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	<updated>2026-10-29T02:42:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.isleward.com/index.php?title=Nyxaliss&amp;diff=11108</id>
		<title>Nyxaliss</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Nyxaliss&amp;diff=11108"/>
		<updated>2026-06-05T17:31:27Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.12.0}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Nyxaliss&lt;br /&gt;
| image = Nyxaliss.png&lt;br /&gt;
| level = 20&lt;br /&gt;
| rank = boss&lt;br /&gt;
| aggro = Aggressive&lt;br /&gt;
| faction = Gaekatla&lt;br /&gt;
| variantof =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyxaliss&#039;&#039;&#039; is the [[boss]] in the [[Temple of Gaekatla]] found in the far right section of the final room. It is highly advised to face her with a large group, as her array of powerful attacks and debuffs can be punishing for solo players. Her attacks include a basic ranged spell, spiked cage, [[Vile Brood]] spawn, and a burrow attack.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
The basic ranged spell is the most common attack, as well as the least dangerous. Nyxaliss will shoot bursts of 3 moderately damaging projectiles very rapidly during this stage. The projectiles are single-target.&lt;br /&gt;
&lt;br /&gt;
During Nyxaliss&#039;s basic attack, there&#039;s a chance for a spiked cage to spawn around a player. This spiked cage will stun as well as weaken the player&#039;s attack damage if the player is left inside the cage for its full duration. Given the state of the player being stunned, you will require a second player to damage the spikes until they break, releasing the player inside.&lt;br /&gt;
&lt;br /&gt;
Nyxaliss also has a chance to spawn vile broods. These broods are unkillable by the players and will deal high melee damage to a player for the entire boss fight.&lt;br /&gt;
&lt;br /&gt;
Nyxaliss&#039;s dig attack enables her to temporarily exit the fight, leaving behind a trail of particles on the floor to mark where she dug too. However, these particles subsequently spawn a wave of highly damaging spikes. If these spikes strike a [[Vile Brood]], the creature will be instantly eliminated.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
This Drop can occur in addition to normal loot.&lt;br /&gt;
{{loot table header}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Virulent Cleaver&lt;br /&gt;
| chance = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Tox-Steel Bulwark&lt;br /&gt;
| chance = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Nyxaliss&#039; Nock&lt;br /&gt;
| chance = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Vile Essence&lt;br /&gt;
| chance = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Serrated Fang&lt;br /&gt;
| chance = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Noxious Egg&lt;br /&gt;
| chance = Unknown&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{OB}}&lt;br /&gt;
In order to beat Nyxaliss, you will likely need the following three archetypes:&lt;br /&gt;
&lt;br /&gt;
-A High health and high-defense bear can absorb the majority of attacks by using the [[Rune of Taunt]] to draw agro to itself. They can also be tasked with aggroing the vile brood and standing on the dig spikes to eliminate them.&lt;br /&gt;
&lt;br /&gt;
-A high dpt AoE lynx can deal the majority of the damage to Nyxaliss, as well as free other players from the spike cages to prevent them from getting debuffed.&lt;br /&gt;
&lt;br /&gt;
-A high-heal owl can bring auras such as [[Tranquility]] as well as a healing spell such as [[Consecrate]] to keep everyone at max health for the entire fight.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* In order to enter the temple as a group, you will need to create a party outside of the temple, then have the party leader enter first. This may not work the first time and can require a little bit of messing around.&lt;br /&gt;
* It is advised for one player to bring a [[Rune of Barbed Chain]] to the fight. If Nyxallis dies while she is standing on a cage spike, the loot that she drops will get glitched and cant be picked up by the players. The barbed chain can be used to pull her off of these spikes.&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Ghastly_Toad&amp;diff=10881</id>
		<title>Ghastly Toad</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Ghastly_Toad&amp;diff=10881"/>
		<updated>2025-02-08T23:31:42Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name =Ghastly Toad&lt;br /&gt;
| image = Frog.png&lt;br /&gt;
| level =17&lt;br /&gt;
| rank =Normal&lt;br /&gt;
| aggro =Aggresive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghastly Toads&#039;&#039;&#039; are [[monster]]s that can be found in the [[Estuary]] portal located in [[Fjolarok]]. Killing them will give you 15 [[Reputation]] with [[Gaekatla]].&lt;br /&gt;
&lt;br /&gt;
They are aggressive towards the player and can occasionally spawn as a [[rare monster]] and use [[rune]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Ghastly Toads have around 15100 health and use a melee attack.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
This Drop can occur in addition to normal loot.&lt;br /&gt;
{{loot table header}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Benthic Incantation&lt;br /&gt;
| chance = 1.5%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10880</id>
		<title>Steelclaw&#039;s Bite</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10880"/>
		<updated>2025-02-06T17:55:20Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Steelclaw&#039;s Bite&lt;br /&gt;
| type = Curved Dagger&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| quality = legendary&lt;br /&gt;
| implicit = (None)&lt;br /&gt;
| effect = All your hits are critical hits You only deal 20-40% damage&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 3 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.38&lt;br /&gt;
| stat1 max = 9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steelclaw&#039;s Bite&#039;&#039;&#039; is a legendary [[dagger]] obtained by trading 20 [[card|Fangs of Fury cards]] to the [[Shady Dealer]] in [[Fjolgard Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
* Every hit is a critical hit.&lt;br /&gt;
* You only deal &amp;lt;code&amp;gt;20 - 40&amp;lt;/code&amp;gt; % damage.&lt;br /&gt;
&lt;br /&gt;
{{Weapon stats}}&lt;br /&gt;
{{Note|Pre [[Version 0.3.2]] Steelclaw generated has a damage range of &amp;lt;code&amp;gt;1 - 3.8&amp;lt;/code&amp;gt;)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10879</id>
		<title>Steelclaw&#039;s Bite</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10879"/>
		<updated>2025-02-06T17:55:08Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Steelclaw&#039;s Bite&lt;br /&gt;
| type = Curved Dagger&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| quality = legendary&lt;br /&gt;
| implicit = (None)&lt;br /&gt;
| effect = All your hits are critical hits You only deal 20-40% damage&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 3 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.38&lt;br /&gt;
