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	<id>https://wiki.isleward.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arkie</id>
	<title>Isleward Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.isleward.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arkie"/>
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	<updated>2026-10-31T12:06:33Z</updated>
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	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Game_Updates&amp;diff=11113</id>
		<title>Category:Game Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Game_Updates&amp;diff=11113"/>
		<updated>2026-10-06T21:17:30Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* Game Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Game Updates =&lt;br /&gt;
[[Isleward]] is updated every few months, bringing new features, balances, bug fixes and polishes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
! Version !! Date !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.36.0]] || 2026-09-24 || Rune etching, masterwork imprints, upgrading epic to legendary crafting option, unique legendary effects, trial of the abyss quests, shrines, and abyssal coral&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.35.0]] || 2026-08-11 || Rune of teleport, Rune of Martyr&#039;s Flame, enhanced legendary items, combat logging, solo entwine, elo rating changes for pixel battle and idols of fortune&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.34.0]] || 2026-08-11 || Temple Gardens, balance changes, chat and UI QoL improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.33.0]] || 2026-07-04 || Rune of blizzard, cosmetics, minimap, quest tracker, pixel battle adjustments, trials of abyss additions&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.32.0]] || 2026-06-05 || Daily hardcore race, temporary auto-salvage, free housing, idols of fortune adjustments&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.31.0]] || 2026-05-22 || [[Festival of the Sun]] event, idols of fortune minigame, chat improvements, ui improvements, combat adjustments&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.30.0]] || 2026-05-16 || More UI changes, secondary keybindings, separation of leagues&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.29.0]] || 2026-05-09 || Flasks, gear scores, UI rebuild&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.28.0]] || 2026-04-11 || Key rebinding, QoL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.27.0]] || 2026-04-07 || Quest hubs, increased mob density, balance changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.26.0]] || 2026-03-28 || Tutorial rework, party trial of the abyss, XP rebalance, chat bubbles&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.25.0]] || 2026-03-28 || Ocean rendering overhaul, extra quickslot, performance metrics ui&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.24.0]] || 2026-02-09 || [[Sjofni&#039;s Embrace]] event, item entwining, custom leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.23.0]] || 2026-01-31 || Blisterwind phase 2, Sunrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.22.0]] || 2025-11-18 || Tooltip overhaul, UI updates, hermit shot expansion&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.21.0]] || 2025-10-25 || Auto-move, target overlay, item locking, system rebuilds, small QoL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.20.0]] || 2024-04-21 || Chat UI, Capture the Flag, performance upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.19.0]] || 2024-03-30 || Map gen optimization, PTR testing commands&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.18.0]] || 2024-03-22 || New rune, trinkets, fish; balance changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.17.0]] || 2024-02-22 || Blisterwind phase 1, level 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.16.0]] || 2025-01-25 || Rebalance, crafting changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.15.0]] || 2024-08-10 || Trials of the Abyss, leagues&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.14.0]] || 2024-02-10 || Crews&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.13.0]] || 2023-10-21 || Chat cosmetics, friends, new online list&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.12.0]] || 2023-05-06 || Nyxaliss encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.11.0]] || 2022-05-01 || New instanced tutorial&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.6]] || 2022-02-14 || Rune and life-on-hit rebalance, Rune of Roll and Healing Touch, Whirlwind and Ambush and Sturdy Bow changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.5]] || 2021-10-17 || Minor fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.4]] || 2021-10-16 || [[Soul&#039;s Moor]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.3]] || 2021-10-07 || Hotfix&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.2]] || 2021-09-15 || Bugfix update&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.1]] || 2021-09-14 || QOL/bugfix update&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.0]] || 2021-09-05 || [[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.9.1]] || 2021-06-11 || [[Festival of the Sun]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.9.0]] || 2021-05-15 || [[Fjolgard]] zone remake, gameplay balance changes, and assorted fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.6]] || 2020-11-17 || [[Sjofni&#039;s Embrace]] event, QOL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.5]] || 2020-11-17 || Minor fixes to various bugs&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.4]] || 2020-11-17 || [[Merrywinter]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.3]] || 2020-11-17 || Mail rewrite&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.2]] || 2020-10-24 || [[Soul&#039;s Moor]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.1]] || 2020-10-20 || Party UI changes and minor fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.0]] || 2020-09-12 || [[Festival of the Sun]] event, new dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.7.0]] || 2020-05-26 || UI sounds and music&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.6.1]] || 2020-04-24 || Report issue and report player in-game&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.6.0]] || 2020-04-11 || Mounts, new enchanting UI, extended Crab ruins area, bows&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.5.1]] || 2020-04-03 || Minor fixes to various bugs&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.5.0]] || 2020-03-15 || New events, [[Putrid Shank]] skin change, external [[temple]] snakes and path&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.4]] || 2020-02-14 || [[Sjofni&#039;s Embrace]] event, pets&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.3]] || 2020-02-01 || Inter-player trading, options menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.2]] || 2020-01-02 || Titangrip removed, certain runes damages increased, quick salvage&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.1]] || 2019-12-12 || [[Merrywinter]] event, rare serpents in [[temple]] and new unique item in [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.0]] || 2019-12-08 || New Sewer Map, Runecrafting and Life on Hit on certain items!&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.3]] || 2019-10-12 || Small changes, fixes, QOL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.2]] || 2019-05-14 || Migrated from SQLite to RethinkDB, small changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.1]] || 2018-12-12 || Android version, block command, auto-sort button, add first rooms of the [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.0]] || 2018-10-06 || Inspect player, spell casting time, loading screen&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.2.1]] || 2018-09-04 || Alchemy, cooking, shared Estuary, removed downscaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.2.0]] || 2018-05-13 || Passive skill tree, attribute requirement, attack/spell crit, dodge chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.11]] || 2018-04-19 || Moderator commands, XP loss&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.10]] || 2018-03-24 || Game reset, extended sewer, player downscaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.9]] || 2017-12-29 || New runes and slots, stack splitting&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.8]] || 2017-12-09 || Wardrobe, reward cards, attack/cast speed, Steelclaw, Merrywinter, remapped Fjolgard&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.7]] || 2017-10-22 || Soul&#039;s Moor, item mailing, custom chat channels&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.6]] || 2017-08-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.5]] || 2017-08-22 || Fishing Tournament, Austere, daily login rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.4]] || 2017-07-02 || Crystal Cave, Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.3]] || 2017-05-24 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.2]] || 2017-03-11 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=User:Arkie&amp;diff=11112</id>
		<title>User:Arkie</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=User:Arkie&amp;diff=11112"/>
		<updated>2026-09-29T20:22:03Z</updated>

		<summary type="html">&lt;p&gt;Arkie: Created page with &amp;quot;New wiki account cuz I gave the old one away&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New wiki account cuz I gave the old one away&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Trials_of_the_Abyss&amp;diff=11111</id>
		<title>Trials of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Trials_of_the_Abyss&amp;diff=11111"/>
		<updated>2026-09-29T20:21:23Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeon infobox&lt;br /&gt;
|| name = Trials of The Abyss&lt;br /&gt;
| location = Fjolgard&lt;br /&gt;
| generated = y &lt;br /&gt;
| description = Deep beneath the ocean&#039;s surface lie the Trials of the Abyss: mysterious dungeons hidden from the world above. While expanding the city of Fjolgard, builders have unearthed an ancient portal on the eastern coast. Within moments of its discovery, adventurers throughout the land started started finding strange lodestones: fragments of unknown composition and origin that seem to be drawn not to metal, but something else entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entering The Trials==&lt;br /&gt;
Only characters that are at the maximum level (currently level 23) can enter the Trials of the Abyss (TotA).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enter the trials a [[Abyssal Lodestone|lodestone]] is needed. [[Abyssal Lodestone|Lodestones]] drop from monsters at max level minus 4 (currently 19), with a 5% chance to be obtained from level 23 monsters. [[Abyssal Lodestone|Lodestones]] cannot be dropped by summoned mobs. You may not enter the trials with multiple players.&lt;br /&gt;
[[File:Abyssal Lodestone.png ‎|thumb|upright=0.7|An Abyssal Lodestone]]&lt;br /&gt;
&lt;br /&gt;
==Inside The Trials==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each time a player enters the trials a randomized instanced dungeon is spawned. There are between 25-50 mobs in a trial (speculated) and a boss at the end. All monsters in the trials are aggressive. When killed, monsters in the trials can drop Trial Rewards, which can be obtained at the end of the trials by killing the boss and standing on the chest. To exit the trials a player must enter a portal in the corner of the boss room after all monsters and the boss are defeated. Monsters in the trial have a flat +30% to idol drop chance within 4 levels of the player, starting at 4.55% and reaching 5.46% at level 23. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a player&#039;s character dies inside TotA they are ejected from the dungeon and do not receive any loot.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When entering the trials players can choose which tier of the trial to enter. Players can enter a tier 4 tiers above the last tier they have completed. As tiers increase the health and damage of monsters in the trials increase. Higher tiers also result in higher quality items (reduced chance of low rarity drops from [[Monster]]s). The equation for the damage multiplier is 1+(tier-1)*0.07, and the bosses have a 2.5 damage multiplier.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player completes a trial their time of completion is recorded put on a leaderboard near the trials entrance portal which is sorted by tier.&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Game_Updates&amp;diff=11110</id>
		<title>Category:Game Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Game_Updates&amp;diff=11110"/>
		<updated>2026-09-29T20:17:29Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* Game Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Game Updates =&lt;br /&gt;
[[Isleward]] is updated every few months, bringing new features, balances, bug fixes and polishes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
! Version !! Date !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.36.0]] || 2026-09-24 || Rune etching, masterwork imprints, upgrading epic to legendary crafting option, unique legendary effects, trial of the abyss quests, shrines, and abyssal coral&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.35.0]] || 2026-08-11 || Rune of teleport, Rune of Martyr&#039;s Flame, enhanced legendary items, combat logging, solo entwine, elo rating changes for pixel battle and idols of fortune&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.34.0]] || 2026-08-11 || Temple Gardens, balance changes, chat and UI QoL improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.33.0]] || 2026-07-04 || Rune of blizzard, cosmetics, minimap, quest tracker, pixel battle adjustments, trials of abyss additions&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.32.0]] || 2026-06-05 || Daily hardcore race, temporary auto-salvage, free housing, idols of fortune adjustments&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.31.0]] || 2026-05-22 || [[Festival of the Sun]] event, idols of fortune minigame, chat improvements, ui improvements, combat adjustments&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.30.0]] || 2026-05-16 || More UI changes, secondary keybindings, separation of leagues&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.29.0]] || 2026-05-09 || Flasks, gear scores, UI rebuild&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.28.0]] || 2026-04-11 || Key rebinding, QoL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.27.0]] || 2026-04-07 || Quest hubs, increased mob density, balance changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.26.0]] || 2026-03-28 || Tutorial rework, party trial of the abyss, XP rebalance, chat bubbles&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.25.0]] || 2026-03-28 || Ocean rendering overhaul, extra quickslot, performance metrics ui&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.24.0]] || 2026-02-09 || [[Sjofni&#039;s Embrace]] event, item entwining, custom leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.23.0]] || 2026-01-31 || Blisterwind phase 2, new boss (name TBA idk what its called xd)&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.22.0]] || 2025-11-18 || Tooltip overhaul, UI updates, hermit shot expansion&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.21.0]] || 2025-10-25 || Auto-move, target overlay, item locking, system rebuilds, small QoL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.20.0]] || 2024-04-21 || Chat UI, Capture the Flag, performance upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.19.0]] || 2024-03-30 || Map gen optimization, PTR testing commands&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.18.0]] || 2024-03-22 || New rune, trinkets, fish; balance changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.17.0]] || 2024-02-22 || Blisterwind phase 1, level 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.16.0]] || 2025-01-25 || Rebalance, crafting changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.15.0]] || 2024-08-10 || Trials of the Abyss, leagues&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.14.0]] || 2024-02-10 || Crews&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.13.0]] || 2023-10-21 || Chat cosmetics, friends, new online list&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.12.0]] || 2023-05-06 || Nyxaliss encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.11.0]] || 2022-05-01 || New instanced tutorial&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.6]] || 2022-02-14 || Rune and life-on-hit rebalance, Rune of Roll and Healing Touch, Whirlwind and Ambush and Sturdy Bow changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.5]] || 2021-10-17 || Minor fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.4]] || 2021-10-16 || [[Soul&#039;s Moor]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.3]] || 2021-10-07 || Hotfix&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.2]] || 2021-09-15 || Bugfix update&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.1]] || 2021-09-14 || QOL/bugfix update&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.0]] || 2021-09-05 || [[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.9.1]] || 2021-06-11 || [[Festival of the Sun]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.9.0]] || 2021-05-15 || [[Fjolgard]] zone remake, gameplay balance changes, and assorted fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.6]] || 2020-11-17 || [[Sjofni&#039;s Embrace]] event, QOL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.5]] || 2020-11-17 || Minor fixes to various bugs&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.4]] || 2020-11-17 || [[Merrywinter]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.3]] || 2020-11-17 || Mail rewrite&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.2]] || 2020-10-24 || [[Soul&#039;s Moor]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.1]] || 2020-10-20 || Party UI changes and minor fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.0]] || 2020-09-12 || [[Festival of the Sun]] event, new dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.7.0]] || 2020-05-26 || UI sounds and music&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.6.1]] || 2020-04-24 || Report issue and report player in-game&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.6.0]] || 2020-04-11 || Mounts, new enchanting UI, extended Crab ruins area, bows&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.5.1]] || 2020-04-03 || Minor fixes to various bugs&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.5.0]] || 2020-03-15 || New events, [[Putrid Shank]] skin change, external [[temple]] snakes and path&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.4]] || 2020-02-14 || [[Sjofni&#039;s Embrace]] event, pets&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.3]] || 2020-02-01 || Inter-player trading, options menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.2]] || 2020-01-02 || Titangrip removed, certain runes damages increased, quick salvage&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.1]] || 2019-12-12 || [[Merrywinter]] event, rare serpents in [[temple]] and new unique item in [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.0]] || 2019-12-08 || New Sewer Map, Runecrafting and Life on Hit on certain items!&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.3]] || 2019-10-12 || Small changes, fixes, QOL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.2]] || 2019-05-14 || Migrated from SQLite to RethinkDB, small changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.1]] || 2018-12-12 || Android version, block command, auto-sort button, add first rooms of the [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.0]] || 2018-10-06 || Inspect player, spell casting time, loading screen&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.2.1]] || 2018-09-04 || Alchemy, cooking, shared Estuary, removed downscaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.2.0]] || 2018-05-13 || Passive skill tree, attribute requirement, attack/spell crit, dodge chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.11]] || 2018-04-19 || Moderator commands, XP loss&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.10]] || 2018-03-24 || Game reset, extended sewer, player downscaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.9]] || 2017-12-29 || New runes and slots, stack splitting&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.8]] || 2017-12-09 || Wardrobe, reward cards, attack/cast speed, Steelclaw, Merrywinter, remapped Fjolgard&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.7]] || 2017-10-22 || Soul&#039;s Moor, item mailing, custom chat channels&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.6]] || 2017-08-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.5]] || 2017-08-22 || Fishing Tournament, Austere, daily login rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.4]] || 2017-07-02 || Crystal Cave, Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.3]] || 2017-05-24 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.2]] || 2017-03-11 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Game_Updates&amp;diff=11109</id>
