Difference between revisions of "Category:Weapons"

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= Weapons =
 
= Weapons =
 
{{Version031}}
 
{{Version031}}
'''Weapons''' are a type of [[equipment]] that can be obtained by killing [[monster]]s. Weapons can be augmented with and salvaged to produce [[Iron Bar|iron bars]].
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'''Weapons''' are a type of [[equipment]] that can be obtained by killing [[monster]]s. Weapons can be [[augmentation|augmented]] with and salvaged to produce [[Iron Bar|iron bars]].
  
 
== Properties ==
 
== Properties ==
Weapons, which are equipped in the two-handed slot, have a drop rate of 6% in [[Isleward]] and never provide [[armor]]. Weapons can have prefixes of <code>Biting</code>, <code>Booming</code>, <code>Carve</code>, <code>Cleave</code>, <code>Devouring</code>, <code>Forge</code>, <code>Piercing</code>, <code>Reaper</code>, and <code>Steady</code> and suffixes of <code>Bite</code>, <code>Crusher</code>, <code>Executor</code>, <code>Implement</code>, <code>Reaper</code>, <code>Render</code>, <code>Siphon</code>, <code>Slasher</code>, <code>Smite</code>, <code>Splitter</code>, <code>Talon</code>, <code>Union</code>, <code>Weapon</code>, <code>Wrecker</code>, <code>Decimator</code>, <code>Reach</code>, <code>Bane</code>, and <code>Obliterator</code> in addition to the generic list of prefixes and suffixes for rare or higher [[quality]] [[item]]s.
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Weapons can have prefixes of <code>Biting</code>, <code>Booming</code>, <code>Carve</code>, <code>Cleave</code>, <code>Devouring</code>, <code>Forge</code>, <code>Piercing</code>, <code>Reaper</code>, and <code>Steady</code> and suffixes of <code>Bite</code>, <code>Crusher</code>, <code>Executor</code>, <code>Implement</code>, <code>Reaper</code>, <code>Render</code>, <code>Siphon</code>, <code>Slasher</code>, <code>Smite</code>, <code>Splitter</code>, <code>Talon</code>, <code>Union</code>, <code>Weapon</code>, <code>Wrecker</code>, <code>Decimator</code>, <code>Reach</code>, <code>Bane</code>, and <code>Obliterator</code> in addition to the generic list of prefixes and suffixes for rare or higher [[quality]] [[item]]s.
  
 
== List of Weapons ==
 
== List of Weapons ==

Revision as of 13:13, 19 January 2019

Weapons

Version 0.3.1: This article may not be up to date for the latest version of Isleward.

Weapons are a type of equipment that can be obtained by killing monsters. Weapons can be augmented with and salvaged to produce iron bars.

Properties

Weapons can have prefixes of Biting, Booming, Carve, Cleave, Devouring, Forge, Piercing, Reaper, and Steady and suffixes of Bite, Crusher, Executor, Implement, Reaper, Render, Siphon, Slasher, Smite, Splitter, Talon, Union, Weapon, Wrecker, Decimator, Reach, Bane, and Obliterator in addition to the generic list of prefixes and suffixes for rare or higher quality items.

List of Weapons

Name Image Handedness Stat Damage range
(Max range can only be hit
when the weapon is lvl 20)
Implicit stat / Notes
Sword Sword.png 1H Strength 1.47 - 9.65 Attack Speed [1 - 5]
Axe Axe.png 2H Strength 2.64 - 17.37 Attack Crit Multiplier [10 - 30]
Wand Wand.png 1H Intellect 1.17 - 7.72 Cast Speed [1 - 5]
Do holy damage
Gnarled Staff Gnarled Staff.png 2H Intellect 1.65 - 10.81 Mana Regeneration [3 - 9]
Do arcane damage
Dagger Dagger.png 1H Dexterity 0.88 - 5.79 Attack Crit Chance [10 - 50]
Spear Spear.png 2H Dexterity 1.76 - 11.58 Dodge Attack Chance [1 - 7]
Sickle File:Scythe.png 1H Strength + Intellect / Very low damage
Used by an revomed spirit
Mace Mace.png 1H Intellect / Removed since v0.1.10.

Unique Weapons

Some unique weapons can only be obtained by trading in the associated card set to Vikar. These weapons are unique in appearance to other weapons of the same type.

Name Image Card Set
Princess Morgawsa's Trident Trident.png Benthic Incantation
Steelclaw's Bite 50px Fangs of Fury
Festive Spear 50px Cheer and Spear