| stat1 max = 9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steelclaw&#039;s Bite&#039;&#039;&#039; is a legendary [[dagger]] obtained by trading 20 [[card|Fangs of Fury cards]] to the [[Shady Dealer]] in [[Fjolgard Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
* Every hit is a critical hit.&lt;br /&gt;
* You only deal code&amp;gt;20 - 40&amp;lt;/code&amp;gt; % damage.&lt;br /&gt;
&lt;br /&gt;
{{Weapon stats}}&lt;br /&gt;
{{Note|Pre [[Version 0.3.2]] Steelclaw generated has a damage range of &amp;lt;code&amp;gt;1 - 3.8&amp;lt;/code&amp;gt;)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fanged_Rabbit&amp;diff=10878</id>
		<title>Fanged Rabbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fanged_Rabbit&amp;diff=10878"/>
		<updated>2025-02-05T20:00:30Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Fanged Rabbit&lt;br /&gt;
| image = Bunny.png&lt;br /&gt;
| level = 16&lt;br /&gt;
| rank = Normal&lt;br /&gt;
| aggro = Aggressive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fanged Rabbits&#039;&#039;&#039; are [[monster]]s that can be found in the [[Estuary]] portal located in [[Fjolarok]]. Killing them will give you 15 [[Reputation]] with [[Gaekatla]].&lt;br /&gt;
&lt;br /&gt;
They are aggressive towards the player and can occasionally spawn as a rare monster and use [[rune]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Fanged Rabbits have about 13400 Health and use a melee attack.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
This Drop can occur in addition to normal loot.&lt;br /&gt;
{{loot table header}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Benthic Incantation&lt;br /&gt;
| chance = 1.5%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Huge_Flamingo&amp;diff=10877</id>
		<title>Huge Flamingo</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Huge_Flamingo&amp;diff=10877"/>
		<updated>2025-02-05T20:00:20Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name =Huge Flamingo&lt;br /&gt;
| image =Flamingo.png&lt;br /&gt;
| level =18&lt;br /&gt;
| rank =Normal&lt;br /&gt;
| aggro =Aggresive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huge Flamingos&#039;&#039;&#039; are [[monster]]s that can be found in the [[Estuary]] portal located in [[Fjolarok]]. Killing them will give you 15 [[Reputation]] with [[Gaekatla]].&lt;br /&gt;
&lt;br /&gt;
They are aggressive towards the player and can occasionally spawn as a [[rare monster]] and use [[rune]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Huge Flamingos have about 17700 health and use a melee attack.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
This Drop can occur in addition to normal loot.&lt;br /&gt;
{{loot table header}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Benthic Incantation&lt;br /&gt;
| chance = 1.5%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Giant_Gull&amp;diff=10876</id>
		<title>Giant Gull</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Giant_Gull&amp;diff=10876"/>
		<updated>2025-02-05T20:00:10Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name =Giant Gull&lt;br /&gt;
| image =Seagull.png&lt;br /&gt;
| level = 16&lt;br /&gt;
| rank = Normal&lt;br /&gt;
| aggro = Aggressive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Gull&#039;&#039;&#039; are [[monster]]s that can be found in the [[Estuary]] portal located in [[Fjolarok]]. Killing them will give you 15 [[Reputation]] with [[Gaekatla]].&lt;br /&gt;
&lt;br /&gt;
They are aggressive towards the player and can occasionally spawn as a [[rare monster]] and use [[rune]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Giant Gulls have around 13400 Health and use a melee attack&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
This Drop can occur in addition to normal loot.&lt;br /&gt;
{{loot table header}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Benthic Incantation&lt;br /&gt;
| chance = 1.5%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Ironskull_Goat&amp;diff=10875</id>
		<title>Ironskull Goat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Ironskull_Goat&amp;diff=10875"/>
		<updated>2025-02-05T19:59:15Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Ironskull Goat&lt;br /&gt;
| image = Goat.png&lt;br /&gt;
| level = 19&lt;br /&gt;
| rank = Normal&lt;br /&gt;
| aggro = Aggressive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ironskull Goats&#039;&#039;&#039; are [[monster]]s that can be found in the [[Estuary]] in [[Fjolarok]]. Killing them will give you 15 [[Reputation]] with [[Gaekatla]].&lt;br /&gt;
&lt;br /&gt;
They are aggressive towards the player and can occasionally spawn as a [[rare monster]] and use [[rune]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Ironskull Goats have about 20400 Health and have a melee attack.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
This Drop can occur in addition to normal loot.&lt;br /&gt;
{{loot table header}}&lt;br /&gt;
{{loot table row&lt;br /&gt;
| item = Benthic Incantation&lt;br /&gt;
| chance = 1.5%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10874</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10874"/>
		<updated>2025-02-04T02:59:34Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 !!21 !!22 !!23&lt;br /&gt;
|-&lt;br /&gt;
| Vitality (Min 1)|| [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||2||2||4||4||4||5||6||7||7||7||10||11||11||11||12||13||13||13||14||14||14||17&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||1%||2%||2%||3%||4%||5%||5%||6%||7%||8%||9%||9%||10%||11%||12%||13%||13%||14%||15%||16%||16%||17%||18%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||1%||2%||2%||3%||4%||5%||5%||6%||7%||8%||9%||9%||10%||11%||12%||13%||13%||14%||15%||16%||16%||17%||18%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||1%||2%||2%||3%||4%||5%||5%||6%||7%||8%||9%||9%||10%||11%||12%||13%||13%||14%||15%||16%||16%||17%||18%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||9||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||2||6||6||6||6||9||9||9||10||14||14||14||14||18||18||18||18||22||22||23||25&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10873</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10873"/>
		<updated>2025-02-04T02:17:02Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 !!21 !!22 !!23&lt;br /&gt;
|-&lt;br /&gt;
| Vitality (Min 1)|| [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||2||2||4||4||4||5||6||7||7||7||10||11||11||11||12||13||13||13||14||14||14||17&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||1%||2%||2%||3%||4%||5%||5%||6%||7%||8%||9%||9%||10%||11%||12%||13%||13%||14%||15%||16%||16%||17%||18%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||1%||2%||2%||3%||4%||5%||5%||6%||7%||8%||9%||9%||10%||11%||12%||13%||13%||14%||15%||16%||16%||17%||18%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||1%||2%||2%||3%||4%||5%||5%||6%||7%||8%||9%||9%||10%||11%||12%||13%||13%||14%||15%||16%||16%||17%||18%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Equipment|All Equipment]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10872</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10872"/>