		<title>Category:Game Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Game_Updates&amp;diff=11109"/>
		<updated>2026-09-29T20:16:55Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Game Updates =&lt;br /&gt;
[[Isleward]] is updated every few months, bringing new features, balances, bug fixes and polishes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
! Version !! Date !! Notes&lt;br /&gt;
| [[Version 0.36.0]] || 2026-09-24 || Rune etching, masterwork imprints, upgrading epic to legendary crafting option, unique legendary effects, trial of the abyss quests, shrines, and abyssal coral&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.35.0]] || 2026-08-11 || Rune of teleport, Rune of Martyr&#039;s Flame, enhanced legendary items, combat logging, solo entwine, elo rating changes for pixel battle and idols of fortune&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.34.0]] || 2026-08-11 || Temple Gardens, balance changes, chat and UI QoL improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.33.0]] || 2026-07-04 || Rune of blizzard, cosmetics, minimap, quest tracker, pixel battle adjustments, trials of abyss additions&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.32.0]] || 2026-06-05 || Daily hardcore race, temporary auto-salvage, free housing, idols of fortune adjustments&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.31.0]] || 2026-05-22 || [[Festival of the Sun]] event, idols of fortune minigame, chat improvements, ui improvements, combat adjustments&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.30.0]] || 2026-05-16 || More UI changes, secondary keybindings, separation of leagues&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.29.0]] || 2026-05-09 || Flasks, gear scores, UI rebuild&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.28.0]] || 2026-04-11 || Key rebinding, QoL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.27.0]] || 2026-04-07 || Quest hubs, increased mob density, balance changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.26.0]] || 2026-03-28 || Tutorial rework, party trial of the abyss, XP rebalance, chat bubbles&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.25.0]] || 2026-03-28 || Ocean rendering overhaul, extra quickslot, performance metrics ui&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.24.0]] || 2026-02-09 || [[Sjofni&#039;s Embrace]] event, item entwining, custom leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.23.0]] || 2026-01-31 || Blisterwind phase 2, new boss (name TBA idk what its called xd)&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.22.0]] || 2025-11-18 || Tooltip overhaul, UI updates, hermit shot expansion&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.21.0]] || 2025-10-25 || Auto-move, target overlay, item locking, system rebuilds, small QoL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.20.0]] || 2024-04-21 || Chat UI, Capture the Flag, performance upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.19.0]] || 2024-03-30 || Map gen optimization, PTR testing commands&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.18.0]] || 2024-03-22 || New rune, trinkets, fish; balance changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.17.0]] || 2024-02-22 || Blisterwind phase 1, level 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.16.0]] || 2025-01-25 || Rebalance, crafting changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.15.0]] || 2024-08-10 || Trials of the Abyss, leagues&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.14.0]] || 2024-02-10 || Crews&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.13.0]] || 2023-10-21 || Chat cosmetics, friends, new online list&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.12.0]] || 2023-05-06 || Nyxaliss encounter&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.11.0]] || 2022-05-01 || New instanced tutorial&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.6]] || 2022-02-14 || Rune and life-on-hit rebalance, Rune of Roll and Healing Touch, Whirlwind and Ambush and Sturdy Bow changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.5]] || 2021-10-17 || Minor fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.4]] || 2021-10-16 || [[Soul&#039;s Moor]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.3]] || 2021-10-07 || Hotfix&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.2]] || 2021-09-15 || Bugfix update&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.1]] || 2021-09-14 || QOL/bugfix update&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.10.0]] || 2021-09-05 || [[Player Housing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.9.1]] || 2021-06-11 || [[Festival of the Sun]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.9.0]] || 2021-05-15 || [[Fjolgard]] zone remake, gameplay balance changes, and assorted fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.6]] || 2020-11-17 || [[Sjofni&#039;s Embrace]] event, QOL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.5]] || 2020-11-17 || Minor fixes to various bugs&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.4]] || 2020-11-17 || [[Merrywinter]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.3]] || 2020-11-17 || Mail rewrite&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.2]] || 2020-10-24 || [[Soul&#039;s Moor]] event&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.1]] || 2020-10-20 || Party UI changes and minor fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.8.0]] || 2020-09-12 || [[Festival of the Sun]] event, new dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.7.0]] || 2020-05-26 || UI sounds and music&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.6.1]] || 2020-04-24 || Report issue and report player in-game&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.6.0]] || 2020-04-11 || Mounts, new enchanting UI, extended Crab ruins area, bows&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.5.1]] || 2020-04-03 || Minor fixes to various bugs&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.5.0]] || 2020-03-15 || New events, [[Putrid Shank]] skin change, external [[temple]] snakes and path&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.4]] || 2020-02-14 || [[Sjofni&#039;s Embrace]] event, pets&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.3]] || 2020-02-01 || Inter-player trading, options menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.2]] || 2020-01-02 || Titangrip removed, certain runes damages increased, quick salvage&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.1]] || 2019-12-12 || [[Merrywinter]] event, rare serpents in [[temple]] and new unique item in [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.4.0]] || 2019-12-08 || New Sewer Map, Runecrafting and Life on Hit on certain items!&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.3]] || 2019-10-12 || Small changes, fixes, QOL&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.2]] || 2019-05-14 || Migrated from SQLite to RethinkDB, small changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.1]] || 2018-12-12 || Android version, block command, auto-sort button, add first rooms of the [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.3.0]] || 2018-10-06 || Inspect player, spell casting time, loading screen&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.2.1]] || 2018-09-04 || Alchemy, cooking, shared Estuary, removed downscaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.2.0]] || 2018-05-13 || Passive skill tree, attribute requirement, attack/spell crit, dodge chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.11]] || 2018-04-19 || Moderator commands, XP loss&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.10]] || 2018-03-24 || Game reset, extended sewer, player downscaling&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.9]] || 2017-12-29 || New runes and slots, stack splitting&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.8]] || 2017-12-09 || Wardrobe, reward cards, attack/cast speed, Steelclaw, Merrywinter, remapped Fjolgard&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.7]] || 2017-10-22 || Soul&#039;s Moor, item mailing, custom chat channels&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.6]] || 2017-08-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.5]] || 2017-08-22 || Fishing Tournament, Austere, daily login rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.4]] || 2017-07-02 || Crystal Cave, Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.3]] || 2017-05-24 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Version 0.1.2]] || 2017-03-11 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Haunted_Ice_Spear&amp;diff=10403</id>
		<title>Haunted Ice Spear</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Haunted_Ice_Spear&amp;diff=10403"/>
		<updated>2023-12-12T23:33:01Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.3.3}}&lt;br /&gt;
&lt;br /&gt;
= Haunted Ice Spear =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:10px; text-align:center&amp;quot;&lt;br /&gt;
! Haunted Ice Spear&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SpellMTX.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haunted Ice Spear&#039;&#039;&#039; was an item you could toggle in your inventory to change the vfx of the [[Rune of Ice Spear]].&lt;br /&gt;
&lt;br /&gt;
It had a small chance to drop from [[Lord Squash]] during the [[Soul&#039;s Moor]] event 2018 and 2019.&lt;br /&gt;
&lt;br /&gt;
This item has since been replaced by [[Impish Ice Spear]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:auto;border: none&amp;quot;&lt;br /&gt;
! Normal Ice Spear animation&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:hauntedIceSpear.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! Haunted Ice Spear animation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ability cosmetics]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Scented_Beard_Oil&amp;diff=10402</id>
		<title>Scented Beard Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Scented_Beard_Oil&amp;diff=10402"/>
		<updated>2023-12-12T23:29:56Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Scented Beard Oil&lt;br /&gt;
| cooldown = 300 ticks&lt;br /&gt;
| description = For some extra &#039;ho&#039; in your holy vengeance.&lt;br /&gt;
| quality = common&lt;br /&gt;
| type = toy&lt;br /&gt;
}}&lt;br /&gt;
[[ Image:ScentedBeardOilUse.png | thumb | right | 300px | Player using &#039;&#039;&#039;Scented Beard Oil&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scented Beard Oil&#039;&#039;&#039; was a special consumable that could be obtained by trading 5 [[card|Wizard&#039;s Vices]] with the [[Shady Dealer]] during the [[Merrywinter]] event. However, it is now unobtainable as Wizard&#039;ds Vice has been removed from the drop table.&lt;br /&gt;
When used, small colored text appeared above your character and the item remains in your inventory (it had  infinite uses with a &#039;&#039;&#039;cooldown&#039;&#039;&#039; of 300 ticks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Text: &#039;&#039;&#039;...Rubs his beard throughtfully...&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Asvald&amp;diff=10401</id>
		<title>Asvald</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Asvald&amp;diff=10401"/>
		<updated>2023-12-12T23:27:14Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Asvald&lt;br /&gt;
| level = 15&lt;br /&gt;
| rank = normal&lt;br /&gt;
| aggro = friendly&lt;br /&gt;
| faction = Fjolgard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asvald&#039;&#039;&#039; is a NPC that can be found in Asvald&#039;s Rune Forge in [[Fjolgard]].&lt;br /&gt;
He sells level 1 [[runes]].&lt;br /&gt;
His building also has an [[Etching Station]], where players can craft the [[Rune of Ambush]] and the [[Rune of Whirlwind]].&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
== Items offered ==&lt;br /&gt;
{{vendor table header}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Magic Missile&lt;br /&gt;
| icon = Magic Missile.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Ice Spear&lt;br /&gt;
| icon = Ice Spear.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Smite&lt;br /&gt;
| icon = Smite.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Consecrate&lt;br /&gt;
| icon = Consecrate.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Slash&lt;br /&gt;
| icon = Slash.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Charge&lt;br /&gt;
| icon = Charge.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Flurry&lt;br /&gt;
| icon = Flurry.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Smokebomb&lt;br /&gt;
| icon = Smokebomb.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Harvest Life&lt;br /&gt;
| icon = Harvest Life.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row raw&lt;br /&gt;
| item = Rune of Summon Skeleton&lt;br /&gt;
| icon = Summon Skeleton.png&lt;br /&gt;
| type = Rune&lt;br /&gt;
| quality = Common&lt;br /&gt;
| level = 1&lt;br /&gt;
| cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Whirlwind&amp;diff=10277</id>
		<title>Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Whirlwind&amp;diff=10277"/>
		<updated>2023-05-01T18:24:42Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rune infobox&lt;br /&gt;
| name = Whirlwind&lt;br /&gt;
| rune icon = RuneStr.png&lt;br /&gt;
| description = You furiously spin in a circle, striking all foes around you.&lt;br /&gt;
&lt;br /&gt;
| mana cost = 7 mana&lt;br /&gt;
| cooldown = 12 ticks&lt;br /&gt;
| cast time = 2 ticks&lt;br /&gt;
| element = Physical&lt;br /&gt;
| stat type = Strength&lt;br /&gt;
&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 4&lt;br /&gt;
| stat1 max = 18&lt;br /&gt;
| stat2 = Range&lt;br /&gt;
| stat2 min = 1&lt;br /&gt;
| stat2 max = 2.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Rune stats}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The actual range of the rune will always be either 1 or 2.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Advanced_Guide&amp;diff=10250</id>
		<title>Advanced Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Advanced_Guide&amp;diff=10250"/>
		<updated>2023-03-15T04:16:41Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* Runes and Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced Guide =&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{No Version}}&lt;br /&gt;
{{OB}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
This is a general guide that covers advanced tips and endgame goals and builds.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Here&#039;s a list of things to work on (mainly lategame):&lt;br /&gt;
* Reaching level 20 (on all 3 spirits)&lt;br /&gt;
* Farming [[Stinktooth]]/[[M&#039;ogresh]]/[[Radulos]]/[[Temple]] for gear&lt;br /&gt;
* Find/augment full legendary gear (has more rolls)&lt;br /&gt;
* High damage roll weapon&lt;br /&gt;
* High rolled runes&lt;br /&gt;
* Unlock [[Rune of Whirlwind|Whirlwind]] (from Stinktooth)/[[Rune of Ambush|Ambush]] (from Bera) recipes&lt;br /&gt;
* Farming for [[Putrid Shank]] (from Stinktooth)&lt;br /&gt;
* Farming for [[Steelclaw&#039;s Bite]] (from Stinktooth)&lt;br /&gt;
* Farming for [[Princess Morgawsa&#039;s Trident]] (from Estuary)&lt;br /&gt;
* Farming for [[Corrupted Blossom]] (from Temple)&lt;br /&gt;
* Farming for [[Cowl of Obscurity]] (from Gaekatla rep)&lt;br /&gt;
* Farming for Gaekatlan Druid skin (from Gaekatla rep)&lt;br /&gt;
* Seasonal events&lt;br /&gt;
* Become the strongest :D&lt;br /&gt;
&lt;br /&gt;
== Spirit Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Owl ===&lt;br /&gt;
&lt;br /&gt;
[[Summon Skeleton]] are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.&lt;br /&gt;
&lt;br /&gt;
[[Ice Spear]] can be used to deliver a quick hit thanks to its low cast time. &lt;br /&gt;
&lt;br /&gt;
[[Fireblast]] can be used to keep mobs at distance for a few more ticks, allowing critical time to cast a final mm or cons to heal. It also works well when paired with [[Ice Spear]] or [[Smite]].&lt;br /&gt;
Owls can farm groups of enemies by coupling [[Fireblast]] with a source of healing such as [[Consecrate]], [[Cowl of Obscurity]], or [[Healing Touch]].&lt;br /&gt;
&lt;br /&gt;
When engaging in combat alone, a [[Healing Touch]] may be used instead of a [[Consecrate]] as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.&lt;br /&gt;
&lt;br /&gt;
Owls generally use [[List of Tomes|Tomes]] as the preferred offhand slot item because of the spell crit chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The [[Strength]] requirement on shields can sometimes be a problem though.&lt;br /&gt;
&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
Bear can farm groups of enemies via AoE damage sources such as [[Rune of Whirlwind]], [[Shield of Lustre]], or [[Gourdhowl]] together with a source of healing such as [[Stat#Defense|LoH]], [[Cowl of Obscurity]] or [[Harvest Life]].&lt;br /&gt;
&lt;br /&gt;
[[Rune of Flurry]] may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.&lt;br /&gt;
&lt;br /&gt;
If not using an axe, bears generally use [[OffHand|Shields]] as the preferred offhand slot item because of its block chance implicit stat being more useful than &lt;br /&gt;
the Spell Crit Chance and multi implicits of the Tomes.&lt;br /&gt;
&lt;br /&gt;
=== Lynx ===&lt;br /&gt;
&lt;br /&gt;
[[Rune of Flurry]] may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.&lt;br /&gt;
&lt;br /&gt;
Lynxes generally use [[Gilded Shield]] as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.&lt;br /&gt;
&lt;br /&gt;
