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	<title>Isleward Wiki - User contributions [en]</title>
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	<updated>2026-10-29T02:42:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.isleward.com/index.php?title=Pumpkin_Cat&amp;diff=10279</id>
		<title>Pumpkin Cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Pumpkin_Cat&amp;diff=10279"/>
		<updated>2023-05-03T02:05:38Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: Created page with &amp;quot;The pumpkin cat is a housing decoration pet dropped by lord squash.   ==== Trivia ==== It is obtainable by players without houses and untradeable making it completely useless...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pumpkin cat is a housing decoration pet dropped by lord squash. &lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
It is obtainable by players without houses and untradeable making it completely useless except for linking in chat.&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Advanced_Guide&amp;diff=10288</id>
		<title>Advanced Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Advanced_Guide&amp;diff=10288"/>
		<updated>2023-05-03T01:52:37Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: /* Bear */ Added a few things because of changes from tri and knowns bite bears, and corrected some grammatical errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced Guide =&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{No Version}}&lt;br /&gt;
{{OB}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
This is a general guide that covers advanced tips and endgame goals and builds.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Here&#039;s a list of things to work on (mainly lategame):&lt;br /&gt;
* Reaching level 20 (on all 3 spirits)&lt;br /&gt;
* Farming [[Stinktooth]]/[[M&#039;ogresh]]/[[Radulos]]/[[Temple]] for gear&lt;br /&gt;
* Find/augment full legendary gear (has more rolls)&lt;br /&gt;
* High damage roll weapon&lt;br /&gt;
* High rolled runes&lt;br /&gt;
* Unlock [[Rune of Whirlwind|Whirlwind]] (from Stinktooth)/[[Rune of Ambush|Ambush]] (from Bera) recipes&lt;br /&gt;
* Farming for [[Putrid Shank]] (from Stinktooth)&lt;br /&gt;
* Farming for [[Steelclaw&#039;s Bite]] (from Stinktooth)&lt;br /&gt;
* Farming for [[Princess Morgawsa&#039;s Trident]] (from Estuary)&lt;br /&gt;
* Farming for [[Corrupted Blossom]] (from Temple)&lt;br /&gt;
* Farming for [[Cowl of Obscurity]] (from Gaekatla rep)&lt;br /&gt;
* Farming for Gaekatlan Druid skin (from Gaekatla rep)&lt;br /&gt;
* Seasonal events&lt;br /&gt;
* Become the strongest :D&lt;br /&gt;
&lt;br /&gt;
== Spirit Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Owl ===&lt;br /&gt;
&lt;br /&gt;
[[Summon Skeleton]] are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.&lt;br /&gt;
&lt;br /&gt;
[[Ice Spear]] can be used to deliver a quick hit thanks to its low cast time. &lt;br /&gt;
&lt;br /&gt;
[[Fireblast]] can be used to keep mobs at distance for a few more ticks, allowing critical time to cast a final mm or cons to heal. It also works well when paired with [[Ice Spear]] or [[Smite]].&lt;br /&gt;
Owls can farm groups of enemies by coupling [[Fireblast]] with a source of healing such as [[Consecrate]], [[Cowl of Obscurity]], or [[Healing Touch]].&lt;br /&gt;
&lt;br /&gt;
When engaging in combat alone, a [[Healing Touch]] may be used instead of a [[Consecrate]] as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.&lt;br /&gt;
&lt;br /&gt;
Owls generally use [[List of Tomes|Tomes]] as the preferred offhand slot item because of the spell crit chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The [[Strength]] requirement on shields can sometimes be a problem though.&lt;br /&gt;
&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
Bear can farm groups of enemies via AoE damage sources such as [[Rune of Whirlwind]], [[Shield of Lustre]], or [[Gourdhowl]] together with a source of healing such as [[Stat#Defense|LoH]], [[Cowl of Obscurity]] or [[Harvest Life]].&lt;br /&gt;
&lt;br /&gt;
[[Rune of Flurry]] may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.&lt;br /&gt;
&lt;br /&gt;
If not using an axe, bears generally use [[OffHand|Shields]] as the preferred offhand slot item because of its block chance implicit stat being more useful than &lt;br /&gt;
the Spell Crit Chance and multi implicits of the Tomes.&lt;br /&gt;
&lt;br /&gt;
Using a [[Charge]] to stun and a [[Slash]] to inflict large amounts of damage works very well on bosses such as [[M&#039;ogresh]].&lt;br /&gt;
&lt;br /&gt;
=== Lynx ===&lt;br /&gt;
&lt;br /&gt;
[[Rune of Flurry]] may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.&lt;br /&gt;
&lt;br /&gt;
Lynxes generally use [[Gilded Shield]] as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.&lt;br /&gt;
&lt;br /&gt;
Due to how often lynx can apply damage with [[Smokebomb]], building for crit with a [[Cowl of Obscurity]] vastly increases a lynx&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
&lt;br /&gt;
Most builds are designed around a certain spirit and a level 20 character.&lt;br /&gt;
Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear.&lt;br /&gt;
It&#039;s probably best to focus on reaching level 20 before specializing your build.&lt;br /&gt;
&lt;br /&gt;
== Bear ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Standard Damage Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Slash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stat to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pendant]] (for str implicit)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gourdhowl]] (for whirlwind on hit)&lt;br /&gt;
||&lt;br /&gt;
* [[Slash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Harvest Life]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon, slash, harvest, and charge damage&lt;br /&gt;
&lt;br /&gt;
* Regular axes are an option if Gourdhowl is not readily obtainable, or you can run a one-handed weapon such as a [[Sword]] or [[The Sunsickle|Sunsickle]] with [[Shield of Lustre]]&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity and harvest lifes are important survivability tools&lt;br /&gt;
&lt;br /&gt;
* Whirlwind can be used as a way to clear out groups of enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Flurry Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|High damage flurry bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stat to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pendant]] (for str implicit)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gourdhowl]] (for whirlwind on hit)&lt;br /&gt;
||&lt;br /&gt;
* [[Flurry]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon damage for flurry&lt;br /&gt;
&lt;br /&gt;
* Regular axes are an option if Gourdhowl is not readily obtainable&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity is an important survivability tool&lt;br /&gt;
&lt;br /&gt;
* Vitality and resistances can help you survive a flurry cast with bad rng&lt;br /&gt;
&lt;br /&gt;
* Having some mana regen and using [[Tranquility]] can help alleviate the high mana cost of flurry&lt;br /&gt;
&lt;br /&gt;
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Steelclaw&#039;s Bite Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Steelclaw&#039;s Bite Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use the Steelclaw always crit + Harvest life to deal damage/regen hp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage / Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Choker]]/[[Pendant]]/[[Amulet]] (for hp regen/str/int)&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[List of Shields|Shield]] (preferably [[Wooden Shield]] for the block chance)&lt;br /&gt;
* +/-[[Cowl of obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Harvest life]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Poison/all res&lt;br /&gt;
* Strength/Intellect&lt;br /&gt;
* Vitality&lt;br /&gt;
* Attack crit mult&lt;br /&gt;
* Physical increase&lt;br /&gt;
* Hp regen&lt;br /&gt;
* Mana regen&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B semitank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on preference or on which stats you are missing (first tree is survivability focused while second tree is damage focused)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to both deal damage and regen hp using scb [[SteelClaw&#039;s Bite]], while being tanky enough to survive your own self damage and the enemies&#039; damage.&lt;br /&gt;
&lt;br /&gt;
* Ideally 2 harvest life runes will be used, this is the perfect amount to harvest, take 2 steps, and harvest again (this is important for doing m&#039;ogresh)&lt;br /&gt;
&lt;br /&gt;
* All attribute is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attribute is basically 1.5 mainstat for the purposes of scaling damage instead of 1.&lt;br /&gt;
&lt;br /&gt;
* Focus on improving vit/res stats first, as they are vital to not killing yourself with scb.&lt;br /&gt;
&lt;br /&gt;
* Depending on if you are above/below 134% attack speed, 52/48 mana regen is the breakpoint to infinitely sustain 2 harvest lifes on cooldown, realistically you will need less as you should not be casting off cooldown too often&lt;br /&gt;
&lt;br /&gt;
* Spare rune slots is ideally dedicated to either [[Tranquility]] or [[Innervation]]&lt;br /&gt;
&lt;br /&gt;
* Its far more important to have less damage and more survivablity, its ruined if you risk becoming so low that you kill yourself on attack.&lt;br /&gt;
&lt;br /&gt;
* Cowl of obscurity is not required if you can heal consistently from your harvests.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s important to play with stats to find a perfect mix between tankyness and damage.&lt;br /&gt;
&lt;br /&gt;
* Once perfected it becomes nearly impossible to die, allowing bears to solo temple and [[M&#039;ogresh]] as well as event bosses. The downside is it&#039;s slower due to dealing less damage than a traditional build might. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie and Icono for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Tank Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tank bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Max armor/resist high vit/hp regen tank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Iron armor pieces (for lot of implicit armor)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]] (for hp regen)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scaled Binding]] (for vitality)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sword]] + [[Wooden Shield]] (for block)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Slash]]/[[Flurry]]&lt;br /&gt;
* [[Harvest Life]]&lt;br /&gt;
* [[Tranquility]]/[[Innervation]]&lt;br /&gt;
||&lt;br /&gt;
* Vitality&lt;br /&gt;
* Hp regen&lt;br /&gt;
* Armor&lt;br /&gt;
* Poison/all resist&lt;br /&gt;
* Attack/spell dodge (attack dodge is more useful)&lt;br /&gt;
* Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Pathing to multi on the tree is not particularly useful in this case, it is up to personal preference where those points should be allocated, although the attack speed can help reduce harvest life cast time from 3 ticks to 2 ticks if an additional 18% attack speed is present from gear stats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
This build is purely theoretically useful and will not be practical until the addition of a rune that can establish threat not based on damage dealt (bear attacks and runes have threat multi present on them, but that is based on damage dealt so tank bear cannot realistically take aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Sickle Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sickle Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Necro-ish build focused on harv and sickle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Iron armor pieces (for lot of implicit armor)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]]/[[Pendant]]/[[Amulet]] (for hp regen/str/int)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Sunsickle|Sunsickle]] + [[Wooden Shield]] (for block)&lt;br /&gt;
||&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Harvest life]]&lt;br /&gt;
||&lt;br /&gt;
* Vitality&lt;br /&gt;
* Hp regen &lt;br /&gt;
* Armor&lt;br /&gt;
* Poison/all resist&lt;br /&gt;
* Block chance&lt;br /&gt;
* Attack/spell dodge (attack dodge is more useful)&lt;br /&gt;
* Strength and Intellect&lt;br /&gt;
* LoH&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B semitank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Passive tree is completely up to personal preference here, just go with whatever feels best&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is similar to scb bear, but instead of relying on scb to artificially inflate damage at the cost of extra levels of danger, a sickle and loh are used to increase survivability at the cost of damage (it is possible to actually outdamage scb bear because you are not limited by your own hp pool regarding how hard you can hit)&lt;br /&gt;
&lt;br /&gt;