		<updated>2025-02-04T00:19:43Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 !!21 !!22 !!23&lt;br /&gt;
|-&lt;br /&gt;
| Vitality (Min 1)|| [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||2||2||4||4||4||5||6||7||7||7||10||11||11||11||12||13||13||13||14||14||14||17&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Equipment|All Equipment]] ||1%||1%||1%||1%||1%||2%||2%||2%||2%||3%||3%||3%||3%||4%||4%||4%||4%||5%||5%||5%&lt;br /&gt;
||5%||6%||6%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Equipment|All Equipment]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Equipment|All Equipment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10871</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10871"/>
		<updated>2025-02-04T00:15:35Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 !!21 !!22 !!23&lt;br /&gt;
|-&lt;br /&gt;
| Vitality (Min 1)|| [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||2||2||4||4||4||5||6||7||7||7||10||11||11||11||12||13||13||13||14||14||14||17&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||0.15%||0.25%||0.4%||0.5%||0.65%||0.75%||0.9%||1%||1.15%||1.25%||1.4%||1.5%||1.65%||1.75%||1.9%||2%||2.15%||2.25%||2.4%||2.5%||2.65%||2.75%||2.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||4%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||4%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10870</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10870"/>
		<updated>2025-02-04T00:00:16Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 !!21 !!22 !!23&lt;br /&gt;
|-&lt;br /&gt;
| Vitality (Min 1)|| [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||2||2||4||4||4||5||6||7||7||7||10||11||11||11||12||13||13||13||14||14||14||17&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||6||7||7||8||8||9||9||10||10||11||11||12||13&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10869</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10869"/>
		<updated>2025-02-03T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 !!21 !!22 !!23&lt;br /&gt;
|-&lt;br /&gt;
| Vitality (Min 1)|| [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||2||2||4||4||4||5||6||7||7||7||10||11||11||11||12||13||13||13||14||14||14||17&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10868</id>
		<title>Steelclaw&#039;s Bite</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10868"/>
		<updated>2025-02-03T21:11:58Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Steelclaw&#039;s Bite&lt;br /&gt;
| type = Curved Dagger&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| quality = legendary&lt;br /&gt;
| implicit = (None)&lt;br /&gt;
| effect = You take 20-40% of the damage you deal. Your hits always crit.&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 3 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.38&lt;br /&gt;
| stat1 max = 9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steelclaw&#039;s Bite&#039;&#039;&#039; is a legendary [[dagger]] obtained by trading 20 [[card|Fangs of Fury cards]] to the [[Shady Dealer]] in [[Fjolgard Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
* Every hit is a critical hit.&lt;br /&gt;
* You take &amp;lt;code&amp;gt;20 - 40&amp;lt;/code&amp;gt; % of the damage you deal.&lt;br /&gt;
&lt;br /&gt;
{{Weapon stats}}&lt;br /&gt;
{{Note|Pre [[Version 0.3.2]] Steelclaw generated has a damage range of &amp;lt;code&amp;gt;1 - 3.8&amp;lt;/code&amp;gt;)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Cowl_of_Obscurity&amp;diff=10867</id>
		<title>Cowl of Obscurity</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Cowl_of_Obscurity&amp;diff=10867"/>
		<updated>2025-02-03T21:11:42Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Cowl of Obscurity&lt;br /&gt;
| type = Silk Cowl&lt;br /&gt;
| description = Imbued with the powers of Gaekatla herself.&lt;br /&gt;
| quality = legendary&lt;br /&gt;
| effect = 8–16% chance to heal on crit for 1–3% of damage dealt&lt;br /&gt;
| slot = head&lt;br /&gt;
}}&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cowl of Obscurity&#039;&#039;&#039; is a legendary piece of [[Head]] equipment which you can buy for 1000 [[gold]] in the [[priest|priest&#039;s]] shop. It can be [[Augmentation|augmented]], though in older versions it could not.&lt;br /&gt;
&lt;br /&gt;
When bought, it can generate at level &amp;lt;code&amp;gt;4 - 13&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
The &#039;&#039;&#039;Cowl of Obscurity&#039;&#039;&#039; gives you the special effect of healing yourself when dealing critical damage.&lt;br /&gt;
* &amp;lt;code&amp;gt;8 - 16&amp;lt;/code&amp;gt;% chance to heal on crit for &amp;lt;code&amp;gt;1 - 3&amp;lt;/code&amp;gt;% of damage dealt&lt;br /&gt;
&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Cowl_of_Obscurity&amp;diff=10866</id>
		<title>Cowl of Obscurity</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Cowl_of_Obscurity&amp;diff=10866"/>
		<updated>2025-02-03T21:11:13Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Cowl of Obscurity&lt;br /&gt;
| type = Silk Cowl&lt;br /&gt;
| description = Imbued with the powers of Gaekatla herself.&lt;br /&gt;
| quality = legendary&lt;br /&gt;
| effect = 20–59% chance to heal on crit for 3–6% of damage dealt&lt;br /&gt;
| slot = head&lt;br /&gt;
}}&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cowl of Obscurity&#039;&#039;&#039; is a legendary piece of [[Head]] equipment which you can buy for 1000 [[gold]] in the [[priest|priest&#039;s]] shop. It can be [[Augmentation|augmented]], though in older versions it could not.&lt;br /&gt;
&lt;br /&gt;
When bought, it can generate at level &amp;lt;code&amp;gt;4 - 13&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
The &#039;&#039;&#039;Cowl of Obscurity&#039;&#039;&#039; gives you the special effect of healing yourself when dealing critical damage.&lt;br /&gt;
* &amp;lt;code&amp;gt;8 - 16&amp;lt;/code&amp;gt;% chance to heal on crit for &amp;lt;code&amp;gt;1 - 3&amp;lt;/code&amp;gt;% of damage dealt&lt;br /&gt;
&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10865</id>
		<title>Steelclaw&#039;s Bite</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Steelclaw%27s_Bite&amp;diff=10865"/>
		<updated>2025-02-03T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Steelclaw&#039;s Bite&lt;br /&gt;
| type = Curved Dagger&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| quality = legendary&lt;br /&gt;
| implicit = (None)&lt;br /&gt;
| effect = You take 20-40% of the damage you deal. Your hits always crit.&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 3 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.38&lt;br /&gt;
| stat1 max = 9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steelclaw&#039;s Bite&#039;&#039;&#039; is a legendary [[dagger]] obtained by trading 20 [[card|Fangs of Fury cards]] to the [[Shady Dealer]] in [[Fjolgard Sewers]].&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
* Every hit is a critical hit.&lt;br /&gt;
* You take &amp;lt;code&amp;gt;8 - 22&amp;lt;/code&amp;gt; % of the damage you deal.&lt;br /&gt;