Due to how often lynx can apply damage with [[Smokebomb]], building for crit with a [[Cowl of Obscurity]] vastly increases a lynx&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
&lt;br /&gt;
Most builds are designed around a certain spirit and a level 20 character.&lt;br /&gt;
Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear.&lt;br /&gt;
It&#039;s probably best to focus on reaching level 20 before specializing your build.&lt;br /&gt;
&lt;br /&gt;
== Bear ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Standard Damage Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Slash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stat to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pendant]] (for str implicit)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gourdhowl]] (for whirlwind on hit)&lt;br /&gt;
||&lt;br /&gt;
* [[Slash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Harvest Life]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon, slash, harvest, and charge damage&lt;br /&gt;
&lt;br /&gt;
* Regular axes are an option if Gourdhowl is not readily obtainable, or you can run a one-handed weapon such as a [[Sword]] or [[The Sunsickle|Sunsickle]] with [[Shield of Lustre]]&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity and harvest lifes are important survivability tools&lt;br /&gt;
&lt;br /&gt;
* Whirlwind can be used as a way to clear out groups of enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Flurry Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|High damage flurry bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stat to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pendant]] (for str implicit)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gourdhowl]] (for whirlwind on hit)&lt;br /&gt;
||&lt;br /&gt;
* [[Flurry]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon damage for flurry&lt;br /&gt;
&lt;br /&gt;
* Regular axes are an option if Gourdhowl is not readily obtainable&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity is an important survivability tool&lt;br /&gt;
&lt;br /&gt;
* Vitality and resistances can help you survive a flurry cast with bad rng&lt;br /&gt;
&lt;br /&gt;
* Having some mana regen and using [[Tranquility]] can help alleviate the high mana cost of flurry&lt;br /&gt;
&lt;br /&gt;
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Steelclaw&#039;s Bite Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Steelclaw&#039;s Bite Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use the Steelclaw always crit + Harvest life to deal damage/regen hp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage / Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]]/[[Pendant]]/[[Amulet]] (for hp regen/str/int)&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[List of Shields|Shield]] (preferably [[Wooden Shield]] for the block chance)&lt;br /&gt;
||&lt;br /&gt;
* [[Harvest life]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Poison/all res&lt;br /&gt;
* Strength/Intellect&lt;br /&gt;
* Vitality&lt;br /&gt;
* Attack crit mult&lt;br /&gt;
* Physical increase&lt;br /&gt;
* Hp regen&lt;br /&gt;
* Mana regen&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B semitank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on preference or on which stats you are missing (first tree is survivability focused while second tree is damage focused)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to both deal damage and regen hp using scb, while being tanky enough to survive your own self damage and the enemies&#039; damage.&lt;br /&gt;
&lt;br /&gt;
* Ideally 2 harvest life runes will be used, this is the perfect amount to harvest, take 2 steps, and harvest again (this is important for doing m&#039;ogresh)&lt;br /&gt;
&lt;br /&gt;
* All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1&lt;br /&gt;
&lt;br /&gt;
* Focus on improving vit/res stats first, as they are vital to not killing yourself with scb&lt;br /&gt;
&lt;br /&gt;
* Depending on if you are above/below 134% attack speed, 52/48 mana regen is the breakpoint to infinitely sustain 2 harvest lifes on cooldown, realistically you will need less as you should not be casting off cooldown too often&lt;br /&gt;
&lt;br /&gt;
* Spare rune slots is ideally dedicated to either [[Tranquility]] or [[Innervation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Tank Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tank bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Max armor/resist high vit/hp regen tank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Iron armor pieces (for lot of implicit armor)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]] (for hp regen)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scaled Binding]] (for vitality)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sword]] + [[Wooden Shield]] (for block)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Slash]]/[[Flurry]]&lt;br /&gt;
* [[Harvest Life]]&lt;br /&gt;
* [[Tranquility]]/[[Innervation]]&lt;br /&gt;
||&lt;br /&gt;
* Vitality&lt;br /&gt;
* Hp regen&lt;br /&gt;
* Armor&lt;br /&gt;
* Poison/all resist&lt;br /&gt;
* Attack/spell dodge (attack dodge is more useful)&lt;br /&gt;
* Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Pathing to multi on the tree is not particularly useful in this case, it is up to personal preference where those points should be allocated, although the attack speed can help reduce harvest life cast time from 3 ticks to 2 ticks if an additional 18% attack speed is present from gear stats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
This build is purely theoretically useful and will not be practical until the addition of a rune that can establish threat not based on damage dealt (bear attacks and runes have threat multi present on them, but that is based on damage dealt so tank bear cannot realistically take aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Sickle Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sickle Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Necro-ish build focused on harv and sickle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Iron armor pieces (for lot of implicit armor)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]]/[[Pendant]]/[[Amulet]] (for hp regen/str/int)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Sunsickle|Sunsickle]] + [[Wooden Shield]] (for block)&lt;br /&gt;
||&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Harvest life]]&lt;br /&gt;
||&lt;br /&gt;
* Vitality&lt;br /&gt;
* Hp regen &lt;br /&gt;
* Armor&lt;br /&gt;
* Poison/all resist&lt;br /&gt;
* Block chance&lt;br /&gt;
* Attack/spell dodge (attack dodge is more useful)&lt;br /&gt;
* Strength and Intellect&lt;br /&gt;
* LoH&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B semitank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Passive tree is completely up to personal preference here, just go with whatever feels best&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is similar to scb bear, but instead of relying on scb to artificially inflate damage at the cost of extra levels of danger, a sickle and loh are used to increase survivability at the cost of damage (it is possible to actually outdamage scb bear because you are not limited by your own hp pool regarding how hard you can hit)&lt;br /&gt;
&lt;br /&gt;
* Any regular sickle can be used if sunsickle is not readily ontainable&lt;br /&gt;
&lt;br /&gt;
* High vitality is important to survive between harvest casts&lt;br /&gt;
&lt;br /&gt;
* Unlike scb bear, crit can and should be squeezed into the build (res is less important on this build so sacrifice res first to put on crit)&lt;br /&gt;
&lt;br /&gt;
* All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Butcher PVP Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Butcher Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use Steelclaw, charge, and damage from lustre and slash to kill players in a single stun&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage / Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&lt;br /&gt;
* [[Pendant]] (for str)&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shield of Lustre]]&lt;br /&gt;
||&lt;br /&gt;
* [[Slash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit mult&lt;br /&gt;
* Physical increase&lt;br /&gt;
* Vitality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to both to use Steelclaw&#039;s guaranteed crit (self damage is almost irrelevant in pvp), and a long stun duration charge coupled with slashes and spikes from lustre to kill even the tankiest enemy player in a single stun.&lt;br /&gt;
&lt;br /&gt;
* Pvp is determined almost entirely by whoever charges first&lt;br /&gt;
&lt;br /&gt;
* Lustre spike damage bypasses spawn invulnerability, so it is possible to kill players that have respawned and are still unable to attack you back&lt;br /&gt;
&lt;br /&gt;
* Some vit/armor can help you survive against a weaker butcher&#039;s combo, but ultimately building tanky is completely useless (you can have capped armor, 1500 hp, and capped res and still die in one combo from a powerful butcher)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lynx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Flurry Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Flurry lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* Spear/bow&lt;br /&gt;
||&lt;br /&gt;
* [[Flurry]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, dex, and physical increase to pump weapon damage for flurry&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity is an important survivability tool&lt;br /&gt;
&lt;br /&gt;
* Vitality and resistances can help you survive a flurry cast with bad rng&lt;br /&gt;
&lt;br /&gt;
* Having some mana regen and using [[Tranquility]] can help alleviate the high mana cost of flurry&lt;br /&gt;
&lt;br /&gt;
* You can use a bow if you prefer the range over the raw damage of spear, this can also allow you to take [[Roll]] over charge for kiting purposes&lt;br /&gt;
&lt;br /&gt;
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Smokebomb Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Smokebomb Lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|SmokeBomb spam damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage/Area Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Smokebomb]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Mana regen&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical/poison increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:L multi.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is to use the high tickrate of sb damage coupled with crits and cowl heals to stay alive and deal damage&lt;br /&gt;
&lt;br /&gt;
* Cowl of Obscurity is a MUST, this build does not function without it&lt;br /&gt;
&lt;br /&gt;
* About 43 mana regen is the break point for infinitely sustainable casting of sb as soon as the cooldown is finished. &lt;br /&gt;
&lt;br /&gt;
* Although it may seem unintuitive, the more enemies around you the safer you actually are, as more enemies -&amp;gt; more crits -&amp;gt; more cob heals, and it is highly unlikely they will burst you fast enough to kill you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Ambush Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Ambush lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use ambush to deal massive damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, dex, and physical increase to pump ambush&lt;br /&gt;
&lt;br /&gt;
* Depending on the stats and the ambush runes, you mau need to crit on 2 or 3 out of 4 ambushes to kill m&#039;ogresh, so this build is almost as reliant on rng as flurry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Owl ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Steelclaw&#039;s Bite Owl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Support Steelclaw&#039;s bite owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Owl&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Fast cast/Full crit heal owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Healer/Support&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Sash of Souls]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ancient Tome]] (for crit multi)&lt;br /&gt;
||&lt;br /&gt;
* [[Consecrate]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
* Cast speed&lt;br /&gt;
* Intellect&lt;br /&gt;
* Spell crit multi&lt;br /&gt;
* Max mana&lt;br /&gt;
* Mana regen&lt;br /&gt;
* Holy/elemental increase&lt;br /&gt;
* Spell increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:O multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to keep you and the whole party alive by constantly ensuring that there is at least 1 consecrate active&lt;br /&gt;
&lt;br /&gt;
* The steelclaw&#039;s bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit. &lt;br /&gt;
&lt;br /&gt;
* Because the max duration of cons is less than the cooldown, you need 2 cons runes to always have 1 active. Perfectly casting 2 max dur (13) cons runes so that cons is always active requires 92 mana regen to be infinitely sustainable, so beg your party to run extra tranqs&lt;br /&gt;
&lt;br /&gt;
* For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use two [[Tranquility]] runes for your party members because of the large mana cost of [[Consecrate]]. (The [[Sash of Souls]] will help maintain a high mana pool even when using multiple tranqs)&lt;br /&gt;
&lt;br /&gt;
* You still get loot/exp if you heal a party member that damages a monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Generalist owl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sniper owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Owl&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|All purpose owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Quartz Fragment]] (for arcane incr)&lt;br /&gt;
||&lt;br /&gt;
* [[Magic Missile]]&lt;br /&gt;
* [[Smite]]&lt;br /&gt;
* [[Fireblast]]&lt;br /&gt;
* [[Ice Spear]]&lt;br /&gt;
* [[Healing Touch]]&lt;br /&gt;
* [[Consecrate]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
*Intellect&lt;br /&gt;
*Spell/arcane/holy/elemental increase&lt;br /&gt;
*Spell crit chance/multi&lt;br /&gt;
*Cast speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:O multi2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O crit.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O crit2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Owl passive tree is incredibly flexible, you can change it depending on what you prefer or what matches the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is to be adaptable to many situations, whether you need to deal single target damage, apply debuffs, heal, or do anything else. Owl is the jack of all trades spirit!&lt;br /&gt;
&lt;br /&gt;
* This build is incredibly adaptable, with it being recommended that you dedicate some inventory space to extra runes or even extra gear pieces (rune swaps help you adapt to any situation, and you can carry some specialized equip swaps such as a full cast speed [[Finger]] or [[Trinket]] item)&lt;br /&gt;
&lt;br /&gt;
* This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Passive Tree Advice ==&lt;br /&gt;
&lt;br /&gt;
When considering where to go in the passive tree, generally the big nodes are useful to get. However, you must weigh whether they actually improve your build or even if it is worth pathing to at all. Consider these two lynx trees for example:&lt;br /&gt;
&lt;br /&gt;
[[File:L bad.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The first tree is an example of what a more novice player may take, because they believe the extra dex and phys incr from the small nodes on the lynx side is more benificial than spending them pathing to the multi node on the bear side. However, they fail to consider that the 1 dex nodes are not very valuable (each representing 0.1 max rolls), and while the phys incr represents 5 max rolls, phys incr going from 60 to 75 is much less useful than an additional 100 multi, which is not slouching either at 3.3 max rolls (consider that when calculating damage, the phys incr would represent a change in the phys incr factor from 1.6x to 1.75x, while the multi would represent the addition of 1 to the multi factor. Assuming everything else is equal, we can consider two equations, &amp;lt;code&amp;gt;damage = 1.6 x (multi + 1)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;damage = 1.75 x multi)&amp;lt;/code&amp;gt;. When solving for what multi would cause the damage to be equal, we come to the conclusion that the multi node is better until 1867 multi (INCREDIBLY unrealistic), so it is always better to take the multi node over the phys node)&lt;br /&gt;
&lt;br /&gt;
Look at the this owl passive tree for another example:&lt;br /&gt;
&lt;br /&gt;
[[File:O crit.png|300px]]&lt;br /&gt;
&lt;br /&gt;
There are two possible paths in this tree for the right side, taking the upper path as shown or taking the lower path. They both result in the same ultimate goal (60 multi), but the paths there are vastly different in value. The path shown consists entirely of small nodes, which provide cast speed (which can help dpt) and int (which always helps dpt), while the alternate path includes a big node, but only provides mana regen and max mana, which does not serve to help dpt and only provides a cushion of max mana to allow lower dpt owls to cast more rotations of their runes before running out of mana.&lt;br /&gt;
&lt;br /&gt;
== Advanced Levelling Guide == &lt;br /&gt;
&lt;br /&gt;
When levelling additional characters to 20, the experience can be made much easier through proper itemization and decision making. &lt;br /&gt;
&lt;br /&gt;
=== Itemization ===&lt;br /&gt;
In order to maximize the rate of xp gain, it is important to be able to complete quests as quickly and often as possible. The most common quest types are ones asking to loot specific categories of items (purveyor quests), so to facilitate this it is important to have as much item quant as possible. This can be done either by setting up quant items on a levelling build or by having another player using a quant build take the last hit on every enemy. &lt;br /&gt;
&lt;br /&gt;
Occasionally, there will be quests asking for magic [[Loot|quality]] equipment of a specific categories or asking for any rare quality equipment. In order to facilitate this, some item quality helps immensely. You can do this again by putting it onto the levelling build itself, having an external player with it, or by killing or assisting in the killing of bosses such as [[Stinktooth]] or [[Radulos]], which are guaranteed to drop several higher rarity items. &lt;br /&gt;
&lt;br /&gt;
=== Decision Making ===&lt;br /&gt;
Before you start picking up your loot drops, you should ask yourself if it helps you complete your current quest. For example, if you are in sewers and have a quest to kill 9 rats, it is best for you to avoid picking up any loot they drop in the hopes that a purveyor quest is coming soon. Saving the drops can allow you to build up many lootable items on the floor allowing for rapid fire completion of purveyor quests when they appear. Additionally, hold off on picking up magic quality or higher items, as those can be used for the purveyor quests associated with higher quality items. HOWEVER, eventually items do despawn after 10 minutes, so be mindful of how long you have left your loot on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is QQ and why should you consider it? ==&lt;br /&gt;
&lt;br /&gt;