* Any regular sickle can be used if sunsickle is not readily ontainable&lt;br /&gt;
&lt;br /&gt;
* High vitality is important to survive between harvest casts&lt;br /&gt;
&lt;br /&gt;
* Unlike scb bear, crit can and should be squeezed into the build (res is less important on this build so sacrifice res first to put on crit)&lt;br /&gt;
&lt;br /&gt;
* All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Butcher PVP Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Butcher Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use Steelclaw, charge, and damage from lustre and slash to kill players in a single stun&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage / Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&lt;br /&gt;
* [[Pendant]] (for str)&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shield of Lustre]]&lt;br /&gt;
||&lt;br /&gt;
* [[Slash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit mult&lt;br /&gt;
* Physical increase&lt;br /&gt;
* Vitality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to both to use Steelclaw&#039;s guaranteed crit (self damage is almost irrelevant in pvp), and a long stun duration charge coupled with slashes and spikes from lustre to kill even the tankiest enemy player in a single stun.&lt;br /&gt;
&lt;br /&gt;
* Pvp is determined almost entirely by whoever charges first&lt;br /&gt;
&lt;br /&gt;
* Lustre spike damage bypasses spawn invulnerability, so it is possible to kill players that have respawned and are still unable to attack you back&lt;br /&gt;
&lt;br /&gt;
* Some vit/armor can help you survive against a weaker butcher&#039;s combo, but ultimately building tanky is completely useless (you can have capped armor, 1500 hp, and capped res and still die in one combo from a powerful butcher)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lynx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Flurry Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Flurry lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* Spear/bow&lt;br /&gt;
||&lt;br /&gt;
* [[Flurry]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, dex, and physical increase to pump weapon damage for flurry&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity is an important survivability tool&lt;br /&gt;
&lt;br /&gt;
* Vitality and resistances can help you survive a flurry cast with bad rng&lt;br /&gt;
&lt;br /&gt;
* Having some mana regen and using [[Tranquility]] can help alleviate the high mana cost of flurry&lt;br /&gt;
&lt;br /&gt;
* You can use a bow if you prefer the range over the raw damage of spear, this can also allow you to take [[Roll]] over charge for kiting purposes&lt;br /&gt;
&lt;br /&gt;
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Smokebomb Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Smokebomb Lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|SmokeBomb spam damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage/Area Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Smokebomb]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Mana regen&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical/poison increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:L multi.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is to use the high tickrate of sb damage coupled with crits and cowl heals to stay alive and deal damage&lt;br /&gt;
&lt;br /&gt;
* Cowl of Obscurity is a MUST, this build does not function without it&lt;br /&gt;
&lt;br /&gt;
* About 43 mana regen is the break point for infinitely sustainable casting of sb as soon as the cooldown is finished. &lt;br /&gt;
&lt;br /&gt;
* Although it may seem unintuitive, the more enemies around you the safer you actually are, as more enemies -&amp;gt; more crits -&amp;gt; more cob heals, and it is highly unlikely they will burst you fast enough to kill you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Ambush Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Ambush lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use ambush to deal massive damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, dex, and physical increase to pump ambush&lt;br /&gt;
&lt;br /&gt;
* Depending on the stats and the ambush runes, you mau need to crit on 2 or 3 out of 4 ambushes to kill m&#039;ogresh, so this build is almost as reliant on rng as flurry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Owl ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Steelclaw&#039;s Bite Owl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Support Steelclaw&#039;s bite owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Owl&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Fast cast/Full crit heal owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Healer/Support&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Sash of Souls]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ancient Tome]] (for crit multi)&lt;br /&gt;
||&lt;br /&gt;
* [[Consecrate]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
* Cast speed&lt;br /&gt;
* Intellect&lt;br /&gt;
* Spell crit multi&lt;br /&gt;
* Max mana&lt;br /&gt;
* Mana regen&lt;br /&gt;
* Holy/elemental increase&lt;br /&gt;
* Spell increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:O multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to keep you and the whole party alive by constantly ensuring that there is at least 1 consecrate active&lt;br /&gt;
&lt;br /&gt;
* The steelclaw&#039;s bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit. &lt;br /&gt;
&lt;br /&gt;
* Because the max duration of cons is less than the cooldown, you need 2 cons runes to always have 1 active. Perfectly casting 2 max dur (13) cons runes so that cons is always active requires 92 mana regen to be infinitely sustainable, so beg your party to run extra tranqs&lt;br /&gt;
&lt;br /&gt;
* For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use two [[Tranquility]] runes for your party members because of the large mana cost of [[Consecrate]]. (The [[Sash of Souls]] will help maintain a high mana pool even when using multiple tranqs)&lt;br /&gt;
&lt;br /&gt;
* You still get loot/exp if you heal a party member that damages a monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Generalist owl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sniper owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Owl&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|All purpose owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Quartz Fragment]] (for arcane incr)&lt;br /&gt;
||&lt;br /&gt;
* [[Magic Missile]]&lt;br /&gt;
* [[Smite]]&lt;br /&gt;
* [[Fireblast]]&lt;br /&gt;
* [[Ice Spear]]&lt;br /&gt;
* [[Healing Touch]]&lt;br /&gt;
* [[Consecrate]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
*Intellect&lt;br /&gt;
*Spell/arcane/holy/elemental increase&lt;br /&gt;
*Spell crit chance/multi&lt;br /&gt;
*Cast speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:O multi2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O crit.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O crit2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Owl passive tree is incredibly flexible, you can change it depending on what you prefer or what matches the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is to be adaptable to many situations, whether you need to deal single target damage, apply debuffs, heal, or do anything else. Owl is the jack of all trades spirit!&lt;br /&gt;
&lt;br /&gt;
* This build is incredibly adaptable, with it being recommended that you dedicate some inventory space to extra runes or even extra gear pieces (rune swaps help you adapt to any situation, and you can carry some specialized equip swaps such as a full cast speed [[Finger]] or [[Trinket]] item)&lt;br /&gt;
&lt;br /&gt;
* This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Passive Tree Advice ==&lt;br /&gt;
&lt;br /&gt;
When considering where to go in the passive tree, generally the big nodes are useful to get. However, you must weigh whether they actually improve your build or even if it is worth pathing to at all. Consider these two lynx trees for example:&lt;br /&gt;
&lt;br /&gt;
[[File:L bad.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The first tree is an example of what a more novice player may take, because they believe the extra dex and phys incr from the small nodes on the lynx side is more benificial than spending them pathing to the multi node on the bear side. However, they fail to consider that the 1 dex nodes are not very valuable (each representing 0.1 max rolls), and while the phys incr represents 5 max rolls, phys incr going from 60 to 75 is much less useful than an additional 100 multi, which is not slouching either at 3.3 max rolls (consider that when calculating damage, the phys incr would represent a change in the phys incr factor from 1.6x to 1.75x, while the multi would represent the addition of 1 to the multi factor. Assuming everything else is equal, we can consider two equations, &amp;lt;code&amp;gt;damage = 1.6 x (multi + 1)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;damage = 1.75 x multi)&amp;lt;/code&amp;gt;. When solving for what multi would cause the damage to be equal, we come to the conclusion that the multi node is better until 1867 multi (INCREDIBLY unrealistic), so it is always better to take the multi node over the phys node)&lt;br /&gt;
&lt;br /&gt;
Look at the this owl passive tree for another example:&lt;br /&gt;
&lt;br /&gt;
[[File:O crit.png|300px]]&lt;br /&gt;
&lt;br /&gt;
There are two possible paths in this tree for the right side, taking the upper path as shown or taking the lower path. They both result in the same ultimate goal (60 multi), but the paths there are vastly different in value. The path shown consists entirely of small nodes, which provide cast speed (which can help dpt) and int (which always helps dpt), while the alternate path includes a big node, but only provides mana regen and max mana, which does not serve to help dpt and only provides a cushion of max mana to allow lower dpt owls to cast more rotations of their runes before running out of mana.&lt;br /&gt;
&lt;br /&gt;
== Advanced Levelling Guide == &lt;br /&gt;
&lt;br /&gt;
When levelling additional characters to 20, the experience can be made much easier through proper itemization and decision making. &lt;br /&gt;
&lt;br /&gt;
=== Itemization ===&lt;br /&gt;
In order to maximize the rate of xp gain, it is important to be able to complete quests as quickly and often as possible. The most common quest types are ones asking to loot specific categories of items (purveyor quests), so to facilitate this it is important to have as much item quant as possible. This can be done either by setting up quant items on a levelling build or by having another player using a quant build take the last hit on every enemy. &lt;br /&gt;
&lt;br /&gt;
Occasionally, there will be quests asking for magic [[Loot|quality]] equipment of a specific categories or asking for any rare quality equipment. In order to facilitate this, some item quality helps immensely. You can do this again by putting it onto the levelling build itself, having an external player with it, or by killing or assisting in the killing of bosses such as [[Stinktooth]] or [[Radulos]], which are guaranteed to drop several higher rarity items. &lt;br /&gt;
&lt;br /&gt;
=== Decision Making ===&lt;br /&gt;
Before you start picking up your loot drops, you should ask yourself if it helps you complete your current quest. For example, if you are in sewers and have a quest to kill 9 rats, it is best for you to avoid picking up any loot they drop in the hopes that a purveyor quest is coming soon. Saving the drops can allow you to build up many lootable items on the floor allowing for rapid fire completion of purveyor quests when they appear. Additionally, hold off on picking up magic quality or higher items, as those can be used for the purveyor quests associated with higher quality items. HOWEVER, eventually items do despawn after 10 minutes, so be mindful of how long you have left your loot on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is QQ and why should you consider it? ==&lt;br /&gt;
&lt;br /&gt;
QQ stands for Quantity and Quality. It is a method of farming that prioritizes the amount and quality of items dropped rather than the speed at which enemies can be killed. Consult this helpful [https://islebuilds.com/tools/qq page] for an in-depth look at the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Types of QQ Builds ===&lt;br /&gt;
&lt;br /&gt;
==== Full QQ Farm ====&lt;br /&gt;
The idea of this build is to cap both quality and quantity, at 286% and 200% respectively. This often leaves the build with little to no offensive power, so these are most frequently used for farming low level enemies such as [[Bunny|Bunnies]] or [[Seagull|Seagulls]]. Farming these enemies will NOT provide any idols, so this is purely a farm for augmenting materials, as well as for legendary items to craft with. This setup is likely the fastest way to farm for the [[Legendary Essence]] necessary to augment legendary quality trinkets, although fastest is relative as it is still INCREDIBLY slow to produce legendary essence. &lt;br /&gt;