&lt;br /&gt;
{{Weapon stats}}&lt;br /&gt;
{{Note|Pre [[Version 0.3.2]] Steelclaw generated has a damage range of &amp;lt;code&amp;gt;1 - 3.8&amp;lt;/code&amp;gt;)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Jade_Sickle&amp;diff=10864</id>
		<title>Jade Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Jade_Sickle&amp;diff=10864"/>
		<updated>2025-02-03T21:06:42Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Jade Sickle&lt;br /&gt;
| implicit = 80-400 life on hit&lt;br /&gt;
| type = Jade Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jade Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Golden_Sickle&amp;diff=10863</id>
		<title>Golden Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Golden_Sickle&amp;diff=10863"/>
		<updated>2025-02-03T21:06:33Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Golden Sickle&lt;br /&gt;
| implicit = 80-400 life on hit&lt;br /&gt;
| type = Golden Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Golden Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Bone_Sickle&amp;diff=10862</id>
		<title>Bone Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Bone_Sickle&amp;diff=10862"/>
		<updated>2025-02-03T21:06:23Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bone Sickle&lt;br /&gt;
| implicit = 80-400 life on hit| type = Bone Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bone Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Sickle&amp;diff=10861</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Sickle&amp;diff=10861"/>
		<updated>2025-02-03T21:06:10Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Sickle&lt;br /&gt;
| implicit = 80-400 life on hit&lt;br /&gt;
| type = Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Bow&amp;diff=10860</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Bow&amp;diff=10860"/>
		<updated>2025-02-03T21:05:43Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bow&lt;br /&gt;
| implicit = Sprint chance&lt;br /&gt;
| type = Bow&lt;br /&gt;
| slot = twohanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Projectile&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| range = 9&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.55&lt;br /&gt;
| stat1 max = 12&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bow&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Bone_Sickle&amp;diff=10859</id>
		<title>Bone Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Bone_Sickle&amp;diff=10859"/>
		<updated>2025-02-03T21:05:26Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bone Sickle&lt;br /&gt;
| implicit = 1–30 life on hit&lt;br /&gt;
| type = Bone Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bone Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Golden_Sickle&amp;diff=10858</id>
		<title>Golden Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Golden_Sickle&amp;diff=10858"/>
		<updated>2025-02-03T21:05:14Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Golden Sickle&lt;br /&gt;
| implicit = 1–30 life on hit&lt;br /&gt;
| type = Golden Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Golden Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Jade_Sickle&amp;diff=10857</id>
		<title>Jade Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Jade_Sickle&amp;diff=10857"/>
		<updated>2025-02-03T21:05:04Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Jade Sickle&lt;br /&gt;
| implicit = 1–30 life on hit&lt;br /&gt;
| type = Jade Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jade Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Sickle&amp;diff=10856</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Sickle&amp;diff=10856"/>
		<updated>2025-02-03T21:04:42Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Sickle&lt;br /&gt;
| implicit = 1–30 life on hit&lt;br /&gt;
| type = Sickle&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.6&lt;br /&gt;
| stat1 max = 10.4&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sickle&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Spear&amp;diff=10855</id>
		<title>Spear</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Spear&amp;diff=10855"/>
		<updated>2025-02-03T21:04:07Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Spear&lt;br /&gt;
| implicit = 1–7% attack dodge chance&lt;br /&gt;
| type = Spear&lt;br /&gt;
| slot = twohanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 6 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2.49&lt;br /&gt;
| stat1 max = 16.2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spear&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Gnarled_Staff&amp;diff=10854</id>
		<title>Gnarled Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Gnarled_Staff&amp;diff=10854"/>
		<updated>2025-02-03T21:03:49Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gnarled Staff&lt;br /&gt;
| implicit = 3–9 mana regeneration&lt;br /&gt;
| type = Gnarled Staff&lt;br /&gt;
| slot = twohanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Projectile&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
| element = Arcane&lt;br /&gt;
| cooldown = 7 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2.58&lt;br /&gt;
| stat1 max = 16.8&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.15.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Wand&amp;diff=10853</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Wand&amp;diff=10853"/>
		<updated>2025-02-03T21:03:32Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Wand&lt;br /&gt;
| implicit = 1–5% cast speed&lt;br /&gt;
| type = Wand&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Projectile&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
| element = Holy&lt;br /&gt;
| cooldown = 5 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| range = 9&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.85&lt;br /&gt;
| stat1 max = 12}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wand&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Dagger&amp;diff=10852</id>
		<title>Dagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Dagger&amp;diff=10852"/>
		<updated>2025-02-03T21:02:44Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Dagger&lt;br /&gt;
| implicit = 0.5–2.5% attack crit chance&lt;br /&gt;
| type = Dagger&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 3 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1.38&lt;br /&gt;
| stat1 max = 9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dagger&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Sword&amp;diff=10851</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Sword&amp;diff=10851"/>
		<updated>2025-02-03T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Sword&lt;br /&gt;
| implicit = 1–5% attack speed&lt;br /&gt;
| type = Sword&lt;br /&gt;
| slot = onehanded&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 5 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2.31&lt;br /&gt;
| stat1 max = 15&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; is a type of [[weapon]] that drops randomly.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10850</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10850"/>
