Stat
From Isleward Wiki
Stats
Version 0.3.1: This article may not be up to date for the latest version of Isleward.
Stats determine a character's attributes such as damage, health, mana. You can view your stats in the character sheet by pressing the J
key. Your character's stats can be improved by wearing better equipment. Stats may also be temporarily affected by aura runes.
Work in progress google sheet stat range 
I (Polfy's on discord (@Loupii#6424) work on a google sheet to share the stat range we can generate. Feel free to help/discuss with me on private discord.

Basic
 Level
 Main Article: Character Level
 The level of your character determines the maximum health and equipments you can use. The maximum level is capped at 20. You can only use equipment whose level is equal to or lower than your character's level (except when the item has level reduction). You can level up by gaining experience points.
 Experience Points (XP)
 Main Article: Experience Point
 Experience points are used to level up your character. You may gain experience by killing monsters, completing quests and by gathering. The experience required to level up is:
XL * 5 + XL * 10 * (XL^2.2)
whereXL
is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is:(1D/10)^2
whereD
is the difference of levels, and you gain no experience if the difference is 10 or higher.
 Strength
 Strength is used a lot by the Bear Spirit. It improves the damage of Axes, Swords, and Sickles. Every strength point increases your armor by 1.
 Intellect
 Intellect is used a lot by the Owl Spirit. It improves the damage of Staffs and Wands. Every 6 intellect points increases your maximum mana by 1.
 Dexterity
 Dexterity is the primary stat of the Lynx Spirit. It improves the damage of Daggers and Spears. Every 12 dexterity points increases your dodge chance by 1%.
 "to all attributes"
 +
X
to all attributes mean that increases Strength, Intellect, Dexterity byX
 Vitality
 Vitality increases your max health by 10 per point.
 Max Mana
 Increase your character's maximum mana.
 HP Regeneration
 The rate of health restored per tick during combat. Outside combat, the HP regenerates at the rate of
max(MaxHP / 112, HPRegen * 0.2)
per tick, while it only regenerates byHPRegen * 0.2
per tick during combat.
 MP Regeneration
 The rate of mana restored per tick. The amount of MP regenerate per tick is
MPRegen / 50
.
Offense
 Global critical hit chance
 This will upgrade your Attack critical chance and Spell critical chance by the amount of it you have.
 The base Global critical hit chance is 5%.
 Attack critical chance
 The chance of dealing a critical hit with physical attack.
 The base chance is 5% (Because of the base 5% of Global critical hit chance).
 Spell critical chance
 The chance of dealing a critical hit with a spell attack.
 The base chance is 5% (Because of the base 5% of Global critical hit chance).
 Global critical hit multiplier
 This will upgrade your Attack critical multiplier and Spell critical multiplier by the amount of it you have.
 The base Global critical hit chance is 150%.
 Attack critical multiplier
 The multiplied damage when performing a critical hit with physical attack.
 The base chance is 150% (Because of the base 150% of Global critical hit multiplier).
 Spell critical multiplier
 The multiplied damage when performing a critical hit with a spell attack.
 The base chance is 150% (Because of the base 150% of Global critical hit multiplier).
 Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase
 Increase the elemental/type of damage by 1% per point.
 Attack Speed / Cast Speed
 The chance of attacking or casting spells without cooling down in succession. Ingame, the value is displayed as
100% + chance
, so 110% implies that there is a 10% chance of performing the attack without cooling down.
Defense
 Armor
 Armor reduces the damage taken. The percentage of damage mitigated is
Armor / (100 * XL)
whereXL
is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 monster you need 500 armor (500 / (100 * 10) = 50%
) to achieve the maximum damage reduction.
 Chance to block Attacks / Spells
 The chance to completely negate an attack or spell completely. This stat can be found on Shields.
 Chance to dodge Attacks / Spells
 The chance to completely negate an attack or spell completely. This stat can be found on Boots.
 Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance
 Resistance reduces the damage taken from a particular types of element (and All Resistance applies to all types of elements). Each point of resistance reduces the damage taken by
0.5%
and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation.
The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.
Misc
 Item Quality
 The chance of finding higher quality items.
 Each point reduce by 7 the chance to get a common item (capped at 286 quality).
 (This stat was previously called Magic Find).
 Item Quantity
 The chance of finding more items (no cap, you can have more than 100%).
 Sprint Chance
 The chance of moving two tiles in one tick. Only boots may generate with this stat, and you may also gain this stat by under an rune of Swiftness.
 XP Increase
 Increase the experience points gained by killing monsters.