&lt;br /&gt;
==== Late game quant setup ====&lt;br /&gt;
Extremely late game builds, which can solo all content the game has to offer easily, can begin to replace some of their dpt with item quantity. This can be used to farm [[M&#039;ogresh]] and [[Temple]] more effectively, as with max quantity mog will start dropping 5 items instead of the usual 3, and mog already has max quality built in so the player does not need to build any. Temple already has some quality built in, and item quality is much harder to build for, so players often settle for just quantity. Both mog and temple drop lvl 20 gear and runes, meaning quanting them gives the best chance for gear upgrades or powerful legendary runes.&lt;br /&gt;
&lt;br /&gt;
== Item Crafting and Late Game Equipment ==&lt;br /&gt;
&lt;br /&gt;
In your journey, you probably picked up many [[Idol|idols]] and [[Salvaging|salvaged]] many items into materials. A brief explanation of crafting can be found [[Crafting|here]], but we will be considering what items are worth expending valuable resources on. The following sections are entirely the opinion of one player, Arkie, and should be considered more anecdotal advice rather than firm rules.&lt;br /&gt;
&lt;br /&gt;
=== Augmenting &amp;amp; Smolding ===&lt;br /&gt;
Due to the exponentially increasing nature of augmentation prices, when crafting your own augments it is more efficient to test the waters with one to two augments. If neither of these augments is a stat in line with what you are looking for, the item is bricked and you can move on, unless it is a vital unique item such as [[Crescent Dagger]], [[Putrid Shank]], or [[Gourdhowl]], in which case smolds can be used to try to salvage the craft. As tempting as it is, the process of smolding and augging an item to get good augments is far more expensive than the process of unsing an item with good augs to get a good roll). All weapons with less than epic damage should be considered bricks before even augging unless they are again a vital unique item.&lt;br /&gt;
&lt;br /&gt;
If 1 out of the 2 augments are what you are looking for, you can chance the 3rd augment depending on the roll of the good augment. If it represents is well rolled (I would consider about 0.6 max rolls or higher well rolled), the item can be saved if the third augment is also good and well rolled (you can judge the value of the rolls most easily with [https://islebuilds.com/waddon waddon], but remember that different stats are more or less useful than others) If the initial augment is low rolled (I would consider 0.4 max rolls or less a low roll), it is likely not worth trying for the 3rd augment, but it can be saved by a high roll (I would consider 0.8 max rolls or more a high roll). This is highly unlikely and it is simpler to just consider the item bricked.&lt;br /&gt;
&lt;br /&gt;
If 2 out of 2 augments are what you are looking for, always go for the 3rd augment. Even if they are low rolls, 2 low rolls can be saved by as little as a 3rd low roll. If they are both well rolled, the 3rd augment does not matter if it goes poorly, but can astronomically improve the value of the item if it goes well. The standard piece of late game gear will feature 2 good, well rolled augs out of 3 (referred to as 2/3 augs), while 3 good, well-rolled augments out of 3 (referred to as 3/3 augs) are coveted by all. &lt;br /&gt;
&lt;br /&gt;
Remember to consider the stat requirments of the item while augging, since it is possible to hit on a well-auged item for a different spirit/build, and the item can be sold if it is usable by the other spirit/build. &lt;br /&gt;
&lt;br /&gt;
=== Ascing, and when should you do it? ===&lt;br /&gt;
Sometimes, you may stumble upon an item that is not level 20, but is worth crafting (primary culprits include necklaces from [[Thaumaturge Yala]], [[Cowl of Obscurity]], rings from [[Soul&#039;s Moor]] and [[Putrid Shank]]). These can be safely ascended to max level and augmented. However, when considering low level epic/legendary items and target crafting, ascing can be detrimental. This is primarily considered when crafting niche items, such as high attack/spell dodge boots, sprint chance boots, or qq gear. Consider the [[Stat|stats page]] and understand that certain stat types, such as crit chance and multi, only appear on higher level items (starting at lvl 7+), while dodge, sprint, and qq can appear on items of all levels. This means that when crafting for these stats, it is best to use lvl 1-6 items, as these additional stats are essentially blocked out of the stat pool, giving a higher chance for the stats you want. &lt;br /&gt;
&lt;br /&gt;
=== Dglass is your friend, you just don&#039;t know it yet ===&lt;br /&gt;
Dglass is useful for two things, acting as a budget smold and a source of legendary essence. Luckily, these two uses are combined when crafting. Dglassing an item switches it to another item type, removing augments in the process. This is incredibly useful for turning your bricks into useful crafting bases, and if you hit on a trinket in the process that is another legendary essence for the pile. Since you cannot choose which item type you dglass to, this is less useful for target crafting and &lt;br /&gt;
dglass should be used by people attempting to craft and sell for profit (I do not recommend this as it is often takes far more idols to craft an item people are willing to buy than the amount of idols they are willing to pay for it), or for people fishing for augments to sell to other crafters (particularly late game players willing to pay for the chance to improve their build). &lt;br /&gt;
&lt;br /&gt;
=== Bone idols (Spoiler: they are bad) ===&lt;br /&gt;
Bone idols are practically useless unless you have an incredible quantity of them. From anecdotal experience, weapon damage quality obeys the same rules as item quality, except you cannot use the item quality stat to increase the likelyhood of a higher quality result. This means that each bone has a 1/2448 chance to produce a legendary damage stat, or about a 0.04% chance. The chance for epic damage is only marginally better, at 17/2448, or about 0.76%. For this reason, bones are probably best off being sold for more useful idols.&lt;br /&gt;
&lt;br /&gt;
=== Unstable idols and where all your money went ===&lt;br /&gt;
After successfully augmenting your items, or acquiring a well-augged item from someone else, the next step is to uns it into usability. The general piece of late game gear will be a legendary base, so it will have 5 stat slots you can mix around with uns. A good piece of gear will have 3 out of the 5 as useful stats, however I would consider the requirements for how well these stats are rolled are less stringent. I would call rolls on the item base well rolled if they fall around or above 0.5 max rolls and high rolled if they fall above 0.7 max rolls. Typically, you see one set of 3 useful well rolled stats about every 100 uns on a leg item (you will have to spend more for items with less stat rolls, such as epic or rare, to get the same result). A set of 4 happens probably every 500 uns or so, and a set of 5 is essentially a miracle. The high average uns spent for a good set of rolls is what causes the crafting of completed items for sale to be unprofitable. &lt;br /&gt;
&lt;br /&gt;
== Runes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Due to the tick based nature of isleward, there is not a lot of depth to combat. However, there are still some things to consider, primarily regarding avoiding damage from bosses, weaving in basic attacks, and diminishing debuff returns. &lt;br /&gt;
&lt;br /&gt;
Weaving in basic attacks is incredibly simple, just remember to press spacebar. On slow attacking classes like owl with a staff or bear with an axe, you can fill the downtime in between hits with rune casts.&lt;br /&gt;
&lt;br /&gt;
Avoiding damage from bosses is relatively simple. Against [[Radulos]], simply walk out of his gas if you are caught in it. Against [[M&#039;ogresh]], you are given a fairly long time (probably around 8 ticks) between when mog starts putting down spikes and when they actually start hitting, so they are very easy to avoid. Additionally, mog only casts these when in melee range, so ranged characters have even longer before they need to worry about them. Against [[Lord Squash]], be mindful of how many chunks you have picked up. Against [[Vizier Zunni]] and [[Moonpriest Sahira]], use the spikes to block the missile if you have low armor, but be mindful of when they shatter. Against all bosses, you can stop midair projectiles from dealing any damage by stunning them.&lt;br /&gt;
&lt;br /&gt;
Debuffs have a diminishing return, where for each type of debuff (stun, slow, pushback) the first application is full effect, the second is half effect, and the third and beyond do not apply the debuff at all. Additionally, debuffs can be overridden by application of the same debuff, and will go off the duration of the last application. This means that it is pertinent to coordinate when debuffs are applied to prevent hazardous mishaps. For example, if 3 bears were doing mog and all charged at the same time, mog would not be stunned at all and immediately start attacking. When not in the presence of a late game character that can easily carry the bossfight, groups of players both bring multiple debuff types and choose the best times to use them in order to have the most chance of success.&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Getting_Started&amp;diff=10286</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Getting_Started&amp;diff=10286"/>
		<updated>2023-05-03T01:28:41Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Getting Started =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt; __TOC__ &amp;lt;/div&amp;gt;&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
Isleward is an in-development multiplayer roguelike playable in a browser.&lt;br /&gt;
The game is based around creating a character, exploring different islands, fighting [[monster|mobs]] (monsters), teaming up with friends, and completing dungeons in search of treasure.&lt;br /&gt;
Strengthening your character by looting and crafting better equipment and leveling up by gaining [[Experience Point|experience]] is also an integral part of the process!&lt;br /&gt;
&lt;br /&gt;
Parts of the game are open-source, so some of the code and other assets can be found on the [https://gitlab.com/Isleward GitLab].&lt;br /&gt;
Players can contribute improvements to the live game or create their own projects using the Isleward engine.&lt;br /&gt;
&lt;br /&gt;
== Registering an account ==&lt;br /&gt;
To create an account, navigate to [https://play.isleward.com https://play.isleward.com], enter a username and password, and press &amp;lt;code&amp;gt;register&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Your account name and password should be kept private.&lt;br /&gt;
Do not share them with others!&lt;br /&gt;
Sharing accounts is against the Terms of Service and you also risk losing your items or characters.&lt;br /&gt;
&lt;br /&gt;
Remember your password!&lt;br /&gt;
There is currently no password recovery mechanism.&lt;br /&gt;
If you do lose your password, you will need to contact [[Big Bad Waffle]] or Vildravn on the [https://discord.isleward.com/ Isleward Discord server].&lt;br /&gt;
&lt;br /&gt;
If you are playing in a public area with a shared WiFi, and someone else is already playing Isleward, you will be prevented from joining because only one account is allowed per IP. To fix this you can contact [[Big Bad Waffle]] or Vildravn and have them remove the IP bar.&lt;br /&gt;
&lt;br /&gt;
{{Note|If your ISP blocks websocket access, try [https://play.isleward.com/?polling https://play.isleward.com/?polling]}}&lt;br /&gt;
&lt;br /&gt;
== Creating a character ==&lt;br /&gt;
When you first make an account, your character list will be empty.&lt;br /&gt;
Click &amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; to start creating a character.&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll need to pick an unused valid name (3 to 12 characters and alphanumeric).&lt;br /&gt;
Then you&#039;ll choose a spirit.&lt;br /&gt;
Spirits are similar to classes and races in other games.&lt;br /&gt;
Although any spirit can use any item and build any stats, it&#039;s recommended that you follow the builds most closely associated with your spirit.&lt;br /&gt;
Different spirits gain different stats on level up, but more importantly, they have different starting nodes in the [[passive tree]], offering lots of important stats.&lt;br /&gt;
&lt;br /&gt;
As a general rule, focus on increasing the main stat that your weapon scales with, and use runes that scale with that stat as well.&lt;br /&gt;
These weapons and runes are often closely associated with certain spirits.&lt;br /&gt;
&lt;br /&gt;