		<updated>2025-02-03T21:02:04Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-4. When a rune has no cast time, attack/cast speed will reduce its cooldown by ceil(runeCooldown * (1 - (attackOrCastSpeed / 100))) (that doesn&#039;t make sense, ik)&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-25. The life actually gained per hit is your life on hit divided by 20/rune cooldown&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 &lt;br /&gt;
|-&lt;br /&gt;
| Vitality || [[Equipment|All Equipment]] ||(Min 1) 1||1||1||1||1||1||1||2||2||2||2||3||3||3||4||4||5||6||6||7&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||1||1||2||2||2||3||3||4||4||5||6||6||7||8||9||10||11||13||14&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Stat&amp;diff=10849</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Stat&amp;diff=10849"/>
		<updated>2025-02-03T20:57:38Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Version 0.13.0}}&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; determine a character&#039;s attributes such as damage, health, or mana. You can view your stats in the character sheet by pressing the &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; key. Your character&#039;s stats can be improved by wearing better [[equipment]]. Stats may also be temporarily affected by [[aura]] runes. Stats are also greatly affected by your [[spirit]]s and the amount of intellect, strength or dexterity that you have.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
; Level&lt;br /&gt;
: &#039;&#039;Main Article: [[Character Level]]&#039;&#039;&lt;br /&gt;
: The level of your character determines the maximum health and [[equipment]]s you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character&#039;s level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.&lt;br /&gt;
&lt;br /&gt;
; Experience Points (XP)&lt;br /&gt;
: &#039;&#039;Main Article: [[Experience Point]]&#039;&#039;&lt;br /&gt;
: Experience points are used to level up your character. You will gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]]. The experience required to level up is: &amp;lt;code&amp;gt;XL * 5 + XL * 10 * (XL^2.2)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: &amp;lt;code&amp;gt;(1-D/10)^2&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; is the difference of levels, and you gain no experience if the difference is 10 or higher.&lt;br /&gt;
&lt;br /&gt;
; Strength&lt;br /&gt;
: Strength is the primary stat of the [[Warrior|Bear]] Spirit. It improves the damage of [[Axe]]s and [[Sword]]s. Every strength point increases your armor by 1. Strength rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Intellect&lt;br /&gt;
: Intellect is the primary stat of the [[Wizard|Owl]] Spirit. It improves the damage of [[Staff]]s and [[Weapon|Wand]]s. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; Dexterity&lt;br /&gt;
: Dexterity is the primary stat of the [[Thief|Lynx]] Spirit. It improves the damage of [[Dagger]]s and [[Spear]]s. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;to all attributes&amp;quot;&lt;br /&gt;
: + &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to all attributes mean that increases &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &#039;&#039;&#039;Dexterity&#039;&#039;&#039; by &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;. To all attributes rolls range from 1-10.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] &lt;br /&gt;
&lt;br /&gt;
; Vitality&lt;br /&gt;
: Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.&lt;br /&gt;
&lt;br /&gt;
; Max Mana&lt;br /&gt;
: Increase your character&#039;s maximum mana by 1 mana per point. Max Mana rolls range from 1-8.&lt;br /&gt;
&lt;br /&gt;
; HP Regeneration&lt;br /&gt;
: The rate of health restored per tick during [[combat]]. Outside combat, HP regenerates at the rate of &amp;lt;code&amp;gt;max(MaxHP / 112, HPRegen * 0.05)&amp;lt;/code&amp;gt; per tick, while it only regenerates by &amp;lt;code&amp;gt;HPRegen * 0.2&amp;lt;/code&amp;gt; per tick during combat. HP Regeneration rolls range from 1-15.&lt;br /&gt;
&lt;br /&gt;
; MP Regeneration&lt;br /&gt;
: The rate of mana restored per tick. The amount of MP regenerated per tick is &amp;lt;code&amp;gt;MPRegen / 50&amp;lt;/code&amp;gt;. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
; Global critical hit chance&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical chance&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical chance&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 5% for all spirits. &lt;br /&gt;
: Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical chance&lt;br /&gt;
: The chance of dealing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]] &lt;br /&gt;
&lt;br /&gt;
; Spell critical chance&lt;br /&gt;
: The chance of dealing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 5% (Because of the base 5% of &#039;&#039;&#039;Global critical hit chance&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).&lt;br /&gt;
* Only on level 7+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Global critical hit multiplier&lt;br /&gt;
: This will increase your &#039;&#039;&#039;Attack critical multiplier&#039;&#039;&#039; and &#039;&#039;&#039;Spell critical multiplier&#039;&#039;&#039; by the amount of it you have.&lt;br /&gt;
: The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with physical attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;). &lt;br /&gt;
: Attack critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]].&lt;br /&gt;
; Spell critical multiplier&lt;br /&gt;
: The multiplied damage when performing a critical hit with a spell attack.&lt;br /&gt;
: The base chance is 150% (Because of the base 150% of &#039;&#039;&#039;Global critical hit multiplier&#039;&#039;&#039;).&lt;br /&gt;
: Spell critical multiplier rolls range from 1-28.&lt;br /&gt;
* Only on level 12+ [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
; Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase&lt;br /&gt;
: Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.&lt;br /&gt;
* Only on [[Finger]] and [[Neck]] slot and on the implicit of a [[Trinket|Quartz Fragment]]&lt;br /&gt;
* Only on level 10+ [[equipment]]&lt;br /&gt;
&lt;br /&gt;
; Attack Speed / Cast Speed&lt;br /&gt;
: The amount an attack&#039;s cast time is decreased. In-game, the value is displayed as &amp;lt;code&amp;gt;100% + chance&amp;lt;/code&amp;gt;,  cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-9.&lt;br /&gt;
* Only on [[Finger]], [[Neck]], [[Trinket]], and [[Weapon]] slot&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
; Armor&lt;br /&gt;
: &#039;&#039;&#039;Armor&#039;&#039;&#039; reduces the physical damage taken. The percentage of damage mitigated is &amp;lt;code&amp;gt;Armor / (100 * XL)&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;XL&amp;lt;/code&amp;gt; is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 [[monster]] you need 500 armor (&amp;lt;code&amp;gt;500 / (100 * 10) = 50%&amp;lt;/code&amp;gt;) to achieve the maximum damage reduction.&lt;br /&gt;