QQ stands for Quantity and Quality. It is a method of farming that prioritizes the amount and quality of items dropped rather than the speed at which enemies can be killed. Consult this helpful [https://islebuilds.com/tools/qq page] for an in-depth look at the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Types of QQ Builds ===&lt;br /&gt;
&lt;br /&gt;
==== Full QQ Farm ====&lt;br /&gt;
The idea of this build is to cap both quality and quantity, at 286% and 200% respectively. This often leaves the build with little to no offensive power, so these are most frequently used for farming low level enemies such as [[Bunny|Bunnies]] or [[Seagull|Seagulls]]. Farming these enemies will NOT provide any idols, so this is purely a farm for augmenting materials, as well as for legendary items to craft with. This setup is likely the fastest way to farm for the [[Legendary Essence]] necessary to augment legendary quality trinkets, although fastest is relative as it is still INCREDIBLY slow to produce legendary essence. &lt;br /&gt;
&lt;br /&gt;
==== Late game quant setup ====&lt;br /&gt;
Extremely late game builds, which can solo all content the game has to offer easily, can begin to replace some of their dpt with item quantity. This can be used to farm [[M&#039;ogresh]] and [[Temple]] more effectively, as with max quantity mog will start dropping 5 items instead of the usual 3, and mog already has max quality built in so the player does not need to build any. Temple already has some quality built in, and item quality is much harder to build for, so players often settle for just quantity. Both mog and temple drop lvl 20 gear and runes, meaning quanting them gives the best chance for gear upgrades or powerful legendary runes.&lt;br /&gt;
&lt;br /&gt;
== Item Crafting and Late Game Equipment ==&lt;br /&gt;
&lt;br /&gt;
In your journey, you probably picked up many [[Idol|idols]] and [[Salvaging|salvaged]] many items into materials. A brief explanation of crafting can be found [[Crafting|here]], but we will be considering what items are worth expending valuable resources on. The following sections are entirely the opinion of one player, Arkie, and should be considered more anecdotal advice rather than firm rules.&lt;br /&gt;
&lt;br /&gt;
=== Augmenting &amp;amp; Smolding ===&lt;br /&gt;
Due to the exponentially increasing nature of augmentation prices, when crafting your own augments it is more efficient to test the waters with one to two augments. If neither of these augments is a stat in line with what you are looking for, the item is bricked and you can move on, unless it is a vital unique item such as [[Crescent Dagger]], [[Putrid Shank]], or [[Gourdhowl]], in which case smolds can be used to try to salvage the craft. As tempting as it is, the process of smolding and augging an item to get good augments is far more expensive than the process of unsing an item with good augs to get a good roll). All weapons with less than epic damage should be considered bricks before even augging unless they are again a vital unique item.&lt;br /&gt;
&lt;br /&gt;
If 1 out of the 2 augments are what you are looking for, you can chance the 3rd augment depending on the roll of the good augment. If it represents is well rolled (I would consider about 0.6 max rolls or higher well rolled), the item can be saved if the third augment is also good and well rolled (you can judge the value of the rolls most easily with [https://islebuilds.com/waddon waddon], but remember that different stats are more or less useful than others) If the initial augment is low rolled (I would consider 0.4 max rolls or less a low roll), it is likely not worth trying for the 3rd augment, but it can be saved by a high roll (I would consider 0.8 max rolls or more a high roll). This is highly unlikely and it is simpler to just consider the item bricked.&lt;br /&gt;
&lt;br /&gt;
If 2 out of 2 augments are what you are looking for, always go for the 3rd augment. Even if they are low rolls, 2 low rolls can be saved by as little as a 3rd low roll. If they are both well rolled, the 3rd augment does not matter if it goes poorly, but can astronomically improve the value of the item if it goes well. The standard piece of late game gear will feature 2 good, well rolled augs out of 3 (referred to as 2/3 augs), while 3 good, well-rolled augments out of 3 (referred to as 3/3 augs) are coveted by all. &lt;br /&gt;
&lt;br /&gt;
Remember to consider the stat requirments of the item while augging, since it is possible to hit on a well-auged item for a different spirit/build, and the item can be sold if it is usable by the other spirit/build. &lt;br /&gt;
&lt;br /&gt;
=== Ascing, and when should you do it? ===&lt;br /&gt;
Sometimes, you may stumble upon an item that is not level 20, but is worth crafting (primary culprits include necklaces from [[Thaumaturge Yala]], [[Cowl of Obscurity]], rings from [[Soul&#039;s Moor]] and [[Putrid Shank]]). These can be safely ascended to max level and augmented. However, when considering low level epic/legendary items and target crafting, ascing can be detrimental. This is primarily considered when crafting niche items, such as high attack/spell dodge boots, sprint chance boots, or qq gear. Consider the [[Stat|stats page]] and understand that certain stat types, such as crit chance and multi, only appear on higher level items (starting at lvl 7+), while dodge, sprint, and qq can appear on items of all levels. This means that when crafting for these stats, it is best to use lvl 1-6 items, as these additional stats are essentially blocked out of the stat pool, giving a higher chance for the stats you want. &lt;br /&gt;
&lt;br /&gt;
=== Dglass is your friend, you just don&#039;t know it yet ===&lt;br /&gt;
Dglass is useful for two things, acting as a budget smold and a source of legendary essence. Luckily, these two uses are combined when crafting. Dglassing an item switches it to another item type, removing augments in the process. This is incredibly useful for turning your bricks into useful crafting bases, and if you hit on a trinket in the process that is another legendary essence for the pile. Since you cannot choose which item type you dglass to, this is less useful for target crafting and &lt;br /&gt;
dglass should be used by people attempting to craft and sell for profit (I do not recommend this as it is often takes far more idols to craft an item people are willing to buy than the amount of idols they are willing to pay for it), or for people fishing for augments to sell to other crafters (particularly late game players willing to pay for the chance to improve their build). &lt;br /&gt;
&lt;br /&gt;
=== Bone idols (Spoiler: they are bad) ===&lt;br /&gt;
Bone idols are practically useless unless you have an incredible quantity of them. From anecdotal experience, weapon damage quality obeys the same rules as item quality, except you cannot use the item quality stat to increase the likelyhood of a higher quality result. This means that each bone has a 1/2448 chance to produce a legendary damage stat, or about a 0.04% chance. The chance for epic damage is only marginally better, at 17/2448, or about 0.76%. For this reason, bones are probably best off being sold for more useful idols.&lt;br /&gt;
&lt;br /&gt;
=== Unstable idols and where all your money went ===&lt;br /&gt;
After successfully augmenting your items, or acquiring a well-augged item from someone else, the next step is to uns it into usability. The general piece of late game gear will be a legendary base, so it will have 5 stat slots you can mix around with uns. A good piece of gear will have 3 out of the 5 as useful stats, however I would consider the requirements for how well these stats are rolled are less stringent. I would call rolls on the item base well rolled if they fall around or above 0.5 max rolls and high rolled if they fall above 0.7 max rolls. Typically, you see one set of 3 useful well rolled stats about every 100 uns on a leg item (you will have to spend more for items with less stat rolls, such as epic or rare, to get the same result). A set of 4 happens probably every 500 uns or so, and a set of 5 is essentially a miracle. The high average uns spent for a good set of rolls is what causes the crafting of completed items for sale to be unprofitable. &lt;br /&gt;
&lt;br /&gt;
== Runes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Due to the tick based nature of isleward, there is not a lot of depth to combat. However, there are still some things to consider, primarily regarding avoiding damage from bosses, weaving in basic attacks, and diminishing debuff returns. &lt;br /&gt;
&lt;br /&gt;
Weaving in basic attacks is incredibly simple, just remember to press spacebar. On slow attacking classes like owl with a staff or bear with an axe, you can fill the downtime in between hits with rune casts.&lt;br /&gt;
&lt;br /&gt;
Avoiding damage from bosses is relatively simple. Against [[Radulos]], simply walk out of his gas if you are caught in it. Against [[M&#039;ogresh]], you are given a fairly long time (probably around 8 ticks) between when mog starts putting down spikes and when they actually start hitting, so they are very easy to avoid. Additionally, mog only casts these when in melee range, so ranged characters have even longer before they need to worry about them. Against [[Lord Squash]], be mindful of how many chunks you have picked up. Against [[Vizier Zunni]] and [[Moonpriest Sahira]], use the spikes to block the missile if you have low armor, but be mindful of when they shatter. Against all bosses, you can stop midair projectiles from dealing any damage by stunning them.&lt;br /&gt;
&lt;br /&gt;
Debuffs have a diminishing return, where for each type of debuff (stun, slow, pushback) the first application is full effect, the second is half effect, and the third and beyond do not apply the debuff at all. Additionally, debuffs can be overridden by application of the same debuff, and will go off the duration of the last application. This means that it is pertinent to coordinate when debuffs are applied to prevent hazardous mishaps. For example, if 3 bears were doing mog and all charged at the same time, mog would not be stunned at all and immediately start attacking. When not in the presence of a late game character that can easily carry the bossfight, groups of players both bring multiple debuff types and choose the best times to use them in order to have the most chance of success.&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Advanced_Guide&amp;diff=10249</id>
		<title>Advanced Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Advanced_Guide&amp;diff=10249"/>
		<updated>2023-03-15T04:16:29Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced Guide =&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{No Version}}&lt;br /&gt;
{{OB}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
This is a general guide that covers advanced tips and endgame goals and builds.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Here&#039;s a list of things to work on (mainly lategame):&lt;br /&gt;
* Reaching level 20 (on all 3 spirits)&lt;br /&gt;
* Farming [[Stinktooth]]/[[M&#039;ogresh]]/[[Radulos]]/[[Temple]] for gear&lt;br /&gt;
* Find/augment full legendary gear (has more rolls)&lt;br /&gt;
* High damage roll weapon&lt;br /&gt;
* High rolled runes&lt;br /&gt;
* Unlock [[Rune of Whirlwind|Whirlwind]] (from Stinktooth)/[[Rune of Ambush|Ambush]] (from Bera) recipes&lt;br /&gt;
* Farming for [[Putrid Shank]] (from Stinktooth)&lt;br /&gt;
* Farming for [[Steelclaw&#039;s Bite]] (from Stinktooth)&lt;br /&gt;
* Farming for [[Princess Morgawsa&#039;s Trident]] (from Estuary)&lt;br /&gt;
* Farming for [[Corrupted Blossom]] (from Temple)&lt;br /&gt;
* Farming for [[Cowl of Obscurity]] (from Gaekatla rep)&lt;br /&gt;
* Farming for Gaekatlan Druid skin (from Gaekatla rep)&lt;br /&gt;
* Seasonal events&lt;br /&gt;
* Become the strongest :D&lt;br /&gt;
&lt;br /&gt;
== Spirit Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Owl ===&lt;br /&gt;
&lt;br /&gt;
[[Summon Skeleton]] are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.&lt;br /&gt;
&lt;br /&gt;
[[Ice Spear]] can be used to deliver a quick hit thanks to its low cast time. &lt;br /&gt;
&lt;br /&gt;
[[Fireblast]] can be used to keep mobs at distance for a few more ticks, allowing critical time to cast a final mm or cons to heal. It also works well when paired with [[Ice Spear]] or [[Smite]].&lt;br /&gt;
Owls can farm groups of enemies by coupling [[Fireblast]] with a source of healing such as [[Consecrate]], [[Cowl of Obscurity]], or [[Healing Touch]].&lt;br /&gt;
&lt;br /&gt;
When engaging in combat alone, a [[Healing Touch]] may be used instead of a [[Consecrate]] as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.&lt;br /&gt;
&lt;br /&gt;
Owls generally use [[List of Tomes|Tomes]] as the preferred offhand slot item because of the spell crit chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The [[Strength]] requirement on shields can sometimes be a problem though.&lt;br /&gt;
&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
Bear can farm groups of enemies via AoE damage sources such as [[Rune of Whirlwind]], [[Shield of Lustre]], or [[Gourdhowl]] together with a source of healing such as [[Stat#Defense|LoH]], [[Cowl of Obscurity]] or [[Harvest Life]].&lt;br /&gt;
&lt;br /&gt;
[[Rune of Flurry]] may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.&lt;br /&gt;
&lt;br /&gt;
If not using an axe, bears generally use [[OffHand|Shields]] as the preferred offhand slot item because of its block chance implicit stat being more useful than &lt;br /&gt;
the Spell Crit Chance and multi implicits of the Tomes.&lt;br /&gt;
&lt;br /&gt;
=== Lynx ===&lt;br /&gt;
&lt;br /&gt;
[[Rune of Flurry]] may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.&lt;br /&gt;
&lt;br /&gt;
Lynxes generally use [[Gilded Shield]] as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.&lt;br /&gt;
&lt;br /&gt;
Due to how often lynx can apply damage with [[Smokebomb]], building for crit with a [[Cowl of Obscurity]] vastly increases a lynx&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
== List of Builds ==&lt;br /&gt;
&lt;br /&gt;
Most builds are designed around a certain spirit and a level 20 character.&lt;br /&gt;
Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear.&lt;br /&gt;
It&#039;s probably best to focus on reaching level 20 before specializing your build.&lt;br /&gt;
&lt;br /&gt;
== Bear ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Standard Damage Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Slash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stat to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pendant]] (for str implicit)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gourdhowl]] (for whirlwind on hit)&lt;br /&gt;
||&lt;br /&gt;
* [[Slash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Harvest Life]]&lt;br /&gt;
* [[Whirlwind]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon, slash, harvest, and charge damage&lt;br /&gt;
&lt;br /&gt;
* Regular axes are an option if Gourdhowl is not readily obtainable, or you can run a one-handed weapon such as a [[Sword]] or [[The Sunsickle|Sunsickle]] with [[Shield of Lustre]]&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity and harvest lifes are important survivability tools&lt;br /&gt;
&lt;br /&gt;
* Whirlwind can be used as a way to clear out groups of enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Flurry Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|High damage flurry bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stat to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pendant]] (for str implicit)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gourdhowl]] (for whirlwind on hit)&lt;br /&gt;
||&lt;br /&gt;
* [[Flurry]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L_chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon damage for flurry&lt;br /&gt;
&lt;br /&gt;
* Regular axes are an option if Gourdhowl is not readily obtainable&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity is an important survivability tool&lt;br /&gt;
&lt;br /&gt;
* Vitality and resistances can help you survive a flurry cast with bad rng&lt;br /&gt;
&lt;br /&gt;
* Having some mana regen and using [[Tranquility]] can help alleviate the high mana cost of flurry&lt;br /&gt;
&lt;br /&gt;
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Steelclaw&#039;s Bite Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Steelclaw&#039;s Bite Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use the Steelclaw always crit + Harvest life to deal damage/regen hp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage / Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]]/[[Pendant]]/[[Amulet]] (for hp regen/str/int)&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[List of Shields|Shield]] (preferably [[Wooden Shield]] for the block chance)&lt;br /&gt;
||&lt;br /&gt;
* [[Harvest life]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Poison/all res&lt;br /&gt;
* Strength/Intellect&lt;br /&gt;
* Vitality&lt;br /&gt;
* Attack crit mult&lt;br /&gt;
* Physical increase&lt;br /&gt;
* Hp regen&lt;br /&gt;
* Mana regen&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B semitank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on preference or on which stats you are missing (first tree is survivability focused while second tree is damage focused)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to both deal damage and regen hp using scb, while being tanky enough to survive your own self damage and the enemies&#039; damage.&lt;br /&gt;
&lt;br /&gt;
* Ideally 2 harvest life runes will be used, this is the perfect amount to harvest, take 2 steps, and harvest again (this is important for doing m&#039;ogresh)&lt;br /&gt;
&lt;br /&gt;
* All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1&lt;br /&gt;
&lt;br /&gt;
* Focus on improving vit/res stats first, as they are vital to not killing yourself with scb&lt;br /&gt;
&lt;br /&gt;
* Depending on if you are above/below 134% attack speed, 52/48 mana regen is the breakpoint to infinitely sustain 2 harvest lifes on cooldown, realistically you will need less as you should not be casting off cooldown too often&lt;br /&gt;
&lt;br /&gt;
* Spare rune slots is ideally dedicated to either [[Tranquility]] or [[Innervation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Tank Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tank bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Max armor/resist high vit/hp regen tank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Iron armor pieces (for lot of implicit armor)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]] (for hp regen)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scaled Binding]] (for vitality)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sword]] + [[Wooden Shield]] (for block)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Slash]]/[[Flurry]]&lt;br /&gt;
* [[Harvest Life]]&lt;br /&gt;
* [[Tranquility]]/[[Innervation]]&lt;br /&gt;
||&lt;br /&gt;
* Vitality&lt;br /&gt;
* Hp regen&lt;br /&gt;
* Armor&lt;br /&gt;
* Poison/all resist&lt;br /&gt;
* Attack/spell dodge (attack dodge is more useful)&lt;br /&gt;
* Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Pathing to multi on the tree is not particularly useful in this case, it is up to personal preference where those points should be allocated, although the attack speed can help reduce harvest life cast time from 3 ticks to 2 ticks if an additional 18% attack speed is present from gear stats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