{{color|owl|&#039;&#039;&#039;[[Owl|{{color|owl|Owl}}]]:&#039;&#039;&#039; The &amp;quot;mage&amp;quot; class}}&lt;br /&gt;
* &#039;&#039;&#039;Main stat:&#039;&#039;&#039; Intelligence&lt;br /&gt;
* &#039;&#039;&#039;Recommended weapon:&#039;&#039;&#039; Wand or Staff&lt;br /&gt;
* &#039;&#039;&#039;Recommended off-hand items:&#039;&#039;&#039; Brittle Tome or Ancient Tome&lt;br /&gt;
{{color|bear|&#039;&#039;&#039;[[Bear|{{color|bear|Bear}}]]:&#039;&#039;&#039; The &amp;quot;warrior&amp;quot; class}}&lt;br /&gt;
* &#039;&#039;&#039;Main stat:&#039;&#039;&#039; Strength&lt;br /&gt;
* &#039;&#039;&#039;Recommended weapons:&#039;&#039;&#039; Sword or Axe&lt;br /&gt;
* &#039;&#039;&#039;Recommended off-hand items:&#039;&#039;&#039; Shields&lt;br /&gt;
{{color|lynx|&#039;&#039;&#039;[[Lynx|{{color|lynx|Lynx}}]]:&#039;&#039;&#039; The &amp;quot;rogue&amp;quot; class}}&lt;br /&gt;
* &#039;&#039;&#039;Main stat:&#039;&#039;&#039; Dexterity&lt;br /&gt;
* &#039;&#039;&#039;Recommended weapon:&#039;&#039;&#039; Spear or Dagger&lt;br /&gt;
* &#039;&#039;&#039;Recommended off-hand item:&#039;&#039;&#039; Shields&lt;br /&gt;
&lt;br /&gt;
Finally, you can select [[Prophecy|prophecies]] for your character.&lt;br /&gt;
Prophecies are permanent modifiers chosen during character creation.&lt;br /&gt;
They can&#039;t be added or removed after the character is created.&lt;br /&gt;
The butcher prophecy opts in to unrestricted PvP anywhere in the game.&lt;br /&gt;
The other three available prophecies offer additional challenges for experienced players.&lt;br /&gt;
It&#039;s recommended that you don&#039;t select any prophecies for your first character.&lt;br /&gt;
&lt;br /&gt;
After clicking &amp;lt;code&amp;gt;create&amp;lt;/code&amp;gt;, you will enter a short tutorial.&lt;br /&gt;
The rest of this guide covers everything in the tutorial and more with links and more depth.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;WASD&amp;lt;/code&amp;gt; or arrow keys to move, or &amp;lt;code&amp;gt;QEZC&amp;lt;/code&amp;gt; to move diagonally.&lt;br /&gt;
Every move you input is queued up on the server and every tick you move one square forward on your path.&lt;br /&gt;
Press &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; to clear your queue.&lt;br /&gt;
The sprint chance stat (on items or via [[Rune of Swiftness]]), certain abilities (such as [[Rune of Roll]], [[Rune of Charge]], and [[Rune of Ambush]]), and [[mount]]s can speed up movement.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Click a monster to target it or use &amp;lt;code&amp;gt;tab&amp;lt;/code&amp;gt; to cycle through targets.&lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;space&amp;lt;/code&amp;gt; to activate your autoattack with your main weapon.&lt;br /&gt;
Once activated, you will continue attacking the same monster.&lt;br /&gt;
You can target a different enemy and activate the ability again to change your autoattack target.&lt;br /&gt;
&lt;br /&gt;
Press 1, 2, 3 or 4 to activate the abilities that come from your equipped runes (see below).&lt;br /&gt;
&lt;br /&gt;
Killing monsters is the main way to gain [[experience]] and equipment to make your character stronger.&lt;br /&gt;
&lt;br /&gt;
=== Controls list ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Function&lt;br /&gt;
|-&lt;br /&gt;
| WASD, QEZC, Arrows, Numpad || Movement&lt;br /&gt;
|-&lt;br /&gt;
| Left Click || Select&lt;br /&gt;
|-&lt;br /&gt;
| Tab || Cycle between targets&lt;br /&gt;
|-&lt;br /&gt;
| Space || Activate auto-attack&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2, 3, 4 || Use [[Rune|abilities]] from equipped [[rune]]s&lt;br /&gt;
|-&lt;br /&gt;
| U || Interact (doors, [[fishing]], [[gathering]], etc)&lt;br /&gt;
|-&lt;br /&gt;
| I || Open/close inventory window&lt;br /&gt;
|-&lt;br /&gt;
| Escape || Close windows&amp;lt;br&amp;gt;Cancel movement queue&lt;br /&gt;
|-&lt;br /&gt;
| V || Show/hide nameplates&lt;br /&gt;
|-&lt;br /&gt;
| H || Open/close help window&lt;br /&gt;
|-&lt;br /&gt;
| J || Open/close character [[stat]]s and [[equipment]]s&lt;br /&gt;
|-&lt;br /&gt;
| O || Open/close online players list&lt;br /&gt;
|-&lt;br /&gt;
| P || Open/close passive tree window&lt;br /&gt;
|-&lt;br /&gt;
| Enter || Open/close chat&amp;lt;br&amp;gt;Send a message (if chat is open)&lt;br /&gt;
|-&lt;br /&gt;
| R || Use quickslot item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progressing ==&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve created your character and figured out the basic controls, your main objective is to reach the max level and make your character stronger.&lt;br /&gt;
&lt;br /&gt;
=== Character window ===&lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; to open your character sheet.&lt;br /&gt;
This window shows which items you have equipped and shows your current stats.&lt;br /&gt;
The tabs at the top show various different stats.&lt;br /&gt;
&lt;br /&gt;
Your abilities (bound to space, 1, 2, 3, and 4) are provided by your equipped weapon (the autoattack) and up to 4 equipped runes.&lt;br /&gt;
Hovering each ability&#039;s icon in the top right shows extra information about what each skill does, their estimated damage per tick, and other details.&lt;br /&gt;
&lt;br /&gt;
=== Leveling up ===&lt;br /&gt;
&lt;br /&gt;
Leveling up grants 1 point of your spirit&#039;s main stat, 1 [[passive tree]] point, increases your max health and mana, and gives you access to higher-level items which have better stats.&lt;br /&gt;
[[Experience]] is required to level up, and the amount increases with each level.&lt;br /&gt;
A common first goal is to reach max level.&lt;br /&gt;
&lt;br /&gt;
The primary way to gain XP is to kill enemies.&lt;br /&gt;
If you hit an enemy before it dies, you will receive XP and loot for that kill.&lt;br /&gt;
You don&#039;t need to get the last hit!&lt;br /&gt;
It&#039;s often faster to team up with others to kill enemies quicker and safer.&lt;br /&gt;
&lt;br /&gt;
Killing mobs at your own level gives the most experience.&lt;br /&gt;
Mobs with much higher or lower levels than your own give much less XP.&lt;br /&gt;
Of course, you should balance this with how quickly and safely you can kill different mobs.&lt;br /&gt;
&lt;br /&gt;
If you die, you will lose a percent of your current experience, but you&#039;ll never lose levels.&lt;br /&gt;
Once you reach max level, you&#039;re free to die as much as you want.&lt;br /&gt;
&lt;br /&gt;
Here are some recommendations for where to farm.&lt;br /&gt;
Remember that the &amp;quot;best&amp;quot; spot depends on your stats, your runes, what other players are around, and other factors.&lt;br /&gt;
* Level 1-10: [[Fjolarok]] and [[Fjolgard]]&lt;br /&gt;
* Level 10-15: [[Fjolgard Sewers|Sewers]]&lt;br /&gt;
* Level 15-20: [[Crystal Caves]] (be careful here, since the gas attacks can quickly deal lots of damage)&lt;br /&gt;
&lt;br /&gt;
[[Quest]]s are the other main source of [[experience]], so make sure to complete as many as you can.&lt;br /&gt;
Quests are available in many zones but not all of them.&lt;br /&gt;
They give different amounts of experience based on their type and location.&lt;br /&gt;
Higher level areas will give much more XP and are essential to leveling later on.&lt;br /&gt;
&lt;br /&gt;
=== Equipping items ===&lt;br /&gt;
&lt;br /&gt;
Killing monsters has a chance to drop a loot bag where they died.&lt;br /&gt;
You can move on to its tile to pick it up.&lt;br /&gt;
Various items can drop from enemies, but equipment such as weapons and armor are the most common.&lt;br /&gt;
Other common drops include runes, crafting materials, and cards.&lt;br /&gt;
&lt;br /&gt;
Items have different rarities, with higher rarities dropping less frequently.&lt;br /&gt;
Harder areas and enemies tend to drop rarer and higher-level items.&lt;br /&gt;
Items of higher rarities have more stat rolls, so they tend to be better.&lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt; to open up your inventory.&lt;br /&gt;
Hovering over items show their stats, and right-clicking them allows them to be equipped, dropped, destroyed, and so on.&lt;br /&gt;
You can also equip items by clicking on any equipment slot in the character window (press &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;).&lt;br /&gt;
Weapons, armor, runes, and tools are all equipped in the same way.&lt;br /&gt;
&lt;br /&gt;
=== Choosing the right gear ===&lt;br /&gt;
&lt;br /&gt;
Higher level and higher rarity items are generally better.&lt;br /&gt;
You should prioritize your spirit&#039;s main stat (int, dex, or str) and use weapons and runes that scale with this stat so that you can most easily increase your damage output.&lt;br /&gt;
Other stats also increase your damage or survivability, so choose according to what you need.&lt;br /&gt;
For example, if you find yourself dying too often, you might want to equip items with vitality, elemental resistance, armor, dodge chance or HP regen.&lt;br /&gt;
If you find yourself running out of mana, you may want to prioritize max mana or mana regen.&lt;br /&gt;
&lt;br /&gt;
To compare the stats of an item with your currently equipped item in the same slot, hover over the item and hold &amp;lt;code&amp;gt;shift&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For more detailed (subjective) advice in choosing runes, passive trees, and stats later on in the game, check out the [[Advanced Guide]].&lt;br /&gt;
&lt;br /&gt;
=== [[Passive tree]] ===&lt;br /&gt;
&lt;br /&gt;
Every time you level up, you gain 1 [[passive tree]] point.&lt;br /&gt;
Press &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; to open the passive tree and spend these points.&lt;br /&gt;
&lt;br /&gt;
=== Salvaging and crafting ===&lt;br /&gt;
&lt;br /&gt;
If you have excess gear or runes that you don&#039;t need, you can salvage it by right-clicking and selecting salvage or pressing &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; with the context menu open.&lt;br /&gt;
You should hold on to these salvage materials, as the usefulness of crafting increases later in the game when it&#039;s harder to get better items just from mob drops.&lt;br /&gt;
Crafting too early might waste resources on bad items that you can replace by farming more.&lt;br /&gt;
Other players might also be willing to trade these materials for better items.&lt;br /&gt;
These crafting materials and the [[idol]]s randomly dropped by enemies are used for [[crafting]].&lt;br /&gt;
&lt;br /&gt;
Be careful when salvaging! Salvaged or destroyed items are gone forever.&lt;br /&gt;
&lt;br /&gt;
Salvaging runes gives [[essence]], but they can also be sold instead for a decent amount of [[gold]].&lt;br /&gt;
However, gold isn&#039;t used for much in the game besides purchasing items from certain NPCs.&lt;br /&gt;
The essence from salvaging runes is useful for buying a [[mount]] or augmenting [[trinket]] slot items.&lt;br /&gt;
&lt;br /&gt;
=== [[Mounts]] ===&lt;br /&gt;
&lt;br /&gt;
You will probably want a mount as soon as possible to get around faster.&lt;br /&gt;
Buying a mount will cost [[essence]] which is obtained from salvaging runes and trinkets.&lt;br /&gt;
Mounts can be purchased from [[Alrik]] in [[Fjolgard]], which can be found by going up from the starting area and across the bridge which will load you into the Fjolgard map.&lt;br /&gt;
Then continue upwards towards the town and head left until you find the horse farm.&lt;br /&gt;
&lt;br /&gt;
== Other tips ==&lt;br /&gt;
&lt;br /&gt;
Some other useful information is collected here.&lt;br /&gt;
Feel free to ask questions in chat, people are usually willing to explain things.&lt;br /&gt;
&lt;br /&gt;
=== Card sets ===&lt;br /&gt;
&lt;br /&gt;
If you obtain a full set of [[cards]] you can turn them in to the [[Shady Dealer]] in the [[Sewers]] for a reward.&lt;br /&gt;
The reward depends on which card set you completed.&lt;br /&gt;
Sometimes these cards are used as currencies for trading between players.&lt;br /&gt;
&lt;br /&gt;
=== Surviving ===&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t AFK where auto-aggro mobs spawn. You will die when they respawn and start attacking you.&lt;br /&gt;
* Make a [[party]] with other players. Don&#039;t worry, you will still get full XP and loot as long as you successfully hit the enemy at least once.&lt;br /&gt;
* Make sure you can survive farming in the next higher-level area if you want to move on.&lt;br /&gt;
* You can make consumables to quickly restore your health in the middle of a fight, but keep in mind that they have cooldowns.&lt;br /&gt;
** Fish for Sun Carps and cook them at the Hermit&#039;s fire. You will need to buy sticks from the hermit to cook them on.&lt;br /&gt;
** Craft minor healing potions in the city at [[Estrid]]&#039;s shop using the [[Alchemy Workbench]]. You can buy the vials from Estrid. You will also need 3 [[Skyblossom]]s which can be found randomly around the map and gathered.&lt;br /&gt;
&lt;br /&gt;
=== Vendors ===&lt;br /&gt;
&lt;br /&gt;
Some NPCs sell items or cosmetic skins.&lt;br /&gt;
These NPCs usually also will buy items from you for gold.&lt;br /&gt;