&lt;br /&gt;
; Chance to block Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[OffHand|Shield]] slot. Chance to block Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Chance to dodge Attacks / Spells&lt;br /&gt;
: The chance to negate an attack or spell completely.&lt;br /&gt;
* Only on [[Feet]] slot. Chance to dodge Attacks / Spells rolls range from 1–10.&lt;br /&gt;
&lt;br /&gt;
; Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance/ Poison Resistance / All Resistance&lt;br /&gt;
: &#039;&#039;&#039;Resistance&#039;&#039;&#039; reduces the damage taken from a particular types of element (and &#039;&#039;&#039;All Resistance&#039;&#039;&#039; applies to all types of elements). Each point of resistance reduces the damage taken by &amp;lt;code&amp;gt;0.5%&amp;lt;/code&amp;gt; and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.&lt;br /&gt;
* Only on level 15+ [[equipment]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction offered by armor and resistance only stack if the attack is both physical and has a type. Armor only blocks physical damage so if the attack is a spell only the type resistance will reduce damage.&lt;br /&gt;
&lt;br /&gt;
; Life Gained On Dealing Physical Damage&lt;br /&gt;
: Your physical attacks other than [[Rune of Smokebomb|Smokebomb]] gives you a certain amount of hp per hit. Found on the implicit of [[Sickle|sickles]] offhand and trinket slot items. Life on hit rolls range from 2-10.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
; Item Quality&lt;br /&gt;
: The chance of finding higher [[quality]] items.&lt;br /&gt;
: Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.&lt;br /&gt;
: (This stat was previously called &#039;&#039;&#039;Magic Find&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
; Item Quantity&lt;br /&gt;
: The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.&lt;br /&gt;
&lt;br /&gt;
; Sprint Chance&lt;br /&gt;
: The chance of moving two tiles in one tick. [[Feet|boots]] may generate with this stat, and with the [[Enchanted Wreath]], and you also gain this stat by using a [[rune of Swiftness]]. Sprint Chance rolls range from 1-20.&lt;br /&gt;
&lt;br /&gt;
; XP Increase&lt;br /&gt;
: Increase the experience points gained by killing [[monster]]s and quests. XP Increase rolls range from 1-6.&lt;br /&gt;
&lt;br /&gt;
;Level Reduction&lt;br /&gt;
:Reduces the level requirement on an item. The level requirement automatically changes to its new value and shows the new level needed to equip an item slot (Unable to go below level 1). &lt;br /&gt;
:This stat is not visible on the character sheet as it functions only on the gear slot it is found on. &lt;br /&gt;
== Stat Table ==&lt;br /&gt;
&lt;br /&gt;
The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Stat !! Compatibility !!1 !!2 !!3 !!4 !!5 !!6 !!7 !!8 !!9 !!10 !!11 !!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20 &lt;br /&gt;
|-&lt;br /&gt;
| Vitality || [[Equipment|All Equipment]] ||(Min 1) 1||1||1||1||1||1||1||2||2||2||2||3||3||3||4||4||5||6||6||7&lt;br /&gt;
|-&lt;br /&gt;
| HP Regeneration (Min 1) || [[Equipment|All Equipment]] ||1||1||1||2||2||2||3||3||4||4||5||6||6||7||8||9||10||11||13||14&lt;br /&gt;
|-&lt;br /&gt;
| Mana Regeneration (Min 1) || [[Equipment|All Equipment]] ||5||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||5&lt;br /&gt;
|-&lt;br /&gt;
| Max Mana (Min 1) || [[Equipment|All Equipment]] ||8||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||8&lt;br /&gt;
|-&lt;br /&gt;
| Strength (Min 1) || [[Equipment|All Equipment]] || 1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Intellect (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (Min 1) || [[Equipment|All Equipment]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Item Quality (Min 1%) || [[Equipment|All Equipment]] ||15%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||15%&lt;br /&gt;
|-&lt;br /&gt;
| Item Quantity (Min 2%)|| [[Equipment|All Equipment]] ||27%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||27%&lt;br /&gt;
|-&lt;br /&gt;
| XP Increase (Min 1%) || [[Equipment|All Equipment]] ||6%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||6%&lt;br /&gt;
|-&lt;br /&gt;
| Level Requirement Reduction (Min 1)|| [[Equipment|All Equipment]] ||/||/||/||/||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Chance (Min 0.05%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||0.9%||1.1%||1.4%||1.6%||1.8%||2%||2.3%||2.5%||2.7%||3%||3.2%||3.4%||3.6%||3.9%&lt;br /&gt;
|-&lt;br /&gt;
| Global Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Crit Multiplier (Min 1%)|| [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||17%||18%||20%||21%||22%||24%||25%||26%||28%&lt;br /&gt;
|-&lt;br /&gt;
| All Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Frost Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Holy Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Physical Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (Min 1) || [[Equipment|All Equipment]] ||/||/||/||/||/||/||/||/||/||/||/||/||/||/||10||-||-||-||-||10&lt;br /&gt;
|-&lt;br /&gt;
| All Attributes (Min 1) || [[Finger]],[[Neck]] ||1||1||2||2||3||3||4||4||5||5||5||6||6||7||7||8||8||9||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Cast Speed (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Trinket]], [[Weapon]] ||9%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||9%&lt;br /&gt;
|-&lt;br /&gt;
| Life on Hit (Min 2) || [[OffHand|Offhand]], [[Trinket]] &amp;lt;br&amp;gt; [[Sickle]] ||2||2||3||3||4||4||5||5||6||6||6||7||7||8||8||9||9||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Attack (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Block Spell (Min 1%) || [[OffHand|Sheild]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Attack (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Chance to Dodge Spell (Min 1%) || [[Feet]] ||10%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||10%&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Chance (Min 1%) || [[Feet]] ||20%||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||-||20%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Increase (Min 1%) || [[Finger]], [[Neck]] &amp;lt;br&amp;gt; [[Quartz Fragment]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Frost Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Holy Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Increase (Min 1%) || [[Finger]], [[Neck]] ||-||-||-||-||-||-||-||-||-||2%||2%||2%||2%||3%||3%||3%||3%||3%||3%||3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Innervation&amp;diff=10848</id>
		<title>Innervation</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Innervation&amp;diff=10848"/>
		<updated>2025-02-03T20:56:10Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Innervation&lt;br /&gt;
| rune icon = RuneStr.png&lt;br /&gt;
| description = Grants an aura that regenerates hp for you and your allies.&lt;br /&gt;
&lt;br /&gt;
| mana reserve = 25%&lt;br /&gt;
| cooldown = 10 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
&lt;br /&gt;
| stat1 = Regen percentage&lt;br /&gt;
| stat1 min = 0.2&lt;br /&gt;
