Version 0.16.0
Version 0.16.0[edit]
Released on January 25th, 2025. The original release notes are accessible on GitLab.
Foreword[edit]
- This will not be the final balance. Many things will still be tweaked based on feedback and more tests done by Waf.
- Many zones have also been re-balanced and tweaked. Again, this is not final.
Performance[edit]
- The Physics Engine and Pathfinder have been replaced by modules built in Rust (better performance)
- The Static File Server has been replaced by a Rust server (better performance)
Features[edit]
- New item stats:
Added Attack Damage
andAdded Spell Damage
that adds flat (un-scaled) damage to all attacks and spells - Upon logging in, all your items will receive new internal stats that record how perfectly its stats are rolled. These stats are versioned and will be used in the future to perform auto-rebalance when IWD balance changes again
- Three new item name prefixes have been added:
Mystic
,Riven
, andMoon
- Three new item name suffixes have been added:
Purge
,Cleaver
(weapons only) andMoon
Balance[edit]
- Passive health regeneration now gets a
5%
increase from theHealth Regeneration
item stat. Down from20%
- When gaining health from the
Life on Hit
item stat, the life gained is now divided by20 / Rune Cooldown
Innervate
now grants the userceil((playerHealth / 100) * runeRegenPercentage) * 20)
, up fromfloor((playerHealth / 100) * runeRegenPercentage)
- When a rune has no cast time, attack/cast speed will reduce its cooldown by
ceil(runeCooldown * (1 - (attackOrCastSpeed / 100)))
Weapon Types[edit]
Weapon Type | New Range for Level 1-23 | Old Range for Level 1-20 |
---|---|---|
Sword | [2.31, 15] | [1.47, 9.65] |
Dagger | [1.38, 9] | [0.88, 5.79] |
Wand | [1.85, 12] | [1.17, 7.72] |
Staff | [2.58, 16.8] | [1.65, 10.81] |
Spear | [2.49, 16.2] | [1.76, 11.58] |
Sickle | [1.6, 10.4] | [1, 7] |
Bow | [1.55, 12] | [1.18, 7.72] |
Sickle Implicit[edit]
- Life on hit
[min, max]
for level 1 - 20 before:[1, 30] - [1, 30]
- Life on hit
[min, max]
for level 1 - 20 now:[1, 5] - [80, 400]
Stat Rolls[edit]
Stat | Old Max at 20 | New Max at 20 | New Max at 23 |
---|---|---|---|
elementDmgPercent | 2.99 | 5.00 | 5.75 |
addCritMultiplier | 27.27 | 15.64 | 17.98 |
addCritChance | 77.27 | 50.00 | 57.50 |
vit | 6.62 | 10.00 | 11.50 |
mainStat | 9.09 | 10.91 | 12.55 |
armor | 1000 | 1000 | 1150 |
elementResist | 9.09 | 9.09 | 9.09 |
regenHp | 13.70 | 14.00 | 17.00 |
lvlRequire | 10 | 10 | 11.50 |
lifeOnHit | 2.8 | 22 | 25 |
attack/castSpeed | 8.75 | 4 | 4 |
Stat | Old Min at 20 | New Min at 20 | New Min at 23 |
---|---|---|---|
addCritMultiplier | 1 | 7.82 | 8.99 |
addCritChance | 1 | 25.00 | 28.75 |
mainStat | 0.12 | 0.61 | 0.70 |
armor | 400 | 400 | 460 |
More Stat Changes[edit]
- Resistances can now start appearing on gear starting at level
7
, down from15
- Increased Element / Spell / Physical percent increase can now start appearing on gear from level
1
, down from10
- Increased Element / Spell / Physical percent increase can now appear on any items (only necklaces and rings before)
Rune Balance[edit]
Note that the middle number is new max at 23 and the last number is old max at 20
Rune | New Max at 23 | Old Max at 20 |
---|---|---|
Magic Missile | 74 | 32 |
Ice Spear | 47 | 15 |
Fireblast | 35 | 10 |
Smite | 35 | 14 |
Slash | 57 | 23 |
Charge | 30 | 11 |
Whirlwind | 59 | 18 |
Smokebomb | 4.4 | 1.2 |
Ambush | 79 | 35 |
Crystal Spikes | 66 | 18 |
- Harvest Life, Blood Barrier and Summon Skeleton will be rebalanced soon
Heals[edit]
- Healing Touch cooldown is now
6
, up from5
. Cast time is now4
, up from3
. Max healing at 23 is3.5
, old max for 20 was3
- Consecrate max roll at 23 is
0.53
, old max at 20 was0.5
. Max duration is now12
, down from13
- Innervate roll ranges are now
[0.2, 0.8]
, down from[0.3, 1.5]
Mobs[edit]
Before, mobs received random items and had their health multiplied by MobHealthMultiplier
(See next section) and their damage multiplied by MobDamageMultiplier
(See section after next). Now, mobs receive a full set of legendary items with only main stat rolled on them with a perfection of 2% per roll for regular mobs, 4% for rare mobs, 4% for dungeon mobs, 5.5% for dungeon rares and 7.5% for bosses.
Mob health is now also multiplied by 2 for regular mobs (up from 1), 5 for rare mobs (up from 3), and bosses have received custom scaling.
Mob damage is now multiplied by 1 for rare mobs (down from 1.5)
Mob Health[edit]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multiplier | +0% | +39% | +26% | +10% | +37% | +53% | +51% | +79% | +53% | +25% | +11% | +9% | +6% | +0% | -4% | +0% | -1% | -1% | -4% | -32% |
Mob Damage[edit]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multiplier | -8% | -16% | -17% | -44% | -56% | -52% | -48% | -60% | -56% | -54% | -50% | -59% | -55% | -53% | -49% | -55% | -50% | -47% | -42% | -44% |
Mob Auto Attack[edit]
Cooldown is now 2
. Was 5
and 7
before for melee
and projectile
Unique Items[edit]
Steelclaw's Bite[edit]
- Removed Effect:
Damage Self
- Added Effect:
Scale Damage (20% - 40%)
Cowl of Obscurity[edit]
- Chance to heal on crit: Range is now
[8% - 16%]
, down from[20% - 60%]
- Percentage of damage healed on crit: Range is now
[1% - 3%]
, down from[3% - 7%]