You can buy-back sold items for a limited time if you change your mind or accidentally sold something.&lt;br /&gt;
&lt;br /&gt;
* The [[Hermit]] sells the [[Flimsy Fishing Rod]], [[Skewering_Stick]]s, and random low-level [[equipment]].&lt;br /&gt;
* [[Asvald]] sells basic starting runes.&lt;br /&gt;
* [[Estrid]] sells empty vials.&lt;br /&gt;
* [[Thaumaturge Yala]] sells Akarei necklaces if you are [[reputation|honored]] with [[the Akarei]]. Give her digested crystals that drop from Crystal Snails and Crystal Whelks to gain reputation.&lt;br /&gt;
* The [[Gaekatla Priest]] sells Gaekatla gear, [[Cowl of Obscurity]], and a skin after certain reputation levels. Gain reputation with Gaekatla by killing monsters in the Estuary or the Temple.&lt;br /&gt;
&lt;br /&gt;
It&#039;s usually not worth it to buy the random equipment from the Hermit, but unique items like the Akarei necklaces or [[Cowl of Obscurity]] are powerful options.&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&lt;br /&gt;
[[Fishing]] offers a small amount of XP (the amount depends on which zone you&#039;re in) and healing consumables.&lt;br /&gt;
To fish, you need to be next to a school of fish and press &amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;.&lt;br /&gt;
After waiting a few seconds, you will either catch nothing, a fish, or rarely a [[Cerulean Pearl]].&lt;br /&gt;
Cerulean Pearls are used to augment fishing rods to get better stats.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a fishing rod, you can buy the [[Flimsy Fishing Rod]] from the [[Hermit]].&lt;br /&gt;
&lt;br /&gt;
The [[Fishing Tournament]] is a twice-daily event where players try to catch the largest fish using the provided fishing rod, which can&#039;t be augmented.&lt;br /&gt;
Placing highly earns a currency that can be used to buy better fishing rods or Cerulean Pearls.&lt;br /&gt;
&lt;br /&gt;
== Other community information ==&lt;br /&gt;
&lt;br /&gt;
The Isleward community is very friendly, so feel free to ask in chat if you have questions or need help.&lt;br /&gt;
&lt;br /&gt;
You may want to check out the [[Glossary]] for some common chat abbreviations.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping chat clean, you should try to use party chat, direct messages, or custom channels when applicable.&lt;br /&gt;
You can type &amp;lt;code&amp;gt;%&amp;lt;/code&amp;gt; to switch to party chat or select it from the channel picker.&lt;br /&gt;
To direct message someone, open the online list by pressing &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;, right click their name and select the whisper option.&lt;br /&gt;
You can type &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; to switch back to previous whisper channels or use the channel picker.&lt;br /&gt;
You can also join a custom channel by typing &amp;lt;code&amp;gt;/join (channel name)&amp;lt;/code&amp;gt; and leave by using &amp;lt;code&amp;gt;/leave (channel name)&amp;lt;/code&amp;gt;.&lt;br /&gt;
You can switch to joined channels by typing &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; or using the channel picker.&lt;br /&gt;
You can always switch back to global chat by typing &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt; or using the channel picker.&lt;br /&gt;
&lt;br /&gt;
=== Chat colors and prefixes ===&lt;br /&gt;
&lt;br /&gt;
Different players have different chat colors.&lt;br /&gt;
&lt;br /&gt;
* Gray: Default chat color for everyone&lt;br /&gt;
* White: Patrons or moderators&lt;br /&gt;
* Light blue: Developers&lt;br /&gt;
&lt;br /&gt;
Certain players have a prefix before their name in chat.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;(p)&amp;lt;/code&amp;gt;: Patrons&lt;br /&gt;
*&amp;lt;code&amp;gt;(m)&amp;lt;/code&amp;gt;: Moderators&lt;br /&gt;
*&amp;lt;code&amp;gt;(dev)&amp;lt;/code&amp;gt;: Developer&lt;br /&gt;
&lt;br /&gt;
== Advanced Guide ==&lt;br /&gt;
&lt;br /&gt;
For additional (subjective) advice, check out the [[Advanced Guide]].&lt;br /&gt;
It covers advanced tips and builds and is intended for players with at least one max level character.&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
&lt;br /&gt;
* [http://discord.isleward.com Discord]&lt;br /&gt;
* [https://www.guilded.gg/isleward Guilded]&lt;br /&gt;
* [https://gitlab.com/Isleward/isleward GitLab]&lt;br /&gt;
* Support on [https://bigbadwaffle.itch.io/ Itch.io]&lt;br /&gt;
* Support on [https://www.patreon.com/bigbadwaffle/overview Patreon]&lt;br /&gt;
* Support on [https://goo.gl/cNkyjX Paypal]&lt;br /&gt;
* [https://www.reddit.com/r/isleward Reddit]&lt;br /&gt;
* [https://twitter.com/bigbadwofl Big Bad Waffle&#039;s Twitter]&lt;br /&gt;
* [https://twitter.com/playisleward Isleward Twitter]&lt;br /&gt;
* [https://facebook.com/isleward Facebook]&lt;br /&gt;
* [http://wiki.isleward.com/Main_Page Isleward Wiki] (here)&lt;br /&gt;
* Addons:&lt;br /&gt;
** [https://islebuilds.com/waddon Waddon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Public_Test_Realm&amp;diff=10284</id>
		<title>Public Test Realm</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Public_Test_Realm&amp;diff=10284"/>
		<updated>2023-05-03T01:23:22Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Public Test Realm =&lt;br /&gt;
{{Note|The PTR is not always online. It is frequently online for short periods of time to playtest new features before release.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Public Test Realm (PTR)&#039;&#039;&#039; at [http://ptr.isleward.com http://ptr.isleward.com] runs an in-development version of Isleward for testing.&lt;br /&gt;
It hosts new features and content before going live on the main server.&lt;br /&gt;
Should you encounter any bugs, please report them to the PTR issue on [https://gitlab.com/Isleward/isleward/issues GitLab].&lt;br /&gt;
The PTR server is not linked to the live server, and your progress on the PTR server does not carry to the live server.&lt;br /&gt;
&lt;br /&gt;
It sometimes allows players to use commands that give items allowing the player to test the new content. Commands can look like:&lt;br /&gt;
&lt;br /&gt;
/loadBuild level=20 spirit=bear build=tank tier=mid&lt;br /&gt;
&lt;br /&gt;
/loadBuild level=20 spirit=bear build=dps tier=mid&lt;br /&gt;
&lt;br /&gt;
/loadBuild level=20 spirit=owl build=healer tier=mid&lt;br /&gt;
&lt;br /&gt;
/loadBuild level=20 spirit=owl build=dps tier=mid&lt;br /&gt;
&lt;br /&gt;
/loadBuild level=20 spirit=lynx build=dps tier=mid&lt;br /&gt;
&lt;br /&gt;
/loadBuild level=20 spirit=lynx build=ranged tier=mid&lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
It was used to test Nyxaliss and the new items from Nyx on May, 2, 2023.&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Mounts&amp;diff=8654</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Mounts&amp;diff=8654"/>
		<updated>2022-05-19T01:12:08Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Mounts =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts&#039;&#039;&#039; are a fast transportation method.&lt;br /&gt;
Mounts come as an item that the player can acquire which can be activated from the inventory or be quickslotted and activated with a hotkey.&amp;lt;br&amp;gt;&lt;br /&gt;
When activated, the player mounts and transforms into their mount, increasing their sprint chance.&lt;br /&gt;
&lt;br /&gt;
Entering combat dismounts the player and prevents them from mounting again until they are no longer being attacked.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gathering]] herbs or items or [[Fishing]] will dismount the player, but walking over drops will collect them as usual, without the dismount.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a cooldown on mounts of 85 ticks &#039;&#039;(30 seconds)&#039;&#039; that activates when a player mounts. You can still dismount in this time, but cannot remount until the cooldown is done.&lt;br /&gt;
&lt;br /&gt;
== List of Mounts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Gray Donkey Reins.png|64px|link=]] [[File:Gray Donkey.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Donkey&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Brown Horse Reins.png|64px|link=]] [[File:Brown Horse.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Brown Horse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The two mounts currently obtainable can be purchased at [[Alrik|Alrik&#039;s Stud Farm]] for [[Essence]].&lt;br /&gt;
&lt;br /&gt;
=== Gray Donkey ===&lt;br /&gt;
&lt;br /&gt;
The Gray Donkey has a 100% sprint chance, making the player move 2 queued tiles every tick.&lt;br /&gt;
This mount costs 30 common essence, 20 magic essence, and 10 rare essence.&lt;br /&gt;
&lt;br /&gt;
=== Brown Horse ===&lt;br /&gt;
&lt;br /&gt;
The Brown Horse has a 120% sprint chance, making the player move at least 2 tiles every tick with a 20% chance to move a third tile.&lt;br /&gt;
This mount costs costs 30 magic essence, 20 rare essence, and 10 epic essence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount Skins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Festival of the Sun Cosmetic.png|64px|link=]] [[File:Brown Camel.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Brown Camel&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Festival of the Sun Cosmetic.png|64px|link=]] [[File:Golden Camel.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Camel&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SoulsMoorCosmetic.png|64px|link=]] [[File:Skeletal Horse.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Horse&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SoulsMoorCosmetic.png|64px|link=]] [[File:SoulsMoorPatronMount.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloomsteed&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] [[File:Rude Holf.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Rude Holf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mount skins are cosmetics which can be activated per-character from the Microtransactions menu within the main menu.&lt;br /&gt;
These skins change the appearance of any mount but don&#039;t affect their speed.&lt;br /&gt;
&lt;br /&gt;
=== Brown Camel ===&lt;br /&gt;
&lt;br /&gt;
The Brown Camel skin can be purchased from [[Lara]] during the [[Festival of the Sun]] for 30 [[Solar Tears]].&lt;br /&gt;
&lt;br /&gt;
=== Golden Camel ===&lt;br /&gt;
&lt;br /&gt;
The Golden Camel skin is part of the [[Festival of the Sun Supporter Pack]], Patreon supporters received a key for this supporter pack before seafarer marks were implemented. Now it can be purchased for 25 seafarer marks at Vikar or directly from the Itch.io store.&lt;br /&gt;
=== Skeletal Horse ===&lt;br /&gt;
&lt;br /&gt;
The Skeletal Horse skin can be purchased from [[The Pumpkin Sailor]] during [[Soul&#039;s Moor]] for 2000 [[Candy Corn]] with [[Faction|Revered reputation]].&lt;br /&gt;
&lt;br /&gt;
=== Gloomsteed ===&lt;br /&gt;
&lt;br /&gt;
The Gloomsteed skin was given to patreon supporters during [[Soul&#039;s Moor]] before seafarer marks were implemented. Now it can be purchased for 25 seafarer marks at Vikar or directly from the Itch.io store.&lt;br /&gt;
This skin has particle effects at its feet.&lt;br /&gt;
&lt;br /&gt;
=== Rude Holf ===&lt;br /&gt;
&lt;br /&gt;
The Rude Holf skin can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Cosmetics]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Corrupted_Blossom&amp;diff=8655</id>
		<title>Corrupted Blossom</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Corrupted_Blossom&amp;diff=8655"/>
		<updated>2022-05-19T01:10:08Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon|weaponname=Corrupted Blossom|filename=Corrupted Blossom.png|type=[[Weapon|Wand]]|ability=You &amp;lt;br&amp;gt;have an 8-25% for (your) Magic &amp;lt;br&amp;gt;Missile to hit &amp;lt;br&amp;gt;an additional &amp;lt;br&amp;gt;target.}}&lt;br /&gt;
&#039;&#039;&#039;Corrupted Blossom&#039;&#039;&#039; is a legendary [[weapon|wand]] rarely dropped by an [[Albino Serpent]]. &lt;br /&gt;
&lt;br /&gt;
Damage range : &amp;lt;code&amp;gt;1.17-7.72&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Effects ==&lt;br /&gt;
&lt;br /&gt;
* You have an &amp;lt;code&amp;gt;8 - 25&amp;lt;/code&amp;gt; % chance when casting [[Magic Missile]] to cast an extra one at another target that is aggressive towards you.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
Because special effects are treated as separate from a player cast, a Magic Missile cast from a Corrupted Blossom can damage people who are butchers even though the caster is not a butcher prophecy.&lt;br /&gt;
[[Category:Special stat item]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Merrywinter_Supporter_Pack&amp;diff=8648</id>
		<title>Merrywinter Supporter Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Merrywinter_Supporter_Pack&amp;diff=8648"/>
		<updated>2022-05-19T00:27:51Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Merrywinter Supporter Pack =&lt;br /&gt;