This build is purely theoretically useful and will not be practical until the addition of a rune that can establish threat not based on damage dealt (bear attacks and runes have threat multi present on them, but that is based on damage dealt so tank bear cannot realistically take aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Sickle Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sickle Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Necro-ish build focused on harv and sickle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Iron armor pieces (for lot of implicit armor)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Choker]]/[[Pendant]]/[[Amulet]] (for hp regen/str/int)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Sunsickle|Sunsickle]] + [[Wooden Shield]] (for block)&lt;br /&gt;
||&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
* [[Harvest life]]&lt;br /&gt;
||&lt;br /&gt;
* Vitality&lt;br /&gt;
* Hp regen &lt;br /&gt;
* Armor&lt;br /&gt;
* Poison/all resist&lt;br /&gt;
* Block chance&lt;br /&gt;
* Attack/spell dodge (attack dodge is more useful)&lt;br /&gt;
* Strength and Intellect&lt;br /&gt;
* LoH&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B semitank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B tank.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Passive tree is completely up to personal preference here, just go with whatever feels best&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is similar to scb bear, but instead of relying on scb to artificially inflate damage at the cost of extra levels of danger, a sickle and loh are used to increase survivability at the cost of damage (it is possible to actually outdamage scb bear because you are not limited by your own hp pool regarding how hard you can hit)&lt;br /&gt;
&lt;br /&gt;
* Any regular sickle can be used if sunsickle is not readily ontainable&lt;br /&gt;
&lt;br /&gt;
* High vitality is important to survive between harvest casts&lt;br /&gt;
&lt;br /&gt;
* Unlike scb bear, crit can and should be squeezed into the build (res is less important on this build so sacrifice res first to put on crit)&lt;br /&gt;
&lt;br /&gt;
* All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Butcher PVP Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Butcher Bear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use Steelclaw, charge, and damage from lustre and slash to kill players in a single stun&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage / Tank&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&lt;br /&gt;
* [[Pendant]] (for str)&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shield of Lustre]]&lt;br /&gt;
||&lt;br /&gt;
* [[Slash]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Strength&lt;br /&gt;
* Attack crit mult&lt;br /&gt;
* Physical increase&lt;br /&gt;
* Vitality&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to both to use Steelclaw&#039;s guaranteed crit (self damage is almost irrelevant in pvp), and a long stun duration charge coupled with slashes and spikes from lustre to kill even the tankiest enemy player in a single stun.&lt;br /&gt;
&lt;br /&gt;
* Pvp is determined almost entirely by whoever charges first&lt;br /&gt;
&lt;br /&gt;
* Lustre spike damage bypasses spawn invulnerability, so it is possible to kill players that have respawned and are still unable to attack you back&lt;br /&gt;
&lt;br /&gt;
* Some vit/armor can help you survive against a weaker butcher&#039;s combo, but ultimately building tanky is completely useless (you can have capped armor, 1500 hp, and capped res and still die in one combo from a powerful butcher)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lynx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Flurry Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Flurry lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use flurry to deal high single target damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
* Spear/bow&lt;br /&gt;
||&lt;br /&gt;
* [[Flurry]]&lt;br /&gt;
* [[Charge]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, dex, and physical increase to pump weapon damage for flurry&lt;br /&gt;
&lt;br /&gt;
* The cowl of obscurity is an important survivability tool&lt;br /&gt;
&lt;br /&gt;
* Vitality and resistances can help you survive a flurry cast with bad rng&lt;br /&gt;
&lt;br /&gt;
* Having some mana regen and using [[Tranquility]] can help alleviate the high mana cost of flurry&lt;br /&gt;
&lt;br /&gt;
* You can use a bow if you prefer the range over the raw damage of spear, this can also allow you to take [[Roll]] over charge for kiting purposes&lt;br /&gt;
&lt;br /&gt;
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Smokebomb Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Smokebomb Lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|SmokeBomb spam damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage/Area Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Cowl of Obscurity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge chance)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Smokebomb]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Mana regen&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical/poison increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:L multi.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is to use the high tickrate of sb damage coupled with crits and cowl heals to stay alive and deal damage&lt;br /&gt;
&lt;br /&gt;
* Cowl of Obscurity is a MUST, this build does not function without it&lt;br /&gt;
&lt;br /&gt;
* About 43 mana regen is the break point for infinitely sustainable casting of sb as soon as the cooldown is finished. &lt;br /&gt;
&lt;br /&gt;
* Although it may seem unintuitive, the more enemies around you the safer you actually are, as more enemies -&amp;gt; more crits -&amp;gt; more cob heals, and it is highly unlikely they will burst you fast enough to kill you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Polfy edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Ambush Lynx&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Ambush lynx&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Use ambush to deal massive damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Locket]] (for dex)&amp;lt;br&amp;gt;&lt;br /&gt;
* 2 [[Loop]]s (for all attributes)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leather Belt]] (for crit)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Smokey Orb]] (for dodge)&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
||&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Attack crit chance/multi&lt;br /&gt;
* Physical increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive tree choices&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:B-L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:B-L chance.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 0.9 max rolls while the multi node represents about 1.3 max rolls)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is getting as much crit chance/mult, dex, and physical increase to pump ambush&lt;br /&gt;
&lt;br /&gt;
* Depending on the stats and the ambush runes, you mau need to crit on 2 or 3 out of 4 ambushes to kill m&#039;ogresh, so this build is almost as reliant on rng as flurry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;written by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Owl ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Steelclaw&#039;s Bite Owl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Support Steelclaw&#039;s bite owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Owl&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Fast cast/Full crit heal owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Healer/Support&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Sash of Souls]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steelclaw&#039;s Bite]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ancient Tome]] (for crit multi)&lt;br /&gt;
||&lt;br /&gt;
* [[Consecrate]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
* Cast speed&lt;br /&gt;
* Intellect&lt;br /&gt;
* Spell crit multi&lt;br /&gt;
* Max mana&lt;br /&gt;
* Mana regen&lt;br /&gt;
* Holy/elemental increase&lt;br /&gt;
* Spell increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:O multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea is to keep you and the whole party alive by constantly ensuring that there is at least 1 consecrate active&lt;br /&gt;
&lt;br /&gt;
* The steelclaw&#039;s bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit. &lt;br /&gt;
&lt;br /&gt;
* Because the max duration of cons is less than the cooldown, you need 2 cons runes to always have 1 active. Perfectly casting 2 max dur (13) cons runes so that cons is always active requires 92 mana regen to be infinitely sustainable, so beg your party to run extra tranqs&lt;br /&gt;
&lt;br /&gt;
* For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use two [[Tranquility]] runes for your party members because of the large mana cost of [[Consecrate]]. (The [[Sash of Souls]] will help maintain a high mana pool even when using multiple tranqs)&lt;br /&gt;
&lt;br /&gt;
* You still get loot/exp if you heal a party member that damages a monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;text-align:center&amp;quot;&amp;gt;Generalist owl&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sniper owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Owl&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|All purpose owl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;div&amp;gt; || colspan=&amp;quot;2&amp;quot;|Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
!Specific Gears !! Runes to use !! Stats to focus on&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Quartz Fragment]] (for arcane incr)&lt;br /&gt;
||&lt;br /&gt;
* [[Magic Missile]]&lt;br /&gt;
* [[Smite]]&lt;br /&gt;
* [[Fireblast]]&lt;br /&gt;
* [[Ice Spear]]&lt;br /&gt;
* [[Healing Touch]]&lt;br /&gt;
* [[Consecrate]]&lt;br /&gt;
* [[Tranquility]]&lt;br /&gt;
||&lt;br /&gt;
*Intellect&lt;br /&gt;
*Spell/arcane/holy/elemental increase&lt;br /&gt;
*Spell crit chance/multi&lt;br /&gt;
*Cast speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Passive tree choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:O multi2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O crit.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:O crit2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Owl passive tree is incredibly flexible, you can change it depending on what you prefer or what matches the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
The main idea of this build is to be adaptable to many situations, whether you need to deal single target damage, apply debuffs, heal, or do anything else. Owl is the jack of all trades spirit!&lt;br /&gt;
&lt;br /&gt;
* This build is incredibly adaptable, with it being recommended that you dedicate some inventory space to extra runes or even extra gear pieces (rune swaps help you adapt to any situation, and you can carry some specialized equip swaps such as a full cast speed [[Finger]] or [[Trinket]] item)&lt;br /&gt;
&lt;br /&gt;
* This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;edited by Arkie for v0.11.0&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Passive Tree Advice ==&lt;br /&gt;
&lt;br /&gt;
When considering where to go in the passive tree, generally the big nodes are useful to get. However, you must weigh whether they actually improve your build or even if it is worth pathing to at all. Consider these two lynx trees for example:&lt;br /&gt;
&lt;br /&gt;
[[File:L bad.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:L multi.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The first tree is an example of what a more novice player may take, because they believe the extra dex and phys incr from the small nodes on the lynx side is more benificial than spending them pathing to the multi node on the bear side. However, they fail to consider that the 1 dex nodes are not very valuable (each representing 0.1 max rolls), and while the phys incr represents 5 max rolls, phys incr going from 60 to 75 is much less useful than an additional 100 multi, which is not slouching either at 3.3 max rolls (consider that when calculating damage, the phys incr would represent a change in the phys incr factor from 1.6x to 1.75x, while the multi would represent the addition of 1 to the multi factor. Assuming everything else is equal, we can consider two equations, &amp;lt;code&amp;gt;damage = 1.6 x (multi + 1)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;damage = 1.75 x multi)&amp;lt;/code&amp;gt;. When solving for what multi would cause the damage to be equal, we come to the conclusion that the multi node is better until 1867 multi (INCREDIBLY unrealistic), so it is always better to take the multi node over the phys node)&lt;br /&gt;
&lt;br /&gt;
Look at the this owl passive tree for another example:&lt;br /&gt;
&lt;br /&gt;
[[File:O crit.png|300px]]&lt;br /&gt;
&lt;br /&gt;
There are two possible paths in this tree for the right side, taking the upper path as shown or taking the lower path. They both result in the same ultimate goal (60 multi), but the paths there are vastly different in value. The path shown consists entirely of small nodes, which provide cast speed (which can help dpt) and int (which always helps dpt), while the alternate path includes a big node, but only provides mana regen and max mana, which does not serve to help dpt and only provides a cushion of max mana to allow lower dpt owls to cast more rotations of their runes before running out of mana.&lt;br /&gt;
&lt;br /&gt;
== Advanced Levelling Guide == &lt;br /&gt;
&lt;br /&gt;
When levelling additional characters to 20, the experience can be made much easier through proper itemization and decision making. &lt;br /&gt;
&lt;br /&gt;
=== Itemization ===&lt;br /&gt;
In order to maximize the rate of xp gain, it is important to be able to complete quests as quickly and often as possible. The most common quest types are ones asking to loot specific categories of items (purveyor quests), so to facilitate this it is important to have as much item quant as possible. This can be done either by setting up quant items on a levelling build or by having another player using a quant build take the last hit on every enemy. &lt;br /&gt;
&lt;br /&gt;
Occasionally, there will be quests asking for magic [[Loot|quality]] equipment of a specific categories or asking for any rare quality equipment. In order to facilitate this, some item quality helps immensely. You can do this again by putting it onto the levelling build itself, having an external player with it, or by killing or assisting in the killing of bosses such as [[Stinktooth]] or [[Radulos]], which are guaranteed to drop several higher rarity items. &lt;br /&gt;
&lt;br /&gt;
=== Decision Making ===&lt;br /&gt;
Before you start picking up your loot drops, you should ask yourself if it helps you complete your current quest. For example, if you are in sewers and have a quest to kill 9 rats, it is best for you to avoid picking up any loot they drop in the hopes that a purveyor quest is coming soon. Saving the drops can allow you to build up many lootable items on the floor allowing for rapid fire completion of purveyor quests when they appear. Additionally, hold off on picking up magic quality or higher items, as those can be used for the purveyor quests associated with higher quality items. HOWEVER, eventually items do despawn after 10 minutes, so be mindful of how long you have left your loot on the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is QQ and why should you consider it? ==&lt;br /&gt;
&lt;br /&gt;
QQ stands for Quantity and Quality. It is a method of farming that prioritizes the amount and quality of items dropped rather than the speed at which enemies can be killed. Consult this helpful [https://islebuilds.com/tools/qq page] for an in-depth look at the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Types of QQ Builds ===&lt;br /&gt;
&lt;br /&gt;
==== Full QQ Farm ====&lt;br /&gt;
The idea of this build is to cap both quality and quantity, at 286% and 200% respectively. This often leaves the build with little to no offensive power, so these are most frequently used for farming low level enemies such as [[Bunny|Bunnies]] or [[Seagull|Seagulls]]. Farming these enemies will NOT provide any idols, so this is purely a farm for augmenting materials, as well as for legendary items to craft with. This setup is likely the fastest way to farm for the [[Legendary Essence]] necessary to augment legendary quality trinkets, although fastest is relative as it is still INCREDIBLY slow to produce legendary essence. &lt;br /&gt;
&lt;br /&gt;
==== Late game quant setup ====&lt;br /&gt;
Extremely late game builds, which can solo all content the game has to offer easily, can begin to replace some of their dpt with item quantity. This can be used to farm [[M&#039;ogresh]] and [[Temple]] more effectively, as with max quantity mog will start dropping 5 items instead of the usual 3, and mog already has max quality built in so the player does not need to build any. Temple already has some quality built in, and item quality is much harder to build for, so players often settle for just quantity. Both mog and temple drop lvl 20 gear and runes, meaning quanting them gives the best chance for gear upgrades or powerful legendary runes.&lt;br /&gt;
&lt;br /&gt;
== Item Crafting and Late Game Equipment ==&lt;br /&gt;
&lt;br /&gt;
In your journey, you probably picked up many [[Idol|idols]] and [[Salvaging|salvaged]] many items into materials. A brief explanation of crafting can be found [[Crafting|here]], but we will be considering what items are worth expending valuable resources on. The following sections are entirely the opinion of one player, Arkie, and should be considered more anecdotal advice rather than firm rules.&lt;br /&gt;
&lt;br /&gt;
=== Augmenting &amp;amp; Smolding ===&lt;br /&gt;
Due to the exponentially increasing nature of augmentation prices, when crafting your own augments it is more efficient to test the waters with one to two augments. If neither of these augments is a stat in line with what you are looking for, the item is bricked and you can move on, unless it is a vital unique item such as [[Crescent Dagger]], [[Putrid Shank]], or [[Gourdhowl]], in which case smolds can be used to try to salvage the craft. As tempting as it is, the process of smolding and augging an item to get good augments is far more expensive than the process of unsing an item with good augs to get a good roll). All weapons with less than epic damage should be considered bricks before even augging unless they are again a vital unique item.&lt;br /&gt;
&lt;br /&gt;
If 1 out of the 2 augments are what you are looking for, you can chance the 3rd augment depending on the roll of the good augment. If it represents is well rolled (I would consider about 0.6 max rolls or higher well rolled), the item can be saved if the third augment is also good and well rolled (you can judge the value of the rolls most easily with [https://islebuilds.com/waddon waddon], but remember that different stats are more or less useful than others) If the initial augment is low rolled (I would consider 0.4 max rolls or less a low roll), it is likely not worth trying for the 3rd augment, but it can be saved by a high roll (I would consider 0.8 max rolls or more a high roll). This is highly unlikely and it is simpler to just consider the item bricked.&lt;br /&gt;