| stat1 max = 0.8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rune of Innervation&#039;&#039;&#039; creates an [[aura]] that increases [[stat|health regeneration]] for the caster and any party members within a range of 9.&lt;br /&gt;
&lt;br /&gt;
[[File:InnervationUse.PNG|thumb|upright=0.7|A [[warrior]] with innervation active]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Consecrate&amp;diff=10847</id>
		<title>Consecrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Consecrate&amp;diff=10847"/>
		<updated>2025-02-03T20:55:43Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Consecrate&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = Creates a circle of pure holy energy that heals allies for a brief period.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 12 mana&lt;br /&gt;
| cooldown = 15 ticks&lt;br /&gt;
| cast time = 4 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| element = Holy&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Healing&lt;br /&gt;
| stat1 min = 0.3&lt;br /&gt;
| stat1 max = 0.53&lt;br /&gt;
| stat2 = Duration&lt;br /&gt;
| stat2 min = 7&lt;br /&gt;
| stat2 max = 12&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Consecrate&#039;&#039;&#039; creates a circular area that heals players at the target location.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using [[Steelclaw&#039;s Bite]] makes all heals crit, which is powerful for builds dedicated to healing, since they don&#039;t have to worry about the Steelclaw self damage effect.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Healing_Touch&amp;diff=10846</id>
		<title>Healing Touch</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Healing_Touch&amp;diff=10846"/>
		<updated>2025-02-03T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Healing Touch&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = Restore health to a friendly target.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 8 mana&lt;br /&gt;
| cooldown = 6 ticks&lt;br /&gt;
| cast time = 4 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| element = Holy&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Healing&lt;br /&gt;
| stat1 min = 1&lt;br /&gt;
| stat1 max = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To cast it on yourself, press &amp;lt;code&amp;gt;shift&amp;lt;/code&amp;gt; and the respective rune slot number together.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Summon_Skeleton&amp;diff=10845</id>
		<title>Summon Skeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Summon_Skeleton&amp;diff=10845"/>
		<updated>2025-02-03T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Summon Skeleton&lt;br /&gt;
| rune icon = RuneIntStr.png&lt;br /&gt;
| description = Summons a skeletal warrior to assist you in combat.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 5 mana&lt;br /&gt;
| cooldown = 6 ticks&lt;br /&gt;
| cast time = 6 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage percent&lt;br /&gt;
| stat1 min = 40&lt;br /&gt;
| stat1 max = 400&lt;br /&gt;
| stat2 = HP percent&lt;br /&gt;
| stat2 min = 40&lt;br /&gt;
| stat2 max = 70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Harvest_Life&amp;diff=10844</id>
		<title>Harvest Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Harvest_Life&amp;diff=10844"/>
		<updated>2025-02-03T20:53:12Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Harvest Life&lt;br /&gt;
| rune icon = RuneIntStr.png&lt;br /&gt;
| description = Absorbs the life-force of your enemies.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 5 mana&lt;br /&gt;
| cooldown = 10 ticks&lt;br /&gt;
| cast time = 3 ticks&lt;br /&gt;
| range = 1&lt;br /&gt;
| element = Physical&lt;br /&gt;
| stat type = Intellect, Strength&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 4&lt;br /&gt;
| stat1 max = 24&lt;br /&gt;
| stat2 = Heal percent&lt;br /&gt;
| stat2 min = 10&lt;br /&gt;
| stat2 max = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Ambush&amp;diff=10843</id>
		<title>Ambush</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Ambush&amp;diff=10843"/>
		<updated>2025-02-03T20:51:27Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.15.0}}&lt;br /&gt;
{{Rune infobox&lt;br /&gt;
| name = Ambush&lt;br /&gt;
| rune icon = RuneDex.png&lt;br /&gt;
| description = Step into the shadows and reappear behind your target before delivering a concussing blow.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 7 mana&lt;br /&gt;
| cooldown = 15 ticks&lt;br /&gt;
| cast time = 3 ticks&lt;br /&gt;
| range = 10&lt;br /&gt;
| element = Physical&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 8&lt;br /&gt;
| stat1 max = 79&lt;br /&gt;
| stat2 = Stun duration&lt;br /&gt;
| stat2 min = 4&lt;br /&gt;
| stat2 max = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Projectiles from stunned enemies deal no damage&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Smokebomb&amp;diff=10842</id>
		<title>Smokebomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Smokebomb&amp;diff=10842"/>
		<updated>2025-02-03T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Smokebomb&lt;br /&gt;
| rune icon = RuneDex.png&lt;br /&gt;
| description = Envelops the caster in a cloud of poisonous smoke, dealing damage to enemies every tick until it dissipates.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 6 mana&lt;br /&gt;
| cooldown = 7 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| element = Poison&lt;br /&gt;
| stat type = Dexterity&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 0.25&lt;br /&gt;
| stat1 max = 4.4&lt;br /&gt;
| stat2 = Radius&lt;br /&gt;
| stat2 min = 1&lt;br /&gt;
| stat2 max = 3&lt;br /&gt;
| stat3 = Duration&lt;br /&gt;
| stat3 min = 7&lt;br /&gt;
| stat3 max = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Whirlwind&amp;diff=10841</id>
		<title>Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Whirlwind&amp;diff=10841"/>
		<updated>2025-02-03T20:50:24Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Whirlwind&lt;br /&gt;
| rune icon = RuneStr.png&lt;br /&gt;
| description = You furiously spin in a circle, striking all foes around you.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 7 mana&lt;br /&gt;
| cooldown = 12 ticks&lt;br /&gt;
| cast time = 2 ticks&lt;br /&gt;
| element = Physical&lt;br /&gt;
| stat type = Strength&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 4&lt;br /&gt;
| stat1 max = 59&lt;br /&gt;
| stat2 = Range&lt;br /&gt;
| stat2 min = 1&lt;br /&gt;
| stat2 max = 2.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The actual range of the rune will always be either 1 or 2.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Smite&amp;diff=10840</id>
		<title>Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Smite&amp;diff=10840"/>
		<updated>2025-02-03T20:49:14Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Smite&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = Calls down holy energy from the heavens upon your foe.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 7 mana&lt;br /&gt;
| cooldown = 6 ticks&lt;br /&gt;