This supporter pack includes 4 skins, 1 mount skin, and 1 pet skin. It can be purchased [https://bigbadwaffle.itch.io/isleward-merrywinter-supporter-pack on itch.io].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Glacial Knight || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Knight.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Priest || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Priest.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Wizard || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Wizard.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Reaper || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Reaper.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Steed || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Steed.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Rime Rabbit || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Rime Rabbit.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:MerrywinterSupporterPack.png]]&lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
The Glacial Reaper skin and Glacial Steed mount skin are currently glitched and causes a health bar that is visually a lot wider than other health bars.&lt;br /&gt;
This pack is the only Supporter pack to have no spell effects but it is also the only one to have a [[:Category:Pet Skins|pet skin]] (the [[Rime Rabbit]]).&lt;br /&gt;
It&#039;s theme is the [[Merrywinter| Merrywinter event]] that takes place during winter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Supporter Packs]]&lt;br /&gt;
[[Category:Cosmetics]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Mounts&amp;diff=8647</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Mounts&amp;diff=8647"/>
		<updated>2022-05-19T00:22:36Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Mounts =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts&#039;&#039;&#039; are a fast transportation method.&lt;br /&gt;
Mounts come as an item that the player can acquire which can be activated from the inventory or be quickslotted and activated with a hotkey.&amp;lt;br&amp;gt;&lt;br /&gt;
When activated, the player mounts and transforms into their mount, increasing their sprint chance.&lt;br /&gt;
&lt;br /&gt;
Entering combat dismounts the player and prevents them from mounting again until they are no longer being attacked.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gathering]] herbs or items or [[Fishing]] will dismount the player, but walking over drops will collect them as usual, without the dismount.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a cooldown on mounts of 85 ticks &#039;&#039;(30 seconds)&#039;&#039; that activates when a player mounts. You can still dismount in this time, but cannot remount until the cooldown is done.&lt;br /&gt;
&lt;br /&gt;
== List of Mounts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Gray Donkey Reins.png|64px|link=]] [[File:Gray Donkey.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Gray Donkey&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Brown Horse Reins.png|64px|link=]] [[File:Brown Horse.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Brown Horse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The two mounts currently obtainable can be purchased at [[Alrik|Alrik&#039;s Stud Farm]] for [[Essence]].&lt;br /&gt;
&lt;br /&gt;
=== Gray Donkey ===&lt;br /&gt;
&lt;br /&gt;
The Gray Donkey has a 100% sprint chance, making the player move 2 queued tiles every tick.&lt;br /&gt;
This mount costs 30 common essence, 20 magic essence, and 10 rare essence.&lt;br /&gt;
&lt;br /&gt;
=== Brown Horse ===&lt;br /&gt;
&lt;br /&gt;
The Brown Horse has a 120% sprint chance, making the player move at least 2 tiles every tick with a 20% chance to move a third tile.&lt;br /&gt;
This mount costs costs 30 magic essence, 20 rare essence, and 10 epic essence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount Skins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Festival of the Sun Cosmetic.png|64px|link=]] [[File:Brown Camel.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Brown Camel&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Festival of the Sun Cosmetic.png|64px|link=]] [[File:Golden Camel.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Golden Camel&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SoulsMoorCosmetic.png|64px|link=]] [[File:Skeletal Horse.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Horse&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SoulsMoorCosmetic.png|64px|link=]] [[File:SoulsMoorPatronMount.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloomsteed&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] [[File:Rude Holf.png|64px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Rude Holf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mount skins are cosmetics which can be activated per-character from the Microtransactions menu within the main menu.&lt;br /&gt;
These skins change the appearance of any mount but don&#039;t affect their speed.&lt;br /&gt;
&lt;br /&gt;
=== Brown Camel ===&lt;br /&gt;
&lt;br /&gt;
The Brown Camel skin can be purchased from [[Lara]] during the [[Festival of the Sun]] for 30 [[Solar Tears]].&lt;br /&gt;
&lt;br /&gt;
=== Golden Camel ===&lt;br /&gt;
&lt;br /&gt;
The Golden Camel skin is part of the Festival of the Sun Supporter Pack, which also includes the Lunar Warrior, Lunar Assassin, and Lunar Mage skins as well as the Solar Blast Magic Missile and Lunar Dust Smokebomb spell effects.&lt;br /&gt;
Patreon supporters also received a key for this supporter pack, but it can also be purchased directly.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Horse ===&lt;br /&gt;
&lt;br /&gt;
The Skeletal Horse skin can be purchased from [[The Pumpkin Sailor]] during [[Soul&#039;s Moor]] for 2000 [[Candy Corn]] with [[Faction|Revered reputation]].&lt;br /&gt;
&lt;br /&gt;
=== Gloomsteed ===&lt;br /&gt;
&lt;br /&gt;
The Gloomsteed skin is given to patreon supporters during [[Soul&#039;s Moor]].&lt;br /&gt;
This skin has particle effects at its feet.&lt;br /&gt;
&lt;br /&gt;
=== Rude Holf ===&lt;br /&gt;
&lt;br /&gt;
The Rude Holf skin can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Cosmetics]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Merrywinter_Supporter_Pack&amp;diff=8646</id>
		<title>Merrywinter Supporter Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Merrywinter_Supporter_Pack&amp;diff=8646"/>
		<updated>2022-05-19T00:07:47Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: Created page with &amp;quot;{{Version 0.11.0}}  = Merrywinter Supporter Pack = This supporter pack includes 4 skins, 1 mount skin, and 1 pet skin. It can be purchased [https://bigbadwaffle.itch.io/islewa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Merrywinter Supporter Pack =&lt;br /&gt;
This supporter pack includes 4 skins, 1 mount skin, and 1 pet skin. It can be purchased [https://bigbadwaffle.itch.io/isleward-merrywinter-supporter-pack on itch.io].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Glacial Knight || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Knight.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Priest || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Priest.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Wizard || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Wizard.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Reaper || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Reaper.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Glacial Steed || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Glacial Steed.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|-&lt;br /&gt;
|Rime Rabbit || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File: Rime Rabbit.png|64px]]&lt;br /&gt;
!style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter Cosmetic.png|64px|link=]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:MerrywinterSupporterPack.png]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=File:MerrywinterSupporterPack.png&amp;diff=8645</id>
		<title>File:MerrywinterSupporterPack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=File:MerrywinterSupporterPack.png&amp;diff=8645"/>
		<updated>2022-05-19T00:06:09Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Red_Macaw%27s_Cage&amp;diff=8643</id>
		<title>Red Macaw&#039;s Cage</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Red_Macaw%27s_Cage&amp;diff=8643"/>
		<updated>2022-05-18T23:24:00Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: Created page with &amp;quot;= {{PAGENAME}} =  {{GenericImageBox|name={{PAGENAME}}}}  &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a pet skin that was awarded manually to [https://www.patreon.com/bigbadw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= {{PAGENAME}} =&lt;br /&gt;
&lt;br /&gt;
{{GenericImageBox|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[:Category:Pet Skins|pet skin]] that was awarded manually to [https://www.patreon.com/bigbadwaffle/ patreon subscribers] when seafarer marks did not exist, now it is purchasable from [[Vikar]] for 2-3 seafarer marks . &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]][[Category:Pet Skins]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Isleward_Wiki:Sandbox&amp;diff=8644</id>
		<title>Isleward Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Isleward_Wiki:Sandbox&amp;diff=8644"/>
		<updated>2022-05-18T22:36:32Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Do not remove - sandbox header }}&lt;br /&gt;
&amp;lt;!-- READ THIS FIRST &lt;br /&gt;
(Do not remove any of this)&lt;br /&gt;
Hello! Feel free to try your formatting and editing skills below this lines. As&lt;br /&gt;
this page is used for editing experiments, this page may be cleaned periodically.&lt;br /&gt;
To create a new page, you can create a link by typing [[Article name]], after&lt;br /&gt;
saving (or better: use preview), a link will be visible. Blue links lead to&lt;br /&gt;
existing articles, not existing articles are identifiable by red links. Clicking&lt;br /&gt;
on a red link will immediately start the editing mode of the page.&lt;br /&gt;
 BEGIN EDITING BELOW THIS LINE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LatestVersion|0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{q common}}&lt;br /&gt;
&lt;br /&gt;
* {{q magic}}&lt;br /&gt;
* {{q rare}}&lt;br /&gt;
* {{q epic}}&lt;br /&gt;
* {{q legendary}}&lt;br /&gt;
&lt;br /&gt;
{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = {{item icon|Cowl of Obscurity}}&lt;br /&gt;
| type = Silk Cowl&lt;br /&gt;
| rarity = {{q legendary}}&lt;br /&gt;
| level = ?&lt;br /&gt;
| reputation = ?&lt;br /&gt;
| cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = {{item icon|Steelclaw&#039;s Bite}}&lt;br /&gt;
| type = Curved Dagger&lt;br /&gt;
| rarity = {{q legendary}}&lt;br /&gt;
| level = ?&lt;br /&gt;
| reputation = ?&lt;br /&gt;
| cost = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ NEW HEADER }}&lt;br /&gt;
&amp;lt;THIS WILLBE IN BOX&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bera_the_Blade.png|40px|link=Bera the Blade]]&lt;br /&gt;
[[Sandbox]]&lt;br /&gt;
&lt;br /&gt;
zoooom&lt;br /&gt;
[[File:SquashKing.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:TestImage.png|100px]]&lt;br /&gt;
&lt;br /&gt;
[[Plague of Rats]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;testing with colors&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFBF00&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#4B0082&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#7F00FF&amp;quot;&amp;gt;w&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Gaekatlan_Druid&amp;diff=8641</id>
		<title>Gaekatlan Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Gaekatlan_Druid&amp;diff=8641"/>
		<updated>2022-05-18T22:32:14Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= {{PAGENAME}} =&lt;br /&gt;
&lt;br /&gt;
{{GenericImageBox|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaekatlan Druid&#039;&#039;&#039; is a [[:Category:Skins|player skin]] that is purchasable from [[Ingar]] for 1000 [[gold]] at honored reputation with the [[Gaekatla|Gaekatlan]] faction.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]][[Category:Skins]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Gaekatlan_Druid&amp;diff=8640</id>
		<title>Gaekatlan Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Gaekatlan_Druid&amp;diff=8640"/>
		<updated>2022-05-18T22:15:38Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= {{PAGENAME}} =&lt;br /&gt;
&lt;br /&gt;
{{GenericImageBox|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaekatlan Druid&#039;&#039;&#039; is a [[:Category:Skins|player skin]] that is purchasable from [[Ingar]] for 1000 [[gold]] at honored reputation with the [[Gaekatlan]] faction.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmetics]][[Category:Skins]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Mobs&amp;diff=8637</id>
		<title>Category:Mobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Mobs&amp;diff=8637"/>
		<updated>2022-05-18T18:17:11Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
= Monsters =&lt;br /&gt;
&lt;br /&gt;