&lt;br /&gt;
If 2 out of 2 augments are what you are looking for, always go for the 3rd augment. Even if they are low rolls, 2 low rolls can be saved by as little as a 3rd low roll. If they are both well rolled, the 3rd augment does not matter if it goes poorly, but can astronomically improve the value of the item if it goes well. The standard piece of late game gear will feature 2 good, well rolled augs out of 3 (referred to as 2/3 augs), while 3 good, well-rolled augments out of 3 (referred to as 3/3 augs) are coveted by all. &lt;br /&gt;
&lt;br /&gt;
Remember to consider the stat requirments of the item while augging, since it is possible to hit on a well-auged item for a different spirit/build, and the item can be sold if it is usable by the other spirit/build. &lt;br /&gt;
&lt;br /&gt;
=== Ascing, and when should you do it? ===&lt;br /&gt;
Sometimes, you may stumble upon an item that is not level 20, but is worth crafting (primary culprits include necklaces from [[Thaumaturge Yala]], [[Cowl of Obscurity]], rings from [[Soul&#039;s Moor]] and [[Putrid Shank]]). These can be safely ascended to max level and augmented. However, when considering low level epic/legendary items and target crafting, ascing can be detrimental. This is primarily considered when crafting niche items, such as high attack/spell dodge boots, sprint chance boots, or qq gear. Consider the [[Stat|stats page]] and understand that certain stat types, such as crit chance and multi, only appear on higher level items (starting at lvl 7+), while dodge, sprint, and qq can appear on items of all levels. This means that when crafting for these stats, it is best to use lvl 1-6 items, as these additional stats are essentially blocked out of the stat pool, giving a higher chance for the stats you want. &lt;br /&gt;
&lt;br /&gt;
=== Dglass is your friend, you just don&#039;t know it yet ===&lt;br /&gt;
Dglass is useful for two things, acting as a budget smold and a source of legendary essence. Luckily, these two uses are combined when crafting. Dglassing an item switches it to another item type, removing augments in the process. This is incredibly useful for turning your bricks into useful crafting bases, and if you hit on a trinket in the process that is another legendary essence for the pile. Since you cannot choose which item type you dglass to, this is less useful for target crafting and &lt;br /&gt;
dglass should be used by people attempting to craft and sell for profit (I do not recommend this as it is often takes far more idols to craft an item people are willing to buy than the amount of idols they are willing to pay for it), or for people fishing for augments to sell to other crafters (particularly late game players willing to pay for the chance to improve their build). &lt;br /&gt;
&lt;br /&gt;
=== Bone idols (Spoiler: they are bad) ===&lt;br /&gt;
Bone idols are practically useless unless you have an incredible quantity of them. From anecdotal experience, weapon damage quality obeys the same rules as item quality, except you cannot use the item quality stat to increase the likelyhood of a higher quality result. This means that each bone has a 1/2448 chance to produce a legendary damage stat, or about a 0.04% chance. The chance for epic damage is only marginally better, at 17/2448, or about 0.76%. For this reason, bones are probably best off being sold for more useful idols.&lt;br /&gt;
&lt;br /&gt;
=== Unstable idols and where all your money went ===&lt;br /&gt;
After successfully augmenting your items, or acquiring a well-augged item from someone else, the next step is to uns it into usability. The general piece of late game gear will be a legendary base, so it will have 5 stat slots you can mix around with uns. A good piece of gear will have 3 out of the 5 as useful stats, however I would consider the requirements for how well these stats are rolled are less stringent. I would call rolls on the item base well rolled if they fall around or above 0.5 max rolls and high rolled if they fall above 0.7 max rolls. Typically, you see one set of 3 useful well rolled stats about every 100 uns on a leg item (you will have to spend more for items with less stat rolls, such as epic or rare, to get the same result). A set of 4 happens probably every 500 uns or so, and a set of 5 is essentially a miracle. The high average uns spent for a good set of rolls is what causes the crafting of completed items for sale to be unprofitable. &lt;br /&gt;
&lt;br /&gt;
== Runes and Combat ==&lt;br /&gt;
&lt;br /&gt;
Due to the tick based nature of isleward, there is not a lot of depth to combat. However, there are still some things to consider, primarily regarding avoiding damage from bosses, weaving in basic attacks, and diminishing debuff returns. &lt;br /&gt;
&lt;br /&gt;
Weaving in basic attacks is incredibly simple, just remember to press spacebar. On slow attacking classes like owl with a staff or bear with an axe, you can fill the downtime in between hits with rune casts.&lt;br /&gt;
&lt;br /&gt;
Avoiding damage from bosses is relatively simple. Against [[Radulous]], simply walk out of his gas if you are caught in it. Against [[M&#039;ogresh]], you are given a fairly long time (probably around 8 ticks) between when mog starts putting down spikes and when they actually start hitting, so they are very easy to avoid. Additionally, mog only casts these when in melee range, so ranged characters have even longer before they need to worry about them. Against [[Lord Squash]], be mindful of how many chunks you have picked up. Against [[Vizier Zunni]] and [[Moonpriest Sahira]], use the spikes to block the missile if you have low armor, but be mindful of when they shatter. Against all bosses, you can stop midair projectiles from dealing any damage by stunning them.&lt;br /&gt;
&lt;br /&gt;
Debuffs have a diminishing return, where for each type of debuff (stun, slow, pushback) the first application is full effect, the second is half effect, and the third and beyond do not apply the debuff at all. Additionally, debuffs can be overridden by application of the same debuff, and will go off the duration of the last application. This means that it is pertinent to coordinate when debuffs are applied to prevent hazardous mishaps. For example, if 3 bears were doing mog and all charged at the same time, mog would not be stunned at all and immediately start attacking. When not in the presence of a late game character that can easily carry the bossfight, groups of players both bring multiple debuff types and choose the best times to use them in order to have the most chance of success.&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Vizier_Zunni&amp;diff=10248</id>
		<title>Vizier Zunni</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Vizier_Zunni&amp;diff=10248"/>
		<updated>2023-03-14T23:01:09Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
! Vizier Zunni&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SummerFestivalVizierZunni.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Level: 20 (boss)&lt;br /&gt;
|-&lt;br /&gt;
| Health: 500,000&lt;br /&gt;
|-&lt;br /&gt;
| Drops: [[Solar Tear]]s and other [[Festival of the Sun]] gear&lt;br /&gt;
|-&lt;br /&gt;
| Location: [[Pyramid of the Sun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Vizier Zunni =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vizier Zunni&#039;&#039;&#039; is one of two bosses in the [[Pyramid of the Sun]].&lt;br /&gt;
Zunni is fought in the first and third stages of the fight.&lt;br /&gt;
This boss spawns with at least 500,000 health and has a special attack which spawns purple spikes that later explode.&lt;br /&gt;
These spikes also block [[Moonpriest Sahira]]&#039;s projectiles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Moonpriest_Sahira&amp;diff=10247</id>
		<title>Moonpriest Sahira</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Moonpriest_Sahira&amp;diff=10247"/>
		<updated>2023-03-14T23:00:56Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
! Moonpriest Sahira&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:SummerFestivalMoonpriestSahira.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Level: 20 (boss)&lt;br /&gt;
|-&lt;br /&gt;
| Health: 500,000&lt;br /&gt;
|-&lt;br /&gt;
| Drops: [[Solar Tear]]s and other [[Festival of the Sun]] gear&lt;br /&gt;
|-&lt;br /&gt;
| Location: [[Pyramid of the Sun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Moonpriest Sahira =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonpriest Sahira&#039;&#039;&#039; is one of two bosses in the [[Pyramid of the Sun]].&lt;br /&gt;
Sahira is fought in the second and third stages of the fight.&lt;br /&gt;
This boss spawns with at least 500,000 health and has a special attack during the third stage which shoots very high-damage projectiles at everyone in the fight.&lt;br /&gt;
These projectiles are blocked by the spikes spawned by [[Vizier Zunni]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10246</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10246"/>
		<updated>2023-03-14T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude Holf&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10245</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10245"/>
		<updated>2023-03-14T22:58:34Z</updated>

		<summary type="html">&lt;p&gt;Arkie: Undo revision 10242 by Arkie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10244</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10244"/>
		<updated>2023-03-14T22:58:29Z</updated>

		<summary type="html">&lt;p&gt;Arkie: Undo revision 10243 by Arkie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf (Mount)&lt;br /&gt;
| image = Rude Holf.png&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10243</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10243"/>
		<updated>2023-03-14T22:58:18Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf (Mount)&lt;br /&gt;
| image = Rude_Holf.png&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10242</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10242"/>
		<updated>2023-03-14T22:58:09Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf (Mount)&lt;br /&gt;
| image = Rude Holf.png&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10241</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10241"/>
		<updated>2023-03-14T22:57:24Z</updated>

		<summary type="html">&lt;p&gt;Arkie: Undo revision 10238 by Arkie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10240</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10240"/>
		<updated>2023-03-14T22:57:11Z</updated>

		<summary type="html">&lt;p&gt;Arkie: Undo revision 10239 by Arkie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf (Mount)&lt;br /&gt;
| image = Rude Holf&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10239</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10239"/>
		<updated>2023-03-14T22:55:58Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf (Mount)&lt;br /&gt;
| image = Rude Holf.png&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10238</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10238"/>
		<updated>2023-03-14T22:55:52Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf (Mount)&lt;br /&gt;
| image = Rude Holf&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf&amp;diff=10237</id>
		<title>Rude Holf</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf&amp;diff=10237"/>
		<updated>2023-03-14T22:55:01Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Rude Holf (Mob)&lt;br /&gt;
| image = Rude Holf Mob.png&lt;br /&gt;
| level = 4&lt;br /&gt;
| rank = rare&lt;br /&gt;
| aggro = default&lt;br /&gt;
| faction = &lt;br /&gt;
| variantof =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a [[rare monster|rare]] version of the [[Elk]] that can spawn during [[Merrywinter]].&lt;br /&gt;
Rude Holfs can drop [[Cheer and Spear]] cards.&lt;br /&gt;
&lt;br /&gt;
Rude Holf may also refer to the [[Mount|Rude Holf Mount Skin]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10236</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10236"/>
		<updated>2023-03-14T22:54:17Z</updated>

		<summary type="html">&lt;p&gt;Arkie: Undo revision 10235 by Arkie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10235</id>
		<title>Rude Holf (mount skin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Rude_Holf_(mount_skin)&amp;diff=10235"/>
		<updated>2023-03-14T22:53:47Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Rude Holf Mount&lt;br /&gt;
| type = mtx&lt;br /&gt;
| quality = epic&lt;br /&gt;
| redeemable = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rude Holf&#039;&#039;&#039; is a mount skin that can be purchased from [[The Winter Man]] during [[Merrywinter]] for 15 [[Unique Snowflake]]s with [[Faction|Honored reputation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mount skins]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10234</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10234"/>
		<updated>2023-03-14T22:52:16Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude Holf (mount skin)&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10233</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10233"/>
		<updated>2023-03-14T22:52:01Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = {{/Rude Holf (mount skin)}}&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Category:Weapons&amp;diff=10232</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Category:Weapons&amp;diff=10232"/>
		<updated>2023-03-14T22:37:20Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* Unique Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapons =&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a type of [[equipment]] that can be obtained by killing [[monster]]s. Weapons can be [[augmentation|augmented]] with and salvaged to produce [[Iron Bar|iron bars]].&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
Random weapons can have prefixes of &amp;lt;code&amp;gt;Biting&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Booming&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Carve&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Cleave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Devouring&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Forge&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Piercing&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reaper&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Steady&amp;lt;/code&amp;gt; and suffixes of &amp;lt;code&amp;gt;Bite&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Crusher&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Executor&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Implement&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reaper&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Render&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Siphon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Slasher&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Smite&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Splitter&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Talon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Union&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Weapon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Wrecker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Decimator&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reach&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Bane&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Obliterator&amp;lt;/code&amp;gt; in addition to the generic list of prefixes and suffixes for rare or higher [[quality]] [[item]]s.&lt;br /&gt;
&lt;br /&gt;
== List of Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 10px&amp;quot;&lt;br /&gt;
! Name !! Image !! Handedness || Damage scale&amp;lt;br&amp;gt;[[Stat]] || Damage Range&amp;lt;br&amp;gt;(at level 20)|| Implicit stat / Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Sword.png|64px|link=Sword]] || 1H || [[Strength]] || 1.47 - 9.65 || [[stat|Attack Speed]] [1 - 5]&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Axe.png|64px|link=Axe]] || 2H || [[Strength]] || 2.64 - 17.37 || [[stat|Attack Crit Multiplier]] [10 - 30]&lt;br /&gt;
|- &lt;br /&gt;
| [[Wand]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Wand.png|64px|link=Wand]] || 1H || [[Intellect]] || 1.17 - 7.72 || [[stat|Cast Speed]] [1 - 5]&amp;lt;br&amp;gt;Deal holy damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnarled Staff]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Gnarled Staff.png|64px|link=Gnarled_Staff]] || 2H || [[Intellect]] || 1.65 - 10.81 || [[stat|Mana Regeneration]] [3 - 9]&amp;lt;br&amp;gt;Deal arcane damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Dagger.png|64px|link=Dagger]] || 1H || [[Dexterity]] || 0.88 - 5.79 || [[stat|Attack Crit Chance]] [10 - 50]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Spear.png|64px|link=Spear]] || 2H || [[Dexterity]] || 1.76 - 11.58 || [[stat|Dodge Attack Chance]] [1 - 7]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Bow.png|64px|link=Bow]] || 2H || [[Dexterity]] || 1.18 - 7.72 || [[stat|Sprint Chance]] [?? - ??]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Sickle.png|64px|link=Sickle]] || 1H || [[Strength]] + [[Intellect]] || 1 - 7 || [[stat|Life on Hit]] [1 - 30]&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Sickle]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Golden Sickle.png|64px|link=Golden Sickle]] || 1H || [[Strength]] + [[Intellect]] || 1 - 7 || [[stat|Life on Hit]] [1 - 30]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade Sickle]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Jade Sickle.png|64px|link=Jade Sickle]] || 1H || [[Strength]] + [[Intellect]] || 1 - 7 || [[stat|Life on Hit]] [1 - 30]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Sickle]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Bone Sickle.png|64px|link=Bone Sickle]] || 1H || [[Strength]] + [[Intellect]] || 1 - 7 || [[stat|Life on Hit]] [1 - 30]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Weapons ==&lt;br /&gt;
Some unique weapons can only be obtained by trading in the associated [[card]] set to the [[Shady Dealer]] in [[Sewers|Fjolgard Sewers]]. Others can drop from certain [[Monster|monsters]]. And some must be traded to [[Non-Player Characters|NPCs]] Most unique weapons have a Special Stat that cannot be changed when using an [[Idol|Unstable Idol]]. Unique weapons have a special appearance compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin: 10px&amp;quot;&lt;br /&gt;
!Name !!Image !!Obtaining&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess Morgawsa&#039;s Trident]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Trident.png|64px|link=Princess Morgawsa&#039;s Trident]] || Trading 12x Benthic Incantation to Shady Dealer&lt;br /&gt;
|-&lt;br /&gt;
