff=6128</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Combat&amp;diff=6128"/>
		<updated>2020-09-18T02:53:11Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.4.0}}&lt;br /&gt;
= Combat =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039; is relatively simple in [[Isleward]].&lt;br /&gt;
&lt;br /&gt;
You can target a [[monster]] by left-clicking on it. You can also target the nearest monster using the &amp;lt;code&amp;gt;tab&amp;lt;/code&amp;gt; key. Walk toward the monster to get within range of your [[weapon]] and press &amp;lt;code&amp;gt;space&amp;lt;/code&amp;gt; to engage auto-attack for your main weapon. Attacking a monster will cause it to retaliate. Some monsters may also automatically attack you if the player gets too close (Eagles, Bandits hideout mobs, Estuary mobs and Temple mobs).&lt;br /&gt;
&lt;br /&gt;
The monster or your character dies when its HP is depleted to zero. You can view your current HP at the top left corner (red gauge). If you are killed in combat, you will respawn (unless you have the [[Prophecy|hardcore]] prophecies, in which case your death is permanent), and the monster&#039;s HP will be healed to full. Once a monster is killed, you will gain [[Experience Point|experience]] and it may drop loot for you to pick up by walking over it.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Different [[weapon]]s have different stats, attributes and ways of dealing damage (Ranged weapons, melee weapons, weapons with life steal etc...). You can increase your damage by improving your own stats and attributes or improving the [[stat|attributes]] of your weapon by [[augmenting]],[[enchanting]] or by using a weapon with higher base damage. note that critical hits also play a role in your damage.&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
[[Rune]]s also provide additional abilities to assist you in combat, such as dealing damage or healing yourself. You can learn up to four runes at a time, and activate their abilities by pressing &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;. Runes require mana to use, which can also be seen at the top left corner (blue gauge). Some runes also require time to cast and have cooldown before the same rune can be used again.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
You can decrease the damage taken by improving [[Stat|Armor]] or [[Stat|Resistances]] stats. You can also heal yourself with [[Minor Healing Potion]]s or [[Carp on a Stick|Carps on sticks]]. note that healing and mana also recharge over time and depending on your stats, they can recharge at different speeds.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
You can also form a [[party]] with other players to defeat more difficult monsters, and obtain shared loot and [[Experience Point|experience]].&lt;br /&gt;
*forming a [[party]] also allows you to see all the party member&#039;s health, mana and name. (located on the left side of the screen)&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Passive_tree&amp;diff=6134</id>
		<title>Passive tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Passive_tree&amp;diff=6134"/>
		<updated>2020-09-18T02:40:04Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* Passive Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.3.3}}&lt;br /&gt;
= Passive Skill Tree =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Passive skill tree&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PassiveTree.png|500px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bear starting node : &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Owl starting node : &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Blue &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lynx starting node : &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Green &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Passive Skill Tree&#039;&#039;&#039; adds various [[stat]]s to your character as you level up. You can access the skill tree by pressing &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Each [[spirit]] starts at 0 point at a different &#039;&#039;&#039;node&#039;&#039;&#039; in the tree, and you gain 1 point upon level up which can be used to expand to one of the connected node. It is recommended to expand your skills within the [[spirit]] colors, because of the synergy with your spirit.&lt;br /&gt;
&lt;br /&gt;
{{Note|You gain 2 points instead of 1 when leveling 19 -&amp;gt; 20}}&lt;br /&gt;
&lt;br /&gt;
= Passive Skill Tree Notes =&lt;br /&gt;
*Passive trees also greatly influence and shape your play style. &lt;br /&gt;
*Each node or block has it&#039;s own stat that you can obtain by clicking on it. (you will have multiple options.)&lt;br /&gt;
*You have a limited amount of nodes you can choose and by level 20 you will be able to select 21.&lt;br /&gt;
*Depending on how you set your passive tree you could do various things for example: selecting str over vit as a bear would allow you to deal more damage but at the cost of health. &lt;br /&gt;
*note that there is no specific &amp;quot;best&amp;quot; final tree because many players have varying plays tyles.&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Lore&amp;diff=6130</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Lore&amp;diff=6130"/>
		<updated>2020-09-18T02:15:59Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lore =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;lore&#039;&#039;&#039; of [[Isleward]] is still being developed.&lt;br /&gt;
*You can join the discussion on [https://gitlab.com/Isleward/lore GitLab].&lt;br /&gt;
*You can join the discussion on [http://discord.isleward.com Discord]&lt;br /&gt;
&lt;br /&gt;
*Some already fan - made lore:&lt;br /&gt;