Monsters can be found wandering around islands, as well as in [[dungeon]]s. Players fight and kill monsters for [[item]]s, experience, and to finish [[quest]]s. Monsters may drop [[equipment]]s, [[card]]s, [[idol]]s and quest items when killed. Some monsters may auto-attack players if they get too close, and return to their natural habitat when they stray too far.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Health, Mana, Damage, and Armor of a monster are RANDOMLY generated&#039;&#039;&#039; (The health column is an &amp;lt;code&amp;gt;&amp;quot;average&amp;quot;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Regular Monsters ==&lt;br /&gt;
The table below summarizes information about the monsters in [[Isleward]]. For brevity, only quest drops and special/important drops are listed in the drops column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name !!Level !!Attack !!Base Health !!Mana !!Armor !! Quest Item Drops !! Reputation !!Location !!Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[Seagull]] ||2 ||Melee ||16 ||? ||? ||[[Gull Feather]] || / ||[[Fjolarok]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny]] ||3 ||Melee ||48 ||? ||? ||[[Rabbit Foot]] || / ||[[Fjolarok]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Elk]] ||4 ||Melee ||112 ||? ||? ||[[Elk Antler]] || / ||[[Fjolarok]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamingo]]||5 || Melee ||156 ||? ||? || / || / ||[[Fjolarok]] ||Small chance of dropping [[card|The Other Heirloom]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab]] ||6 ||Melee ||218 ||? ||? ||[[Severed Pincer]] || / ||[[Fjolarok]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Crab]]||7 ||Melee ||324 ||? ||? || / || / ||[[Fjolarok]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog]] ||8 ||Melee ||380 ||? ||? || / || / ||[[Fjolarok]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud Crab]] ||9 ||Melee ||594 ||? ||? || / || / ||[[Fjolgard]] || /&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle]] ||10 ||Melee ||944 ||? ||? || / || / || [[Fjolarok]] ||Small chance of dropping [[Eagle Feather]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat]] ||11 ||Melee ||1350 ||? ||? || / || +6 [[Fjolgard]] ||[[Fjolgard Sewers]] ||Small chance of dropping [[card|Godly Promise]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit]] ||11 ||Melee ||1350 ||? ||? || / || +18 [[Fjolgard]]||[[Bandit Hideout]] ||Small chance of dropping [[Rusted Key]] and [[card|Godly Promise]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirsty Rat]] ||11 || / ||4050 ||? ||? || / || / ||[[Fjolgard Sewers]] ||Spawns during the [[Plague of Rats]] event.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Rat]] ||12 ||Melee ||3408 ||? ||? || / || +6[[Fjolgard]]||[[Fjolgard Sewers]] ||Small chance of dropping [[card|Godly Promise]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Whiskers]] (no longer in game) ||13 ||Melee ||1800 ||? ||? || / || +22 [[Fjolgard]]||[[Bandit Hideout]] ||Small chance of dropping [[Rusted Key]] and [[card|Godly Promise]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire Rat]] ||13 ||Melee ||10660 ||? ||? || / || +22 [[Fjolgard]]||[[Bandit Hideout]] ||Small chance of dropping [[card|Godly Promise]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bera the Blade]] ||14 ||Melee ||8148 ||? ||? || / || +25 [[Fjolgard]]||[[Bandit Hideout]] ||High chance of dropping [[Rusted Key]] and [[card|Godly Promise]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Snail]] ||14 ||&#039;&#039;&#039;Arcane&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee/AOE ||2716 ||? ||? ||[[Digested Crystal]]&amp;lt;br&amp;gt;+15 [[The Akarei]] || / ||[[Crystal Caves]] ||Emits gas in area around itself, dealing damage. Attacks players hit by gas.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Whelk]] ||16 ||&#039;&#039;&#039;Arcane&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee/AOE ||3776 ||? ||? ||[[Digested Crystal]]&amp;lt;br&amp;gt;+15 [[The Akarei]] || / ||[[Crystal Caves]] ||Emits gas in area around itself, dealing damage. Attacks players hit by gas.&lt;br /&gt;
|-&lt;br /&gt;
| [[Slimy Offspring]] ||18 || / ||5112 || ? || ? || / || / ||[[Crystal Caves]] || Heals [[Radulos]] when he eats them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ringo]]  ||1 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee || 16 || ? || ? || / || +15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fanged Rabbit]]  ||15 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee ||13440 || ? || ? || / || +15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Gull]]  ||15 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee ||13440 || ? || ? || / ||+15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Overgrown Beaver]] ||16 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee ||16520 || ? || ? || / ||+15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghastly Toad]]  ||16 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee ||15104 || ? || ? || / ||+15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Flamingo]]  ||17 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee ||17680 || ? || ? || / ||+15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironskull Goat]] ||18 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee ||20448 || ? || ? || / ||+15 [[Gaekatla]] || [[Estuary]] || Small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Snakelet]] ||15 || Melee || 3360 || ? || ? || / || / || [[Fjolarok]] (Outer Temple) || Small chance of dropping [[Serpentine Sinnew]] or [[Broken Elderbow]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchling]] ||17 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Range/DOT || 4420 || ? || ? || / || / || [[Fjolarok]] (Outer Temple) || Its ranged attack applies a DoT that drains your hp by ? per tick for a short duration.&amp;lt;br&amp;gt;Releases a [[Smokebomb]] on death that deals damage if you walk on it. Small chance of dropping [[Serpentine Sinnew]] or [[Broken Elderbow]] when killed. &amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian Serpent]] ||20 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Range/DOT ||96000 || ? || ? || / || +15 [[Gaekatla]] || [[Temple]] || Its ranged attack applies a DoT that drains your hp by 20 per tick for a short duration.&amp;lt;br&amp;gt;Releases a lava-kind of hazard on death that deals damage if you walk on it.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Serpent]] ||20 ||Melee/Charge ||72000 || ? || ? || / || +15 [[Gaekatla]] || [[Temple]] || Can charge at the player and deal massive damage.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Violet Serpent]] ||20 ||Melee&amp;lt;br&amp;gt;&#039;&#039;&#039;Poison&#039;&#039;&#039; Range ||38400 || ? || ? || / || +15 [[Gaekatla]] || [[Temple]] || Its ranged attack can slow your movement speed for a short duration.&amp;lt;br&amp;gt;Attacks players on sight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*AoE = Area Of Effect damage&lt;br /&gt;
*DoT = Damage Over Time&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Rare Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Rare Monsters==&lt;br /&gt;
&lt;br /&gt;
Rare monsters occasionally spawn (4% chance) in the place of regular monsters, and have 1.5 times as much health and deal 1.5 times as much damage. Rare monsters always drop [[Quality|magic]] items or better, and can use one or skills normally used by players. As a result, some rare monsters of the same type are easier to defeat than others, as the [[Circle of Healing]] skill confers nearly no utility for the monster, whereas the [[Magic Missile]] skill can significantly increase the difficulty. It is recommended to fight rare monsters in groups, as all participating players will receive loot, and it is easier to deal with the monster&#039;s skills. Monsters in [[dungeon]]s can spawn as rare monsters, but do not change their name and are not listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name !!Level !!Attack !!Base Health !!Mana !!Armor !!Replaces !!Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazed Seagull]] ||2 ||Melee ||48 ||? ||? ||[[Seagull]] ||[[Fjolarok]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Thumper]] ||3 ||Melee/Rune ||144 ||? ||? ||[[Bunny]] ||[[Fjolarok]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhorn]] ||4 ||Melee/Rune ||336 ||? ||? ||[[Elk]] ||[[Fjolarok]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Squiggles]] ||6 ||Melee/Rune ||654 ||? ||? ||[[Crab]] ||[[Fjolarok]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pincer King]] ||7 ||Melee/Rune ||972 ||? ||? ||[[Titan Crab]] ||[[Fjolarok]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Muck Prince]] ||8 ||Melee/Rune ||1140 ||? ||? ||[[Frog]]|| [[Fjolgard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wreckapod]] ||9 ||Melee/Rune ||1782 ||? ||? ||[[Mud Crab]]|| [[Fjolgard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fleshripper]] ||10 ||Melee/Rune ||2832 ||? ||? ||[[Eagle]]|| [[Fjolarok]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enraged Rat]] ||11 ||Melee/Rune ||4050 ||? ||? ||[[Rat]]|| [[Fjolgard Sewers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutthroat]]  ||11 ||Melee/Rune ||? ||? ||? ||[[Bandit]]|| [[Fjolgard Sewers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Albino Serpent]] ||20 ||Melee ||144000 ||? ||? ||[[Viridian Serpent]]&amp;lt;br&amp;gt;[[Scarlet Serpent]]&amp;lt;br&amp;gt;[[Violet Serpent]]|| [[Temple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Big Red]] is an old &#039;&#039;&#039;rare monster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Boss Monsters ==&lt;br /&gt;
Boss monsters are special monsters that are extremely strong and often use skills, including skills that are not available to players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !!Level !!Attack !!Base Health !!Mana !!Armor !! Reputaion !!Location !!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sundfehr]] ||9 || Melee/Rune ||5940 || ? ||? || / ||[[Fjolgard]] || Technically a mini-boss, Sundefehr attacks players with [[Magic Missile]] and [[Crystal Spikes]] upon being attacked. &lt;br /&gt;
|-&lt;br /&gt;
| [[Stinktooth]] ||13 || Melee/Rune ||21320 ||30-40 ||? || +15 [[Fjolgard]]||[[Fjolgard Sewers]] || Will [[Rune of Charge|charge]] at anybody who enters his range, and follow up with a powerful 2 radius [[Rune of Whirlwind|Whirlwind]].&amp;lt;br&amp;gt;Has a small chance of dropping [[Putrid Shank]], [[Muddy Runestone]] and [[Recipes|Whirlwind Recipe]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Steelclaw]] ||13 || Melee/Rune || ? || ? || ? || +15 [[Fjolgard]]|| [[Fjolgard Sewers]] || Rare, stronger version of [[Stinktooth]].&amp;lt;br&amp;gt;Has a 20% chance of dropping [[card|Fangs of Fury]] when killed. Steelclaw was completely removed and replaced by Stinktooth. &lt;br /&gt;
|- &lt;br /&gt;
| [[Radulos]] ||18 ||&#039;&#039;&#039;Arcane&#039;&#039;&#039;&amp;lt;br&amp;gt;Melee/Rune/AoE ||383400 ||30-40 ||? || / || [[Crystal Caves]] ||Emits AoE gas in large areas somewhat close to itself,&amp;lt;br&amp;gt;dealing large amounts of damage.&amp;lt;br&amp;gt;Summons [[Slimy Offspring]] to heal himself when he eats them.&lt;br /&gt;
|-&lt;br /&gt;
| [[M&#039;ogresh]] ||20 ||&#039;&#039;&#039;Poison&#039;&#039;&#039;&amp;lt;br&amp;gt;Range/Melee/Rune ||96000 || 30 || ? ||+120 [[Gaekatla]] || [[Estuary]] || Uses two random player skills.&amp;lt;br&amp;gt;Has a [[hatchling]]-like ranged attack that shoots at all players within his range, but will also move towards his to attack them with melee as well.&amp;lt;br&amp;gt;Can summon crystal spikes multiple times to attack.&amp;lt;br&amp;gt;Has a small chance of dropping [[card|Benthic Incantation]] when killed.&amp;lt;br&amp;gt;Will attack players if they get into his aggro range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seasonal Monsters ==&lt;br /&gt;