| [[Steelclaw&#039;s Bite]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Steelclaw&#039;s Bite.png|64px|link=Steelclaw&#039;s Bite]] || Trading 20x Fangs of Fury to Shady Dealer&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Blossom]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Corrupted Blossom.png|64px|link=Corrupted Blossom]] || Small chance to drop from an [[Albino Serpent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Putrid Shank]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Putrid Shank.png|64px|link=Putrid Shank]] || Small chance to drop from [[Stinktooth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Festive Spear]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Festive Spear.png|64px|link=Festive Spear]] || Trading Cheer and Spear to Shady Dealer&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant Sword]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Radiant Sword.png|64px|link=Radiant Sword]] || Trading 10x [[Solar Tear]] to [[The Sceibians|Lara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunsickle]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:The Sunsickle.png|64px|link=The Sunsickle]] || Trading 10x [[Solar Tear]] to [[The Sceibians|Lara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Dagger]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Crescent Dagger.png|64px|link=Crescent Dagger]] || Small chance to drop from [[Pyramid of the Sun|Zunni and Sahira]]&#039;s chest reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight Sword]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Twilight Sword.png|64px|link=Twilight Sword]] || Small chance to drop from [[Pyramid of the Sun|Zunni and Sahira]]&#039;s chest reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Gourdhowl]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Gourdhowl.png|64px|link=Gourdhowl]] || Small chance to drop from [[Lord Squash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shadeblade]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:The Shadeblade.png|64px|link=The Shadeblade]] || Small chance to drop from [[Lord Squash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compendium]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Gourdhowl&amp;diff=10231</id>
		<title>Gourdhowl</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Gourdhowl&amp;diff=10231"/>
		<updated>2023-03-14T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gourdhowl&lt;br /&gt;
| type = Axe&lt;br /&gt;
| slot = twohanded&lt;br /&gt;
| quality = epic&lt;br /&gt;
| level = 20&lt;br /&gt;
| implicit = Attack crit mult&lt;br /&gt;
| effect = X% chance to cast a X damage whirlwind on hit&lt;br /&gt;
| append =&lt;br /&gt;
{{Weapon details&lt;br /&gt;
| name = Melee&lt;br /&gt;
| stat type = Strength&lt;br /&gt;
| element = Physical&lt;br /&gt;
| cooldown = 9 ticks&lt;br /&gt;
| cast time = 0 ticks&lt;br /&gt;
| mana cost = 0&lt;br /&gt;
| range = 1&lt;br /&gt;
| stat1 = Damage&lt;br /&gt;
| stat1 min = 2.64&lt;br /&gt;
| stat1 max = 17.37&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gourdhowl&#039;&#039;&#039; is a level 20 epic axe dropped from [[Lord Squash]] during [[Soul&#039;s Moor]].&lt;br /&gt;
&lt;br /&gt;
Gourdhowl has a special effect which gives a chance to cast [[Rune of Whirlwind|Whirlwind]] on hit. Max roll is believed to be 7 and 19%&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon stats}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Enchanted_Wreath&amp;diff=10230</id>
		<title>Enchanted Wreath</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Enchanted_Wreath&amp;diff=10230"/>
		<updated>2023-03-14T22:30:47Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Enchanted Wreath&lt;br /&gt;
| quality = epic&lt;br /&gt;
| level = 20&lt;br /&gt;
| type = Necklace&lt;br /&gt;
| slot = neck&lt;br /&gt;
| implicit = 10 to all attributes&lt;br /&gt;
| stat1 = 10% sprint chance&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Enchanted Wreath&#039;&#039;&#039; is a level 20 epic necklace purchased from [[The Winter Man]] with 5 [[Unique Snowflake]]s at [[Reputation|Honored reputation]].&lt;br /&gt;
You cannot [[Augmentation|augment]] Enchanted Wreaths.&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Neck&amp;diff=10229</id>
		<title>Neck</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Neck&amp;diff=10229"/>
		<updated>2023-03-14T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* List of Neck-Slot Type Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.8.3}}&lt;br /&gt;
&lt;br /&gt;
= Neck-Slot Items =&lt;br /&gt;
Neck-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s.&lt;br /&gt;
[[Thaumaturge Yala]] also sells Amulets, Pendants, and Lockets with a unique stat which gives a chance to cast a lightning bolt when critically hitting.&lt;br /&gt;
&lt;br /&gt;
All neck-slot items can be [[augmentation|augmented]] with and salvaged into [[Iron Bar]]s.&lt;br /&gt;
Neck-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Neck-slot items never have [[stat|armor]] but can have Arcane increase, Fire increase, Frost increase, Holy increase, Poison increase, Physical increase, Spell Increase, All Attributes, Cast Speed or Attack Speed [[stats]].&lt;br /&gt;
For rare or higher [[quality]] [[item]]s, neck-slot items can have suffixes of &amp;lt;code&amp;gt;Choker&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Curio&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Chain&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Noose&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Neck-Slot Type Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Implicite Stat !! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Pendant.png|link=]] ||  [[stat|Strength]] [1 - 4] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Amulet.png|link=]] || [[stat|Intellect]] [1 - 4]  ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locket]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Locket.png|link=]] || [[stat|Dexterity]] [1 - 4]  ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Choker.png|link=]] || [[stat|Health Regeneration]] [2 - 5]  ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet of the Moon]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Amulet of the Moon.png|link=]] || [[stat|Intellect]] [1 - 4]  ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet of the Sun]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Amulet of the Sun.png|link=]] || [[stat|Intellect]] [1 - 4]  ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanted Wreath]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Enchanted Wreath.png|link=]] || [[stat|All Attributes]] [10]  ||[[Iron Bar|Iron]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10228</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10228"/>
		<updated>2023-03-14T22:27:56Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude Holf&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10227</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10227"/>
		<updated>2023-03-14T22:25:43Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = {{:Rude Holf (mount skin)}}&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10226</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10226"/>
		<updated>2023-03-14T22:24:55Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude Holf&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10225</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10225"/>
		<updated>2023-03-14T22:24:42Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = [[https://wiki.isleward.com/Rude_Holf_(mount_skin)]]&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10224</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10224"/>
		<updated>2023-03-14T22:24:22Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = {{https://wiki.isleward.com/Rude_Holf_(mount_skin)}}&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10223</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10223"/>
		<updated>2023-03-14T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = [[https://wiki.isleward.com/Rude_Holf_(mount_skin)}}&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10222</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10222"/>
		<updated>2023-03-14T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude Holf&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10221</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10221"/>
		<updated>2023-03-14T22:22:27Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude_Holf_(mount_skin)&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10220</id>
		<title>The Winter Man/Vendor inventory</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=The_Winter_Man/Vendor_inventory&amp;diff=10220"/>
		<updated>2023-03-14T22:21:47Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{data content}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{vendor table header}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Enchanted Wreath&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 5x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Arctic Hare&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Rude Holf (mount skin)&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 15x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Wizard&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Knight&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
| item = Bearded Priest&lt;br /&gt;
| faction = [[The Winter Man]]&lt;br /&gt;
| tier = Honored&lt;br /&gt;
| cost = 10x [[Unique Snowflake]]&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Merrywinter&amp;diff=10219</id>
		<title>Merrywinter</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Merrywinter&amp;diff=10219"/>
		<updated>2023-03-14T22:19:46Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* The Winter Man */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Merrywinter =&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
! Merrywinter&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter.png|256px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merrywinter&#039;&#039;&#039; is an annual seasonal [[event]] that takes place in winter around December.&lt;br /&gt;
Merrywinter is mostly held in [[Fjolgard]], with [[gift]]s also appearing in [[Fjolarok]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* Gathering [[Snowflake]]s from [[Gift|Festive Gifts]], [[Gift|Giant Gifts]] and [[Gift|Gilded Gifts]] to trade with [[The Winter Man]].&lt;br /&gt;
* Buying exclusive [[item]]s and [[cosmetic]]s from [[The Winter Man]] with [[Unique Snowflake]]s.&lt;br /&gt;
* Fighting [[Frost Crab]]s (elite [[Titan Crab]]s) and [[Rude Holf]]s (elite [[Elk]]) for [[Cheer and Spear]] [[card]]s&lt;br /&gt;
* [[Frog]]s are replaced by [[Penguin]]s&lt;br /&gt;
&lt;br /&gt;
== Gifts ==&lt;br /&gt;
During the event, [[gift]]s will randomly spawn around [[Fjolarok]] and can be [[Herbs#Gathering Herbs|gathered]] for [[Snowflake]]s.&lt;br /&gt;
There are three sizes of [[gift]]s: Festive, Giant and Gilded.&lt;br /&gt;
Gathering a gift rewards 40 [[reputation]] with [[The Winter Man]].&lt;br /&gt;
&lt;br /&gt;
[[Snowflake]]s can also be earned by turning in quests in [[Fjolarok]].&lt;br /&gt;
Each quest turned in gives 1 [[snowflake]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Festive Gift !! Giant Gift !! Gilded Gift&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Festive_Gift.png|64px]]&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Giant_Gift.png|64px]]&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Gilded_Gift.png|64px]] &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 [[Snowflake]]s || 3 - 7 [[Snowflake]]s || 5 - 12 [[Snowflake]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Man ==&lt;br /&gt;
[[The Winter Man]] is an NPC and a matching [[faction]] who takes 15 [[snowflake]]s in exchange for a random Merrywinter item: [[Sprig of Mistletoe]], [[Bottomless Eggnog]], [[Glacial Eggnog]], or [[Unique Snowflake]].&lt;br /&gt;
Turning in snowflakes also rewards 100 reputation.&lt;br /&gt;
The [[Unique Snowflake]]s can be used to buy cosmetics or a special winter necklace.&lt;br /&gt;
&lt;br /&gt;
=== Items offered ===&lt;br /&gt;
{{:The Winter Man/Snowflake inventory}}&lt;br /&gt;
{{:The Winter Man/Vendor inventory}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Snowflake]] from gathering gifts or turning in quests in [[Fjolarok]]&lt;br /&gt;
* [[Unique Snowflake]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Sprig of Mistletoe]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Bottomless Eggnog]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Glacial Eggnog]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Enchanted Wreath]] (set-stat level 20 epic necklace) for 5 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Cheer and Spear]] cards from Frost Crabs and Rude Holfs&lt;br /&gt;
* [[Festive Spear]] from turning in sets of 6 Cheer and Spear cards&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
* [[Arctic Hare]] Pet Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Mounts|Rude Holf]] Mount Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Wizard]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Knight]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Priest]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== 2018 Items ===&lt;br /&gt;
* [[Enchanted Wreath]] : level 20 [[neck]] with 10 to [[stat|all attributes]], requires 5 [[Snowflake|Unique Snowflake]]s and honored [[reputation]] with [[The Winter Man]]&lt;br /&gt;
* [[Festive Spear]] : with 30 [[stat|quality]] + 3 random stats (from trading 6 [[card|Cheer and Spear cards]] with [[Vikar]]).&lt;br /&gt;
* Bearded Wizard [[Skin]] (requires Honored [[Faction|reputation]] with [[The Winter Man]] and 15 [[Snowflake|Unique Snowflake]]s).&lt;br /&gt;
* [[Scented Beard Oil]] (from trading 5 [[Card|Wizard&#039;s Vice]] with [[Vikar]]).&lt;br /&gt;
&lt;br /&gt;
=== 2017 Items ===&lt;br /&gt;
* [[Enchanted Wreath]] : level 8 [[Finger|ring]] with 35 [[Stat|quality]], 25% [[Stat|attack speed]] and 25% [[Stat|cast speed]], requires 4 [[Snowflake|Unique Snowflake]]s and honored [[reputation]] with [[The Winter Man]].&lt;br /&gt;
* [[Festive Spear]] : with 10% [[stat|Attack Speed]] + 3 random stats (from trading 6 [[card|Cheer and Spear cards]] with [[Vikar]]).&lt;br /&gt;
* Bearded Wizard [[Skin]] (requires Honored [[Faction|reputation]] with [[The Winter Man]] and 15 [[Snowflake|Unique Snowflake]]s).&lt;br /&gt;
* [[Scented Beard Oil]] (from trading 5 [[Card|Wizard&#039;s Vice]] with [[Vikar]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Merrywinter&amp;diff=10218</id>
		<title>Merrywinter</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Merrywinter&amp;diff=10218"/>
		<updated>2023-03-14T22:19:36Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* Items offered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Merrywinter =&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
! Merrywinter&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter.png|256px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merrywinter&#039;&#039;&#039; is an annual seasonal [[event]] that takes place in winter around December.&lt;br /&gt;
Merrywinter is mostly held in [[Fjolgard]], with [[gift]]s also appearing in [[Fjolarok]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* Gathering [[Snowflake]]s from [[Gift|Festive Gifts]], [[Gift|Giant Gifts]] and [[Gift|Gilded Gifts]] to trade with [[The Winter Man]].&lt;br /&gt;
* Buying exclusive [[item]]s and [[cosmetic]]s from [[The Winter Man]] with [[Unique Snowflake]]s.&lt;br /&gt;
* Fighting [[Frost Crab]]s (elite [[Titan Crab]]s) and [[Rude Holf]]s (elite [[Elk]]) for [[Cheer and Spear]] [[card]]s&lt;br /&gt;
* [[Frog]]s are replaced by [[Penguin]]s&lt;br /&gt;
&lt;br /&gt;
== Gifts ==&lt;br /&gt;
During the event, [[gift]]s will randomly spawn around [[Fjolarok]] and can be [[Herbs#Gathering Herbs|gathered]] for [[Snowflake]]s.&lt;br /&gt;
There are three sizes of [[gift]]s: Festive, Giant and Gilded.&lt;br /&gt;
Gathering a gift rewards 40 [[reputation]] with [[The Winter Man]].&lt;br /&gt;
&lt;br /&gt;
[[Snowflake]]s can also be earned by turning in quests in [[Fjolarok]].&lt;br /&gt;
Each quest turned in gives 1 [[snowflake]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Festive Gift !! Giant Gift !! Gilded Gift&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Festive_Gift.png|64px]]&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Giant_Gift.png|64px]]&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Gilded_Gift.png|64px]] &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 [[Snowflake]]s || 3 - 7 [[Snowflake]]s || 5 - 12 [[Snowflake]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Man ==&lt;br /&gt;
[[The Winter Man]] is an NPC and a matching [[faction]] who takes 15 [[snowflake]]s in exchange for a random Merrywinter item: [[Sprig of Mistletoe]], [[Bottomless Eggnog]], [[Glacial Eggnog]], or [[Unique Snowflake]].&lt;br /&gt;
Turning in snowflakes also rewards 100 reputation.&lt;br /&gt;
The [[Unique Snowflake]]s can be used to buy cosmetics or a special winter necklace.&lt;br /&gt;
&lt;br /&gt;
=== Items offered ===&lt;br /&gt;
{{:The Winter Man/Snowflake inventory}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Snowflake]] from gathering gifts or turning in quests in [[Fjolarok]]&lt;br /&gt;
* [[Unique Snowflake]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Sprig of Mistletoe]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Bottomless Eggnog]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Glacial Eggnog]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Enchanted Wreath]] (set-stat level 20 epic necklace) for 5 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Cheer and Spear]] cards from Frost Crabs and Rude Holfs&lt;br /&gt;
* [[Festive Spear]] from turning in sets of 6 Cheer and Spear cards&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
* [[Arctic Hare]] Pet Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Mounts|Rude Holf]] Mount Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Wizard]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Knight]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Priest]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== 2018 Items ===&lt;br /&gt;
* [[Enchanted Wreath]] : level 20 [[neck]] with 10 to [[stat|all attributes]], requires 5 [[Snowflake|Unique Snowflake]]s and honored [[reputation]] with [[The Winter Man]]&lt;br /&gt;
* [[Festive Spear]] : with 30 [[stat|quality]] + 3 random stats (from trading 6 [[card|Cheer and Spear cards]] with [[Vikar]]).&lt;br /&gt;
* Bearded Wizard [[Skin]] (requires Honored [[Faction|reputation]] with [[The Winter Man]] and 15 [[Snowflake|Unique Snowflake]]s).&lt;br /&gt;
* [[Scented Beard Oil]] (from trading 5 [[Card|Wizard&#039;s Vice]] with [[Vikar]]).&lt;br /&gt;
&lt;br /&gt;
=== 2017 Items ===&lt;br /&gt;
* [[Enchanted Wreath]] : level 8 [[Finger|ring]] with 35 [[Stat|quality]], 25% [[Stat|attack speed]] and 25% [[Stat|cast speed]], requires 4 [[Snowflake|Unique Snowflake]]s and honored [[reputation]] with [[The Winter Man]].&lt;br /&gt;
* [[Festive Spear]] : with 10% [[stat|Attack Speed]] + 3 random stats (from trading 6 [[card|Cheer and Spear cards]] with [[Vikar]]).&lt;br /&gt;
* Bearded Wizard [[Skin]] (requires Honored [[Faction|reputation]] with [[The Winter Man]] and 15 [[Snowflake|Unique Snowflake]]s).&lt;br /&gt;
* [[Scented Beard Oil]] (from trading 5 [[Card|Wizard&#039;s Vice]] with [[Vikar]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Merrywinter&amp;diff=10217</id>
		<title>Merrywinter</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Merrywinter&amp;diff=10217"/>
		<updated>2023-03-14T22:19:12Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Merrywinter =&lt;br /&gt;
&lt;br /&gt;
{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; text-align:center&amp;quot;&lt;br /&gt;