*Vanquishing corrupted animals throughout the island, the three brave heroes collected and augmented gear they picked up to suit their needs until they believed they were strong enough to defeat this monster in the depths of Estuary; Mo’gresh. They all banded together and embarked on their trek through Estuary. As they entered this evil place they noticed something distinctly wrong with the corrupt animals around them. They were much more fierce and vicious than what they were used to. Our three brave heroes fought, just trying to survive in this horrid place as they made turn after turn. The wizard named Owl surmised that because of their proximity to the spawn of Necros, the evil influence was having a much stronger influence on the wildlife as they now held no self restraint and attacked at the first sign of movement. This was bad for our heroes as the animals soon proved to be too dangerous for them. They tried to escape out of Estuary, but after making so many turns through the maze, they could not find their way out. The hero, Lynx, decided to scout around and find anything that looked familiar for them to escape through. The other two heroes agreed and waited for him to return. After about a minute, they started hearing creaking and grinding around them and were horrified to watch their surroundings change before their eyes. The path their friend took was no more to be seen as the mountains and ravines shifted into different places. Owl and Bear frantically searched for the other hero through every path. They were about to give up as they saw an orange glow coming down one of the paths ahead of them. They went toward it to investigate and coming around the corner, they saw it. The fiery creature made of bones called Mo’gresh. Owl and Bear quickly hid in some bushes, but heard some rustling next to them. As they turned to look, they saw Lynx sneaking over to them, motioning to stay quiet. This was their moment at last.&lt;br /&gt;
Will the heroes be strong enough to defeat the spawn of Necros? Will Mo’gresh’s defeat undo the corruption in this world or is there a deeper force they have not yet seen? - GaaraOfTheSand&lt;br /&gt;
#1437&lt;br /&gt;
&lt;br /&gt;
*long ago there where once 3 gods&lt;br /&gt;
necros the god of chaos&lt;br /&gt;
helos the god of justice&lt;br /&gt;
and elementa the god of law&lt;br /&gt;
these three gods ruled the universe peacefuly&lt;br /&gt;
until necros decided that it was time to change..for worse&lt;br /&gt;
he flooded the world with his evil magic giving rise to fierce monsters and corrupting the word as we know it&lt;br /&gt;
but all was not lost. even though it appeared to be.&lt;br /&gt;
a hero of legend appeared to stop necros&lt;br /&gt;
using the mythical  spell blade pnévma he was able to stop the evil god&lt;br /&gt;
...at the cost of his own life&lt;br /&gt;
the universe was saved...or so it seemed&lt;br /&gt;
a lonely monster who once served under necros has risen to power&lt;br /&gt;
and his name was M&#039;ogresh the crypt ruler&lt;br /&gt;
using his evil power bestowed by him by the chaos god necros he has once again corrupted the world&lt;br /&gt;
but the legend states that the split soul of the hero of the past will be given to three new heros&lt;br /&gt;
a brave knight with the strength of a bear&lt;br /&gt;
a cunning thief with the dexterity of a lynx&lt;br /&gt;
and a bright mage with the intellect of a owl&lt;br /&gt;
three heros rising from the ashes of the hero who has fallen&lt;br /&gt;
all to end the terror m&#039;ogresh has re created on earth&lt;br /&gt;
aided by the two remainning gods the heros will journey to the lair of the demon.&lt;br /&gt;
the otherworldy lair being the Estuary once a holy ground now corupted by darkness&lt;br /&gt;
will the heros of promise save the world? - Deleted User&lt;br /&gt;
#0000&lt;br /&gt;
&lt;br /&gt;
*Runes are obviously  a very important integral part of the game, they allow you to use amazing powers that couldn&#039;t be granted to you without possessing that rune. But how are these runes made? Like sure the Rune crafter makes them but what if he just refines their power and makes them stable enough to use for combat. What if these runes are actually the exhaust energy or remnants  from the God and/or God&#039;s of IsleWard that used to walk on the Earth before the Age of Man, that have formed and condensed into the stone of the earth. Making these Runes Very holy indeed in a clergy stand point and that&#039;s why the churches are fighting, Over which of the Churches god created the Runes. And you The Player Have  Crashed on the Isles of IsleWard while traveling in your quest  to find the Legendary mythical Summit&amp;lt;Put Better Name for Resting place of the Gods here&amp;gt; (The Island where the True God/Gods reside) in order to put to rest the Millennia long argument on who the True gods are. And now that you are In IsleWard your goal is to train, research, and find the Summit and forever write your name in history. - And_Man&lt;br /&gt;
#1184&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compendium]]&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Dungeons&amp;diff=6121</id>
		<title>Category:Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Dungeons&amp;diff=6121"/>
		<updated>2020-09-18T00:24:15Z</updated>

		<summary type="html">&lt;p&gt;Linyx: /* List of Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.3.3}}&lt;br /&gt;
= Dungeons =&lt;br /&gt;
&lt;br /&gt;
Different [[island]]s in [[Isleward]] have their own unique &#039;&#039;&#039;dungeons&#039;&#039;&#039;. Most dungeons have you fighting your way through [[monster]]s and then fighting a [[Monster#Boss Monsters|dungeon boss]].&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! [[Island]]s !! Monster Levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Fjolgard Sewers]] || [[Fjolgard]] || 11-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Caves]] || [[Fjolarok]] || 14-18&lt;br /&gt;
|-&lt;br /&gt;
| [[Estuary]] || [[Fjolarok]] || 15-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Temple]] || [[Fjolarok]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyramid]] || [[Fjolarok]] || 20&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* The [[temple]] was added in v0.3.1.&lt;br /&gt;
* Prior to v0.2.1, dungeons used to have a character level cap, and players above the cap will be downscaled.&lt;br /&gt;
* The [[pyramid]] was added in v0.8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Compendium]]&lt;/div&gt;</summary>
		<author><name>Linyx</name></author>
	</entry>
</feed>