These monsters are only found during certain [[:Category:Events|events]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name !!Level !!Attack !!Health !!Mana !!Armor !!Replaces !!Location!!Seasonal Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Holf]] || 4 || Melee || 200 || ? || ? || [[Ironhorn]] || [[Fjolarok]] || [[Merrywinter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Crab]] || 6 || Melee || 500 || ? || ? || [[The Pincer King]] || [[Fjolarok]]|| [[Merrywinter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin]] ||8 ||Melee ||400 ||? ||? || [[Frog]] ||[[Fjolarok]] || [[Merrywinter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Huckle]] ||8 ||Melee/Rune ||800 ||? ||? || [[Penguin]] ||[[Fjolgard]] || The rare version of [[Penguin]] during [[Merrywinter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Nibbler]] ||Player who&amp;lt;br&amp;gt;gather || Melee || Depend his&amp;lt;br&amp;gt;level || ? || ? || Gathered&amp;lt;br&amp;gt;pumpkin || [[Fjolarok]] || [[Soul&#039;s Moor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Risen Pumpkin]] ||10 || Melee/Rune || 4000 || 40 ||? || / || [[The Squash Patch]] ||This weak mob is only found in the [[The Squash Patch]].&amp;lt;br&amp;gt; Attacks using melee and a purple [[Rune of Whirlwind|Whirlwind]]-like attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haunted Pumpkin]] ||10 || Melee/Rune || 8000 || 25 ||? || / || [[The Squash Patch]] ||This mob is only found in the [[The Squash Patch]].&amp;lt;br&amp;gt; Attacks using melee and a purple [[Rune of Whirlwind|Whirlwind]]-like attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Risen Eggplant]] ||20 ||Range/Rune || 400000-450000 || 40 ||? || / || [[The Squash Patch]] ||This mob is only found in the [[The Squash Patch]].&amp;lt;br&amp;gt; Shoots a ranged projectile, and summons an extremely long delay [[Rune of Crystal Spikes|Crystal Spikes]] which can be dodged by watching for the telltale purple sparkles.&amp;lt;br&amp;gt;Drops [[Candy Corn]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Haunted Eggplant]] ||20 ||Range/Rune || 1200000 || 40 ||? || / || [[The Squash Patch]] ||This mob is only found in the [[The Squash Patch]].&amp;lt;br&amp;gt; Shoots a ranged projectile, and summons an extremely long delay [[Rune of Crystal Spikes|Crystal Spikes]] which can be dodged by watching for the telltale purple sparkles.&amp;lt;br&amp;gt;Drops [[Candy Corn]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord Squash]] ||10 || Range/Unique || 270000 ||? ||? || / || [[The Squash Patch]] ||This &#039;&#039;&#039;boss&#039;&#039;&#039; spawns only during [[Soul&#039;s Moor]] [[event]].&amp;lt;br&amp;gt;Attacks all players fighting it simultaneously.&amp;lt;br&amp;gt;Drops chunks on the ground which shoot [[Rune of Magic Missile|MM]] at Squash while draining player health rapidly for a short time after being walked over.&amp;lt;br&amp;gt;Give 2000 [[reputation]] with [[The Pumpkin Sailor]] and [[Candy Corn]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandspitter Scorpion]] ||20 ||Ranged/Special ||40000 ||? ||? || N/A || [[Pyramid of the Sun]] || This mob is only found in the Pyramid of the Sun &amp;lt;br&amp;gt; Has a low damage, rapid firing ranged attack, and the ability to become untargetable and then teleport.&lt;br /&gt;
|-&lt;br /&gt;
| [[Firestriker Scorpion]] ||20 || Melee ||50000 ||? ||? || N/A || [[Pyramid of the Sun]] || This mob is only found in the Pyramid of the Sun. &amp;lt;br&amp;gt;Has a melee attack that should not be ignored despite its seemingly low power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonbound Cultist]] ||20 || Ranged/Rune ||50000 ||? ||? || N/A || [[Pyramid of the Sun]] || This mob is only found in the Pyramid of the Sun. Can summon up to 3 [[Restless Mummy]]s and also shoot a magic missile like attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vizier Zunni]] ||20 || Melee/Special ||500000 ||? ||? || N/A || [[Pyramid of the Sun]] || One of the two &#039;&#039;&#039;bosses&#039;&#039;&#039; deep within the Pyramid of the Sun. &amp;lt;br&amp;gt; Melee. Has a special ability that creates purple crystals which she can shatter at will, dealing damage to those in the surrounding 1 blocks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonpriest Sahira]] ||20 || Ranged/Special ||500000 ||? ||? || N/A || [[Pyramid of the Sun]] || One of the two &#039;&#039;&#039;bosses&#039;&#039;&#039; deep within the Pyramid of the Sun. &amp;lt;br&amp;gt; Has an extremely powerful magic missile that she fires at all players simultaneously at regular intervals. Can be blocked by Zunnis crystals. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 [[Category:Compendium]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Crescent_Dagger&amp;diff=8638</id>
		<title>Crescent Dagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Crescent_Dagger&amp;diff=8638"/>
		<updated>2022-05-18T18:12:52Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Item|name=Crescent Dagger}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crescent Dagger&#039;&#039;&#039; is a level 20 epic [[dagger]] dropped from the [[Pyramid of the Sun]] boss encounter.&lt;br /&gt;
It rolls from 0.88 to 5.79 damage.&lt;br /&gt;
&lt;br /&gt;
The Crescent Dagger has a special effect which gives a chance for [[Rune of Smokebomb|Smokebomb]] to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn&#039;t known, although it is estimated to be around 40%).&lt;br /&gt;
&lt;br /&gt;
It can be used in a lynx build that focuses on the use of the Smokebomb Rune.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Crescent_Dagger&amp;diff=8616</id>
		<title>Crescent Dagger</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Crescent_Dagger&amp;diff=8616"/>
		<updated>2022-05-18T17:50:22Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Item|name=Crescent Dagger}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crescent Dagger&#039;&#039;&#039; is a level 20 epic [[dagger]] dropped from the [[Pyramid of the Sun]] boss encounter.&lt;br /&gt;
It rolls from 0.88 to 5.79 damage.&lt;br /&gt;
&lt;br /&gt;
The Crescent Dagger has a special effect which gives a chance for [[Rune of Smokebomb|Smokebomb]] to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn&#039;t known).&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Glossary&amp;diff=8614</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Glossary&amp;diff=8614"/>
		<updated>2022-05-18T17:46:31Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please keep this list in alphabetical order. --&amp;gt;&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
This list explains [[Isleward]]-specific terms and abbreviations.&lt;br /&gt;
Other terms used in games and MMOs specifically can be looked up on their own (such as on [https://mmos.com/mmo-terms this site])&lt;br /&gt;
&lt;br /&gt;
== Terms ==&lt;br /&gt;
; Account&lt;br /&gt;
: The overall account of a user, potentially containing multiple characters. This is used to log in to Isleward.&lt;br /&gt;
&lt;br /&gt;
; Character&lt;br /&gt;
: A playable character contained in an account.&lt;br /&gt;
&lt;br /&gt;
== Abbreviations ==&lt;br /&gt;
; Amb&lt;br /&gt;
: [[Rune of Ambush]]&lt;br /&gt;
&lt;br /&gt;
; Asc&lt;br /&gt;
: [[idol|Ascendant Idol]]&lt;br /&gt;
&lt;br /&gt;
; BB&lt;br /&gt;
: [[Rune of Blood Barrier]]&lt;br /&gt;
&lt;br /&gt;
; BBW&lt;br /&gt;
: [[Big Bad Waffle]], the main developer of [[Isleward]].&lt;br /&gt;
&lt;br /&gt;
; CB&lt;br /&gt;
: [[Corrupted Blossom]]&lt;br /&gt;
&lt;br /&gt;
; CC&lt;br /&gt;
: The [[Crystal Caves]] area&lt;br /&gt;
&lt;br /&gt;
; COB&lt;br /&gt;
: [[Cowl of Obscurity]]&lt;br /&gt;
&lt;br /&gt;
; Crit&lt;br /&gt;
: Critical hit&lt;br /&gt;
&lt;br /&gt;
; Crystal &lt;br /&gt;
: [[Digested Crystal]]&lt;br /&gt;
&lt;br /&gt;
; CS&lt;br /&gt;
: The [[Rune of Crystal Spikes]]&lt;br /&gt;
&lt;br /&gt;
; Dev&lt;br /&gt;
: Developer, usually [[Big Bad Waffle]]&lt;br /&gt;
&lt;br /&gt;
; Dex&lt;br /&gt;
: [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
; DPS&lt;br /&gt;
: Damage per second&lt;br /&gt;
&lt;br /&gt;
; DPT&lt;br /&gt;
: Damage per tick&lt;br /&gt;
&lt;br /&gt;
; dglass&lt;br /&gt;
: [[Idol]]&lt;br /&gt;
&lt;br /&gt;
; Est&lt;br /&gt;
: [[Estuary]]&lt;br /&gt;
&lt;br /&gt;
; Flurry&lt;br /&gt;
: [[Runes|Rune of Flurry]]&lt;br /&gt;
&lt;br /&gt;
; Fof&lt;br /&gt;
: [[Card|Fangs of Fury]]&lt;br /&gt;
&lt;br /&gt;
; Gaek&lt;br /&gt;
: [[Gaekatla]]&lt;br /&gt;
&lt;br /&gt;
; GP&lt;br /&gt;
: [[Card|Godly Promise]]&lt;br /&gt;
&lt;br /&gt;
; HL&lt;br /&gt;
: [[Rune of Harvest Life]]&lt;br /&gt;
&lt;br /&gt;
; Int&lt;br /&gt;
: [[Intellect]]&lt;br /&gt;
&lt;br /&gt;
; IWD&lt;br /&gt;
: [[Isleward]]&lt;br /&gt;
&lt;br /&gt;
; MM&lt;br /&gt;
: [[Rune of Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
; Mod&lt;br /&gt;
: A server-side [[Mod]] (see also: [[Modding]]), a client-side [[Addon]], or an in-game Moderator that helps new players and keeps players and the chat peaceful.&lt;br /&gt;
&lt;br /&gt;
; Mog&lt;br /&gt;
: [[M&#039;ogresh]], the boss of the [[Estuary]].&lt;br /&gt;
&lt;br /&gt;
; Nyx&lt;br /&gt;
: [[Nyxaliss]], the boss of the [[Temple of Gaekatla]]&lt;br /&gt;
&lt;br /&gt;
; PTR&lt;br /&gt;
: The [[Public Test Realm]] or Patron Test Realm (called this when the test server is only available to patrons).&lt;br /&gt;
&lt;br /&gt;
; PvP&lt;br /&gt;
: Player versus player. The act of fighting another player is currently available through the butcher prophecy.&lt;br /&gt;
&lt;br /&gt;
; QQ&lt;br /&gt;
: Refers to the [[Quality]] and [[Loot|Quantity]] stats.&lt;br /&gt;
&lt;br /&gt;
; Rad&lt;br /&gt;
: [[Radulos]], the boss of the [[Crystal Caves|crystal cave]].&lt;br /&gt;
&lt;br /&gt;
; Rct&lt;br /&gt;
: [[Runecrafter&#039;s Toil]]&lt;br /&gt;
&lt;br /&gt;
; Rep&lt;br /&gt;
: [[Reputation]]&lt;br /&gt;
&lt;br /&gt;
; Scb&lt;br /&gt;
: [[Steelclaw&#039;s Bite]]&lt;br /&gt;
&lt;br /&gt;
; Smold&lt;br /&gt;
: [[Idol|Smoldering Idol]]&lt;br /&gt;
&lt;br /&gt;
; Snails&lt;br /&gt;
: Refers to [[Crystal Whelk]] and [[Crystal Snail]]&lt;br /&gt;
&lt;br /&gt;
; Spriteward&lt;br /&gt;
: [[Sprite Editor]]&lt;br /&gt;
&lt;br /&gt;
; Str&lt;br /&gt;
: [[Strength]]&lt;br /&gt;
&lt;br /&gt;
; TMP&lt;br /&gt;
: [[Card|Trademan&#039;s Pride]]&lt;br /&gt;
&lt;br /&gt;
; Temp&lt;br /&gt;
: [[Temple of Gaekatla]]&lt;br /&gt;
&lt;br /&gt;
; Uns&lt;br /&gt;
: [[Idol|Unstable Idol]]&lt;br /&gt;
&lt;br /&gt;
; Vit&lt;br /&gt;
: [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
; XP&lt;br /&gt;
: Experience/Experience Points&lt;br /&gt;
&lt;br /&gt;
; Yala&lt;br /&gt;
: [[Thaumaturge Yala]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Glossary&amp;diff=8376</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Glossary&amp;diff=8376"/>
		<updated>2022-03-31T16:17:47Z</updated>

		<summary type="html">&lt;p&gt;Iconoclasm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please keep this list in alphabetical order. --&amp;gt;&lt;br /&gt;
{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
This list explains [[Isleward]]-specific terms and abbreviations.&lt;br /&gt;
Other terms used in games and MMOs specifically can be looked up on their own (such as on [https://mmos.com/mmo-terms this site])&lt;br /&gt;
&lt;br /&gt;
; Amb&lt;br /&gt;
: [[Rune of Ambush]]&lt;br /&gt;
&lt;br /&gt;
; Asc&lt;br /&gt;
: [[idol|Ascendant Idol]]&lt;br /&gt;
&lt;br /&gt;
; BBW&lt;br /&gt;
: [[Big Bad Waffle]], the main developer of [[Isleward]].&lt;br /&gt;
&lt;br /&gt;
; CC&lt;br /&gt;
: The [[Crystal Caves]] area&lt;br /&gt;
&lt;br /&gt;
; Crit&lt;br /&gt;
: Critical hit&lt;br /&gt;
&lt;br /&gt;
; Crystal &lt;br /&gt;
: [[Digested Crystal]]&lt;br /&gt;
&lt;br /&gt;
; CS&lt;br /&gt;
: The [[Rune of Crystal Spikes]]&lt;br /&gt;
&lt;br /&gt;
; Dev&lt;br /&gt;
: Developer, usually [[Big Bad Waffle]]&lt;br /&gt;
&lt;br /&gt;
; Dex&lt;br /&gt;
: [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
; DPS&lt;br /&gt;
: Damage per second&lt;br /&gt;
&lt;br /&gt;
; DPT&lt;br /&gt;
: Damage per tick&lt;br /&gt;
&lt;br /&gt;
; Est&lt;br /&gt;
: [[Estuary]]&lt;br /&gt;
&lt;br /&gt;
; Flurry&lt;br /&gt;
: [[Runes|Rune of Flurry]]&lt;br /&gt;
&lt;br /&gt;
; Fof&lt;br /&gt;
: [[Card|Fangs of Fury]]&lt;br /&gt;
&lt;br /&gt;
; Gaek&lt;br /&gt;
: [[Gaekatla]]&lt;br /&gt;
&lt;br /&gt;
; GP&lt;br /&gt;
: [[Card|Godly Promise]]&lt;br /&gt;
&lt;br /&gt;
; Int&lt;br /&gt;
: [[Intellect]]&lt;br /&gt;
&lt;br /&gt;
; IWD&lt;br /&gt;
: [[Isleward]]&lt;br /&gt;
&lt;br /&gt;
; MM&lt;br /&gt;
: [[Rune of Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
; Mod&lt;br /&gt;
: A server-side [[Mod]] (see also: [[Modding]]), a client-side [[Addon]], or an in-game Moderator that helps new players and keeps players and the chat peaceful.&lt;br /&gt;
&lt;br /&gt;
; Mog&lt;br /&gt;
: [[M&#039;ogresh]], the boss of the [[Estuary]].&lt;br /&gt;
&lt;br /&gt;
; Nyx&lt;br /&gt;
: [[Nyxaliss]], the boss of the [[Temple of Gaekatla]]&lt;br /&gt;
&lt;br /&gt;
; PTR&lt;br /&gt;
: The [[Public Test Realm]] or Patron Test Realm (called this when the test server is only available to patrons).&lt;br /&gt;
&lt;br /&gt;
; PvP&lt;br /&gt;
: Player versus player. The act of fighting another player is currently available through the butcher prophecy.&lt;br /&gt;
&lt;br /&gt;
; QQ&lt;br /&gt;
: Refers to the [[Quality]] and [[Loot|Quantity]] stats.&lt;br /&gt;
&lt;br /&gt;
; Rad&lt;br /&gt;
: [[Radulos]], the boss of the [[Crystal Caves|crystal cave]].&lt;br /&gt;
&lt;br /&gt;
; Rep&lt;br /&gt;
: [[Reputation]]&lt;br /&gt;
&lt;br /&gt;
; Smold&lt;br /&gt;
: [[Idol|Smoldering Idol]]&lt;br /&gt;
&lt;br /&gt;
; Snails&lt;br /&gt;
: Refers to [[Crystal Whelk]] and [[Crystal Snail]]&lt;br /&gt;
&lt;br /&gt;
; Spriteward&lt;br /&gt;
: [[Sprite Editor]]&lt;br /&gt;
&lt;br /&gt;
; Str&lt;br /&gt;
: [[Strength]]&lt;br /&gt;
&lt;br /&gt;
; TMP&lt;br /&gt;
: [[Card|Trademan&#039;s Pride]]&lt;br /&gt;
&lt;br /&gt;
; Uns&lt;br /&gt;
: [[Idol|Unstable Idol]]&lt;br /&gt;
&lt;br /&gt;
; Vit&lt;br /&gt;
: [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
; XP&lt;br /&gt;
: Experience/Experience Points&lt;br /&gt;
&lt;br /&gt;
; Yala&lt;br /&gt;
: [[Thaumaturge Yala]]&lt;/div&gt;</summary>
		<author><name>Iconoclasm</name></author>
	</entry>
</feed>