! Merrywinter&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Merrywinter.png|256px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merrywinter&#039;&#039;&#039; is an annual seasonal [[event]] that takes place in winter around December.&lt;br /&gt;
Merrywinter is mostly held in [[Fjolgard]], with [[gift]]s also appearing in [[Fjolarok]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* Gathering [[Snowflake]]s from [[Gift|Festive Gifts]], [[Gift|Giant Gifts]] and [[Gift|Gilded Gifts]] to trade with [[The Winter Man]].&lt;br /&gt;
* Buying exclusive [[item]]s and [[cosmetic]]s from [[The Winter Man]] with [[Unique Snowflake]]s.&lt;br /&gt;
* Fighting [[Frost Crab]]s (elite [[Titan Crab]]s) and [[Rude Holf]]s (elite [[Elk]]) for [[Cheer and Spear]] [[card]]s&lt;br /&gt;
* [[Frog]]s are replaced by [[Penguin]]s&lt;br /&gt;
&lt;br /&gt;
== Gifts ==&lt;br /&gt;
During the event, [[gift]]s will randomly spawn around [[Fjolarok]] and can be [[Herbs#Gathering Herbs|gathered]] for [[Snowflake]]s.&lt;br /&gt;
There are three sizes of [[gift]]s: Festive, Giant and Gilded.&lt;br /&gt;
Gathering a gift rewards 40 [[reputation]] with [[The Winter Man]].&lt;br /&gt;
&lt;br /&gt;
[[Snowflake]]s can also be earned by turning in quests in [[Fjolarok]].&lt;br /&gt;
Each quest turned in gives 1 [[snowflake]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Festive Gift !! Giant Gift !! Gilded Gift&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Festive_Gift.png|64px]]&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Giant_Gift.png|64px]]&lt;br /&gt;
|style=&amp;quot;background-color:#2D2136&amp;quot; |[[File:Gilded_Gift.png|64px]] &lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2 [[Snowflake]]s || 3 - 7 [[Snowflake]]s || 5 - 12 [[Snowflake]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Man ==&lt;br /&gt;
[[The Winter Man]] is an NPC and a matching [[faction]] who takes 15 [[snowflake]]s in exchange for a random Merrywinter item: [[Sprig of Mistletoe]], [[Bottomless Eggnog]], [[Glacial Eggnog]], or [[Unique Snowflake]].&lt;br /&gt;
Turning in snowflakes also rewards 100 reputation.&lt;br /&gt;
The [[Unique Snowflake]]s can be used to buy cosmetics or a special winter necklace.&lt;br /&gt;
&lt;br /&gt;
=== Items offered ===&lt;br /&gt;
{{:The Winter Man/Snowflake inventory}}{{:The Winter Man/Vendor inventory}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Snowflake]] from gathering gifts or turning in quests in [[Fjolarok]]&lt;br /&gt;
* [[Unique Snowflake]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Sprig of Mistletoe]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Bottomless Eggnog]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Glacial Eggnog]] sometimes from turning in 15 [[snowflake]]s to [[The Winter Man]]&lt;br /&gt;
* [[Enchanted Wreath]] (set-stat level 20 epic necklace) for 5 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Cheer and Spear]] cards from Frost Crabs and Rude Holfs&lt;br /&gt;
* [[Festive Spear]] from turning in sets of 6 Cheer and Spear cards&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
* [[Arctic Hare]] Pet Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Mounts|Rude Holf]] Mount Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Wizard]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Knight]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
* [[Bearded Priest]] Skin for 15 [[Unique Snowflake]]s at Honored reputation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== 2018 Items ===&lt;br /&gt;
* [[Enchanted Wreath]] : level 20 [[neck]] with 10 to [[stat|all attributes]], requires 5 [[Snowflake|Unique Snowflake]]s and honored [[reputation]] with [[The Winter Man]]&lt;br /&gt;
* [[Festive Spear]] : with 30 [[stat|quality]] + 3 random stats (from trading 6 [[card|Cheer and Spear cards]] with [[Vikar]]).&lt;br /&gt;
* Bearded Wizard [[Skin]] (requires Honored [[Faction|reputation]] with [[The Winter Man]] and 15 [[Snowflake|Unique Snowflake]]s).&lt;br /&gt;
* [[Scented Beard Oil]] (from trading 5 [[Card|Wizard&#039;s Vice]] with [[Vikar]]).&lt;br /&gt;
&lt;br /&gt;
=== 2017 Items ===&lt;br /&gt;
* [[Enchanted Wreath]] : level 8 [[Finger|ring]] with 35 [[Stat|quality]], 25% [[Stat|attack speed]] and 25% [[Stat|cast speed]], requires 4 [[Snowflake|Unique Snowflake]]s and honored [[reputation]] with [[The Winter Man]].&lt;br /&gt;
* [[Festive Spear]] : with 10% [[stat|Attack Speed]] + 3 random stats (from trading 6 [[card|Cheer and Spear cards]] with [[Vikar]]).&lt;br /&gt;
* Bearded Wizard [[Skin]] (requires Honored [[Faction|reputation]] with [[The Winter Man]] and 15 [[Snowflake|Unique Snowflake]]s).&lt;br /&gt;
* [[Scented Beard Oil]] (from trading 5 [[Card|Wizard&#039;s Vice]] with [[Vikar]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Hand&amp;diff=10216</id>
		<title>Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Hand&amp;diff=10216"/>
		<updated>2023-03-14T22:17:51Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Hands-Slot Item =&lt;br /&gt;
&lt;br /&gt;
Hands-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s. They can be [[augmentation|augmented]] with and salvaged into [[Crafting Material|crafting materials]] depending on material type. Hands-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Hands-slot items always have an [[stat|armor stat]]. For rare or higher [[quality]] [[item]]s, hands-slot items can have a prefix of &amp;lt;code&amp;gt;Claw&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Choke&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Crush&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fist&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Grip&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hand&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Knuckle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Pummel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Shackle&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Strider&amp;lt;/code&amp;gt; and suffixes of &amp;lt;code&amp;gt;Gauntlets&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hands&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Restraints&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Talons&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Vices&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Hands-Slot Type Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;&lt;br /&gt;
!Name !! Image !! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Gauntlets]] || style=&amp;quot;background-color:#2D2136&amp;quot;| [[File:Gauntlets.png|link=]] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Gloves.png|link=]] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Gloves]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Leather_Gloves.png|link=]] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Gloves]] || style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Scale_Gloves.png|link=]] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Waist&amp;diff=10215</id>
		<title>Waist</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Waist&amp;diff=10215"/>
		<updated>2023-03-14T22:17:33Z</updated>

		<summary type="html">&lt;p&gt;Arkie: /* List of Waist-Slot Type Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Waist-Slot Items =&lt;br /&gt;
&lt;br /&gt;
Waist-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s. They can be [[augmentation|augmented]] with and salvaged into [[Crafting Material]]s depending on the material type. Waist-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
Waist-slot items never have an [[stat|armor]] stat (Except the Belt). For rare or higher [[quality]] [[item]]s, waist-slot items can have a prefix of &amp;lt;code&amp;gt;Sheath&amp;lt;/code&amp;gt; and a suffix of &amp;lt;code&amp;gt;Brace&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Cirque&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Clasp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Sheath&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Strap&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Truss&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Waist-Slot Type Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Implicite stat!! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Belt.png|link=]] || [[stat|armor]] [10 - 20] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sash]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Sash.png|link=]] || [[stat|Maximum Mana]] [1 - 8] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Belt]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Leather_Belt.png|link=]] || [[stat|Global Crit Chance]] [10 - 50] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Binding]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Scaled_Binding.png|link=]] || [[stat|Vitality]] [2 - 6] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sash of Souls]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Sash of Souls.png|link=]] || [[stat|Maximum Mana]] [1 - 8] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Waist&amp;diff=10214</id>
		<title>Waist</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Waist&amp;diff=10214"/>
		<updated>2023-03-14T22:17:28Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Waist-Slot Items =&lt;br /&gt;
&lt;br /&gt;
Waist-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s. They can be [[augmentation|augmented]] with and salvaged into [[Crafting Material]]s depending on the material type. Waist-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
Waist-slot items never have an [[stat|armor]] stat (Except the Belt). For rare or higher [[quality]] [[item]]s, waist-slot items can have a prefix of &amp;lt;code&amp;gt;Sheath&amp;lt;/code&amp;gt; and a suffix of &amp;lt;code&amp;gt;Brace&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Cirque&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Clasp&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Sheath&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Strap&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Truss&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Waist-Slot Type Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Implicite stat!! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Belt.png|link=]] || [[stat|armor]] [10 - 20] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sash]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Sash.png|link=]] || [[stat|Maximum Mana]] [1 - 8] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Belt]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Leather_Belt.png|link=]] || [[stat|Global Crit Chance]] [10 - 50] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Binding]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Scaled_Binding.png|link=]] || [[stat|Vitality]] [2 - 6] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sash of Souls]] ||style=&amp;quot;background-color:#2D2136&amp;quot;|[[File:Sash of Souls.png|link=]] || [[stat|Maximum Mana]] [1 - 8] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Feet&amp;diff=10213</id>
		<title>Feet</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Feet&amp;diff=10213"/>
		<updated>2023-03-14T22:17:05Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Feet-Slot Items =&lt;br /&gt;
Feet-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s. They can be [[augmentation|augmented]] with and salvaged into [[Crafting Material]]s depending on the material type. Feet-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Feet-slot always have an [[stat|armor]] stat and is the only [[equipment]] that can have Sprint Chance, Dodge Attack Chance or Dodge Spell Chance [[stat]]. For rare or higher [[quality]] [[item]]s, feet-slot items can have a prefix of &amp;lt;code&amp;gt;Kick&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Strider&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Trail&amp;lt;/code&amp;gt; and a suffix of &amp;lt;code&amp;gt;Crushers&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Groundpounders&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hooves&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Runners&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Stompers&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Talons&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Step&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Feet-Slot Type Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Boots]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Steel_Boots.png|link=]] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Boots.png|link=]] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Leather_Boots.png|link=]] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Boots]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Scale_Boots.png|link=]] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Trinket&amp;diff=10212</id>
		<title>Trinket</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Trinket&amp;diff=10212"/>
		<updated>2023-03-14T22:16:46Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Trinkets =&lt;br /&gt;
Trinkets are a type of [[equipment]] that can be obtained by killing [[monster]]s. Unlike all other equipment, trinkets can be [[augmentation|augmented]] with and salvaged to produce [[essence]]s.&lt;br /&gt;
&lt;br /&gt;
== Properties==&lt;br /&gt;
Trinkets never provide [[stat|armor]] (Except the Forged Ember), can have Attack Speed or Cast Speed [[stats]] and do not have their own set of prefixes or suffixes for rare or higher [[quality]] [[item]]s.&lt;br /&gt;
&lt;br /&gt;
== List of Trinket-Type Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Implicite stat&lt;br /&gt;
|-&lt;br /&gt;
| [[Forged Ember]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Forged_Ember.png|link=]] || [[stat|Armor]] [25 - 70]&lt;br /&gt;
|-&lt;br /&gt;
| [[Smokey Orb]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Smokey_Orb.png|link=]] || [[stat|Dodge Attack Chance %]] [1 - 3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz Fragment]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Quartz_Fragment.png|link=]] || [[stat|Arcane Damage %]] [3 - 12]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Card]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Mystic_Card.png|link=]] || [[stat|Quality]] [3 - 12]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Fang]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Dragon_Fang.png|link=]] || [[stat|Attack Speed %]] [1 - 5]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Finger&amp;diff=10211</id>
		<title>Finger</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Finger&amp;diff=10211"/>
		<updated>2023-03-14T22:16:25Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Finger-Slot Items =&lt;br /&gt;
&lt;br /&gt;
Finger-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s. They can be [[augmentation|augmented]] with and salvaged into [[Iron Bar]]s. Finger-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
Finger-slot items never have an [[stat|armor stat]] (except for the Signet) but can have  but can have Arcane increase, Fire increase, Frost increase, Holy increase, Poison increase, Physical increase, Spell Increase, All Attributes, Cast Speed or Attack Speed [[stats]]. For rare or higher [[quality]] [[item]]s, finger-slot items can have a suffix of &amp;lt;code&amp;gt;Ring&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Loop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Circle&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Twist&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Finger-Slot Type Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Implicite Stat !! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Signet]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Signet.png|link=]] || [[stat|Armor]] [5 - 15] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Ring.png|link=]] || [[stat|Mana Regeneration]] [1 - 5]||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Loop]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Loop.png|link=]] || [[stat|All Attributes]] [1 - 7] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian Band]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Viridian Band.png|link=]] || [[stat|Increase Physical Damage]] [1 - 3] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Cat&#039;s Grace]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Black Cat&#039;s Grace.png|link=]] || [[stat|All Attributes]] [8] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Banshee&#039;s Will]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Black Cat&#039;s Grace.png|link=]] || [[stat|All Attributes]] [8] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man&#039;s Band]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Black Cat&#039;s Grace.png|link=]] || [[stat|All Attributes]] [8] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Signet of Witching]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Black Cat&#039;s Grace.png|link=]] || [[stat|All Attributes]] [8] ||[[Iron Bar|Iron]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
	<entry>
		<id>https://wiki.isleward.com/index.php?title=Head&amp;diff=10210</id>
		<title>Head</title>
		<link rel="alternate" type="text/html" href="https://wiki.isleward.com/index.php?title=Head&amp;diff=10210"/>
		<updated>2023-03-14T22:15:56Z</updated>

		<summary type="html">&lt;p&gt;Arkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version 0.11.0}}&lt;br /&gt;
&lt;br /&gt;
= Head-Slot Items =&lt;br /&gt;
&lt;br /&gt;
Head-slot [[item]]s are a type of [[equipment]] that can be obtained by killing [[monster]]s. They can be [[augmentation|augmented]] with and salvaged into [[Crafting Material|crafting materials]] depending on material type. Head-slot items are one of the types of equipment that may be required to finish a Purveyor of Artifacts [[quest]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
Head-slot items always have an [[stat|armor]] stat. For rare or higher [[quality]] [[item]]s, head-slot items can have a prefix of &amp;lt;code&amp;gt;Masked&amp;lt;/code&amp;gt; and suffixes of &amp;lt;code&amp;gt;Brim&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Crest&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Crown&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Sentinel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Visage&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Visor&amp;lt;/code&amp;gt; in addition to the list of generic prefixes and suffixes.&lt;br /&gt;
&lt;br /&gt;
== List of Head-Slot Type Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Name !! Image !! Material&lt;br /&gt;
|-&lt;br /&gt;
| [[Helmet]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Helmet.png|link=]] ||[[Iron Bar|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cowl]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Cowl.png|link=]] ||[[Cloth Scrap|Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Cap]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Leather_Cap.png|link=]] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Facemask]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Facemask.png|link=]] ||[[Leather Scrap|Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cowl of Obscurity]] ||style=&amp;quot;background-color:#2D2136&amp;quot; | [[File:Cowl of Obscurity.png|link=]] ||None&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Item Slot]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Arkie</name></author>
	</entry>
</feed>