| cast time = 3 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| element = Holy&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 4&lt;br /&gt;
| stat1 max = 31&lt;br /&gt;
| stat2 = Stun duration&lt;br /&gt;
| stat2 min = 6&lt;br /&gt;
| stat2 max = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Projectiles from stunned enemies deal no damage&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Charge&amp;diff=10839</id>
		<title>Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Charge&amp;diff=10839"/>
		<updated>2025-02-03T20:48:54Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Charge&lt;br /&gt;
| rune icon = RuneStr.png&lt;br /&gt;
| description = Charges at a foe, dealing damage and stunning them for a short period.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 3 mana&lt;br /&gt;
| cooldown = 14 ticks&lt;br /&gt;
| cast time = 1 tick&lt;br /&gt;
| range = 10&lt;br /&gt;
| element = Physical&lt;br /&gt;
| stat type = Strength&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2&lt;br /&gt;
| stat1 max = 22&lt;br /&gt;
| stat2 = Stun duration&lt;br /&gt;
| stat2 min = 6&lt;br /&gt;
| stat2 max = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeUse.PNG|thumb|A player charging toward a [[Frog]]]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can speed up movement by charging at weaker monsters on the path.&lt;br /&gt;
* Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.&lt;br /&gt;
* Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Slash&amp;diff=10838</id>
		<title>Slash</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Slash&amp;diff=10838"/>
		<updated>2025-02-03T20:48:06Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Slash&lt;br /&gt;
| rune icon = RuneStr.png&lt;br /&gt;
| description = Performs a melee attack with your equipped weapon.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 4 mana&lt;br /&gt;
| cooldown = 9 ticks&lt;br /&gt;
| cast time = 1 tick&lt;br /&gt;
| element = Physical&lt;br /&gt;
| stat type = Strength&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 1&lt;br /&gt;
| stat1 max = 57&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:SlashUse.PNG|thumb|upright=0.7|Slash used by a [[warrior]]]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Magic_Missile&amp;diff=10837</id>
		<title>Magic Missile</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Magic_Missile&amp;diff=10837"/>
		<updated>2025-02-03T20:45:54Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Magic Missile&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = Launches an orb of unfocused energy at your target.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 5 mana&lt;br /&gt;
| cooldown = 7 ticks&lt;br /&gt;
| cast time = 6 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| element = Arcane&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 4&lt;br /&gt;
| stat1 max = 74&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MagicMissileUse.PNG|thumb|upright=0.7|Magic Missile used by an [[Wizard|Owl]]]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Ice_Spear&amp;diff=10836</id>
		<title>Ice Spear</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Ice_Spear&amp;diff=10836"/>
		<updated>2025-02-03T20:45:43Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Ice Spear&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = A jagged projectile of pure ice pierces your target and slows his movement.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 4 mana&lt;br /&gt;
| cooldown = 10 ticks&lt;br /&gt;
| cast time = 2 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| element = Frost&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2&lt;br /&gt;
| stat1 max = 47&lt;br /&gt;
| stat2 = Freeze duration&lt;br /&gt;
| stat2 min = 6&lt;br /&gt;
| stat2 max = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:IceSpearUse.PNG|thumb|upright=0.7|Ice Spear used by an Owl]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The slow effect sometimes causes the enemy to walk in the wrong direction&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fireblast&amp;diff=10835</id>
		<title>Fireblast</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fireblast&amp;diff=10835"/>
		<updated>2025-02-03T20:45:20Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Fireblast&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = Unleashes a blast of fire that damages and pushes back nearby foes.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 5 mana&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 2 ticks&lt;br /&gt;
| element = Fire&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2&lt;br /&gt;
| stat1 max = 35&lt;br /&gt;
| stat2 = Radius&lt;br /&gt;
| stat2 min = 1&lt;br /&gt;
| stat2 max = 2.2&lt;br /&gt;
| stat3 = Pushback&lt;br /&gt;
| stat3 min = 2&lt;br /&gt;
| stat3 max = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:FireBlastUse.PNG|thumb|upright=0.7|Fireblast pushes a [[Flamingo]] away from the caster]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Fireblast&amp;diff=10834</id>
		<title>Fireblast</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Fireblast&amp;diff=10834"/>
		<updated>2025-02-03T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Fireblast&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = Unleashes a blast of fire that damages and pushes back nearby foes.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 5 mana&lt;br /&gt;
| cooldown = 4 ticks&lt;br /&gt;
| cast time = 2 ticks&lt;br /&gt;
| element = Fire&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 10&lt;br /&gt;
| stat1 max = 35&lt;br /&gt;
| stat2 = Radius&lt;br /&gt;
| stat2 min = 1&lt;br /&gt;
| stat2 max = 2.2&lt;br /&gt;
| stat3 = Pushback&lt;br /&gt;
| stat3 min = 2&lt;br /&gt;
| stat3 max = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:FireBlastUse.PNG|thumb|upright=0.7|Fireblast pushes a [[Flamingo]] away from the caster]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Ice_Spear&amp;diff=10833</id>
		<title>Ice Spear</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Ice_Spear&amp;diff=10833"/>
		<updated>2025-02-03T20:44:13Z</updated>

		<summary type="html">&lt;p&gt;Known: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Ice Spear&lt;br /&gt;
| rune icon = RuneInt.png&lt;br /&gt;
| description = A jagged projectile of pure ice pierces your target and slows his movement.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 4 mana&lt;br /&gt;
| cooldown = 10 ticks&lt;br /&gt;
| cast time = 2 ticks&lt;br /&gt;
| range = 9&lt;br /&gt;
| element = Frost&lt;br /&gt;
| stat type = Intellect&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 15&lt;br /&gt;
| stat1 max = 47&lt;br /&gt;
| stat2 = Freeze duration&lt;br /&gt;
| stat2 min = 6&lt;br /&gt;
| stat2 max = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:IceSpearUse.PNG|thumb|upright=0.7|Ice Spear used by an Owl]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The slow effect sometimes causes the enemy to walk in the wrong direction&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Known</name></author>
	</entry>
</feed>