Version 0.1.10

From Isleward Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Version 0.1.10

Released on March 24th, 2018.

Content

  • Extended the Sewers slightly (#421)
  • Vikar now sells basic versions of most runes (#526)

Features

  • Players are now Level Downscaling|down-scaled if their level is too high for a zone (#380)
  • The client now remembers your showNameplates preference (#450)

Balance

  • Experience and Equipment|loot now diminish if you farm the same area for too long (#97)
  • The set of possible stats per item should be influenced by the item's level (#107)
  • Party members no longer get drops from kills they didn't participate in (#496)
  • Physical resistance is no longer a stat that can show up on gear (#497)
  • Armor no longer mitigates elemental damage (#498)
  • Rebalanced everything (#499)
  • Characters now gain main stat upon level up (#500)
  • Kiting a mob too far away now causes it to run back (#501)
  • Changed all weapon abilities into rune abilities and added generic abilities to weapons (#505)
  • Changed augment costs, removed the ability to scour from the augmenting UI and added a scour idol (#523)
  • Mobs that are closer to your level now have a higher chance to drop idols (#524)
  • Runes awarded by Runecrafter's Toil cards can now be higher level (#530)
  • It's no longer possible to attack the Akarei as they have enough problems of their own

Polish

  • Disabled friendly tab targeting (#197)
  • Idol|Totems are now called idols (#503)
  • Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. (#532)
  • Players no longer have different chat message colors based on their level (#534)

Bugs

  • Sometimes, login/fishing rewards are received more than once (#243)
  • Summoned skeletons now deal the correct amount of damage as implied by the rune (#263)
  • Sometimes, the events module causes a stack overflow (#507)
  • The Other Heirloom item always has 500 armor on it (#517)
  • Other players aren't aware that your maxHp changes upon level up (#519)
  • Certain idols cause the stash to not save when deposited (#528)
  • There's a typo in the Smoldering Idol's description (#550)
  • When changing to/from fullscreen, there's a slight delay (#560)
  • The server's CPU usage spikes when multiple people are in the sewer (#563)